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@kwokcb
kwokcb
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Bernard Kwok kwokcb

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kwokcb/README.md
  • 🔭 I’m currently open for work on open source projects. The Academy Software Foundation material standard:MaterialX is my primary focus along withit's interrelation with industry standards:Khronos glTF andPixar USD. Also of focus is MaterialX's interlation with standards such as OCIO (colour management),and shading languages: OSL (Open Shading Language), MDL, and GLSL for both desktop and web rendering.

  • Related connections includes:

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  1. MaterialX_LearnMaterialX_LearnPublic

    Complementary site for learning and integrating MaterialX

    HTML 39 2

  2. AcademySoftwareFoundation/MaterialXAcademySoftwareFoundation/MaterialXPublic

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

    C++ 2k 371

  3. QuiltiXQuiltiXPublic

    Forked fromPrismPipeline/QuiltiX

    QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets

    Python 1

  4. KhronosGroup/glTF-MaterialX-ConverterKhronosGroup/glTF-MaterialX-ConverterPublic

    Prototype tooling between glTF (JSON) and MaterialX (XML) file formats.

    HTML 11 1

  5. materialxMaterialsmaterialxMaterialsPublic

    materialxMaterials

    HTML 3

  6. materialxgltfmaterialxgltfPublic

    MaterialX / glTF Interoperability Tools

    Python 5


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