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University of Pennsylvania

Gamification

Kevin Werbach

Instructor:Kevin Werbach

159,708 already enrolled

Included withCoursera Plus

Gain insight into a topic and learn the fundamentals.
4.8

(2,434 reviews)

17 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
97%
Most learners liked this course
Gain insight into a topic and learn the fundamentals.
4.8

(2,434 reviews)

17 hours to complete
3 weeks at 5 hours a week
Flexible schedule
Learn at your own pace
97%
Most learners liked this course

Details to know

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Assessments

5 assignments

Taught in English

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There are 6 modules in this course

Gamification is a new field, but games are ancient. In this first module, we'll look at what gamification is, why organizations are applying it, and where it comes from. While there isn’t universal agreement on the scope of the field, a set of concepts are clearly representative of gamification. The second lesson explains why the concept of games is deeper than most people realize, and how game design serves as a foundation for gamification.

What's included

12 videos1 reading1 assignment

What exactly does it mean to apply game design principles in non-game contexts? In this module, we'll discuss how game designers approach their craft, and how to see any situation through the lens of game design. Then we'll examine the raw materials of games and gamification, known as game elements. We'll earn how to break down a game into its constituent parts and apply them to create gamified systems.

What's included

11 videos1 assignment1 peer review

Gamification is a technique for motivation, so it ties very directly into psychology. This unit introduces the major psychological concepts relevant to gamification. The first lesson focuses on behavioral approaches and reward design; the second identifies the risks and alternatives to this approach.

What's included

10 videos1 assignment1 peer review

Gamification done well is a form of design. This module describes the design process, and provides a six-step framework to apply to any gamification project. The second lesson identifies important considerations and options for developing creative, human-centered, thoughtful gamification solutions.

What's included

10 videos1 reading1 assignment

This module describes particular challenges and opportunities when applying gamification in two contexts: within an organization, and in social impact or behavior change environments.

What's included

11 videos1 reading1 peer review

There are many legitimate limitations, concerns, and dangers from gamification. Some of them can be avoided through thoughtful design, but others must be considered directly in any implementation. The final lesson details gamification-related techniques that go beyond those covered throughout the course, and concludes with a look toward the future.

What's included

11 videos1 assignment

Instructor

Instructor ratings

Instructor ratings

We asked all learners to give feedback on our instructors based on the quality of their teaching style.

4.8(201 ratings)
Kevin Werbach
University of Pennsylvania
2 Courses175,708 learners

Offered by

Offered by

University of Pennsylvania

The University of Pennsylvania (commonly referred to as Penn) is a private university, located in Philadelphia, Pennsylvania, United States. A member of the Ivy League, Penn is the fourth-oldest institution of higher education in the United States, and considers itself to be the first university in the United States with both undergraduate and graduate studies.

Recommended if you're interested in Design and Product

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Learner reviews

4.8

2,434 reviews

  • 5 stars

    82.29%

  • 4 stars

    14.41%

  • 3 stars

    2.01%

  • 2 stars

    0.65%

  • 1 star

    0.61%

Showing 3 of 2434

DP
5

Reviewed on Sep 24, 2017

Amazing course, opens up your eyes and makes you realise that bagdes that you get on some website is a clever gamification trick to keep you engaged! Nice and interesting course!

TM
5

Reviewed on Apr 1, 2018

I really enjoyed this course and ended up buying the book also. The combination of lecture, interviews, reading and activities was a great way to understand gaming fundamentals.

DS
5

Reviewed on Mar 9, 2018

That's super cool. Exceed my expectation 200%. My most valuable take away are self-determination theory, flow, importance of intrinsic motivation, and design framework. Thanks a lot!

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Frequently asked questions

Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

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When you purchase a Certificate you get access to all course materials, including graded assignments. Upon completing the course, your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

You will be eligible for a full refund until two weeks after your payment date, or (for courses that have just launched) until two weeks after the first session of the course begins, whichever is later. You cannot receive a refund once you’ve earned a Course Certificate, even if you complete the course within the two-week refund period.See our full refund policyOpens in a new tab.

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