| Area / map | Description | Medal guide |
|---|
Area 1 | Kirby begins the area near brick-lined hills and valleys. In two of the valleys, largeBoulders will fall from the ceiling and roll towards Kirby. Even theWaddle Dees in the room will be hurt by the boulders. The stage zigzags as it ascends to higher ground, and a few automatically launching cannons can be used. The other large boulder - made of stone - can be shattered with the stylus, or just avoided. The stone boulder will otherwise shatter after hitting the ground instead of rolling around as a new danger. The exit door is hidden by a foreground panel. One of the foreground panels near the exit door contains some unknown health replenishment. The object can't be seen. | The medal in this area can be found high up in the upper-left corner, in the first big room encountered. |
Area 2 | This area, though small is entirely dark. The only visible objects are thesprings and lanterns. Two Waddle Dees can be seen in the darkness as well. The lantern in the top left hallway will light the entire room for a short period of time. Since the layout of the area is covered in darkness, the map on the top screen is a better indicator of orientation. | N/A |
Area 3 | A contact activated cannon fires Kirby up the tall shaft on the left side of the room. In order to progress further through Rift Ruins, Kirby will need to tap theBomb Blocks and drop the cannon from the right side of the room. Kirby can not ascend usingRainbow Lines because of a large barrier restricting ink use. Two spear-wielding Waddle Dees can be left on the blocks and safely passed completely. The cannon will fire Kirby through the metal blocks in the ceiling. | This medal is situated in the right shaft, supported by a Bomb Block barrier. To obtain it, the player can use the stylus to remove each Bomb Block that would prevent the medal from falling into the bottom portion of the area, where Kirby can collect it. |
Area 4 | Kirby enters this area from the floor in the regular game mode. In the Time Trial version of Rainbow Run he begins through a portal. The area begins with a zigzagging climb to higher and higher levels while avoiding large spinning spike arms. The arms can be toggled on and off by tapping them with the stylus. After thecheckpoint, contact-activated fans will lift Kirby through the following shafts.Flame Shotzos are nested on ledges along the shafts and Kirby will need to use Rainbow Lines to block the flames. The Flame Shotzos can not be destroyed. The last ability possible to gain in this area isCrash. | N/A |
Area 5 | This area is another very small, single room. SeveralBouncies, Waddle Dees, and aWaddle Doo are in the room. The exit can be found just to the right from here. | The last medal can be found in this room, inside a small ceiling-bound container with a switch inside that will break the barrier when flipped. To hit this switch, Kirby can use theCrash orBeam abilities, though if using the former, he should made sure the switch is on the screen when he does it. |
Secret Area | A disguised doorway can be accessed in the uppermost shaft in Area 4. The door is behind a vent, but the map screen will indicate the exact location. Kirby will need to have obtained theStone ability before entering this room in order to pound thestake to break the blocks above theBig Switch and, after pressing it, unlock all orange Action Blocks in the game. | N/A |