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#

game-networking

Here are 35 public repositories matching this topic...

MultiplayerNetworkingResourcesnetplayjs

Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.

  • UpdatedOct 10, 2024
  • TypeScript

A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.

  • UpdatedMar 13, 2023
  • Rust
NetickForUnity

Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).

  • UpdatedSep 3, 2024
  • Rust

Unity C# Port of GGPO built atop Hourai Networking

  • UpdatedOct 7, 2021
  • C#

Character Movement Network Prediction easily accessible in UE5 Blueprints!

  • UpdatedFeb 10, 2025
  • C++

 快节奏多人联网游戏,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹头 如出一辙

  • UpdatedNov 23, 2024
  • C#

UDP Client-Server implementation in Unity

  • UpdatedFeb 20, 2020
  • C#

⚔ Implementation of Colyseus client using Kotlin

  • UpdatedFeb 1, 2022
  • Kotlin

A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking

  • UpdatedDec 11, 2023
  • C#

网络游戏服务器开发技术,游戏开发中项目自定义工具开发及使用,服务器运维部署相关技术。书籍地址:https://jzyong.github.io/GameDevAndOps

  • UpdatedNov 21, 2022
  • Shell

Lightweight and easy to use reliable UDP game networking library with peer-to-peer and classic server/client support written in C++

  • UpdatedSep 30, 2024
  • C++

一个更适用于游戏客户端的网络框架,让游戏获得更好的网络稳定性和更好的网络交互体验。A game client network framework.

  • UpdatedFeb 16, 2023
  • C#

Easy, Socket-based General Purpose Unity Networking

  • UpdatedMar 28, 2019
  • C#

轻量级游戏服务端通讯框架

  • UpdatedMar 29, 2022
  • C#

A game engine and a multiplayer server written in Rust.

  • UpdatedSep 25, 2022
  • Rust

多人联网游戏demo,ugk-client:unity、go、kcp client 。开发中......

  • UpdatedNov 3, 2024
  • C#

🔌 encode/decode runescape classic packets

  • UpdatedDec 15, 2020
  • JavaScript

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