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#

rigidbody

Here are 38 public repositories matching this topic...

Fracture any mesh at runtime

  • UpdatedMay 17, 2021
  • C#
Ten-Minute-Physics-Unity

Implementations in Unity of the Ten Minute Physics YouTube channel. Instead of using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate ropes, cloth, tires, etc. You will also learn how to make fluid simulations and soft body physics.

  • UpdatedMar 20, 2025
  • C#

Real-time fluid simulation engine running on GPU with Vulkan

  • UpdatedNov 28, 2023
  • C++

C# port of the Cylcone physics engine

  • UpdatedJan 30, 2022
  • C#

VGO is a 3D data format for Unity that can store Mesh, Texture, Material, Collider, Rigidbody, Cloth and Particle information.

  • UpdatedNov 4, 2024
  • C#

A first person camera controller that uses a rigidbody component rather than a character controller. Also comes with an event based raycaster for item interactions

  • UpdatedAug 30, 2018
  • C#

The code for a short tutorial on finite state machines and how to use them for basic 2D physics-based player movement in Unity/C# (in text or video format).

  • UpdatedAug 9, 2021
  • C#

Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D

  • UpdatedNov 27, 2023
  • GDScript

Material Point Method with Nonlocal Granular Fluidity

  • UpdatedJun 1, 2022
  • C++

Minecraft mod adding realistic rigidbody physics to the game.

  • UpdatedMar 29, 2020
  • Java

2D physics engine written in JavaScript🏀

  • UpdatedOct 7, 2021
  • TypeScript

The code for a short tutorial on how to make a simple physics-based 3D cannon in Unity/C# (in text or video format)!

  • UpdatedNov 1, 2021
  • C#

In this tutorial you will learn how to create an explosion effect that will apply force to objects that are within range. It will also show you how you can apply damage with damage falloff based on the distance from the explosion an object is.

  • UpdatedMay 30, 2022
  • C#

Learn how to knock back NavMeshAgents using Physics & Forces

  • UpdatedJan 9, 2024
  • C#

C# Project I made when I was 12 and learning the Unity Engine. It includes a complete player movement based on physics with a demo map.

  • UpdatedJun 6, 2023
  • C#

A full-featured Character Controller for Unity. (currently in development)

  • UpdatedAug 15, 2022

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