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Utility for estimating the power of the GPU in the browser using WebGL debug parameters.

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gkjohnson/webgl-gpu-power-estimation

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Catering a 3d web-based experience to the power of a target platform is difficult with such a small amount of information available about the current graphics hardware. This utility aims to provide performance information about the current hardware by guessing the type of graphics hardware using webglUNMASKED_RENDERER_WEBGL parameter and looking it up in a provided list of hardware.

See your hardware infohere!

Example Data Information

Data used in the example is for demonstration purposes. See thewebgl-gpu-power-estimation-data repo for more information.

Matching the Graphics Hardware Name

The values fromUNMASKED_RENDERER_WEBGL are irregular and relatively unpredictable. To find the corresponding hardware in the database list we

  • Check if there is a version number in the current GPU hardware name.
  • Filter the database of GPUs to those that include that version number (or to those that have no version number if none was found).
  • From that list pick the hardware the has the most matching tokens between the names.

Installation

The package can be installed using npm via the Github repo by adding this to the package.json dependencies. See [here] for more information.

"webgl-gpu-power-estimation":"gkjohnson/webgl-gpu-power-estimation@<release>"

Use

import{getDetailedInfo,getBasicInfo}from'gpu-power-estimate';fetch('./path/to/database.json').then(res=>res.json()).then(database=>{// get the hardware informationconstcanvas=document.createElement('canvas');constgl=canvas.getContext('webgl');constbasicInfo=getBasicInfo(gl);constdetailedInfo=getDetailedInfo(database,gl);// scale the applicationconstcapability=detailedInfo ?detailedInfo.performance :0;if(capability>6000){// initialize highest fidelity scene}elseif(capability>3000){// initialize moderately complex scene}else{// initialize simplified scene}});

API

getBasicInfo

getBasicInfo(context=null :WebGLContext) :Object|null

Returns some basic info about the hardware based on theWEBGL_debug_renderer_info extension ornull if it's unavailable.

If the context is not provided then a temporary one will be created.

{// The full graphics hardwarename,// A guess as to whether or not the hardware is integrated graphicsintegrated,// The raw unmasked fields returned from the extensionunmasked:{ vendor, renderer}}

getDetailedInfo

getDetailedInfo(database :Object,contextOrCard=null :WebGLContext|string) :Object|null

Returns more detailed hardware information based on the information in the provided database. The database is expected to be an object where the keys are the names of graphics hardware and the values are objects with detail information.

Thedatabase argument is expected to be an object with GPU names as key entries and an object of detailed information as a result. The value of the closest matching key will be returned.

If a WebGL contextor card name to search is not provided then a temporary context will be created.

Caveats

For privacy reasons the availability of theUNMASKED_RENDERER_WEBGL parameter may be disabled in which case no estimate can be provided.

References

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Utility for estimating the power of the GPU in the browser using WebGL debug parameters.

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