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Hi! My game was stolen (not for the first time!) and published on the Xbox Store under the name that you mentioned. It was removed after my DMCA claim. Sorry to hear that you paid some frauds to play this free game on your console. Here's more info if you're interested:https://www.reddit.com/r/gamedev/comments/przl5v/it_happened_again_or_my_game_wa...
If I may leave a suggestion, more checkpoints would improve the game. There are a bunch of screens that are nothing but padding, slowly pushing the crate to the only other possible spot it can go; then, if the player dies in a later screen when hazards are finally reintroduced, the player has to redo all the slow, boring stuff again.
Hi friend,
just played ur game and i love it.
I enjoyed the fun, the sprites and the palette was gorgeous.
Heard about your problems too and i'm happy everything is fine now.
By the way, i heard that a lot of indie games are cloned by chinese because almost nobody translate it : a lot of RPC chinese don't speak english. Period. But they are young and love games!!! One day try to translate a game in chinese and sell it... You'll see. 1 billion more potential customers...
Good job !
Thanks for playing and for your support!
Localization is very important. But this particular game has less than 100 words of text, half of which are default UI things like "play" or "quit". So in my opinion Nymphiad won't suffer from the lack of supported languages. And by the way it is a free game at the moment. I know 3 languages and therefore translated it to them. I won't mind if some fans would provide me with the translation to their languages (there is not much text anyway). I'll be happy to add those!
PS: for example my other game Knightin'+ has Chinese translation but it was stolen too just like this one. So I doubt that the lack of translation is the reason.
Love the art style! Also the browser player looks awesome on the page as well! No idea if this was the intention or just turned out nicely..? Its a nice puzzle game and love the screen move mechanic’s to solve puzzles! I’m currently also working on a puzzle-game playable with a browserhttps://guldor.itch.io/citybuilder. I would love to get some feedback on it if you have the time?
In this game for me the “run” instructions made it look like i had to go up between 2 walls above, maybe adding “run” would make it more clear. Also the “R” reset button is a bit close to the “E” for moving blocks, happened a few times that i restarted instead of moved something ;)
But other than that the game is easy to understand and works and feels great! love the character and matching statues and consistent artwork, very well done :) I did get an error i was moving to the right and then clicked outside of the browser with my mouse by mistake and then the character did not stop running to the right until i pressed the “D” button again. And maybe its me but the move “E” control and run/ jump did not feel like the best control layout for me, would it work that run and pickup items is with the same button? So it feels more easy, the game as a casual feel so maybe easier controls work too? No idea.. I would love to give more feedback in case it helps but love the game as is so no idea :D
Hey there!
Thanks a lot for the detailed feedback. I have plans to make an extended edition of this game (going to call it Nymphiad+). And your feedback will come in very handy. There are some really neat quality of life improvements in your post :D
As for your game, I'm going to check it out this week. You can expect a very thorough review from me as well ;)
Cheers!
I played the entire 1.1.1 version of the game twice. It was fairly enjoyable. Because this game is very polished, I'll spare the patronizing "nice job!"s and comment like this is a serious game.
SFX fit very well, the music was not annoying.
QOL issues: I held down the shift key for most of the game. E is next to R so sometimes when I try to move a block I restart the level instead. The introduction is unskippable.
The short levels (4 or less screens) were the most fun.
The last level was really tedious. The puzzles in that level weren't super tricky and the platforming wasn't that challenging. It was just tedious having to repeat the first parts of the level so much just to get to the next puzzle section. And the platforming isn't interesting enough to make repeating the level fun.
Sometimes you push the block to a bad spot and can't progress. This forces you to restart the level, forcing you to do the same hokey platforming challenges. This is frustrating. First encountered this issue on level 13.
Some suggestions:
1. To break up the pace, add some pure puzzle levels. And some pure platforming levels.
2. Avoid long levels or add checkpoints to them.
3. Avoid puzzle dead-ends that force you to restart the level.
A more drastic suggestion is to remove most of the platforming and death and focus more on puzzles. I feel the puzzle potential of the shifting camera is under-explored. I would experiment with letting the player shift the camera whenever they want and design some levels around that.
Overall I enjoyed the game.
Thanks for the very detailed review.
You're right about the E and R keys. That's why I added the alternative push/pull controls (X) back in a day. Regarding the holding Shift key, you can toggle the always run mode in the options. I.e. you will be walking while holding Shift key.
In fact I'm working on the extended version of Nymphiad with lots of improvements, new levels and improved old ones. Definitely going to add checkpoints in the long levels there. Hope that I'll manage to finish it this year.
First, I'd like to start by saying the art style is absolutely amazing! I love the puzzles and game design as well! The music is ok, but the star of this app is the gameplay mechanics... very clever using controls, puzzles and level layout to advance further in the game. This one will have people looking up "let's play" vids to solve a few of them for sure lol! Great game, guys!!!
What an amazingly put together game this is! For something that has such a simple premise it comes across as one of the most complex, challenging and charming puzzle games I've played in a long time!
The mechanic of slightly altering the view and therefore changing the whole aspect of a level is really, really good. Add to that the wonderfully designed challenges, awesome main character (he's a real charmer) and a subtly kick-ass soundtrack and you've got one heck of a game!
I honestly had so much fun playing this, and I reckon everyone needs to get in on it! Definitely! Like, right now!
Keep up the awesome work my man, this was an experience! =)
Thanks for the video! Glad that you liked Nymphiad.
You can use Shift, Z or J for running. Also you can turn always run mode in options. In this case holding run buttons will make you walk instead. Guess it will be more convenient for you.
PS: game's title is made up from 2 words "nymph" and "Iliad" (Greek mythology references). So it should sound something like [nɪmfiəd] :)