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Godot Engine – Multi-platform 2D and 3D game engine

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Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platformgame engine to create 2D and 3D games from a unified interface. It provides acomprehensive set ofcommon tools, so thatusers can focus on making games without having to reinvent the wheel. Games canbe exported with one click to a number of platforms, including the major desktopplatforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well asWeb-based platforms andconsoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissiveMIT license.No strings attached, no royalties, nothing. The users' games are theirs, downto the last line of engine code. Godot's development is fully independent andcommunity-driven, empowering users to help shape their engine to match theirexpectations. It is supported by theGodot Foundationnot-for-profit.

Before being open sourced inFebruary 2014,Godot had been developed byJuan Linietsky andAriel Manzur (both still maintaining the project)for several years as an in-house engine, used to publish several work-for-hiretitles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be foundon the Godot website.

Compiling from source

See the official docsfor compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and enginedevelopers. The main community channels are listedon the homepage.

The best way to get in touch with the core engine developers is to join theGodot Contributors Chat.

To get started contributing to the project, see thecontributing guide.This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted onRead the Docs.It is maintained by the Godot community in its ownGitHub repository.

Theclass referenceis also accessible from the Godot editor.

We also maintain official demos in their ownGitHub repositoryas well as a list ofawesome Godot community resources.

There are also a number of otherlearning resourcesprovided by the community, such as text and video tutorials, demos, etc.Consult thecommunity channelsfor more information.

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