@8FD6.ADF IBM Personal Audio Adapter/A (original from Model 77 refdisk v1.1) @8FD6.ADF IBM Audiovation Adapter (modified?; rename)
193-355 IBM AUDIOVATION ADAPTERS
Mwave and MIDI Bradly Parker's MWAVE stuff (Readme)(archived source)
Christian Hansen's pages (archived): Audiovation Drivers Audiovation & CoolEdit 1.53 Ripping CD-Audio
Audiovation Files Audiovation CD Audio Ports Audiovation Ports Joystick/MIDI Port Joystick Schematic Options FRUs Audiovation Under W95 Game Port Settings Diagnostic Testing Wrap Cable Buzzing ADF Sections
av211.exe Win/DOS install disk 1 of 3 (Thanks to Martin Adams) av212.exe Win/DOS install disk 2 of 3 av213.exe Win/DOS install disk 3 of 3 av21util.exe Audiovation Utilities/Diagnostics av20doca.exe Audiovation Adapter/A Technical Information From User's Guide MCA (WP 5.1) (alt) OS/2 MMPM (DEAD)
AVMWM.DSK Audiovation OS/2 Manager - 21 June 2016 avmwm.exe Audiovation OS/2 Manager (salvaged by Dennis Smith) AVMMPM.DSK Audiovation MMPM/2 support - 21 June 2016 avmmpm.exe Audiovation MMPM/2 support (salvaged by Dennis Smith) avos221.exe OS/2 Fix for release 2.1 (salvaged by Dennis Smith)
MIDI Pac Files Talk-To Plus Speech Recognition Application 1/2 Talk-To Plus Speech Recognition Application 2/2 Monologue Text-to-Speech Application Band-in-a-Box for Windows Powertracks Pro TalkWorks
(outline from William R. Walsh, originalHERE) There are no visible reference designators on the board. The designatorsshown here are made up. 
Based on ChipChat ports, may be incorrect. YMMV. 

Adapter 15-pin female DB15 Connector 
| Pin | Signal | I/O | | Pin | Signal | I/O |
|---|
| 1 | +5 Vdc | N/A | 9 | +5 Vdc | N/A | | 2 | Joystick A - Button 1 | I | 10 | Joystick B - Button 1 | I | | 3 | Joystick A - X-pos | I | 11 | Joystick B - X-pos | I | | 4 | Signal GND | N/A | 12 | MIDI Out | O | | 5 | Signal GND | N/A | 13 | Joystick B - Y-pos | I | | 6 | Joystick A - Y-pos | I | 14 | Joystick B - Button 2 | I | | 7 | Joystick A - Button 2 | I | 15 | MIDI In | I | | 8 | +5 Vdc | N/A | - | | |

| Option | FRU |
|---|
| Audiovation Adapter/A | 13H9294 (65G8863) | | Joystick Option Kit | 92G7466 | | Option | P/N | | Audiovation Adapter/A | 92G7464 | | IBM Audiovation MIDI and Joystick Option Kit | 92G7466 |
System Requirements (Minimum) MCA Computer with 386SX-25 or faster processor. Note:Some audio applications are very demanding and may require a 486DX-33
From Christian Hansen: Audiovation works different from the ACPA. You'll need threediskettes with drivers. They are designed for Windows 3.x, but works underWin95. Whenever you install software like RealPlayer, Cool Edit, QuickTime and whathave you, choose the 16-bit versions, even though you are running win95. I oncetried the nice Swedish game *sinksub* The 32bit version was mute, the 16bitwith crisp sound. From Christian Hansen: There are no drivers written specifically for Windows 95 / 98 / NTor any other operating system. The drivers do work with Windows 95, but arenot pallable to all applications. If you want to play DirectX games – getanother sound card. If you want to get sound from the Internet – use Netscape.If you want to make recordings under Windows 95, get Cool Edit 1.53 fromSyntrillium, since the W95 built-in sound sampler don’t work. The drivers don’twork in a plain DOS environment - DOS applications must run in a DOS windowunder Windows.
(from Martin Adam's size) (bandinabox.zip) An application to play MIDI music arrangements for Windows by PG Music, Inc.,enables the AUDIOVATION adapters to play back these songs at near-CD qualityperformance. An application that provides three-dimensional sound by Archer CommunicationsInc., gives the Mwave sampled-sound MIDI synthesizer incrediblethree-dimensional effects on ordinary speakers. I got it. Looking at a siteto store it.
(monolog.zip) A text-to-speech application by First Byte, Inc., that translates written textinto spoken words. The text-to-speech synthesis engine translates English ASCIItext strings into synthesized audio output for various applications, includingword processing and spreadsheets. (talktodisk1.zip,talktodisk2.zip,talkworks.zip) A Speech Recognition application, from Dragon Systems, Inc., that provides analternative to mouse or keyboard input. Users of Windows 3.1 can navigate thegraphical user interface with spoken commands, such as "File Save" and "FontBold". An active vocabulary of 64 commands changes automatically asapplications are started and swapped. Talk-To Plus supports speech recognitionin U.S. English only.
Audiovation adapters support applications written for theM-Audio Capture and Playback Adapter (M-ACPA) if theapplications conform to the M-ACPA device driver interface and do not requireM-ACPA DSP code.
Q: Do Win95 drivers exist for the Audiovation sound board? A: Sorry, Win3.1 16-bit drivers are the latest. From Peter: ... which can be used under Win95. The card even has a softwareSound Blaster emulation for the DOS-mode / DOS-box which -at least- works withDOOM... :-) The 16-bit software comes with own Mixer / Volume control... the one fromWin95 cannot be used and software which *requires* the Win95 controls do notwork. One trick: do not install the Win95 Multimedia stuff or uninstall it if youhave it installed already. Then install the MWave software and reboot thesystem. Make sure the MWave stuff loaded properly - then install the Win95Multimedia stuff again. The MWave will become "primary audio device" afterthat. Then you can play WAVs, MIDs, RMI and such ... some movies do not runwith sound however. Depends on. > Just looked into the Audiovation ADF - must be the @8FD6.ADF you'ddownloaded, right? Mentioned the comments inside the file? You could enable aPS/1 compatible MIDI port on the card with changing one POS byte anduncommenting some more lines further below. The funny fact: the MIDI port sitsat I/O 330h and uses Int 7 (uh-oh... poor printer port!) I don't know, Win95's "Control Panel|System" utility doesn't show my LPTports to utilize their "so-called" IRQ assignments. > ...and the game-port sits at I/O 200h - which is a lot more into thestandards directions. However: I'm afraid you will get problems with the sharedInterrupt 7 under Win95, which totally dislikes IRQ-sharing. That's because the Microsoft "whiz kids" who wrote Windows 95 were"PS/2-ignorant" and didn't even *know* there *was* a machine which supportedIRQ sharing! (Ed. or they knew about it and simply ignored it) Too bad theydidn't walk down the hall to the WinNT development people, as they (and anyremaining Microsoft OS/2 people <g>) already *knew* of the PS/2's*superior* IRQ sharing capabilities! > Maybe you need to reconfigure your LPT1 to IRQ5 ... Damned Win95!Damned Microsoft. Why couldn't they get it right *one time*. (default settings) Port Address = 220 Interrupt Line (IRQ) = 7 DMA channel = 1
There are two ways to test the Audiovation Adapter/A. You can use the Test Your Computer on the system Reference diskette, or you can use the standalone diagnostic program AUDDIAG.EXE located on the Audiovation Utilities/Options diskette.
During some of the tests you will be asked to connect the Wrap Cable from the adapter's Line-In port to the adapter's Line-Out port or from the adapter's Mic-In port to the adapter's Line-Out port. The Wrap Cable is the stereo 1/8" - 1/8" audio patch/wrap cable that came with the Audiovation Adapter/A. It is not a special cable, and if you have misplaced it, you can purchase a stereo 1/8" - 1/8" audio patch cable in most music or electronic stores. If you have the MIDI and Joystick Option you are asked to use a MIDI cable to Wrap from MIDI Out to MIDI In. (If you have this option we assume that you have purchased MIDI cables to connect your keyboard and you can use one of those cables as the Wrap cable. Again it is not a special cable.)
I have a computer with an audio front panel that is connected to my Audiovation Adapter using an internal cable. There is nothing connected to Line-Out on the Audiovation rear panel. When I try to use the Audiovation Adapter, I get a buzz from the front panel speaker(s). Some Audiovation Adapters have an internal wrap circuit from Line-Out to Line-In for diagnostic testing. When a 1/8 inch phone plug is inserted into Line-Out to connect a speaker or headset the internal wrap circuit is disconnected. But when the audio front panel is used instead of the Audiovation rear panel, the internal wrap circuit is not disconnected. Try inserting the headphone set into the Line-Out socket. If the buzz stops and the Adapter functions OK you have an internal wrap circuit that needs to be disconnected. One solution is to purchase a 1/8 inch phone plug and insert it into the unused Line-Out socket on the Audiovation rear panel.
To enable PS/1 MIDI mode change pos[0]=XX00X0XX to pos[0]=XX00XXXX anduncomment the lines related to MIDI at the end of this file This item enables the selection of I/O addresses that are used bythe adapter ,0800-081F 08F8-08FF, 0C00-0C1F 0CF8-0CFF, 1000-101F 10F8-10FF, 1400-141F 14F8-14FF,1800-181F 18F8-18FF, 1C00-1C1F 1CF8-1CFF, 2000-201F 20F8-20FF, 2400-241F 24F8-24FF,2800-281F 28F8-28FF, 2C00-2C1F 2CF8-2CFF, 3000-301F 30F8-30FF, 3400-341F 34F8-34FF,3800-381F 38F8-38FF, 3C00-3C1F 3CF8-3CFF, 4000-401F 40F8-40FF, 4400-441F 44F8-44FF,4800-481F 48F8-48FF, 4C00-4C1F 4CF8-4CFF
This item enables the selection of available MicroChannelArbitration levels. ,9, A, B, C, D, E, 1, 3, 5, 6, 7
Enables the MicroChannel Fairness feature to be enabled or disabled. ,Enabled
Note: To enable PS/1 MIDI mode - uncommentthe following lines and re-configure MIDI may be enabled or disabled by the user. If an MPU adapter isalso installed in the same system using Primary addresses, set this item to'Disabled' or use the Alternate addresses for the MPU , Disabled
The game port I/O address is located at 0200h - 0207h
Digital Signal Processor Interrupt is set at 15. It cannot bechanged.
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