Highlights
- Pro
🔭 I’m currently open for work on open source projects. The Academy Software Foundation material standard:MaterialX is my primary focus along withit's interrelation with industry standards:Khronos glTF andPixar USD. Also of focus is MaterialX's interlation with standards such as OCIO (colour management),and shading languages: OSL (Open Shading Language), MDL, and GLSL for both desktop and web rendering.
Related connections includes:
Academy Software Foundation MaterialX: Specification updates, core logic, infrastructure, and shader generation.
Khronos glTF and MaterialX: glTF interop and extensions to connect this with MaterialX found.
MaterialX Learn
: Complimentary site for utilities and learning about MaterialX.
Autodesk Fork of MaterialX: Work as technical lead for MaterialX within Autodesk. (sampling)
Autodesk Standard Surface: Core definition updates.
Some industry presentations can be found on the mainMaterialX site
💬 Feel free to connect with me for areas such as: software engineering, design / architacture, project management, remote working, open source / standards.
📫 See my profile and updates onLinkedIn.
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- MaterialX_Learn
MaterialX_Learn PublicComplementary site for learning and integrating MaterialX
- AcademySoftwareFoundation/MaterialX
AcademySoftwareFoundation/MaterialX PublicMaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
- QuiltiX
QuiltiX PublicForked fromPrismPipeline/QuiltiX
QuiltiX is a graphical node editor to edit, and author MaterialX based materials of 3D assets
Python 1
- KhronosGroup/glTF-MaterialX-Converter
KhronosGroup/glTF-MaterialX-Converter PublicPrototype tooling between glTF (JSON) and MaterialX (XML) file formats.
If the problem persists, check theGitHub status page orcontact support.
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