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A challenging twist on Simon Says with dynamic box movement, flashing rules, limited memory time, and shrinking input timers—test your memory and reflexes!"🚀

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akasr/simon-says

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📌 Basic Gameplay

  1. The game starts by displaying asequence of colors.
  2. Players mustrepeat the sequence by clicking the correct boxes.
  3. Each level addsone more color to the sequence.
  4. If a player makes a mistake and has no extra lives left, the game ends.

🌀 Unique Gameplay Twists

1️⃣ Randomized Box Positions 🎭

  • After every click, all boxesrandomly reposition themselves inside the play area.
  • Tip: The same color might appear in adifferent position than before!

2️⃣ Limited Memory Viewing (40s Total) ⏳

  • Players can toggleMemory View to check the original sequence.
  • Total available memory time: 40 seconds.
  • Togglingoff memory viewpauses the memory timer.
  • Tip: Use your memory time wisely—don’t waste it early!

3️⃣ Three Flashing Modes 🔦

During sequence playback, boxes will flash in different ways:

  • Black flash → Ignore it.
  • 🔄Different box color → Input inreverse order.
  • White flash → Input innormal order.
  • Tip: Hints will be displayed for the first5 levels to help with this mechanic.

4️⃣ Decreasing Input Timer ⏱️

  • AfterLevel 5, you must enter the sequence within a time limit.
  • Every3 levels, the time limitdecreases to make the game harder.
  • Tip: Hints will be shown for the first7 levels to help players adjust.

5️⃣ Memory Viewing Time Penalty ⚖️

  • While viewing memory, theinput timer continues running but at2x speed.
  • For every 1 second spent in Memory View, 2 seconds are deducted from the input timer.
  • Tip: Overusing memory viewing can leave you without enough time to enter the sequence!

6️⃣ Extra Life Mechanic ❤️

  • Playersstart with 1 life.
  • If a player completes10 levels without making a mistake, theygain 1 extra life.
  • A lifeallows one mistake without losing the game.
  • Tip: Use your extra life wisely—it can be a lifesaver in later levels!

🏆 Bonus: Earn Extra Memory Time

  • Every5 perfect levels (no mistakes), playersearn +1 seconds of Memory Time and+5 seconds of Input Time.

🔥 Final Thoughts

This is not just a memory game—it’s a test ofstrategy, reaction speed, and adaptability!
Good luck, and may your memory be strong! 🧠⚡

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A challenging twist on Simon Says with dynamic box movement, flashing rules, limited memory time, and shrinking input timers—test your memory and reflexes!"🚀

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