Please remember that WiKirby contains spoilers, which you read at your own risk! See ourgeneral disclaimer for details.
Wire (object)
| ||||||||||||||||
| ||||||||||||||||
- This article is about the puzzle mechanic. For theRavel Ability, seeWire (ravel ability).
Wire[from internal data][1] is an object that is involved with various puzzles in theKirby series, first seen inKirby: Planet Robobot. It acts similar to aFuse, in that it can be seen strewn across platforms and can bend at 90 degree angles or be found in pieces that need to be joined together. Wires can be set off by an electric-based attack, with the spark going along the length of the wire to power some device or another at the end of it. Sometimes, a spark can return to the free end of the wire, but nothing will result of it. Unlike a fuse, a wire can manage multiple sparks at a time, since it is not actively being burned away.
Some wires are attached toelectric stakes, and can only be set off by aZapHammer or byGeokinesis.
List of Abilities/Allies that can spark Wires[edit]
- Any ability infused withZap
- Adeleine (Ado's Painter - Kracko)
- Beam
- Daroach (Summon Doc)
- Doctor (Science Lab)
- ESP
- Magolor (Magic Sphere, Revolution Orbs)
- Meta Knight's sword swings (inMeta Knightmare Returns)
- Plasma
- Plugg
- Spark
- Taranza (Queen's Phantom)
- Thundersplash
- UFO
- Waddle Doo
- Zan Partizanne
- Zap Splasher
Gallery[edit]
- A wire being activated and sending off a current, fromKirby Star Allies
See also[edit]
References
- ↑Name retrieved fromKirby Star Allies data, with "Wire" for the wire itself, and "PowerPlug" for the plug at the end.
| |||||||||||||||||||||||||||||||||||||||||


