King of Abyss |
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| The power of the Abyss has become Ran's as he mutates further. He has become the Abyss's avatar, the King of Abyss. |
Boss Attacks | Tips |
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- Switch Energy: Ran will randomly start the fight with either Abyss energy, or Shadow energy, as indicated by the core in the center of his body. Players must switch to the other energy type in order to inflict damage. Ran will always switch to the other energy type after theAbsorption pattern.
| - Ran will always start on the right side of the arena. As he switches energy types, he will also switch to the opposite side of the arena.
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- Three Hit Swipe: Swings his arms three times, dealing moderate damage and knocking any players away on the third hit. Each time he swings his arms, he will cause small explosions to occur.
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- Barrage: Holds an arm out towards the center of the arena, and summons countless orbs that spread outwards from his hand.
| - Players are able to avoid some of the incoming damage by matching energy types with the incoming orb. eg: As a blue orb approaches, the player switches to Shadow Energy. After the blue orb passes, and before a purple orb makes contact, the player switches to Abyss Energy.
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- Abyss Devour: Ran will gradually darken the screen before it goes pitch black, killing all targets. Several sigils will appear around the map in either Shadow Blue or Abyss Purple, standing on these sigil with the appropriate energy active will generate a shield which will protect you from the attack.
| - Regardless of Ran's current energy state, sigils of both colors will appear. Naturally being protected by a shield of Ran's opposing color will allow you to still deal damage to the boss while under it's protection.
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- Unstable Abyss Power: Ran create several sigils around the map or corresponding energy colors, if allowed remain on the field for too long, they will explode, dealing lethal damage. Contacting the sigil while in the appropriate energy state will cause them to disappear. Each player will have a specific energy state, each corresponding to a sigil around the map.
- Solo Mode Variation:
- You will be applied with 1 energy state while a different random energy state will be around the map. Destroy both sigil to avoid damage.
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- Absorption of Power: Ran will draw in energy orbs which will travel from across the map. If Ran absorbs the energy orb, he will heal a significant portion of his health. Stop the orb by touching them while in the corresponding energy state. If four orbs are gathered before they contact Ran, a Light Orb will appear and strike Ran, forcing him to switch energy states and increasing the damage dealt to him.
- Solo Mode Variation:
- Only two orbs will appear.
| - The first orb is always imbued with Abyss energy and each subsequent orb will go back and forth between Abyss and Shadow.
- While the first Abyss orb starts at the furthest point of the map, the subsequent orbs spawn relative to where the orb was gathered.
- Ran is completely docile during the entirety of this move, making it an extremely good opportunity to deal damage before gathering the orbs, which would cause him to proceed toSwitch Energy.
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- Colossal Abyss Crystal: A large Abyss Crystal will start descending from the top of the map, if it hits the bottom floor, or contacts a player, it will explode, dealing massive damage. The Crystal must be destroyed before it touches the ground. After sustaining a certain amount of damage, the crystal will shrink to a much smaller size.
| - If you are hit by the attack, potion effectiveness will be decreased significantly for a period of time.
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- Alternate Space: Rope of Confession: The screen will turn black as players are teleported to a separate map with theAbyss Worshiper in the background. The Abyss Worshiper will proceed to perform theirRope of Confession attack.
| - If players are not on the center two platforms, they will be teleported into the attack's range in stun state. However, the attack comes out slightly earlier than its original version, resulting in stunned players taking a forced hit.
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- Alternate Space: Spider Web Explosion: The screen will turn black as players are teleported to a separate map with theAbyss Fanatic in the background. The Abyss Fanatic will proceed to perform theirSpider Web Explosion attack.
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- Alternate Space: Final Laser: The screen will turn black as players are teleported to a separate map with theDreaming Hatchling in the background. The Dreaming Hatchling will proceed to perform theirFinal Laser attack.
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- Alternate Space: Starlight Explosion: The screen will turn black as players are teleported to a separate map with theAwakened Myuriconus in the background. The Myuriconus will proceed to perform theirStarlight Explosion attack.
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- Alternate Space: Dream Eater: The screen will turn black as players are teleported to a separate map with theDream Eater in the background. The Dream Eater will proceed to perform theirSpace Division attack.
| - Dream Eater will always perform the attack 3 times.
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- Alternate Space: Rain of Orbs: The screen will turn black as players are teleported to a separate map with theNightmare Keeper in the background. The Nightmare Keeper will proceed to perform theirRain of Orbs attack.
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- Berserk: At 5x HP, Ran will regenerate to 120x HP, as a last resort Ran will throw everything he has in one chaotic mess of an attack. Ran will perform an alternate versionBarrage while also performingColossal Abyss Crystal. A series of blackholes will also appear randomly around the map for a period of time in the midst of this attack.
| - The version ofBarrage performed during this attack is a bit different, expanding from his core instead of an outstretched hand.
- TheBarrage will continue indefinitely till Ran is forced to switch positions fromAbsorption of Power.
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