Movatterモバイル変換


[0]ホーム

URL:


Skip to content

Navigation Menu

Sign in
Appearance settings

Search code, repositories, users, issues, pull requests...

Provide feedback

We read every piece of feedback, and take your input very seriously.

Saved searches

Use saved searches to filter your results more quickly

Sign up
Appearance settings

❄️ Test of a frosted glass material in Unity.

License

NotificationsYou must be signed in to change notification settings

andydbc/unity-frosted-glass

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

22 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur.

screenshot

Limitations

  • Editor view don't render the effect.
  • Tested with Unity version 2017.1.1f1

Further Reading

License

MIT, seeLICENSE for details.

About

❄️ Test of a frosted glass material in Unity.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Contributors2

  •  
  •  

[8]ページ先頭

©2009-2025 Movatter.jp