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Parsing of Unreal Engine asset files (uassets) in Rust
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jorgenpt/uasset-rs
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uasset supports parsing.uasset
files from Unreal Engine in pure Rust, to aid in building tools that reason about Unreal assets without needing toboot up an entire editor. Most of the format has been gleaned from Unreal Engine's own parsing code, which you can find inthe official UnrealEngine repoif you have permission. (Specifically, a lot of it was informed byPackageFileSummary.h andPackageFileSummary.cpp).
It's designed to work with Unreal Engine assets as old as 4.10 (but might work farther back -- let me know!), and it's intended to be updated to work with the latest engineversion (at time of writing, that is 4.26).
You can find details on how to use it in your project inthe documentation on docs.rs.
Whenever there's a new Unreal version released, uasset-rs most likely needs to be updated to support the new version. If you're interested in contributing, you can seeUNREAL_UPGRADES.md for a quick overview of what that process looks like for me.
uasset-rs
is licensed under either of
- Apache License, Version 2.0(LICENSE-APACHE orhttp://www.apache.org/licenses/LICENSE-2.0)
- MIT license(LICENSE-MIT orhttp://opensource.org/licenses/MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submittedfor inclusion in the work by you, as defined in the Apache-2.0 license, shall bedual licensed as above, without any additional terms or conditions.
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Parsing of Unreal Engine asset files (uassets) in Rust