pcg
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Procedural generation library for Unity
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Apr 4, 2024 - C#
Procedural generation algorithms and demos for the Godot game engine
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May 2, 2023 - GDScript
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
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Nov 20, 2024 - C#
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc), advanced pathfinding; and much more.
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Mar 16, 2025 - C++
Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
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Nov 17, 2023 - Haskell
Testing common random-number generators (RNG)
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Jun 22, 2023 - C++
Exploring Procedural Generation algorithms in Godot
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Jul 12, 2020 - GDScript
Unity plug-in for procedurally generating indoor levels using abstract chunks.
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Sep 7, 2018 - C#
Numpy-compatible bit generators and add some random variate distributions missing from NumPy.
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Dec 8, 2024 - C
Official repository for "TOAD-GAN: Coherent Style Level Generation from a Single Example" by Maren Awiszus, Frederik Schubert and Bodo Rosenhahn.
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Jul 13, 2022 - Python
Biosignal Processing in Python
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Feb 21, 2025 - Python
A benchmark towards generalizable reinforcement learning for autonomous driving.
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Oct 10, 2023 - Python
A simplified version of the Wave Function Collapse algorithm
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Jun 14, 2022 - JavaScript
A fully open PCG (procedural content generation) framework for Unity to create organic and natural looking worlds.
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Apr 6, 2022 - C#
comic artist stable diffusion thingy
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Jul 7, 2023 - Python
DOOM level generation using Generative Adversarial Networks
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Jul 27, 2022
Unreal PCG ⇋ Houdini Engine: Real-Time Data Translator
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Mar 2, 2025 - C++
A Tetris clone for the 3DS
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Jun 19, 2024 - C++
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