Movatterモバイル変換


[0]ホーム

URL:


Wowpedia

We have moved to Warcraft Wiki.Click here for information and the new URL.

READ MORE

Wowpedia
Don't have an account?
Register
Sign In
Advertisement
Skip to content
Wowpedia
274,832
pages
For the zone before theCataclysm, seeWetlands (Classic).
AllianceThe Wetlands
Level: 10-30
Battle Pet Level: 6 - 7
Capital(s)AllianceMenethil Harbor
RacesDwarfDwarf Dwarf
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf
HumanHuman Human
Orc
Black dragon Black dragon
Night elfNight elf Night elf
GnomeGnome Gnome
Gnoll Gnoll
Ruler(s)Alliance  Captain Stoutfist
Alliance  Thargas Anvilmar
Alliance  Ferilon Leafborn
Former ruler(s)Neutral  Gorfax Angerfang
Major settlementsAllianceGreenwarden's Grove
AllianceDun Modr
MobDun Algaz
Minor settlementsAllianceSwiftgear Station
AllianceSlabchisel's Survey
AllianceWhelgar's Retreat
MobAngerfang Encampment
AffiliationExplorer's League,Kingdom of Ironforge,Night elves,Alliance,Dark Iron clan,Angerfang (Dragonmaw clan),Mosshide tribe,Bluegill tribe
LocationNorthernKhaz Modan
PvP statusContested territory

TheWetlands is a large, wet region belowStonewrought Dam and north ofLoch Modan, covered with small rivers, lakes, and ponds. Bordered on three sides by mountains, the Wetlands are open to the ocean to the west. Adventurers seeking a route to the Wetlands must either come through siegedDun Algaz from Loch Modan or cross the damagedThandol Span from theArathi Highlands.

The Wetlands is a vast, cold swamp. Mists cloak the ground, and the overcast sky makes the land a uniform gray. Many Ironforge strongholds once stood in this region, but war has reduced them to rubble. Wild creatures, murlocs and orcs ofDragonmaw clan now control the land. The main bastion ofAlliance's power in the region, theMenethil Harbor, has partially sunk and flooded due to irregular tectonic activity caused by theShattering. Thenight elves also maintain a small holdout in the eastern parts, theGreenwarden's Grove - home to the fabledRethiel the Greenwarden.

History[]

This section isalore stub.

After the originaldwarven kingdom of Ironforge was left shattered by infighting, theWildhammer dwarves traveled northeast and founded their new capital city in the mountains ofGrim Batol. When theWar of the Three Hammers reignited, theDark Irons invaded Grim Batol and almost succeeded in taking full control of it, but were driven back at the last minute. Seeing their city irremediably tainted and uninhabitable, the majority of the Wildhammers turned north to settle in theHinterlands, while the rest settled in the region ofNortheron, not far from their cursed former home.[1] After the war the dwarves ofIronforge sought to retain relations and trade with their Wildhammer cousins and built theThandol Span to bridge the gap betweenKhaz Modan andLordaeron and to serve as both an economic and a symbolic bridge between the dwarven territories.[2][3]

When theSecond War started several dwarven clans numbering hundreds of members lived in the area of the Wetlands.Orgrim Doomhammer chosea small island inBaradin Bay to be the place where his invasion fleet would be built. Sailing straight to theHillsbrad Foothills would let theOld Horde avoid the ground defenses of the nascentAlliance of Lordaeron.[4] TheBleeding Hollow clan was left behind to guard therefinement operations of the Horde,[5] whileDragonmaw clan established itself in Grim Batol. The region suffered greatly from this occupation: wildlife became scarce as both the orcs and their dragons thrived heavily on fresh meat, and despoiled badlands become more common as plants themselves suffered.[6] The dwarves that could fled, those that couldn't likeRom's clan hid underground and started resisting. Dragonmaw clan was eventually subject to the wrath of thered dragonflight who, when freed of their enslavement from the orcs, attacked them. The orcs who survived the onslaught fled south to the mountains, where they live to this day.

After the Second War the area was reconquered and Doomhammer's port was rebuilt as an Alliance settlement namedMenethil Harbor in honor of the king ofLordaeron,Terenas Menethil II. The forces of theHorde of Draenor later attacked the harbor in order to steal ships and set sail for theTomb of Sargeras.[7] Grim Batol itself was taken by the Red dragonflight who patrolled its area.

CataclysmThis section concerns content related toCataclysm.

The fanaticalTwilight's Hammer, under service ofNeltharion himself and the malevolentOld Gods, has seized the fortress of Grim Batol as part of their expansion within the highlands on the east, brutally pushing back the red flight's forces.

TheCataclysm caused a flood of the western part of the Wetlands and ofMenethil Harbor, sweeping a good number of ocean dwellers with it.[8]

The flood fromLoch Modan'sLoch distressed with local wildlife's and broughtthreshadons as well.[9]

Getting there[]

HordeHorde
FromHammerfall in theArathi Highlands, run south/southwest to the large bridge, theThandol Span. The Wetlands are on the other side.
AllianceAlliance
FromIronforge go east throughDun Morogh toLoch Modan. Take the road in the Loch north toDun Algaz in the the Wetlands. You can also take the boat fromTheramore, which leads toMenethil Harbor.

Geography[]

There are currently no dungeons or battlegrounds in this area.

Maps and subregions[]

WorldMap-Wetlands

Map of the Wetlands.

WorldMap-Wetlands-old

Map of the Wetlands prior toCataclysm.


Undisplayed locations

Warcraft II

A topographic map of the pre-Cataclysm Wetlands.

Travel hubs[]

Menethil-cata

Menethil Harbor

Deepwater Tavern flooded

Menethil Harbor'sDeepwater Tavern

AllianceFlight paths fromSlabchisel's Survey[]
AllianceFlight paths fromGreenwarden's Grove[]
AllianceFlight paths fromWhelgar's Retreat[]
AllianceFlight paths fromMenethil Harbor[]
AllianceFlight paths fromDun Modr[]

Adjacent regions[]

Wetlands

A sunset over the Wetlands.

Zone NameFactionLevel RangeDirectionAccess subzoneAccess method
Loch ModanAlliance10 - 60SouthDun AlgazBy foot or Alliance flightpath from Slabchisel's Survey to Thelsamar
Arathi HighlandsAllianceHorde25 - 60NorthThandol SpanBy foot or Alliance flightpath from Dun Modr to Refuge Pointe
Dustwallow MarshAllianceHorde35 - 60West across the oceanBaradin BayBy boat from Menethil Harbor to Theramore Isle
Howling FjordAllianceHorde58 - 80Northwest across the oceanBaradin BayBy boat from Menethil Harbor to Valgarde
Twilight HighlandsCataclysmAllianceHorde84 - 90EastDragonmaw PassBy foot through the gates or flying mount.

Notable characters[]

Dun Modr

Dun Modr

Main article:Wetlands NPCs

Quests[]

Main article:Wetlands storyline

Adventurers help the Alliance outposts of the Wetlands get back on their feet after the disastrous land-altering effects of theShattering. Play courier via ram, uncover a ghostly mystery, do archaeology by beating up skeletal raptors, and deal a final blow against the Dark Iron on the Thandol Span.

Resources[]

Sundown Marsh

Sundown Marsh

Battle pets[]

Wild creatures[]

WetlandsRain

The Wetlands during the rainy season.

In Cataclysm[]

CataclysmThis section concerns content related toCataclysm.

The Wetlands became a 25-30 zone. Between the tidal effects of the Cataclysm and the destruction of the Stonewrought Dam, large portions of this zone have became flooded, includingMenethil Harbor.

Areas affected:[10]

  • Menethil Harbor docks
    Menethil Harbor docks
  • Menethil Harbor half-submerged
    Menethil Harbor half-submerged
  • Menethil Harbor flooded
    Menethil Harbor flooded

In Warcraft III[]

This section concerns content related toWarcraft III: Reign of Chaos or its expansionThe Frozen Throne.

AWarcraft III map exists called Wetlands. A once thriving metropolis has all but been covered by the jungle.

In the RPG[]

This section contains information from theWarcraft RPG which is considerednon-canon.

Cold and drear,the Wetlands isKhaz Modan's northernmost realm. It can be found after crossing throughLoch Modan'sDun Algaz Gate. Once dominated bydwarven strongholds, the Wetlands suffered grievously in theSecond andThird Wars. The strongholds have fallen, and wild creatures,murlocs and renegadeorcs claim the land. The Wetlands is little more than a thoroughfare for travelers moving to and fromMenethil Harbor, the only safe settlement in the area. This marsh is not nearly as cheerful as Loch Modan.[11]

History[]

Horde andScourge forces devastated the Wetlands in theSecond andThird Wars, forcing theIronforge dwarves to retreat to Loch Modan andDun Morogh.Alliance forces have since establishedMenethil Harbor, but the area is still wild and untamed. The Wetlands is a buffer zone between the inhabited Khaz Modan and Scourge-infestedLordaeron.[12]

Menethil Harbor, on the west coast, is the only Alliance settlement in the Wetlands. Menethil's people are tense and wary, as orcs and other creatures attack the walls constantly.Dark Iron dwarves claimed the fallen city ofDun Modr, in the north, as their own, while the renegade orcishDragonmaw clan, defeated shortly after the Second War, fled to this land. The orcs, still flying their whitedragon banners, refuse to ally withThrall and raid Menethil Harbor repeatedly.

Disputed ruins dot the landscape, and murlocs,bog beasts and other creatures are perfect hunting targets. Menethil Harbor would be indebted to any intrepid individuals who eliminated the Dragonmaw threat.[11]

The Dark Iron dwarves of Dun Modr uncovered ancient writings in their ruined fortress that spoke of an artifact calledIronbeard's Axe. They leaked this information to both Menethil Harbor and the Dragonmaw orcs, and later planed to incite both factions to race toIronbeard's Tomb, fightingoozes and each other in the process. In the aftermath, Dark Iron agents ambushed the victors on their way out, thereby claiming the magical axe for themselves.[12]

Geography[]

The Wetlands is one vast, cold swamp stretching to Khaz Modan's northern coast. Gray mist cloaks the ground, giving the area an eerie, isolated feel, while the skies are constantly overcast. To the south are a series of one thousand stone steps carved into the rock, at the top of which is Dun Algaz Gate and the entrance to Loch Modan. To the north is Lordaeron'sArathi Highlands.[11] Ruined dwarven fortresses can be seen, thrusting their bones up from the surrounding filth. Elevation rises to the east to the mountain fortress ofGrim Batol, and to the south toward Loch Modan. As if rebel orcs and Dark Iron dwarves were not bad enough,Bluegill murlocs, bog beasts and oozes roam the murky landscape.

Menethil Harbor is the only safe settlement in the Wetlands, though wrecked strongholds and other ruins draw treasure seekers to this bleak land. Many shipwrecks line the coast. Curious explorers could find many intriguing items in these shattered hulks.Brann Bronzebeard found a fork.[12]

Notes[]

Gallery[]

Videos[]

Patch changes[]

References[]

External links[]

Subzones of theWetlands
The Wetlands is a contested territory
Map of the Wetlands - Cataclysm
Map of the Wetlands - Classic
Azeroth
Map of the Eastern Kingdoms
Khaz Modan
Lordaeron
Vashj'ir
Community content is available underCC BY-SA 3.0 unless otherwise noted.
Advertisement
Follow on IGTikTokJoin Fan Lab

[8]ページ先頭

©2009-2025 Movatter.jp