Scalable Ray Tracing Engine

AMD Radeon™ ProRender is a powerful physically-based rendering engine that enables creative professionals to produce stunningly photorealistic images.

Built on AMD high-performance Radeon™ Rays technology, AMD Radeon™ ProRender’s complete, scalable ray tracing engine uses open industry standards to harness GPU and CPU performance for swift, impressive results.

Features

Checkmark

Physically Based

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

Scales

Balances GPU and CPU 

Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time.

Performance Icon

Fast and Accurate

A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

Circuit icon

Uses Open Standards

Uses HIP1, OpenCL™ or Apple® Metal®3, works across Windows®, Linux®2, macOS®3, and supports both AMD GPUs and CPUs as well as those of other vendors.

2.0

Next-Generation Rendering

Now uses Radeon™ ProRender 2.04 with an improved rendering algorithm and support for hardware-accelerated ray tracing on AMD Radeon™ RX 6000 and Radeon™ PRO W6000 Series graphics.

Stopwatch

AI-Accelerated Denoising

Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes.5

Vulkan

Full Spectrum Rendering

Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality.6

Hand with money symbol

…and it’s Free!

Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders.

AMD Radeon™ ProRender image of a motorcycle

For Developers

Fast and Easy Implementation

Thinking about adding physically-based rendering to your application’s workflow? Then download the easy to integrateAMD Radeon™ ProRender Software Developer Kit (SDK) , freely available under the permissive Apache License 2.0 on GPUOpen and part of the AMD Radeon™ ProRender Developer Suite that also includes SDKs forAMD Radeon™ Rays and theAMD Radeon™ Image Filter Library . A Pixar®USD™ Hydra™ render delegate plug-in and open-source versions of our Radeon™ ProRender plug-ins are also available.

AMD Radeon™ ProRender Integration⁴

ACCA Software
InstaLOD
SolidWorks Visualize
Z Emotion

AMD Radeon™ ProRender Plug-Ins⁴

AutoDesk 3DS Max
Blender
Houdini
AutoDesk Inventor
Autodesk Maya
Unreal Engine

Cloud Rendering

Revolutionalize your rendering with the cloud! Render Pool™ provides distributed cloud-based, high-speed rendering services for your exported Radeon™ ProRender scenes7.

Render Pool logo

Gallery

Discover some of the stunning renderings produced by the Radeon™ ProRender Community.

Product Design

Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by AMD and The Pixelary using AMD Radeon™ ProRender for Blender®
Created by Akshat Sharma of Skellig Studio using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Akshat Sharma of Skellig Studio using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Akshat Sharma of Skellig Studio using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by AMD using AMD Radeon™ ProRender for Unreal® Engine
Created by AMD using AMD Radeon™ ProRender for Blender®
Created by InstaLOD® using AMD Radeon™ ProRender for InstaLOD® Studio XL
Created by InstaLOD® using AMD Radeon™ ProRender for InstaLOD® Studio XL
Created by InstaLOD® using AMD Radeon™ ProRender for InstaLOD® Studio XL
Created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by VR Human using AMD Radeon™ ProRender for Blender®
Created by Z-Emotion using AMD Radeon™ ProRender for Z-Weave
Created by Glen Johnson using AMD Radeon™ ProRender for Cinema 4D™
Created by Glen Johnson using AMD Radeon™ ProRender for Cinema 4D™
Created by Glen Johnson using AMD Radeon™ ProRender for Cinema 4D™
Created by Bomper Studio using AMD Radeon™ ProRender for Cinema 4D™
Created by Cirstyn Bech-Yagher using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by AMD using AMD Radeon™ ProRender
Created by AMD using AMD Radeon™ ProRender for Blender®
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Makoto Tamura using AMD Radeon™ ProRender for Cinema 4D™
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Samuel Logossou using AMD Radeon™ ProRender for Cinema 4D™
Created by Mike Griggs using AMD Radeon™ ProRender for Modo®

Architecture

Created by Fianna Wong using AMD Radeon™ ProRender for Houdini™
Created by Akshat Sharma of Skellig Studio using AMD Radeon™ ProRender for Blender®
Created by Yohsuke Nakano using AMD Radeon™ ProRender for Autodesk® Maya® and rendered using Render Pool™
Created by Valentin Surdila using AMD Radeon™ ProRender for Blender®
Created by ACCA® Software using AMD Radeon™ ProRender for ACCA® Software Edificius
Created by ACCA® Software using AMD Radeon™ ProRender for ACCA® Software Edificius
Created by James Lawley using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by ACCA® Software using AMD Radeon™ ProRender for ACCA® Software Edificius
Created by James Lawley using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by James Lawley using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Mike Griggs using AMD Radeon™ ProRender for Modo®
Created by Johannes Wilde using AMD Radeon™ ProRender for Blender®
Created by Johannes Wilde using AMD Radeon™ ProRender for Blender®
Created by Cirstyn Bech-Yagher using AMD Radeon™ ProRender
Created by The Pixelary using AMD Radeon™ ProRender for Blender®
Created by Glen Johnson using AMD Radeon™ ProRender for Cinema 4D
Created by Christophe Seux, converted to AMD Radeon™ ProRender for Blender® by AMD
Created by AMD using AMD Radeon™ ProRender
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by AMD using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® 3ds Max®

Visual Effects

Created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by AMD using AMD Radeon™ ProRender for Unreal® Engine
Created by Nick Nikiforov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Valentin Surdila using AMD Radeon™ ProRender for Blender®
Created by Serghei Nenov using AMD Radeon™ ProRender for Autodesk® Maya®
Created by Yohsuke Nakano using AMD Radeon™ ProRender for Autodesk® Maya® and rendered using Render Pool™
Created by Yohsuke Nakano using AMD Radeon™ ProRender for Autodesk® Maya® and rendered using Render Pool™
Created by Mike Pan using AMD Radeon™ ProRender for Blender®
Created by Mike Pan using AMD Radeon™ ProRender for Blender®
Created by Martin Nebelong using AMD Radeon™ ProRender for Blender®
Created by VR Human using AMD Radeon™ ProRender for Blender®
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Theory Studios using AMD Radeon™ ProRender for Blender®
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Günter Nikodim using AMD Radeon™ ProRender for Cinema 4D™
Created by Nathan Boder using AMD Radeon™ ProRender for Blender®
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Theory Studios using AMD Radeon™ ProRender for Blender®
Created by Pablo Castaño Norkus using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Created by The Pixelary using AMD Radeon™ ProRender for Blender®
Created by The Pixelary using AMD Radeon™ ProRender for Blender®
Created by Leonard Ngu using AMD Radeon™ ProRender
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by Yan Ge (IHDT) using AMD Radeon™ ProRender for Cinema 4D™
Created by AMD using AMD Radeon™ ProRender for Autodesk® 3ds Max®
Footnotes
  1. HIP stands for “Heterogeneous Interface for Portability”.
  2. AMD Radeon™ ProRender Linux® support is currently only available for Foundry® Modo® and for the Blender® and SideFX® Houdini™ plug-ins.
  3. AMD Radeon™ ProRender macOS® support is currently only available for Foundry® Modo® and MAXON Cinema 4D™, and for the Autodesk® Maya®, Blender®, and SideFX® Houdini™ plug-ins.
  4. AMD Radeon™ ProRender 2.0 available in the SDK for developers, SOLIDWORKS® Visualize 2021, and the plug-ins for Autodesk® Inventor®, Autodesk® Maya®, Blender®, and Houdini™.
  5. Only available with the AMD Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Autodesk® Maya®, and Blender®.
  6. AMD Radeon™ ProRender Full Spectrum Rendering is only available in the Radeon™ ProRender SDK and for the Autodesk® Maya®, Blender®, SideFX® Houdini™, and Unreal® Engine plug-ins (Windows® only). GD-180
  7. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied. GD-97

DISCLAIMERS AND ATTRIBUTIONS

Mercedes-AMG F1 W12 E Performance and W11 EQ Performance banner images, video animation, and desktop and smartphone wallpaper renders created by The Pixelary using AMD Radeon™ ProRender for Blender®. Video animation rendered using Render Pool™ powered by Morgenrot. 3D model courtesy of Mercedes-AMG Petronas Formula One Team. “Mercedes-Benz”, “Three-pointed star in a ring”, “Mercedes-AMG Petronas” are all registered trademarks of Daimler AG. Renders and animation created with permissions from Mercedes-Benz Grand Prix Limited. All logos featured on the livery and tires are used with the permission of their respective owners all of whom reserve their respective rights in the same.

ACCA and the ACCA logo are registered trademarks of ACCA software in Italy and/or other countries. Autodesk, the Autodesk logo, 3ds Max, Inventor, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in EU and USA. InstaLOD is a registered trademark of InstaLOD GmbH. Apple, macOS, and Metal are registered trademarks of Apple Inc. Houdini, the Houdini logo, and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. MAXON, the MAXON logo and Cinema 4D are registered trademarks or trademarks of Maxon Computer GmbH. Modo is a registered trademark of The Foundry, in the USA and/or other countries. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. PTC Creo is a registered trademark of PTC Inc. or its subsidiaries in the U.S. and in other countries. Render Pool is a trademark of Morgenrot Inc. SOLIDWORKS is a registered trademark of Dassault Systèmes or its subsidiaries in the US and other countries. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Unreal and its logo are trademarks or registered trademarks of Epic Games, Inc. in the US and elsewhere. USD and Hydra are trademarks of Pixar Animation Studios. Vulkan is a registered trademark of Khronos Group Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.