
(Currently requires the .NET version of Godot, with C#)
Early Access
Early Access
Just Released
Just Released
Text Animator is out now in Early Access on Godot! After many years ofaward-winning projects choosing ourText Animator for Unity counterpart, we've rewritten the asset to make sure developers can have a similar experience on a different engine!
This includes an improved BBCode parsing, typewriters and much more (and the custom effects you have created or will create in GDScript, will continue working as usual!)
Show and hide letters one after another, use different effects and tags and wait specific pauses based on the type of character.
Stack tags on top of each other, create custom ones at ease, automatically close tags, appear and disappear text and much more.
Choose from 12+ built-in effects, or create your own both from the Inspector (without having to code), or write them in C#

Works with already existing Godot's Rich Text Labels and can be setup in a few seconds.
A warm thanks to all the supporters these years! We're expanding the tool even more, and building many new things. Stay updated and hear you soon!
Other things we made:
© 2018-2025 Febucci
© 2018-2025 Febucci
© 2018-2025 Febucci