importturtleimporttime# Create screensc=turtle.Screen()sc.title("Pong game")sc.bgcolor("white")sc.setup(width=1000,height=600)# Left paddleleft_pad=turtle.Turtle()left_pad.speed(0)left_pad.shape("square")left_pad.color("black")left_pad.shapesize(stretch_wid=6,stretch_len=2)left_pad.penup()left_pad.goto(-400,0)# Right paddleright_pad=turtle.Turtle()right_pad.speed(0)right_pad.shape("square")right_pad.color("black")right_pad.shapesize(stretch_wid=6,stretch_len=2)right_pad.penup()right_pad.goto(400,0)# Ball of circle shapehit_ball=turtle.Turtle()hit_ball.speed(4)# Adjusted speedhit_ball.shape("circle")hit_ball.color("blue")hit_ball.penup()hit_ball.goto(0,0)hit_ball.dx=5hit_ball.dy=-5# Initialize the scoreleft_player=0right_player=0# Displays the scoresketch=turtle.Turtle()sketch.speed(0)sketch.color("blue")sketch.penup()sketch.hideturtle()sketch.goto(0,260)sketch.write("Left_player : 0 Right_player: 0",align="center",font=("Courier",24,"normal"))# Functions to move paddlesdefpaddleaup():y=left_pad.ycor()ify<250:# Limit paddle movementy+=20left_pad.sety(y)defpaddleadown():y=left_pad.ycor()ify>-240:# Limit paddle movementy-=20left_pad.sety(y)defpaddlebup():y=right_pad.ycor()ify<250:# Limit paddle movementy+=20right_pad.sety(y)defpaddlebdown():y=right_pad.ycor()ify>-240:# Limit paddle movementy-=20right_pad.sety(y)# Keyboard bindingssc.listen()sc.onkeypress(paddleaup,"w")# Changed to 'w'sc.onkeypress(paddleadown,"s")# Changed to 's'sc.onkeypress(paddlebup,"Up")sc.onkeypress(paddlebdown,"Down")# Main game loopwhileTrue:sc.update()time.sleep(0.01)# Add delay to make game smootherhit_ball.setx(hit_ball.xcor()+hit_ball.dx)hit_ball.sety(hit_ball.ycor()+hit_ball.dy)# Checking bordersifhit_ball.ycor()>280:hit_ball.sety(280)hit_ball.dy*=-1ifhit_ball.ycor()<-280:hit_ball.sety(-280)hit_ball.dy*=-1ifhit_ball.xcor()>500:hit_ball.goto(0,0)hit_ball.dy*=-1left_player+=1sketch.clear()sketch.write("Left_player :{} Right_player:{}".format(left_player,right_player),align="center",font=("Courier",24,"normal"))ifhit_ball.xcor()<-500:hit_ball.goto(0,0)hit_ball.dy*=-1right_player+=1sketch.clear()sketch.write("Left_player :{} Right_player:{}".format(left_player,right_player),align="center",font=("Courier",24,"normal"))# Paddle ball collisionif(hit_ball.xcor()>360andhit_ball.xcor()<370)and \(hit_ball.ycor()<right_pad.ycor()+50andhit_ball.ycor()>right_pad.ycor()-50):hit_ball.setx(360)hit_ball.dx*=-1if(hit_ball.xcor()<-360andhit_ball.xcor()>-370)and \(hit_ball.ycor()<left_pad.ycor()+50andhit_ball.ycor()>left_pad.ycor()-50):hit_ball.setx(-360)hit_ball.dx*=-1