Sweet Stuff is anaquaticboss who makes its only proper appearance inKirby's Dream Land 2. It is a brown fish-like creature with yellow fins and a gaping mouth with sharp teeth, based off ananglerfish, only with what appears to be a light bulb on the end of the dangler on its head. Its main attack strategy is shooting lightning bolts from its bulb or charging at Kirby.
InKirby's Dream Land 2, Sweet Stuff is the boss of the third level,Ripple Field. The battle against it takes place in an auto-scrolling underwater tunnel with occasional small bumps in the ground and the ceiling.
To beat Sweet Stuff, Kirby has to either redirect the starfish enemies namedTinsel[Japanese title] that enter from the right side of the screen at the boss by usingKine's assistedinhale power, or attack the anglerfish directly using theWater Gun or aCopy Ability. Sweet Stuff attacks by shooting lightning bolts from its dangler, as well as by charging at Kirby. As the battle progresses, its bolts become more frequent and rapid.Squishies andGordos also join the fight here and there which may get in the way.
Although the bonus chance that can be played after defeating it takes place in the same stage, Sweet Stuff is entirely absent from it. Instead, the stage is filled with Gordos, which Kirby should avoid while collecting as manysmall stars as possible. Touching one of the Gordos ends the bonus game.
Sweet Stuff reappears inKirby's Dream Land 3 as one of the bosses painted and brought to life byAdo during the battle against her. Due to being summoned on land rather than in water, it can only move forward by hopping, occasionally creating Tinsels from its dangler, which fly towards Kirby. To defeat it, the pink hero must either use a Copy Ability or inhale its Tinsels and spit them back.
InKirby Mass Attack, Sweet Stuff appears as an enemy in thesub-gameKirby Quest, with both aSquishy and aFlotzo by its side. It is fought in both stages 23 and 33, has a total of 500 HP and gives 1400 exp when beaten.