#
restir-gi
Here are 2 public repositories matching this topic...
A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores
unitygpuglobal-illuminationrealtimeunity3dpanoramahlslraytracingbvhrefitrtxpath-tracingcompute-shaderdenoisingneedisney-bsdfbindlesscwbvhoidnrestir-gi
- Updated
Mar 19, 2025 - C#
Experimental real-time renderer with support for dynamic global illumination
- Updated
Feb 26, 2024 - Rust
Improve this page
Add a description, image, and links to therestir-gi topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with therestir-gi topic, visit your repo's landing page and select "manage topics."