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Tol'vir
Faction/AffiliationPantheon of Order,Old Gods' forces,Scourge (asobsidian destroyers)
Character classesRogue,Priest,Paladin,Sorcerer,Warrior,Hunter
Racial capitalRamkahen
Orsis
Neferset City
Racial leader(s) King Phaoris (Ramkahen tribe)
 Dark Pharaoh Tekahn † (Neferset tribe)
 Sun King Nahkotep (Amathet)
HomeworldAzeroth
Language(s)Titan (presumed),Tol'vir

Thetol'vir are a race of feline humanoids found inUldum. They were originally stone constructs created by thetitans to maintain lore repositories and machinery surrounding that area, as well as the city ofUlduar.[1] They possess feline lower bodies and heads, as well as human torsos, and are divided into three distincttribes: theRamkahen, theNeferset and theOrsis. Like many othertitan-forged, the tol'vir succumbed to theCurse of Flesh, though the Neferset later regained their stone forms due to a pact withSiamat. There was once another society of tol'vir inNorthrend, but they were overthrown by theNerubians and transformed intoobsidian destroyers.

The tol'vir made their first named appearance withWorld of Warcraft: Cataclysm, whenUldum was expanded into a zone of its own. However, they appeared years earlier as the obsidian destroyers, though the connection between them was not made clear untilCataclysm.

History[]

Early history[]

Monstrous Heal

A tol'vir in theTCG.

Like most othertitan-forged, the tol'vir were created using theForge of Wills during the ordering ofAzeroth. Like theanubisaths and themogu, many tol'vir accompaniedHighkeeper Ra when he traveled south fromUlduar to install theForge of Origination in the jungles ofUldum, far to the south. After the Forge had been embedded in the land, Ra assigned the tol'vir and anubisaths to watch over the area as he and the rest of his followers continued west to establish the fortress ofAhn'Qiraj.[2] When Ra vanished many years later, most of the tol'vir congregated around Uldum and began developing their own culture, completely separate from that of their northern brethren. When the agents of the treacherousLoken traveled south in search of Ra, they unwittingly afflicted the tol'vir with theCurse of Flesh.[3]

Obsidian destroyers[]

When theDrakkari tribe oftrolls moved north to hunt down northernaqiri colonies during the war between the trolls and the aqir, they encountered something unexpected: enslaved tol'vir. These "obsidian destroyers", as they were called, had been dwelling outside ofUlduar until the aqir arrived and enslaved them. Despite their ferocious strength, the Drakkari were able to topple the destroyers and their aqiri masters.[4] The northern aqir who survived the war would later evolve into a new race, known as thenerubians, and began adapting the tol'vir's architecture for their own purposes. Although theScourge would eventually consume thenerubian empire and throw its few remaining tol'vir slaves into the front lines, it's possible that more tol'vir still exist in the hidden titan city of Uldum or deep within the remnants ofAzjol-Nerub.[1]

Lei Shen and the scouring of Uldum[]

Millennia later, the tol'vir of Uldum continued trying to endure the ravages of the Curse of Flesh, patiently waiting for instructions from Ra or hismogu followers in the east. Eventually, they received word from a mogu leader known asLei Shen, the "Thunder King", and in response, they dispatched ambassadors to the east. Lei Shen showed the tol'vir the wonders of hisnew empire, the rise of which had gone unbeknownst to the western titan-forged. When the mogu announced that he had defeated Ra in battle and that he intended to claim the Forge of Origination for himself, the tol'vir became furious. Refusing the Thunder King's offer of a place of honor in his empire in return for their service, the tol'vir returned to Uldum. Confident that his armies would be able to claim the stronghold with ease, Lei Shen marched west, even inviting many of hisZandalari allies to join him in his impending victory. However, the tol'vir, knowing that they would not be able to face the mogu head-on, prepared a daring plan: to use the Forge of Origination against the Thunder King. When the mogu reached Uldum, the tol'vir activated the weapon, having configured it to only scour the surrounding region. The energies of the Forge instantly killed all life in the region — including a small number of tol'vir defenders who had remained outside the stronghold to act as a distraction — and turned the lush jungle into a barren desert. The tol'vir thereafter used magic to seal off the mountain passes leading into the region in order to ensure that no one would ever attempt to follow in the Thunder King's footsteps.[5]

Kings and emperors[]

The tol'vir appear to have a long and storied history of various pharaohs, kings, and emperors ruling over the tribes. "Sun King" or "sun-king" is a title mentioned at various places throughout Uldum (for example,Tomb of the Sun King,Seal of the Sun King,N [30-35 Daily] Thieving Little Pluckers,N [30-35] Relics of the Sun King). It is unknown what meaning this title carries or carried. The "Tahret dynasty"[6] is so far the only known tol'vir dynasty.

In the reign ofPharaoh Tebhotep, a plague ofserpents struck theVir'naal River. Nothing could drive away the reptiles. Then, a second plague appeared, this one of desertscarabs. The scarabs fought the serpents until not a one of either creature was left and peace returned to the land.[7]

Emperor Ninjter was foretold to have a long and prosperous rule.[8] TheRamkahen expected greatness from his reign[9] and hoped that he would be able to end a famine that had apparently been plaguing the tribe,[10] but ultimately Ninjter died young and accomplished little during his reign.[8]

Unearthed recently in an ancient tomb, the [Winged Guardian] may have once served one of the ancient tol'vir princes.[11]

The weaponsmithIrmaat, who worked tirelessly to arm his fellow tol'vir with fine instruments, is known to all tol'vir as one of the greatest minds to ever live in Uldum. Once, he bound four powerfuldjinn lords fromSkywall within a set of scimitars. The weapons became highly coveted among tol'vir warriors, and messengers came from other tol'vir outposts to beg Irmaat for more wonders. Next, the weaponsmith crafteda pair of fist weapons and intended them to hold the power of theElemental Lord of air,Al'Akir himself. However, Al'Akir set a trap for the weaponsmith: when Irmaat tried to heft his new weapons, they unleashed a great hurricane which destroyed both Irmaat and the city ofAhmtul and hurled the weapons miles away. Those who tried to recover the fists were similarly destroyed by their immense power, and the tol'vir decided to bury the weapons in the desert to prevent anyone from repeating the weaponsmith's folly.[12]

A legend among the tol'vir tells of a wicked djinn whom the Ramkahen sought to destroy. In an attempt to prevent his own death, the djinn tried to transfer his spirit into the body of a monkey. He was slain right in the middle of the transference, and only a fraction of his essence had moved over - only enough to possess the monkey'spaw.[13]

Civil war[]

CataclysmThis section concerns content related toCataclysm.
Dark Pharaoh Tekahn TCG

Tekahn, Dark Pharaoh of theNeferset.

When the tol'vir were afflicted by theCurse of Flesh, they grieved for their weakened bodies, but there seemed to be nothing they could do to reverse it, so they accepted it and went on with their lives. Even so, many never stopped mourning the loss. As during theCataclysm,Deathwing returned to the world, he aligned himself with Al'Akir as well as theOld Gods, who were the source of the curse. When Deathwing came to Uldum, he offered the tol'vir a deal: join him, and he would return their original stone forms to them - the curse would be reversed. TheNeferset, led byDark Pharaoh Tekahn, overwhelmingly agreed to the bargain.Menrim, one of the Neferset, felt differently and tried to convince other Neferset that it was a poor idea they would forever be indebted to Al'Akir and Deathwing. Neferset, however, were arrogant, believing they could overthrow them and regain their independence once their old forms had been restored.[14] When the tol'vir ofOrsis refused, Al'Akir buried the city beneath the sands in a great windstorm.[15] The Ramkahen were also given the same choice but refused; they, however, have taken steps to ensure their safety after seeing the aftermath of the attack on Orsis.[16]

War aftermath[]

With the help of valiant adventurers from both Horde and the Alliance, the Ramkahen has managed to takeNeferset City and push the Neferset tribe back. The Ramkahen now control most of the tol'vir settlements in Uldum, while the Neferset still hold the southern part of the delta and their stronghold in theLost City. More Neferset can be seen in theVortex Pinnacle.

Quest for Pandaria[]

This section concerns content related to theWarcraftnovels,novellas, orshort stories.

Please add any available information to this section.

Legion[]

LegionThis section concerns content related toLegion.

Please add any available information to this section.

Li Li Stormstout and amonk adventurer visit Ramkahen while searching for theFists of the Heavens.

Gharset the Aimtrue is present at thehunterclass hall,Trueshot Lodge.

Battle for Azeroth[]

Battle for AzerothThis section concerns content related toBattle for Azeroth.

AfterZandalar opened its port to non-trolls for the first time in centuries,[17] a group of tol'vir traders arrived to sell their wares. By this time theLost City of the Tol'vir had also been occupied by the Ramkahen.[18]

Sargeras strikingAzeroth with his sword unearthed new tombs, and from one theAmathet emerged. They speak little to other tol'vir, believing them to be betrayers of their sacred duties. They believe that they, stewards of thetitans, should alone control theAzerite. When they realized thatRajh and his kin were slain, they constructed their ownnew keepers, which means they must have an active forge like theForge of Wills andForge of Origination.[19] It was later revealed that the Forge they had was in fact the Forge of Origination - the Amathet began to assault the Halls of Origination and surrounding areas of Uldum in order to reoriginate the planet and free it from the Old Gods,[20] bringing them in conflict with the Ramkahen as reorigination would also kill everyone else. The Ramkahen formed theUldum Accord by allying with theExplorers' League andWastewander bandits. They defended Uldum and the Halls of Origination from bothN'Zoth's forces and the Amathet.

N'Zoth's forces also constructed newobsidian destroyers,[21] and awakened and corrupted dormant ones.[22] They also reanimated the dead Neferset with theVoid.[23]

Biology[]

The tol'vir have humanoid upper torsos with a more leonine bottom half. Their faces are also very leonine, with sleek features and sharp fangs. Thick fur of various shading covers their body, with some tol'vir resemblingtigers orjaguars, others having an appearance closer to that oflions orpanthers.

Tol'vir children are referred to as cubs.[24]

Before being afflicted with the Curse of Flesh, the tol'vir had stone bodies and gems encrusted in certain areas. Some Neferset tol'vir were gifted with stone wings.[25]

Culture[]

Society[]

Raider Lord Havat

In ancient times, the tol'vir were charged with guarding and keeping the structures and artifacts of the benevolenttitans. All the combat protocols that the titans programmed into the tol'vir ancestors are still there, though some are part of their instincts, some get passed on as traditions.[26] To this day, the tol'vir keep this charge,[27] but have also established their own cultures and cities in the process. Tol'vir buildings are made of stone and mud, shaped into bricks and placed into cube-like structures. While simple, they are effective at blocking out the harsh sun on the Uldum desert, or cutting out the unforgiving winds.

Although the systems keeping Uldum hidden from the rest of the world worked flawlessly from the ordering of Azeroth up until the Cataclysm, the tol'vir inside did have some knowledge of what was going on outside their home: many of the titans' security devices in Uldum were in communication with the other titanic cities (Ulduar, Uldaman, etc.). The Halls of Origination were actually the system thatAlgalon the Observer intended to activate upon his arrival in Ulduar.[28]

The tol'vir tribes are led by kings and live in what appears to be a monarch system of government. When the king passes on, the oldest living heir will take its place, and so on. Higher ranking members of tol'vir society, such as generals, kings, and high priests, wear headpieces that are shaped like rams[29] or birds.[30] It is known that the tol'vir revere the Titans and their guardians, so these may be shaped in honor of the titan guardians.

The tol'vir have many sacred areas around Uldum. While the prime religion and beliefs of these creatures are not known at this time (see speculation), it is clear that it is of importance to the Tol'vir, as High priests of the tribes are held in high standing. The Sun Priests, wielders of solar magic, are an ancient order who have walked among all tol'vir tribes.[31] The tol'vir do have gods,[32] which would presumably be either the titans or the watchers inside the Halls of Origination (Rajh and company). Statues of the watchers are a common sight across Uldum.

Tol'virmummify their dead.[33][34]

Language[]

The tol'vir appear to havetheir own language, but they can also interact with both Horde and Alliance adventurers, perhaps throughCommon. It is also not outside the realm of possibility that they speakTitan, the language of their creators.

Tribes[]

Three tribes exist in the present day named after the cities they live in:Ramkahen,Orsis (nearly wiped out byAl'Akir) andNeferset. The latter tribe has allied withDeathwing in order to regain the tol'vir's stone form. AfterSargeras struck the planet, a fourth tribe known as theAmathet emerged, having been sleeping in underground tombs for thousands of years. The Amathet are comprised entirely of stone tol'vir, presumably having slept through the effects of the Curse of Flesh.

Organizations[]

  • High Council
  • Sword of Ramkahen

Notable[]

NameRoleAffiliationStatusLocation
Neutral  King PhaorisRuler of the RamkahenRamkahenAliveRamkahen,Uldum
Neutral  Prince NadunBrother of King Phaoris, Prince of RamkahenRamkahenAliveMar'at,Uldum
Mob  Dark Pharaoh TekahnRuler of theNeferset tribeNeferset tribeDeceasedNeferset City,Uldum
Neutral  General AmmantepMilitary leader of theOrsis tribeOrsis tribe,RamkahenAliveVir'naal Oasis,Uldum
Neutral  IteshCivilian leader of the Orsis tribeOrsis tribe,RamkahenAliveVortex Pinnacle
Neutral  High Priest AmetSpiritual leader of the Ramkahen, member of theHigh CouncilRamkahenAliveVir'naal Dam,Uldum
Boss  Temple Guardian AnhuurGuardian of theHalls of OriginationPantheonKillableChamber of Prophecy,Halls of Origination
Neutral  Sun Priest AsarisRamkahen sun priestRamkahenAliveSeal of the Sun King,Uldum
Neutral  AtulhetPowerful prophet, defender ofNahomUnknownDeceasedBuried inTombs of the Precursors,Uldum
Neutral  Azj'AqirSorcerer who created the [Scepter of Azj'Aqir]UnknownDeceasedUnknown
Boss  High Prophet BarimHallowed spiritual leader of the Neferset tribeNeferset tribeKillableTerrace of the Augurs,Lost City of the Tol'vir
Neutral  Captain HadanLeader of a Ramkahen reconnaissance party in theLost CityRamkahenAliveLost City of the Tol'vir
Neutral  Prophet HadassiWisest and eldest member of the Orsis tribeOrsis tribeDeceasedOrsis,Uldum
Mob  Raider Lord HavatLeader of the Neferset looters inKeset PassNeferset tribeKillableKeset Pass,Uldum
Boss  General HusamLed the Neferset rebellion againstSiamatNeferset tribeKillableWarlord's Garrison,Lost City of the Tol'vir
Neutral  IrmaatRenowned bronzesmithRamkahenDeceasedUnknown
Neutral  High Commander KamsesLeader of theSword of Ramkahen, member of the High CouncilRamkahenAliveRamkahen Legion Outpost,Uldum
Mob  Kavem the CallousCaptor of Prince NadunNeferset tribeKillableLost City of the Tol'vir,Uldum
Neutral  MenrimOne of few Neferset who opposed the pact withDeathwingRamkahenAliveRamkahen,Uldum
Neutral  Emperor NinjterRamkahen ruler who died youngRamkahenDeceasedUnknown
Neutral  SalhetSoldier of the Sword of Ramkahen, later commander of a regimentRamkahenAliveUldum
Neutral  Vizier TanotepEnforcer of King Phaoris, member of the High CouncilRamkahenAliveAkhenet Fields,Uldum
Neutral  Pharaoh TebhotepPharaoh during whose reign a plague of serpents struck theVir'naal RiverUnknownDeceasedUnknown

In Hearthstone[]

This article contains information and lore exclusive toHearthstone, and is considerednon-canon.

Tol'vir first appeared inHearthstone with theLeague of Explorers adventure, which features a tol'vir boss by the name ofSun Raider Phaerix and the Warrior cardObsidian Destroyer.

TheJourney to Un'Goro expansion features a group of stone-skinned tol'vir who wandered from Uldum into the nearby region ofUn'Goro Crater and made a home for themselves there, including the legendarypaladin cardSunkeeper Tarim.[35] Blizzard also originally planned to introduce a new race of crocodile-like reptilian humanoids, with the reasoning that while themogu created thesaurok to combat humanoids such as thepandaren, the tol'vir would have had to create a bulkier version to combat thedinosaurs of Un'Goro. However, Blizzard eventually decided to simply use the pre-existing saurok instead.[36] Notably, theUn'Goro Madness micro-holiday inWorld of Warcraft features a lone stone-skinned tol'vir by the name ofSunkeeper Croesus, who shares his title with the aforementioned Tarim.

A large number of tol'vir are featured in theSaviors of Uldum expansion.

Trivia[]

  • The tol'vir's culture, architecture and naming conventions are all obviously based on real-life ancient Egypt.
  • Despite having paws, tol'vir footprints are shaped like hoofprints in-game. This may be a developer oversight.
  • Concept arts forlamia, a race of centaur-like creatures with lion-like bodies already existed before the release ofWorld of Warcraft.
  • During early parts of the testing ofCataclysm, before the tol'vir were introduced,tigons could be found in various places inUldum.
  • During theWarlords of Draenor beta there existed a race of plant-like creatures called thefara which used the tol'vir model as a placeholder. They never got a finalized model before they were scrapped.
  • Sun Priestess Nubitt by the title is a female tol'vir but uses the same male model.

Speculation[]

Tol'vir concept art

Concept art.

This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.It should not be taken as representing official lore.

Possible religions[]

The Light[]

Some of the tol'vir use Light-based abilities, and call forth the powers of Light:High Prophet Barim summons forth the powers of Heaven's Fury and Repentance, whileTemple Guardian Anhuur varies from Searing Light to Divine Reckoning. TheDungeon Journal clarifies that these two do utilize the powers of the light, but the description of the latter makes it clear the creature had to be specifically empowered to utilize these powers, making it unlikely to be available to the majority of the tol'vir.

The sun[]

Tol'vir priests are referred to as sun priests, which could indicate some sort of connection with the sun. Indeed, the sun is often referred in locations throughout Uldum (Seal of the Sun King,Obelisk of the Sun,Tomb of the Sun King) and there isa temple that is explicitly powered by the sun. In addition, statues of Rahj, theWatcher of the sun, are a common sight throughoutUldum. However, many of these locations were constructed (and presumably named) by thetitans, so it might not be indicative of the tol'vir religion. The Sun Priests, which according toN [50 Daily] Blind Leading the Blind are found in all tol'vir tribes, wield solar magic. One ofHigh Priest Amet's goodbye quotes is "Have faith in the sun." TheAmathet also make heavy use of solar magic.

Immortality[]

As revealed in the Dungeon Journal,General Husam was assigned his duties personally from the titans. Despite being exposed to the curse of flesh, he remained relatively ageless and even lived to see the curse lifted. It could be that, despite being cursed, the tol'vir maintained their immortality. On the other hand, many quests refer to tol'vir ancestors and legends of the past, such asN [30-35] The Secret of Nahom andN [30-35] The Element of Supplies.

Gallery[]

Trading Card Game
Hearthstone
Fanart
  • Female tol'vir (Curse of Flesh)
    Female tol'vir (Curse of Flesh)
  • Female tol'vir (Stone)
    Female tol'vir (Stone)
  • Tol'vir icon fan recolored from archaeology image
    Tol'vir icon fan recolored from archaeology image

References[]

 
  1. ^abBlizzard EntertainmentZarhym 2010-11-08. Ask CDev #1 Answers - Round 1. Retrieved on 2016-04-28.
  2. ^World of Warcraft: Chronicle Volume 1, pg. 38
  3. ^World of Warcraft: Chronicle Volume 1, pg. 59
  4. ^World of Warcraft: Chronicle Volume 1, pg. 73
  5. ^World of Warcraft: Chronicle Volume 1, pg. 85 - 87
  6. ^ [Tahret Dynasty Mallet]
  7. ^ [Pendant of the Scarab Storm]
  8. ^ab [Ring of the Boy Emperor]
  9. ^ [Soapstone Scarab Necklace]
  10. ^ [Tiny Oasis Mosaic]
  11. ^ [Winged Guardian]
  12. ^The Chronicle of Ages#The Fists of the Heavens
  13. ^ [Crawling Claw]
  14. ^Quest for Pandaria Part 3 - page 6
  15. ^N [30-35] Al'Akir's Vengeance
  16. ^N [30-35] Minions of Al'akir
  17. ^H [10-60] Shakedown
  18. ^N [50 Daily] Lost and Tormented
  19. ^N [10-50] Glittering Scarab
  20. ^N [50] Shared Goals
  21. ^Maut#Adventure Guide
  22. ^Dormant Destroyer
  23. ^N [50 Daily] Nine Lives
  24. ^N [30-35] Salhet the Tactician
  25. ^Raider Lord Havat
  26. ^N [30-35] The Element of Supplies
  27. ^Send Word to Phaoris#Notes
  28. ^http://us.battle.net/wow/en/forum/topic/2721372142
  29. ^Temple Guardian Anhuur
  30. ^Sun Priest Asaris
  31. ^N [50 Daily] Blind Leading the Blind
  32. ^N [50] Action Figures
  33. ^N Archaeology [30-35D] Tol'vir Hieroglyphics
  34. ^ [Canopic Jar] and [Mummified Organ]
  35. ^Dean Ayala on reddit (2017-03-21). Retrieved on 2017-04-05.
  36. ^Dean Ayala on reddit (2017-03-21). Retrieved on 2017-04-05.
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