Kirby Air Riders andKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World info is still being worked on! If you'd like to help, see our task listshere andhere.
Please remember that WiKirby contains spoilers, which you read at your own risk! See ourgeneral disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Scope Shot

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Scope Shot
Title screen forScope Shot fromKirby's Return to Dream Land.
Details
Type(s)Shooter - Arcade - Teamwork
Levels3
Players1 - 4
Appears inKirby's Return to Dream Land
Comparable toBooming Blasters (theme)
Kirby on the Draw
Theme music

Clip of the title screen music for Scope Shot inKirby's Return to Dream Land.

 This box: view  talk  edit 
Split this page!Notice: It has been suggested that this page or section be split intoWaddle Tank,Mecha Kawasaki,Robo Dedede (Scope Shot).
Please discuss this on the talk page.

No reason has been specified.

Scope Shot is aSub-Game fromKirby's Return to Dream Land (not inKirby's Return to Dream Land Deluxe) unlocked by getting 30Energy Spheres. The sub-game revolves around players defeating large, mechanical robots by shooting at them using a weapon resembling aSuper Scope and hitting their weak spots. It, like the other sub-game,Ninja Dojo, has three levels.

Leaving the sub-game after finishing a mission may rewardKirby a1-Up, with up to three of them depending on the score at the end of each mission.

Gameplay[edit]

Scope Shot requires that the player's Wii Remote to be tilted from horizontal to vertical, and the Wiisensor bar to be used. The game may be played solo or with multiple players. The player(s) must fight three giant mechanical robots in three respective levels - the first being theWaddle Tank, second beingMecha Kawasaki, and the last beingRobo Dedede. With only 120 seconds on the timer, the player(s) must aim and shoot energy blasts with the Wii Remote at the robot to lower its HP bar and blast off parts to the point where its weak point is exposed. Shooting the weak point will automatically destroy the robot.

Shooting at the robot's gray parts after destroying the original part would ricochet the shot and not reward any points. Pressing the A button releases a small energy blast to damage the enemy, but holding the button for a short time can charge up the energy blast to make it bigger and deal more damage.

UnlikeNinja Dojo, this sub-game is not strictly competitive, as all players win or lose together, but the final score tally will show how many points each player was individually responsible for.

In all three levels,Kabula can also be seen flying in the background. The player(s) can shoot her to gain 800 extra points.UFO also appears in the final level, and is worth 1200 points when shot.

Mission 1 - Waddle Tank[edit]

Destroy the Waddle Tank before it wreaks havoc! After charging up, it will unleash its Mega Laser!
— In-game caption

Waddle Tank is the first boss to be fought in this sub-game, taking its appearance from aParasol Waddle Dee. Waddle Tank has caterpillar treads it uses to move around and avoid laser shots, and a parasol on top. On the back side is a giant "Mega Laser" cannon, which can blast the player(s) with a laser beam to stun them for a while. This can be prevented by firing at the cannon as it charges up, but this does not destroy the cannon, so is worth no points. The robot's other method of defense is to fire missiles from the background, which are worth 200 points when shot down.

As Waddle Tank gradually gets destroyed, its face reveals a grill-like jaw and eyes that resemble goggles. Its weak point is between the lower and upper "jaw" of the machine.

The following table lists each individual piece of the Waddle Tank that can be destroyed, with point values and additional notes where applicable:

Waddle Tank pieces  
Piece(s)PointsNotes
Arm pieces (2)1200 each
Back tank (2 parts)1200 each
Face plate1600
Front handlebar600
Goggles1000Cannot be hit until the face plate is destroyed.
Inner tread casing (2)1000 eachCannot be hit until the outer tread casing is destroyed.
Lower body casing1000
Outer tread casing (2)1500 each
Parasol1000 (first break), 600 (second break)This is the only piece that is destroyed in two distinct phases.
Side tanks (2)600 eachThis can be taken out along with the outer tread casing, in which case this score is added on top.
Tread exhaust pipes (2)600 eachThis can be taken out along with the outer tread casing, in which case this score is added on top.
Upper body casing (2 parts)1500 each
Weak point1200Destroying this defeats the Waddle Tank.
  • Waddle Tank enters the fray.
    Waddle Tank enters the fray.
  • Kirby starts destroying the tank after shooting down Kabula.
    Kirby starts destroying the tank after shooting downKabula.
  • Waddle Tank's face plate is destroyed.
    Waddle Tank's face plate is destroyed.
  • Waddle Tank's weak point is exposed.
    Waddle Tank's weak point is exposed.
  • Waddle Tank in pieces after a Complete Destruction
    Waddle Tank in pieces after a Complete Destruction

Mission 2 - Mecha Kawasaki[edit]

Mecha Kawasaki is on a destructive rampage! This crazy chef can fire all sorts of missiles!
— In-game caption

Mecha Kawasaki is a giant robot that resemblesChef Kawasaki. It walks around the stage to dodge laser shots from the players. It wields a giant frying pan that shields itself from attacks, and a ladle that it can spin very fast to deflect any laser shots. To disable these means of self-defense, the player(s) can shoot the frying pan and the right glove where the ladle is being held to destroy them.

Mecha Kawasaki has a robotic "apron" with a yellow duck on it, resembling a refrigerator. The apron may display an explosive projectile in the form of mechanical food, right before shooting it out of the robot's toque. The fish projectile swims back and forth until it reaches the player(s) (worth 500 points when shot down), the meat projectile bounces along the ground (also worth 500 points), and egg missiles are fired all over the place, with one being targeted towards the player(s) (each is worth 100 points if shot). Regular missiles will also fire at the player(s), each worth 200 points when shot. Mecha Kawasaki's weak point is located within the "apron".

The following table lists each individual piece of Mecha Kawasaki that can be destroyed, with point values and additional notes where applicable:

Mecha Kawasaki pieces  
Piece(s)PointsNotes
Apron outer casing4400
Apron inner casing1650Destroying this allows the player(s) to shoot any food-based missile being prepared through the apron.
Arm pieces (2)1200 each
Bracelets (2)1200 each
Duck on apron880This can be taken out along with the apron outer casing, in which case this score is added on top.
Face plate3300
Feet (2)1650 each
Frying pan4400
Hat1100
Item inside apron300
Left glove1650
Mouthpiece550Cannot be hit until the face plate is destroyed.
Neck casing1650
Pelvic casing550
Right glove and ladle2650Destroying this prevents Mecha Kawasaki from spinning its ladle quickly and deflecting projectiles.
Shoulder piece (2)1600 each
Star on hat2000
Tie550This can be taken out along with the first piece of the upper body casing, in which case this score is added on top.
Upper body casing (2 parts)2750 each
Visor550Cannot be hit until the face plate is destroyed.
Waist casing550
Weak point1200Destroying this defeats Mecha Kawasaki.
  • Mecha Kawasaki marches into the field.
    Mecha Kawasaki marches into the field.
  • Mecha Kawasaki raises its defenses.
    Mecha Kawasaki raises its defenses.
  • Mecha Kawasaki shoots egg bombs at Kirby.
    Mecha Kawasaki shoots egg bombs at Kirby.
  • Kirby shoots the object in Mecha Kawasaki's apron, preventing it from firing anything.
    Kirby shoots the object in Mecha Kawasaki's apron, preventing it from firing anything.
  • Mecha Kawasaki's weak point is exposed.
    Mecha Kawasaki's weak point is exposed.
  • Mecha Kawasaki in pieces after a Complete Destruction
    Mecha Kawasaki in pieces after a Complete Destruction

Mission 3 - Robo Dedede[edit]

It's the ultimate war machine, Robo Dedede! It can launch massively destructive Time Bombs!
— In-game caption

Robo Dedede, the last boss to be fought, has two phases. In the first phase, missiles are released from the sides of its mechanical hammer to attempt to hit Kirby (and other characters if applicable). The number of missiles launched depends on how many players there are, and each is worth 400 points when shot. Destroying the hammer will prevent Robo Dedede from firing any more missiles. Another attack Robo Dedede can do is tossing out a large, canister-shaped time bomb that can be countered by shooting at it, with the giant robot attempting to counter that by whacking it back at the players with its hammer, while spinning side to side. Once Robo Dedede stops spinning, the players can knock the time bomb into it to stun and throw it to the front of the screen for easy attacking. The first phase's weak part is in the "belt" area, inside two metal bars.

Once the first phase is finished, Robo Dedede will seem to be defeated at first, but then will start to flail its arms around wildly and wield its hammer as the second phase begins, adding 20 seconds to the clock. In this phase, Robo Dedede will attempt to clobber Kirby (and other characters, if applicable) with the giant, charged hammer in a desperate attempt to force a loss. To counter this, the player(s) will have to continuously shoot at the hammer until it eventually drops into the robot's head, obliterating it in a spectacular explosion.

The following table lists each individual piece of Robo Dedede that can be destroyed, with point values and additional notes where applicable:

Robo Dedede pieces  
Piece(s)PointsNotes
Body casing (2 parts)3500 each
Crown ornament1800This can be taken out along with the face plate, in which case this score is added on top.
Eyes (2)1800 eachCannot be hit until the face plate is destroyed.
Face plate7400
Feet (2)1120 each
Forearm pieces (2)560 each
Gloves (2)1400 each
Hammer2400Destroying this prevents Robo Dedede from firing missiles.
Inner leg plates (2)1120 eachCannot be hit until the appropriate outer leg plate is destroyed.
Inner pectoral ducts (2)1800 eachCannot be hit until the appropriate part of the body casing is destroyed.
Jet pack casing2400
Outer leg plates (2)1400 each
Outer pectoral ducts (2)1800 eachThese can be taken out along with the appropriate part of the body casing, in which case this score is added on top.
Pelvic plate4200
Shoulder plates (2)2100 each
Upper arm pieces (2)560 each
Weak point (belt)1200Destroying this leads into the second phase of the fight.
Second weak point (hammer)4200This takes many hits to destroy, though hitting it does stun Robo Dedede. Destroying it defeats Robo Dedede.
  • Robo Dedede suddenly appears in front of Kirby.
    Robo Dedede suddenly appears in front of Kirby.
  • Robo Dedede fires two homing missiles at Kirby.
    Robo Dedede fires two homing missiles at Kirby.
  • Robo Dedede spins after deploying its bomb.
    Robo Dedede spins after deploying its bomb.
  • Robo Dedede's weak point is exposed.
    Robo Dedede's weak point is exposed.
  • Kirby has to shoot Robo Dedede's hammer to defeat it for real.
    Kirby has to shoot Robo Dedede's hammer to defeat it for real.
  • Robo Dedede in pieces after a Complete Destruction
    Robo Dedede in pieces after a Complete Destruction

Bonus scoring[edit]

After completing a round, the following bonus points can be given:

  • Each second remaining:200 (rounded up to whole seconds)
  • One of the following accuracy bonuses:
    • Accuracy: 50%:2000
    • Accuracy: 80%:4000
    • Accuracy: 90%:6000
    • Accuracy: 100%:10000
  • No damage:3000 (the player(s) were never hit by an attack during the fight)
  • Complete destruction!:7000 (all pieces of the robot were destroyed)

Trivia[edit]

  • Kirby's Return to Dream Land was the firstKirby game to be rated E10+ by the ESRB, with the rating summary on the official ESRB website listing Scope Shot as one of the reasons for this rating.[1]
    • Despite the absence of Scope Shot inKirby's Return to Dream Land Deluxe, the remake retains an E10+ rating, with the "frenetic" nature of combat during standard gameplay and the sub-gamesSamurai Kirby,Kirby on the Draw, andBooming Blasters instead being cited on the ESRB's website.[2]
  • Scope Shot contains many similarities to the light gun shooter gameBattle Clash and its sequelMetal Combat: Falcon's Revenge. Examples include fighting large robots, shooting at different parts of a robot's body to weaken it, and the ability to charge shot.
  • The shape of the player's reticle depends on which character the player is playing as - the cursor is shaped like a pentagon for Kirby, a hexagon forMeta Knight, a diamond forKing Dedede, and a circle forWaddle Dee.
  • While Scope Shot does not return inKirby's Return to Dream Land Deluxe, it does have a thematic replacement in the form ofBooming Blasters, and its music is repurposed in secret areas such asHAL Rooms.
    • Scope Shot may have been removed because it is a cooperative game, as all of theMerry Magoland sub-games are competitive. Notably,Kirby on the Draw, which also appears in this remake, plays similarly to Scope Shot but is a competitive game rather than a cooperative one.
    • A smaller version of the Robo Dedede seen in Scope Shot appears inEgg Catcher, in place of King Dedede from the original appearance of the sub-game since he is now a playable contestant.

Gallery[edit]

Names in other languages[edit]

Scope Shot[edit]

LanguageNameMeaning
Japaneseガンガンバスターズ
gangan basutāzu
Booming Busters
Very similar to the name of its replacement,Booming Blasters.「ガンガン」(gangan) is normally an onomatopoeic word which can roughly translate to "booming", though given the context it could alternatively be read as a transliterated reduplication of the English word "gun", in which case the name may also be translated as "Gun Gun Busters".
ChineseScope Shot[3]
-
DutchSuperschutterSupershooter
FrenchTir BoumboumBoomboom Shot
GermanSuper-SchießstandSuper Shooting Range
ItalianColpisci il RobottoneHit the Big Robot
Korean사격 버스터즈
sagyeog beoseuteojeu
Shooting Busters
PortugueseScope Shot-
SpanishSupertiradorSupershooter


Waddle Tank[edit]

LanguageNameMeaning
Japaneseワドタンク
wado tanku
Wad Tank
Chinese瓦豆坦克
wǎ dòu tǎn kè
Wad Tank
DutchWaddle-tank-
FrenchWaddle Tank-
GermanWaddle-PanzerWaddle Tank
ItalianIl carro armato WaddleThe Waddle Tank
Korean웨이들 탱크
weideul taengkeu
Waddle Tank
PortugueseO tanque WaddleThe Waddle Tank
SpanishEl tanque WaddleThe Waddle Tank


Mecha Kawasaki[edit]

LanguageNameMeaning
Japaneseアイアンカワサキ
aian kawasaki
Iron Kawasaki
Traditional Chinese鋼鐵川崎
gāng tiě chuān qí
Steel Kawasaki
Simplified Chinese钢铁川崎
gāng tiě chuān qí
DutchMecha-Kawasaki-
FrenchMecha Kawasaki-
GermanMecha-Kawasaki-
ItalianMecha Kawasaki-
Korean아이언 카와사키
aieon kawasaki
Iron Kawasaki
PortugueseMestre-cuca Kawasaki de açoSteel Master Chef Kawasaki
SpanishCocinero Kawasaki de aceroSteel Cook Kawasaki


Robo Dedede[edit]

LanguageNameMeaning
Japaneseデデデロボ
dedede robo
Dedede Robo
Traditional Chinese帝帝帝機器
dì dì dì jī qì
Dedede Machine
Simplified Chinese帝帝帝机器
dì dì dì jī qì
DutchRobo-Dedede-
Canadian FrenchRobo DadidouRobo Dedede
European FrenchRobo DaDiDouRobo Dedede
GermanRobo-Dedede-
ItalianMecha Dedede-
Korean디디디 로보
dididi lobo
Dedede Robo
PortugueseRobô DededeRobo Dedede
SpanishRobo-Dedede-


References

  1. "In one mini-game, players assume a third-person perspective to fire pellet guns at an oversized tank and passing blimps—the sequence is accompanied by constant projectile fire and realistic explosions."Kirby's Return to Dream Land - ESRB, ESRB official website
  2. "Fighting can be frenetic at times, with gunfire sounds, missile/bomb explosions, screen-shaking effects, and cries of pain; enemies disappear into puffs of smoke when defeated. Mini-games contain additional acts of fantasy violence: aiming and shooting projectiles at targets or opponents; samurai-like duels in which players use fans/pies to hit opponents."Kirby's Return to Dream Land Deluxe - ESRB, ESRB official website
  3. From the official Chinese name of "Secret Area: HAL Room (Scope Shot)" inKirby's Return to Dream Land Deluxe.
v  d  e
Kirby's Return to Dream Land andKirby's Return to Dream Land Deluxe
Characters
Places
Both
Another DimensionHalcandraLor StarcutterPlanet Popstar

Kirby's Return to Dream Land Deluxe
Merry Magoland
Levels and Stages
Magolor Epilogue Areas & Stages
Copy Abilities
Both
BeamBombCrashCutterFighterFireHammerHi-JumpIceLeafMikeNeedleNinjaParasolSleepSparkSpearStoneSwordTornadoWaterWingWhip

Kirby's Return to Dream Land Deluxe
FestivalMechaSand
Super Abilities
Regular enemies
Both
Armor Waddle DeeBabutBarbarBarracuBlade KnightBlipperBig Waddle DeeBouncyBouncy SisBowbyBronto BurtBroom HatterBulbyCappyCeruleanClaynChillyCoconutColdtzoComoCrabyDarpaDegoutDeppaDippaDupaElecFlamerFoleyGalboGemraGigatzoGlunkGordoHalcandle DeeHot HeadIron BarbarJackleKabuKey DeeKnuckle JoeLanzerLeafanMoonjaMopooMumbiesNeedlousNoddyNruffOwgulfPacloudPactoParasol Waddle DeeParasol Waddle DooPiercePluidPoison applePoppy Bros. Jr.Puppet Waddle DeeRockyScarfySearchesSheltShotzoSir KibbleSnowlSodorySparkySquishyStarmanSuper Blade KnightSuper ChillySuper Hot HeadSuper Waddle DooSwinging Waddle DeeSwinging Waddle DooTickTotengaTwisterVolttzoWaddle DeeWaddle DooWalfWalkyWapodWater GalboWhippy

Kirby's Return to Dream Land Deluxe
MechamechSandranTootlebam
Super Ability-defeatable enemies
Mid-bosses
Standard bosses
Extra bosses
Magolor Epilogue bosses
Items and objects
Sub-games and extra modes
Extra