Read all about it! Read all about it! See where we're appearing in the media and what's being written about our goal to make the best game making and animation software in the world.
Fully betting on the web, Construct uses loads of other modern browser APIs—like WebGL, Web Audio, Web Workers, WebAssembly, WebRTC for multiplayer games, Local Font Access, WebCodecs for their new animation product, and even more
So, what’s the solution? We’ve found that game development programs like Construct 3—which offers both block- and text-based programming—help students transition through the stages of development.
Let’s put it bluntly: kids love to play games. If you ask them if they want to make a game, the vast majority say ‘absolutely’. It’s not necessarily for everybody, but the motivation that the kids bring into learning how to use Construct is tremendous.
If you think of the glory days of Flash, that was used for games and also animations, so it seems like a natural fit for what we're trying to do. We're trying to be the next Flash with HTML 5. The technology has just made it very easy.
Construct 3 by Scirra Ltd is a state-of-the-art game development software used by small game developers, large organizations (including NASA), and particularly schools. Students can create 2D and 2.5D video games with little or no prior programming knowledge. Game development software is ideal for getting students from a young age engaged in computer science and coding.
We thought the best thing we could do was what we do best, with a satirical twist, to put a smile on people’s faces in otherwise grim times
Construct 3 is the third and latest and most robust iteration of this innovative software that has quickly been embraced by teachers and schools across the U.S.
The concept is that it is the 'Powerpoint for Games', giving people the chance to create their own games without any prior experience or needing to know any programming languages. Now, nearly two million people use their latest software, Construct 3, annually.
Our whole technology strategy has always been to rely on the web, and as I said earlier, it's worked out better than I could have ever imagined.
Whatever you’re building doesn’t need to be perfect, it doesn’t even need to look good - it’s just imperative to get something out the door as quickly as possible and start selling it. Small incremental improvements quickly add up over the months.
Another great company that I want to talk about that's really been able to leverage the universality and ephemeralness of the web is Construct 3
HTML5 games technology in 2018. Things have come on a long way. And as ever there are some exciting developments on the horizon.
The most difficult part was drawing it to the billboard company's specification, as they want everything super high resolution, high DPI, etc. They thought I was joking with them at first until we paid for it.