Death knight
- This article is about the playable class inWorld of Warcraft. For other uses, seeDeath knight (disambiguation).
![]() Death Knight | |
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Available to | ![]() |
Specializations | ![]() ![]() ![]() |
Resource(s) | Runic Power,Runes |
Primary attribute | Strength |
Weapon skills | Polearms,One-handed,Off-hand orTwo-handedSwords,Axes andMaces |
Armor type | Plate;can also equipMail,Leather,Cloth. |
Signature abilities | ![]() ![]() ![]() ![]() ![]() |
“All that I am: anger, cruelty, vengeance - I bestow upon you, my chosen knight. I have granted you immortality so that you may herald in a new, dark age for theScourge.”
Death knights, often abbreviated toDK, are melee fighters that wield dark magic and runeforged weapons. Firstly introduced inWarcraft II, then as ahero unit inWarcraft III, the death knight is the firsthero class ofWorld of Warcraft, introduced in theWrath of the Lich King expansion. Each death knight of the game's original 8 races begins at level 8 (55 prior toShadowlands) in aphased,instanced area known asPlaguelands: The Scarlet Enclave. However, death knights ofallied races andpandaren instead start at level 10 and are sent directly to Stormwind or Orgrimmar. Originally, only one death knight could be created perrealm peraccount, but this restriction was lifted inpatch 5.3. The requirement of already having a level 55 character in order to create a death knight was lifted inpatch 6.1.
Death knights engage their foes up-close, supplementing swings of their weapons with dark magic that renders enemies vulnerable or damages them with unholy power. They drag foes into one-on-one conflicts, compelling them to focus their attacks away from weaker companions. In order to prevent their enemies from fleeing their grasp, death knights must remain mindful of the power they call forth from runes, and pace their attacks appropriately. In order to protect themselves and their fellows from death in battle, death knights gird themselves in heavy armor and parry attacks with their blades. They have a personal connection with their blades, and can forge runes into them in order to increase their power; these runeblades are empowered with dark magic and they can expend the power of their runes for vicious attacks.[2]
Death knight talents can bolster their defensive abilities by focusing on their ability to heal themselves, increase their damage and spell attacks, or summon forth minions and diseases by making use of their runes:
- Blood death knights are dark guardians who manipulate and corrupt life energy to sustain themself in the face of an enemy onslaught.[2]
- Frost death knights are harbingers of doom, channeling runic power and delivering vicious weapon strikes.[2]
- Unholy death knights are masters of death and decay, spreading infection and controlling undead minions to do their bidding.[2]
Primary death knight attributes arestrength andstamina. Most important secondary attributes are usuallyHaste andCritical Strike, though certain specializations and rotations may favorMastery.
Class overview[]
When the Lich King's control of his death knights was broken, his former champions sought revenge for the horrors committed under his command. After their vengeance was won, the death knights found themselves without a cause and without a home. One by one they trickled into the land of the living in search of a new purpose. Frost sharpens their strikes; blood fortifies their bodies; and undeath allows them to erupt in unholy rage in the heat of battle. A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long will feel the warmth pulled from their bodies, replaced with cold steel.[3]
When the Lich King's control over his death knights was broken, his former champions found their new purpose asKnights of the Ebon Blade. AfterBolvar Fordragon donned the helm to keep theundeadScourge contained, he called forth a new generation of death knights to join the Ebon Blade's cause.[2]
Creation screen description[]
- Death knights are a hero class, which means they start at high level. Death knights are a melee class with an emphasis on causing diseases and using dark magic.
Background[]

Teron Gorefiend, first of the death knights.
- See also:Death knight races
Creations of Gul'dan[]


These soldiers of darkness were created byGul'dan to replace the slaughteredWarlock clans. Assembled from the corpses of theKnights of Stormwind slain in the last battles of theFirst War, these abominations were then instilled with the ethereal essence of theShadow Council, now serving theHorde in ablasphemous state of eternalundeath. Further empowered with magical energies culled from the slainnecrolytes, the death knights wielded an arsenal ofnecromantic and elemental spells that mete out all but certain death to the enemies of the Horde.[4]
The original death knights were created forOrgrim Doomhammer byGul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slainwarlocks of theShadow Council into the corpses of fallenStormwindknights, the first of whom wasTeron Gorefiend. Unlike modern death knights of the Scourge, these ghoulish fiends were not battle-hardened warriors: they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.
Most of these death knights were destroyed during and after theSecond War, either killed by theAlliance or transformed intoliches byKil'jaeden.
Fallen Knights of the Silver Hand[]


Arthas Menethil, first of theLich King's death knights.

Death Knights were once virtuous defenders ofHumanity. However, once thePaladin ranks were disbanded by the failingAlliance, many of theseholy warriors traveled to the quarantined lands to ease the suffering of those left within theplague-ridden colonies. Though the Paladins were immune to disease of any kind, they were persecuted by the general populace who believed that they had been infected by the foulplague. A small band of Paladins, embittered by society's cruelty, traveled north to find the plague's source. These renegade Paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reachedNer'zhul'sicy fortress inNorthrend they had become dark and brooding. TheLich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black,vampiric Runeblades andshadowy steeds, Death Knights serve as theScourge's mightiest generals.[5]
Years after the destruction ofDraenor, the immensely powerfulLich King created a new breed of death knights: malevolent, rune-wielding warriors of the Scourge. The first and greatest of these was the Lich King's chosen champion, PrinceArthas Menethil, once a mighty paladin of theSilver Hand, who sacrificed his soul to claim the runebladeFrostmourne in a desperate bid to save his people. The rest were primarily made up of other fallenwarriors orpaladins whose souls were twisted and bound to the will of theFrozen Throne.[5] Unlike Gul'dan's death knights, these dark champions possessed unholy strength, however, they did not possess free will and their minds were inexorably entwined with and dominated by the Lich King's vast consciousness. Despite the heavy costs of free will, some powerful mortals were intrigued by the promise of immortality and pledged their souls freely into the Lich King's service to achieve it.
In the years since Arthas shattered the Frozen Throne and merged with the Lich King, the power and fury of the death knights only grew. These unrelenting crusaders of the damned eagerly awaited the Lich King's command to unleash their fury on Azeroth once again.[6]
The Death Knights of Acherus[]

- Main article:Knights of the Ebon Blade

Death knights of Acherus, wielding powers of blood, frost, and the unholy.
A hero... that's what you once were. You stood boldly against the Shadow and purchased another dawn for the world... with your life. But the evil you fought is not so easily banished; the victory you claimed, not so easily held. For now, thespecter of death looms over the world yet again and it has foundnew champions to bring about its final reign. Knights of darkness, wieldingrunes of death and destruction, bound by the will of theLich King. This is the hour of their ascension! This is the hour of yourdark rebirth...[7]
Death knights are the former champions of the Scourge. They fortify their bodies and drain life energy itself with the power of blood, sharpen their blades and strike powerfully with the power of frost, and raise the dead while striking with the unholy fervor granted by undeath. They are engines of destruction chosen by theUndead Scourge to serve the almighty will of theLich King.[3]
The playable death knights are the uniformly undead[8] members of theDeath Knights of Acherus, a regiment consisting of hundreds[9] of death knights stationed at thenecropolisAcherus: The Ebon Hold under the direct command of theLich King andHighlord Darion Mograine. These death knights were set loose upon theScarlet Enclave, culminating in the flight of the newly-formedScarlet Onslaught to Northrend, and the subsequent massacre in which the death knights decimated Scarlet reinforcements. After this, the Death Knights of Acherus were sent toLight's Hope Chapel to destroy theArgent Dawn.
During theBattle for Light's Hope Chapel, the Lich King, in betrayal of his death knights, was willing to sacrifice them to killHighlord Tirion Fordring. However, when Tirion emerged to defend Light's Hope Chapel, along with the paladins of theSilver Hand and theArgent Dawn, he unleashed his holy fury against the invading armies of undead. The Light overwhelmed the might of the Scourge, immediately killing all the undead forces in the immediate area, while Darion Mograine and his death knights knew defeat.[10]
The freed death knights took Acherus from the Scourge and formed theKnights of the Ebon Blade under the command of Highlord Mograine. The Ebon Blade sent many of its freed death knights to their respective factions –Alliance orHorde. The Knights of the Ebon Blade would later become a major factor in the death of the Lich KingArthas Menethil, joining theArgent Crusade to form theAshen Verdict. They also played a considerable role in defeating the Legion during their invasion several years later, movingAcherus to theBroken Isles and accepting the leadership ofBolvar Fordragon, the new Lich King, in exchange for his assistance in holding back the Scourge and helping them in their efforts against the Legion.
Death knights of formerly Alliance races could potentially make individual cases in order to join theForsaken underSylvanas Windrunner. For example, if aworgen death knight proved his loyalty beyond a doubt, he may be allowed to serve under Sylvanas. However, this is considered extremely uncommon, and no known undead worgen character has yet to join the Horde in the lore.[11]
Undeath as a knight[]

A female, human Death Knight of Acherus.
Psychologically[]
- After being raised by theLich King and regardless of their past life, almost all death knights embraced the honor of their new status. However, there were the rare few that were reanimated and retained emotion and memory, and in some cases, fear. These "unworthy initiates" to the dark brotherhood were then disposed of, fed "alive" to ravenousghouls. Death knights afflicted by theworgen curse had their feral instincts shattered in favor of the Lich King's will. This held true even after their freedom from the Lich King.[12]
- All death knights are inflicted with an "addiction" of sorts, referred to as the "eternal hunger" by HighlordDarion Mograine and as the "endless hunger" by the dreadInstructor Razuvious. A death knight will feel immeasurable pain and agony if it is not inflicting suffering and/or death on a regular basis. The pain is so great that failure to sate the hunger could result in the death knight becoming lost in a blood-seeking, murderous frenzy. After sating the hunger soon upon creation, a death knight is then instructed to duel other death knights in a ritual known asDeath's Challenge, which was born from the Lich King's victory overIllidan Stormrage in the frozen wastes. The hunger even overrides magic dependency.[13][14][15]
- Despite their previously evil and currently somewhat amoral natures, some death knights remained true to a code of honor even during their service to the Scourge — or, at least, to a semblance of order and discipline. For example, the humanThassarian and the blood elfKoltira Deathweaver shared a close friendship that other death knights such asOrbaz Bloodbane looked down upon. The fallen paladinSir Zeliek was unique in the fact that, while his body was forced to obey the Scourge's commands, he had managed to retain his sanity and morals despite his corruption.

The death knights are tormented by theshades from theRealm of Shadows.
- Without the protection of the Lich King,shades from theRealm of Shadows constantly torment death knights that were liberated from his service.[16] Death knights can feel positive emotions for a brief time and rarely. Bad emotions like remorse and pity, they feel deeply.[17]
- Despite all the psychological conditioning and trauma they went through, some knights are able to act mostly like they were before their death, and a considerable number seemed to have rejoined the ranks of Alliance and the Horde militaries after their liberation fromAcherus.[18][19] This includesThassarian, who served among the Alliance and saved his own sisterLeryssa even as a death knight, and later affirmed a mutual respect betweenKoltira Deathweaver despite their opposing political loyalties.[20]
- Some death knights of the Ebon Blade, along with members of theArgent Crusade, are watching Sylvanas and the Forsaken very closely, as similarities between her and theLich King increased after theCataclysm, implying they do not necessarily approve of her tactics and policies.[21]
- The new generation of theFour Horsemen is made entirely of souls which voluntarily agreed to be raised as death knights and serve the Lich King,Bolvar Fordragon, and despite initial doubts about Bolvar, they resolved to continue to serve him, after Sylvanas tore open theVeil between the living world and theShadowlands.
Biologically[]
- Most death knights resemble their living selves, though pale and with an unholy light that illuminates their eyes. Others may lack the eye illumination and have tattoos decorating their faces. Death knights that were formerlyhuman may look likeForsaken or evenskeletons after some time, examples beingMarduk Blackpool, theBlack Knight andLord Darkscythe.
- A thousand atrocities are etched in the eyes of every death knight, and foes who gaze into them too long will feel the warmth pulled from their bodies, replaced with cold steel.[3]
- While in the Scourge, death knights are known to have eaten meals consisting primarily of humanoid meat, vermin, and insects.[22] Death knights can enjoy alcohol and be affected by its inebriating effects,[23] but they do not experience the same pleasure from alcohol as the living do,[24] and the Scourge warned its members that "Alcohol is simply not the same".[25]
- They are also capable of sleeping, though it is not necessary on a biological level[26] and was forbidden by the Scourge.[9]
Races[]
- Main article:Death knight races
All races released can be death knights, and start with the following attributes:
Strength | Stamina | Health | |||
---|---|---|---|---|---|
![]() | ![]() ![]() | ![]() | 31 | 38 | 266 |
![]() ![]() | ![]() | 31 | 37 | 259 | |
![]() ![]() | ![]() | 26 | 35 | 245 | |
![]() ![]() | ![]() | 29 | 36 | 252 | |
![]() ![]() | ![]() | 27 | 36 | 252 | |
![]() ![]() | ![]() | 31 | 36 | 252 | |
![]() ![]() | ![]() | 30 | 40 | 320 | |
![]() ![]() | ![]() | 33 | 41 | 328 | |
![]() ![]() | ![]() | 35 | 41 | 328 | |
![]() ![]() | ![]() | 34 | 42 | 336 | |
![]() ![]() | ![]() | 31 | 39 | 312 | |
![]() | ![]() ![]() | ![]() | 33 | 42 | 336 |
![]() | ![]() ![]() | ![]() | 26 | 36 | 252 |
![]() ![]() | ![]() | 26 | 35 | 245 | |
![]() ![]() | ![]() | 32 | 37 | 259 | |
![]() ![]() | ![]() | 31 | 40 | 280 | |
![]() ![]() | ![]() | 30 | 36 | 252 | |
![]() ![]() | ![]() | 31 | 37 | 259 | |
![]() ![]() | ![]() | 31 | 39 | 312 | |
![]() ![]() | ![]() | 34 | 42 | 336 | |
![]() ![]() | ![]() | 36 | 41 | 328 | |
![]() ![]() | ![]() | 34 | 40 | 320 | |
![]() ![]() | ![]() | 30 | 39 | 312 |
† The attributes are reflected base on their starting level.Allied races and thepandaren start at level 10 while thecore races start at level 8.
Racial abilities[]

In-game model of a dwarven death knight.
These are some of theracial traits relevant to death knights:
Blood Elves —
[Arcane Torrent] removes 1 beneficial effect from all enemies within 8 yards and restores 20 runic power.
[Arcane Acuity] increases critical strike chance by 1%.
Draenei —
[Heroic Presence] increases your Strength, Agility, and Intellect by 65 (scales with level). Their
[Gift of the Naaru] ability also grants them a heal over time.
Dwarves —
[Stoneform] can be useful for tanking, as well as dispelling harmful debuffs in PvP (Includes magic and curse sinceWoD but nerfed to only apply damage reduction to physical). Might of the Mountain (crit strike bonus damage and healing +2%).
Gnomes —
[Expansive Mind] increases runic power by 5%. Escape Artist: escape the effects of any immobilization or movement speed reduction effect.
[Nimble Fingers] increases the gnome haste by 1%.
Goblins —
[Time is Money] increases the Death Knight's haste by 1%.
[Rocket Barrage]'s damage is negligible and should not be used, as it puts the much more useful Rocket Jump on cooldown.
[Rocket Jump] can be used to getaway in PvP, to avoid area of effect damage in raids, for closing gaps, and for making difficult jumps.
Humans —
[Will to Survive] acts as an extra trinket, removing snare effects.
Night Elves —
[Shadowmeld] provides the Death Knight with an aggro-dump; also allows the Death Knight to enter a stealth state (which breaks on movement).
[Quickness] can improve a tanking Death Knight's avoidance. Touch of Elune: increases your Haste by 1% during the night and increases your Critical Strike by 1% during the day.
Orcs —
[Blood Fury] acts as an extratrinket (boosting your attack power). Hardiness: duration of Stun effects reduced by an additional 10%. Command: Damage dealt by pets increased by 1%, useful for Unholy Death Knights and those who use ghouls.
Trolls —
[Berserking] increases your haste by 15% for 10 sec.
[Beast Slaying] increases experience gains from killing Beasts increased by 20%.
Tauren —
[War Stomp] causes a short area-of-effect stun around the Death Knight, useful for rough spots, as well as
[Endurance], which increases your Stamina by 197 (scales with level). Brawn: increases your critical strike bonus damage by 2%.
Undead —
[Touch of the Grave] adds a small chance to self heal when causing damage.
[Shadow Resistance] gives the Death Knight an extra resistance toShadow damage.
[Will of the Forsaken] acts as an extra trinket, removing charm, fear, and sleep effects.
[Cannibalize] is a decent self heal over time in PvP that allows the Death Knight to restore health when a humanoid or undead corpse is nearby.
Worgen —
[Darkflight] acts as speed boost to escape danger or chase down an enemy.
[Viciousness] increases the Death Knight's critical strike chance.
[Aberration] increases resistance toShadow andNature damage slightly.
Notable death knights[]
- See also:List of death knights
Old Horde death knights[]
Name | Role | Affiliation | Status | Location |
---|---|---|---|---|
![]() ![]() | First of the death knights | Illidari,Shadowmoon clan | Deceased-Killable | Various |
![]() ![]() | Oversaw the reconstruction of theAzerothianDark Portal after theSecond War | Horde of Draenor,Shadow Council | Deceased | Unknown |
![]() ![]() | Attempted to enslavenether drakes onDraenor | Independent | Deceased | Hellfire Peninsula |
Scourge death knights[]
Overview[]

Death knight as depicted in a teaser (very early concept).
Death knights inWorld of Warcraft are a newclass mirroring their previous incarnations. While boasting powerful melee abilities, as well as plate armor, these warriors supplement their strength with dark magic. Calling upon arune system of magic, the death knight may summon unholy, blood, and frost spells.
Unlocking your death knight[]
The death knight is the firsthero class inWorld of Warcraft. The death knight will start at level 8 inAcherus: The Ebon Hold over theEastern Plaguelands, with multiple spells and abilities ready to use, and a set ofuncommon gear.Allied race andpandaren death knights start at level 10 inIcecrown Citadel instead. When you leave Ebon Hold, you will have a full set ofrare gear ready for Outland or Northrend. Through thedeath knight-specific quests in this necropolis and the surrounding areas, the character learns to master the power of the death knight and learns to use this new power for the will of theLich King. Quests will take them outside the necropolis and into an area within theScarlet Enclave.
The term "hero class" is commonly misunderstood to mean that the class is more powerful than other classes. The term instead signifies a unique playstyle and experience,[27] as well as denoting a class of heroes which start at an already "heroic" or "veteran" level, with an experience and gear to match.[28]
As ofpatch 5.3.0, players are no longer restricted to creating a single death knight per realm. As ofpatch 6.1.0, the requirement to have an existing character at level 55 or higher before creating a death knight has also been lifted. All races introduced prior toWorld of Warcraft: Shadowlands can be death knights.
The rune system[]

Currentrune system (rune color based on specialization).
The death knights use a uniquerune-based resource system as a resource to govern their spells andabilities. Using certain abilities exhausts one or more runes, starting acooldown of 10 seconds. Only two runes can recharge at once, regardless of how many have been used. In addition, whenever the death knight uses a rune ability, it builds up a certain amount ofRunic Power (usually 10 Runic Power per Rune spent). All abilities that use Runic Power use a set amount (for example,Death Coil always uses 35).
Blood death knights primarily focus on building enough runic power to consistently self-heal through attacks.Frost death knights deal large amounts of damage through powerful strikes and use of runic power.Unholy death knights focus more on rune regeneration, fast-paced attacks, and the aid of undead minions.
The original player frame for death knights shown at BlizzCon was changed as feedback showed it was not ideal for displaying rune power for players.
[Runeforging] is a profession available only to death knights, providing permanent weapon enchants. The enchants work just like the permanent weapon enchants provided byEnchanting, but are self-only and are designed specifically to benefit the death knight class. These are independent of the rune resource system.
Character's role[]
In general, the death knight can be considered a hybrid melee class that combines damage dealing and tanking, somewhat akin to Warriors. They wear plate armor and are able to dual-wield or use two-handed weapons. Like druids, they tank without shields. Their tanking mechanics involve high armor and a high chance to dodge and parry.[29] Death knight tanks depend on a combination of high damage abilities, in addition to high threat abilities, such asDeath and Decay and [Rune Strike], to generate and holdaggro.
Specializations[]
- "Blood" redirects here. For the comic issue, seeBlood (comic).
- For a list of specialization-specific abilities, seeDeath knight abilities#Specializations.
Blood[]


A dark guardian who manipulates and corrupts life energy to sustain <him/her>self in the face of an enemy onslaught.
Blood is the death knight tanking spec, primarily amplifying the death knight's melee spells, weapons, and abilities. Blood's primary abilities are [Marrowrend], which provides a stacking buff that reduces damage taken, and
[Death Strike], which provides self-healing and a temporary damage absorption shield. While having less damage mitigation than other tanking classes, Blood has a prominent health-regeneration theme, allowing them to solo many encounters that would otherwise require a healer.
At level 10 or above, Blood death knights can wield [Maw of the Damned] after completing the appropriate quest.
In undeath, some death knights find a special affinity for the blood and bone of the living. They carve into their enemies, sustaining themselves with deadly sanguine strikes, while using the bloody, shattered remains of the dead to fortify their own defenses. These crimson-soaked knights bend the very rules of mortality to control the frontlines of the battlefield.[30]
Frost[]


An icy harbinger of doom, channeling runic power and delivering vicious weapon strikes.
Frost has many control elements, with a strong critical-strike/bonus-damage theme, and enhances the dual-weapon and two-weapon DPS abilities. It provides some very powerful direct damage abilities like [Frost Strike],
[Obliterate], and
[Howling Blast].
At level 10 or above, Frost death knights can wield theBlades of the Fallen Prince - [Frostreaper] and
[Icebringer] - after completing the appropriate quest.
Combining martial prowess with supernatural cold, frost death knights leave their enemies chilled to the bone—and broken of the will to fight. Unlike mages who learn to harness frost magic to great effect, these death knights are born of it, rime gripping their decaying hearts. These frozen undead warriors wield dual blades to strike with ferocity and inflict deathly cold upon anyone who would stand against them.[30]
Unholy[]


A master of death and decay, spreading infection and controlling undead minions to do <his/her> bidding.
Unholy has a heavy focus on diseases and related abilities, with AoE, spell damage shielding, and mobility-improvement sub-themes. It enhances the death knight's diseases and damage over time spells, as well as improving summoned minions. It also provides the death knight with aghoul, who is a permanentpet, and agargoyle guardian he or she cansummon.
At level 10 or above, Unholy death knights can wield [Apocalypse] after completing the appropriate quest.
While free from the Lich King's grasp, some death knights still embody the ever-corrupting nature of the Scourge plague that once threatened to consume Azeroth. No matter their allegiance or cause, they remain defilers of life; and nowhere is their callousness more on display than when threatened. Inflictors of the most aggressive of diseases—and masters of raising unhallowed minions from the ground—these unholy death knights are vicious melee combatants, capable of striking with the force of an undead legion and unleashing pestilence that would bring their foes to ruin.[30]
Gear[]
- See also:Death knight sets
Death knights can wear any type of armor (though they specialize inPlate) from the moment of creation and begin with a full set of Uncommon-quality plate armor. They can wield any type of sword, mace, axe, or polearm and candual-wield one-handed swords, maces, or axes. Death knights have their own, unique enchantments acquired by [Runeforging], and also have three unique mounts: the
[Acherus Deathcharger], the purchasable
[Winged Steed of the Ebon Blade], and the quest reward
[Deathlord's Vilebrood Vanquisher].
Death knights rely on enchanted rune weapons to use their abilities[31][32] and are powerful foes on the battlefield. Likewarriors, they deal large amounts of physical damage and are capable of withstanding large amounts of damage to protect their allies. Death knights spread infections and diseases among their enemies, and use dark magics to heal themselves in battle. Born of the frozen north, death knights can command the frost in their veins to freeze the hearts and minds of their enemies, or even turn the ground beneath their feet to ice. They also have a number of abilities for defending against magic.[33][34]
Runeforging[]
- Main article:Runeforging

The Runeforge is a Scourge instrument that creates runeblades.
[Runeforging] allows the death knight to permanently enchant their weapon. These enchants act as a replacement for the stat enhancements provided by shields or ranged weapons, which death knights cannot wear.
A weapon can have an enchant from either runeforging or fromEnchanting, but not both together (the runeforging enchants are usually considered better). A player will have to be near aRuneforge in order to forge a rune onto their weapon. Once a weapon has been engraved with a rune, it is impossible for the rune to be removed, though it can be exchanged for a different rune. Like all weapons that have been modified, a runeforged weapon becomes soulbound to its death knight.
In the RPG[]

Death Knightprestige class icon.[35]

Death knights are afflicted by what is called the "Alabaster Skin": as they progress in power, the death knight's skin hardens and grows pale, resembling marble or alabaster. Their hair also develops streaks of white, and some death knights' hair goes completely white as they progress in power.[36]
Trivia[]
- Before the allied race death knights were made available,Lady Tamakeen andCharg "The Boisterous" had been introduced as death knights.
- The
[25-30] In Service of the Illidari quest mentions thatTeron Gorefiend might have been creating new first-generation death knights while a member of theIllidari.
- In theWarcraft III alpha, death knights were rather different, having the same model theRevenants would eventually get. Their description was as such: "The nefarious Death Knights were created by Gul'dan during the Second War using the corpses of slaughtered Human Knights and the malicious spirits of the dead Orc Warlocks. Death Knights replaced the Warlocks as the Horde's magic-users, but their insubordination and apathy for the Orcish cause led them to be widely mistrusted. The Death Knights, along with their master, Ner'zhul, were captured by the Legion after the war on Draenor concluded. When the Legion remade Ner'zhul into the Lich King, the Death Knights refused to give him homage. As punishment for their insubordination, they were stripped of most of their power and bound to Ner'zhul's iron will. Now the mystical Death Knights serve as some of the mightiest warriors of the Scourge."[37] Since the death knights of theThird War were then supposed to be the same as those of theSecond War, the description of theLich also reflected that by saying Liches were former warlocks and shamans instead of warlocks and death knights. Before the revamp, the modern-style death knights were then a separate unit called the "Anti-Paladin". Even after being changed to their current style, the death knights were originally riding spectral mounts calledNightmares that looked like clouds of mist instead of skeletal horses.[38]
- The original concept for making a death knight was for the player to sacrifice a pre-existing high-level character in order to create the death knight.[39] The quest
[80] Kanrethad's Quest is a remnant of that old quest chain.
- Even before their formal introduction as a playable class inWrath of the Lich King, several death knight NPCs and mobs already existed, with different gear and customization than those playable now. Examples of such old-school death knights areMarduk Blackpool,Lord Alexei Barov, and themanyenemies of the death knight wing from theoriginal Naxxramas. Some of these death knight usedshields, notably theDeath Knight Understudies. Also do note thatsome ofthem have been updated since, but pictures of their older appearances are still archived on their respective pages.
- The death knight starting experience was intended to show that a single knight was a merciless nigh-unstoppable force of nature.[40]
- Theruneblade is considered an extension of the death knight's being. It is through the runeblade that a death knight commands the powers of frost, blood and the unholy.Instructor Razuvious states that a death knight cannot battle without a runeblade,[41] while according toLady Blaumeux a death knight without a runeblade is weak and powerless.[32]
- Both theDark Riders and the newest incarnation ofAttumen the Huntsman look like death knights, having possibly been cursed byMedivh.
- First generation death knights are voiced byBrian Silva.
- Second generation death knights male orcs are voiced byDanilo Di Julio.[42] One of the male death knight voices are done byRena Durham and one of the female death knight voices are done byLani Minella.
- InWarcraft III, almost all the randomDeath Knighthero units had a title of nobility, starting withArthas Menethil himself. As a nod to this, inWorld of Warcraft death knight mobs and NPCs are among the most numerous to havetitles of nobility.
Gallery[]
- NPC model used forBaron Rivendare.
- Lady Blaumeux model.
- Thane Korthazz model.
- Sir Zeliek model.
- Death Knight Understudies are death knights with shields.
- Lady Alistra uses a dark ranger skin
- TrollDisciple of the Unholy use the mummy skin, while the tauren and dwarf don't have the undead skin tone.
- Alternate version of the art.
- A death knight of the Second War inWoW: Chronicle Volume 2.
- Wrath of the Lich King Classic key art.
- Wrath of the Lich King artwork
- Death knight artwork
- Death knight sketch
- Blood elf
- Draenei
- Dwarf
- Gnome
- Gnome
- Gnome
- Human
- Human
- Human
- Human
- Night elf
- Orc
- Tauren
- Troll
- Undead
- Death knight shields
- Death knight gothic armor
- Death knight armor
Warcraft III[]
- Death Knight hero unit model.
- Concept art.
- The "Death Knight" model during development that would be given torevenants.
- The "Death Knight" concept art in early development.
- Female Death Knight Classic Model.
- Female Death Knight Skin.
- Female Death Knight Icon.
Warcraft II[]
- Death Knight unit spite.
- Death Knight unit portrait.
- Death Knight art from themanual.
- Art from themanual of a Death Knight with skeletons.
- Art from themanual of a Death Knight casting Death and Decay.
TCG[]
- Krog the Deathfist, an orc death knight.
- Asoren Darksnout, a tauren death knight.
- A worgen death knight versus a forsaken spellcaster.
- Jarrod Gravon, another worgen death knight.
- Ahkara, a draenei death knight.
- Skaala of the Somber Watch, a draenei death knight.
- Brumdor Dreadforge, a dwarf death knight.
- Shanis Bladefall, a night elf death knight.
- A blood elf death knight.
- Elderguard Brennan, a forsaken death knight.
- Requite card, with a draenei death knight.
- Zog, Herald of Death, anogre death knight.
- Dwarf Aric Stonejack
Hearthstone[]
- Knights of the Frozen Throne has normal heroes transform into terrifying Death Knights!
- Art from theCurse of Naxxramas cinematic, based on theRequite TCG card.
Other[]
- Death knight fromWarcraft Adventures pre-release material.
- Death knight in aTemple of the Damned inWarcraft Adventures.
- Death knight art in RPG booksAlliance & Horde Compendium andDark Factions.
- Art forWorld of Warcraft Miniatures Game productSouls of Vengeance.
- UniqueStarcraft II editor remodeled asset fromWarcraft III.
- Sonya Death Knight skin inHeroes of the Storm.
- Sonya Deathbringer skin inHeroes of the Storm.
Fan arts[]
Videos[]
- Death Knight opening cinematic since ''Wrath of the Lich King'
- Death Knights Wrath of the Lich King Classic
Patch changes[]
Patch 9.0.1 (2020-10-13):Core race death knights now start at level 8 (was 55).Pandaren andallied race death knights now start at level 10 (was 58).
Patch 8.3.0 (2020-01-14): Pandaren and allied race options for the class by pre-purchasingWorld of Warcraft: Shadowlands and start at a newstarting zone inIcecrown at level 58.
Patch 6.1.0 (2015-02-24): The requirement to have a character that's level 55 or higher to unlock the death knight as a playable class has been removed.
Patch 5.3.0 (2013-05-21): The restriction limiting players to one death knight character per realm has been lifted.
Patch 5.0.4 (2012-08-28):Relics have been removed from the game.
Patch 4.0.1 (2010-10-12):
- Blood is now a dedicated tanking spec; Frost and Unholy are now dedicated DPS.
- The way in which runes recharge has changed. Rather than each rune type (Blood, Frost, Unholy) regenerating simultaneously, they now fill sequentially.
Patch 3.0.8 (2009-01-20): All multi-rune abilities generate 15runic power.
Patch 3.0.2 (2008-10-14): Added.
See also[]
References[]
- ^
[8-30] In Service Of The Lich King
- ^abcdehttps://worldofwarcraft.blizzard.com/en-us/game/classes/death-knight
- ^abcClasses of World of Warcraft
- ^Warcraft II: Tides of Darkness manual,Ground Units of the Orcish Horde, Death Knight
- ^abWarcraft III - Undead -> Units -> Death Knight.
- ^Death Knight Lore.
Blizzard. Archived fromthe original on 2010-11-24. Retrieved on 2009-06-20.
- ^Death knight starting experience
- ^Nyorloth on the official forum
- ^abThe Death Knights of Acherus
- ^World of Warcraft: Chronicle Volume 3, pg. 174
- ^Chris Metzen on Twitter (2014-05-25). Retrieved on 2017-07-18. “I think if he proved his loyalty beyond doubt - I can see rare instances.”
- ^Ask CDev#Ask CDev Answers - Round 3
- ^
[8-30] The Endless Hunger
- ^Ask CDev#Ask CDev Answers - Round 2
- ^
[10-45] The Dead and the Damned
- ^
[15-30] The Power to Destroy
- ^Micky Neilson on Twitter: "I believe they feel positive emotions only briefly/rarely."
- ^
[8-30] Where Kings Walk
- ^
[8-30] Saurfang's Blessing
- ^
[15-30] Alas, Andorhal
- ^Ask CDev
- ^Corpulous' Mess Hall Rules
- ^Delvar Ironfist#Quotes
- ^"For Lies and Liberty"
- ^Guide to the Side Effects of Reanimation
- ^Prince Erazmin#Gossip
- ^Official Q&A on Death Knights -"It's also important to keep in mind that even though the death knight is a hero class, that doesn't mean it is more powerful than the other classes, just that it will offer a very different playing experience."
- ^Ghostcrawler - The Term "Hero Class" -"Hero class" meant that the DK started at a higher level (and also with a lot of blue gear and so on). We thought it made sense for the DK story because you're treated as a high-level character and veteran of past events. We didn't think that made as much sense for the monk, especially when there were so many low-level pandaren running around, and the (perhaps flimsy) justification for non-pandaren monks learning how to be monks from the pandaren. We might very well use hero classes again if it makes sense for a future class though."
- ^Gerald Villoria 2008-05-09. Enter the Death Knight. GameSpy. Retrieved on 2009-06-20.
- ^abcLegion Class Preview Series: Death Knight
- ^The Emblazoned Runeblade#Description
- ^abThis is my Runeblade...
- ^The Dead and the Damned#Stage 7: Sieging the Citadel
- ^Bloody Breakout#Notes
- ^Dark Factions, 58-59
- ^Dark Factions, pg. 59
- ^Concept art gallery
- ^WarcraftIII.net - Undead Heroes
- ^Eurogamer WotLK interview
- ^Dave Kosak on Twitter: "The DK starting experience was intended to show that a single DK was a merciless nigh-unstoppable force of nature. YMMV!"
- ^The Emblazoned Runeblade#Progress
- ^Voiceover: World of Warcraft: Rise of the Lich King
External links[]





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