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Warp Hole
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AWarp Hole is a magical circular rift in space that allowsKirby orKing Dedede to travel to a different location in a similar manner to aDoor inKirby: Triple Deluxe andKirby: Planet Robobot. Unlike doors, however, Warp Holes activate as soon as they are touched, and often take the user to very different locations than where they are originally found. Entering a Warp Hole triggers a special effect wherein the portal expands and the user tumbles into its center until they vanish from view.
Game appearances[edit]
Kirby: Triple Deluxe[edit]
In the Story Mode ofKirby: Triple Deluxe, Warp Holes do not begin appearing until Stage 2 ofRoyal Road, where they often take the place of regular doorways. Kirby travels through them in order to reach and subsequently exit the arenas where he re-fights thebosses from the first five levels of the game, but Warp Holes are also used in these stages to travel from area to area as usual.
Warp Holes serve a more prominent purpose in theExtra ModeDededetour, where a special variety exists that can be found in hard-to-access areas or made to appear after meeting a certain condition. They tend to replaceSun Stones from the Story Mode with their placement. WhenKing Dedede hops into one of these, he can take a shortcut to reach the end of the level faster, while the "Royal Warp" jingle plays.
In one of theMiiverse posts, it was mentioned that the Warp Holes were probably created byQueen Sectonia to conquer the other countries. It was also mentioned that the reason whySectra Dees appear on islandsKirby backtracks to in a few Royal Road stages, and whyTaranza always gets away in time from Kirby, is because of the Warp Holes.[1]
Shortcut Warp Holes in Dededetour[edit]
The following is a complete list of all 35 shortcut Warp Holes (those that play the leitmotif) in Dededetour, and where they lead, along with other pertinent notes:
| Shortcut Warp Holes in Dededetour | |||
|---|---|---|---|
| Image | Location | Warps to | Notes |
| Lv1 Warp Holes | |||
| Fine Fields - Stage 1, Room 3 | Fine Fields - Stage 2, Room 2 | Found at the right end of the room in the foreground. Appears in place of awooden crate once broken. | |
| Fine Fields - Stage 3, Side room from Room 4 | Fine Fields - Stage 4, Room 3 (skips battle withHornhead DX) | Found by completing the Tilt Fuse Box puzzle. | |
| Fine Fields - Stage 4, Room 5 | Fine Fields - Stage 5, pre-boss area | Found behind a lockedgate past theTilt Gondolas. Akey is needed to get in. | |
| Lv2 Warp Holes | |||
| Lollipop Land - Stage 1, Side room from Room 4 | Lollipop Land - Stage 2, Room 1 | Found behind a gate attached to a redswitch. Speed is needed to get in (Invincible Candy helps). | |
| Lollipop Land - Stage 2, Side room from Room 2 | Lv2 mid-level checkpoint | Accessible by solving theTilt Rope Weight puzzle. | |
| Lollipop Land - Stage 3, Room 3 | Lollipop Land - Stage 3, Room 6 | Appears in place of metal blocks near the end of the room cleared away using the3D Helmet Cannon. | |
| Lollipop Land - Stage 4, Room 5 | Lollipop Land - Stage 5, pre-boss area | Locked behind a gate at the end of the path. The key is held by a whiteKey Dee, who King Dedede has to intercept before it falls into a pit. | |
| Lv3 Warp Holes | |||
| Old Odyssey - Stage 1, Side room from Room 3 | Old Odyssey - Stage 2, Room 2 | Placed behind stone blocks on the right side of the area. Can be reached by using the rail cannons. | |
| Old Odyssey - Stage 2, Room 6 | Old Odyssey - Stage 3, Room 2 | Appears in place of stone blocks broken by a pillar in the background. In the Story Mode, this pillar is meant to be avoided in order to pick up aSun Stone from a treasure chest. | |
| Old Odyssey - Stage 3, Room 4 | Lv3 mid-level checkpoint | Can be found behind thePacto in the hidden passageway in the ceiling. | |
| Old Odyssey - Stage 4, Side room from Room 4 | Old Odyssey - Stage 5, Room 1 | Appears after solving the Tilt Archer Crevice puzzle. | |
| Lv4 Warp Holes | |||
| Wild World - Stage 1, Side room from Room 3 | Wild World - Stage 2, Room 1 | Appears from behind a stone block when broken after solving the Tilt Rope Weight puzzle. Note that to reach the room containing this Warp Hole, Dedede must go through the door unlocked using the Key after defeatingHornhead DX. | |
| Wild World - Stage 2, Secret room from Room 5 | Wild World - Stage 3, Room 3 | Can be found at the top of an upward water current in the background. Note that to reach the room containing this Warp Hole, Dedede must find and enter the hidden door in the circular water current chamber. | |
| Wild World - Stage 4, Room 6 | Wild World - Stage 5, Room 2 | Can be found under a crumbling bridge in front of threeBurner Guardians. | |
| Wild World - Stage 5, Side room from Room 5 | Wild World - Stage 6, pre-boss area | Can be found past a locked gate which can be opened by solving the3D Scale Lift puzzle. | |
| Lv5 Warp Holes | |||
| Endless Explosions - Stage 1, Side room from Room 5 | Endless Explosions - Stage 2, Room 4 | Can be found in the middle of the initial room. Entering the room where this Warp Hole is requires obtaining a key from a Key Dee in the previous room and unlocking the door. | |
| Endless Explosions - Stage 1, Side room from Room 5 | Endless Explosions - Stage 3, Room 1 (skips battle withBlocky DX) | Can be found by accessing the hidden area to the left of the main room, at the left end of the path. This Warp Hole requires skipping the previous Warp Hole to find. | |
| Endless Explosions - Stage 3, Side room from Room 3 | Lv5 mid-level checkpoint | Can be found in the upper cannon area, reachable by tilting slightly in the up-right direction. | |
| Endless Explosions - Stage 4, Room 2 | Endless Explosions - Stage 4, Room 5 | Can be found in the hidden compartment behind the locked gate. The key can be brought to the gate after clearing away the blocks using the3D Tilt Missiles. | |
| Endless Explosions - Stage 5, Room 3 (after defeatingGrand Wheelie DX orFlame Galboros DX) | Endless Explosions - Stage 5, Room 7 (skips the second and third Mid-Boss battles) | Can be found high in the air in the upper-right corner of the room. | |
| Lv6 Warp Holes | |||
| Fine Fields - Stage 6 EX, Room 2 | Fine Fields - Stage 6 EX, Room 5 | Appears in place of stone blocks that can be removed by causing a tree in the background to fall on them. | |
| Lollipop Land - Stage 6 EX, Room 2 | Lollipop Land - Stage 6 EX, Room 4 | Can be found tucked away in the lower-rightmost corner of the area. King Dedede needs to outpace a barrier created by a Bomb Block to reach it. | |
| Lollipop Land - Stage 6 EX, Side room from Room 5 | Old Odyssey - Stage 7 EX, Room 1 (skips battle with Flame Galboros DX) | Appears after the stone blocks are cleared away using the 3D Tilt Missiles. A Key Dee needs to unlock a gate to grant Dedede access to it. | |
| Old Odyssey - Stage 7 EX, Room 3 | Old Odyssey - Stage 7 EX, Room 6 | Appears in place of the big metal block along the main path, after it is destroyed by a snow boulder. | |
| Wild World - Stage 7 EX, Side room from Room 5 | Endless Explosions - Stage 7 EX, Room 1 (skips battle with Bonkers DX) | Found by completing the Tilt Fuse Box puzzle. | |
| Endless Explosions - Stage 7 EX, Side room from Room 3 | Royal Road - Stage 7 EX, Room 1 (skips battle with Grand Wheelie DX) | Appears after completing the Tilt Archer Crevice puzzles. | |
| Royal Road - Stage 7 EX, Room 1 | Royal Road - Stage 7 EX, Room 4 | Can be found past the non-shortcut Warp Hole in the waterfall, past a breakable wall section in the upper-right, guarded by a handful of enemies and blocks. | |
| Royal Road - Stage 7 EX, Side room from Room 5 | Royal Road - Stage 7 EX, Room 7 | Appears in place of the leftmost stone block after it is cleared away using the3D Laser Bar. | |
| Royal Road - Stage 7 EX, Room 8 | Lv6 mid-level checkpoint #2 (skips battles with Hornhead DX and Gigant Edge DX) | Appears behind a breakable section of wall underneath the position of the secondGigatzo. | |
| Royal Road - Stage 1,HAL Room | Royal Road - Stage 2, Room 1 | Can be found near the end of the room. To reach the room this Warp Hole is in, King Dedede should enter the moon right after defeating Gigant Edge DX in Royal Road - Stage 1. | |
| Royal Road - Stage 1, Side room from Room 5 | Royal Road - Stage 2, Room 1 | Appears after completing the Tilt Rope Weight puzzle. This Warp Hole is skipped if the Warp Hole in the HAL Room is taken instead. | |
| Royal Road - Stage 2, Side room from Room 3 (afterCoily Rattler DX) | Royal Road - Stage 4, Room 1 (skips battle withKracko DX) | Locked behind a gate that can be reached after solving aTilt Water Pot puzzle. | |
| Royal Road - Stage 4, Room 5 (afterFlowery Woods DX) | Royal Road - Stage 5, Room 1 (skips battle withPyribbit DX) | Appears in place of a metal block broken using acannon in the upper portion of the room. | |
| Royal Road - Stage 5, Room through upper-left Warp Hole | Close to prisoner in the same room. (skips battle with Bonkers DX) | Can be found underneath the floating crystal platforms just prior to the mid-boss encounter. | |
| Royal Road - Stage 5, Room through upper-right Warp Hole | Close to prisoner in the same room. | Appears to the left after hitting the firstSwitch using the 3D Helmet Cannon. | |
Kirby: Planet Robobot[edit]
InKirby: Planet Robobot, Warp Holes, now namedWarp Windows[Japanese title] make another appearance in some of the stages inAccess Ark, but here they have a different appearance, looking like screens with a green triangular pattern on them. Otherwise, they function largely the same way. Unlike in Dededetour, there are no shortcut Warp Windows inMeta Knightmare Returns.
Gallery[edit]
- Notice regarding Warp Holes inDededetour
- Kirby encountering a Warp Hole inKirby: Triple Deluxe
- A Warp Hole inKirby: Planet Robobot
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | ワープホール[2] Wāpu Hōru | Warp Hole |
| German | Warp-Tunnel | Warp tunnel |
| Korean | 워프 홀 wopeu hol | Warp Hole |
References
- ↑"The Warp Holes in level 6 that connect the various islands were probably put in place by the final boss who controls Royal Road, in order to forward the campaign for control of the land below and the countries beyond! No doubt this explains why the Sectra Dees (the insectoid foot soldiers) are already there when Kirby backtracks to the other islands during certain stages in Royal Road. And the fact that Kirby is unable to catch up with Taranza throughout the adventure is surely because Taranza is also taking advantage of these magical Warp Holes." –Shinya Kumazaki, quoted bySatoshi Ishida (Archived Miiverse post regarding Royal Road)
- ↑Miiverse - イシダ's post (archived)
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