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#

instancing

Here are 39 public repositories matching this topic...

Example project to draw 1million grass instances on mobile

  • UpdatedNov 25, 2020
  • C#

2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.

  • UpdatedMay 9, 2022
  • C++

Unity multiple approaches for GPU instanced grass (+ occlusion/frustum culling)

  • UpdatedMar 20, 2025
  • C#

A language for WebGPU that makes writing shaders easier

  • UpdatedNov 19, 2024
  • JavaScript
threejs-meydajs-fftspectrum

Antialiasing via conservative rasterisation and analytical area computation

  • UpdatedOct 1, 2023
  • TypeScript

Generic editor for instanced properties in Unity materials.

  • UpdatedDec 21, 2018
  • C#

a library to create 2.5d realtime graphics and pixelart with three.js

  • UpdatedMar 26, 2025
  • TypeScript

An simple tool for serialization and comfortable use of MaterialPropertyBlocks from the Unity editor

  • UpdatedMay 12, 2022
  • C#

A SpriteSheet Instancing class and shader, designed similarly to MonoGame's SpriteBatch.

  • UpdatedDec 18, 2024
  • C#

Generates random walk and subdivided point arrays for use with Blender Geometry Nodes

  • UpdatedNov 15, 2023
  • Python

A tilemap library for p5.js's OpenGL mode that is optimized to draw tilemaps within a single draw call

  • UpdatedNov 25, 2024
  • JavaScript

A (simple) city building game

  • UpdatedApr 30, 2020
  • C++

GPU simulation of multiple bodies using position based dynamics

  • UpdatedApr 3, 2023
  • C#
terrain_generation_threejs
  • UpdatedJan 30, 2024
  • TypeScript

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