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# Install http-server globallynpm install -g http-server# Run serverhttp-server
Code Structure
index.html: Main HTML file with UI elements
js/scene.js: Handles 3D scene setup, skybox, and ground
js/aircraft.js: Aircraft model, physics, and cameras
js/controls.js: Keyboard input handling
js/physics.js: Flight physics calculations and environment elements
js/ui.js: User interface and flight instruments
js/main.js: Main application logic and animation loop
Customization
Modifying Aircraft Physics
Aircraft physics parameters can be adjusted in theAircraft class constructor inaircraft.js:
// Physical constantsthis.maxSpeed=200;// Maximum speed in km/hthis.minSpeed=50;// Minimum speed to stay airbornethis.throttleAcceleration=20;// Acceleration per second at full throttlethis.dragFactor=0.01;// Air resistancethis.liftFactor=0.005;// Lift generation factorthis.weight=15;// Aircraft weight (gravity influence)this.rotationSensitivity={// Rotation ratespitch:0.03,yaw:0.02,roll:0.05};
Changing Aircraft Model
To use a different 3D model, modify theloadDetailedModel method inaircraft.js. The simulator currently uses a simple placeholder model, but you can replace it with a more detailed GLTF or OBJ model.
Modifying the Environment
The environment is created in theSceneManager class inscene.js. You can modify the skybox, ground plane, and lighting to create different environments.
Performance Optimization
The simulator is optimized for performance with:
Frustum culling (built into Three.js)
Simplified physics calculations
Low-poly models for clouds and aircraft
Efficient rendering techniques
If you experience performance issues:
Reduce the number of clouds in thecreateClouds method inphysics.js
Simplify the ground texture in thecreateGround method inscene.js
Use a simpler aircraft model
Browser Compatibility
The simulator works best in modern browsers that support WebGL:
Google Chrome
Mozilla Firefox
Microsoft Edge
Safari
Mobile devices are supported but not recommended due to the lack of keyboard controls.
License
Feel free to use, modify, and distribute this code as you wish. Attribution is appreciated but not required.