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@Delt06
Delt06
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🎧

Vladislav Kantaev Delt06

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Unity Graphics Programmer

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Delt06/README.md

Toon RP

Hello there 👋

I'm a Graphics Programmer (Unity/C#/SRP, DX12/C++).

I currently work onAAAA RP: a Unity Scriptable Render Pipeline (SRP) featuring modern high-fidelity rendering techniques.

PinnedLoading

  1. toon-rptoon-rpPublic

    🌔 A Scriptable Render Pipeline (SRP) designed for toon/stylized visuals. Features custom lighting pipeline, multiple shadow algorithms, tiled lighting, Shader Graph support, and more.

    C# 517 30

  2. aaaa-rpaaaa-rpPublic

    🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.

    C# 52 1

  3. dx12-rendererdx12-rendererPublic

    A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.

    C++ 43 4

  4. urp-toon-shaderurp-toon-shaderPublic

    🌔 Toon shader for Unity's Universal Render Pipeline.

    ShaderLab 418 40

  5. voxel-terrainvoxel-terrainPublic

    🧱 Minecraft-like voxel world made with Unity.

    C# 27 5

  6. unity-graphicsunity-graphicsPublic

    A collection of URP shaders and render features.

    ShaderLab 51 5


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