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NES Remix (series)

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Artwork showing some characters and items featured inNES Remix 2.
Artwork showing many characters and items featured inUltimate NES Remix.
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NES Remix 2 is aNintendo eShop exclusive game released on theWii U in April 2014. It is the sequel toNES Remix, this time focusing on games released later in theNintendo Entertainment System's lifespan. Following the same formula as the first game,NES Remix 2 takes portions out of NES games and remixes them to provide new challenges for the player. The onlyKirby game featured inNES Remix 2 isKirby's Adventure, having 13 regular stages and its elements appearing in several of the "Remix I", "Remix II" and "Bonus" stages. A compilation ofNES Remix andNES Remix 2 was released, titledNES Remix Pack, and features the sameKirby-themed stages asNES Remix 2.

Ultimate NES Remix is the thirdNES Remix game released in late 2014 for theNintendo 3DS. As the title implies,Ultimate NES Remix combines 16 games from bothNES Remix andNES Remix 2 to create the "ultimate" NES Remix experience. Like inNES Remix 2,Kirby's Adventure is the onlyKirby game featured, mostly having the same stages with minor changes only.

Games featured[edit]

NES Remix 2[edit]

Ultimate NES Remix[edit]

List of stages[edit]

Regular stages[edit]

In regular stages, the games are only modified to a small degree, mostly keeping true to the original games. Differences betweenNES Remix 2 andUltimate NES Remix are only minor, like the in-game scores, the starting locations ofKirby, certain enemies sometimes having slight alterations, or theNES Remix 2 exclusivesightings of Pixel Luigi.

StageObjectiveTime/Life LimitOriginal StageNotesGame settings
1-1Watch the Demo!300/NVegetable Valley - Stage 1The player is forced to watch a demo video showcasing Kirby's basic moveset. This stage is exclusive toNES Remix 2. The time limit does not decrease while in this section.N/A
1-2Inhale with B, then copy the enemy's ability with ↓!Vegetable Valley - Stage 1It doesn't matter which of the availableCopy Abilities Kirby copies here. Leaving the room will count as a miss.
  • Health: 6/6
  • Score: 0000000
  • Ability: Normal
  • Lives: 00
1-3Use a copied ability to defeat 3 enemies!Vegetable Valley - Stage 3It doesn't matter which of the available abilities Kirby uses. Leaving the room will count as a miss.
  • Health: 6/6
  • Score: 0010500 (NES Remix 2)
    0003300 (Ultimate NES Remix)
  • Ability: Beam
  • Lives: 00
1-4Press A while holding ↓ to destroyBomb Blocks!Orange Ocean - Stage 2Using an ability to destroy the Bomb Block will count as a miss. Due to the challenge going on for a few seconds after Kirby destroys the Bomb Block, it is possible to die while still clearing the stage.
  • Health: 4/6
  • Score: 0005200 (NES Remix 2)
    0489160 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
2Enter thedoor that lies ahead!N/3Vegetable Valley - Stage 1
  • Health: 6/6
  • Score: 0000000
  • Ability: Normal
  • Lives: 00
3-1Use theFreeze ability and knock 5 enemies flying!N/3Vegetable Valley - Stage 5Knocking an enemy "flying" requires Kirby to freeze them first, then touch the ice cube from any direction. Kirby is unable to drop the Freeze ability. Leaving the room will count as a miss.
  • Health: 1/6
  • Score: 0081990 (NES Remix 2)
    0006920 (Ultimate NES Remix)
  • Ability: Freeze
  • Lives: 00
3-2Enter the Door!Butter Building - Stage 4
  • Health: 1/6
  • Score: 0297300 (NES Remix 2)
    0170850 (Ultimate NES Remix)
  • Ability: Parasol
  • Lives: 00
3-3Get the1-Up!Rainbow Resort - Stage 1Kirby is unable to drop theLaser ability. Leaving the room will count as a miss.
  • Health 1/6
  • Score: 0935390 (NES Remix 2)
    0732590 (Ultimate NES Remix)
  • Ability: Laser
  • Lives: 00
4-1WinQuick Draw!N/3Quick DrawThe first stage briefly shows the instructions for the minigame. Each stage picks up from the last increasing the difficulty level. The in-game timer always shows "16" as the time the previous opponent was defeated at. InNES Remix 2, a Pixel Luigi sometimes appears in the second stage, running in on the right side as theStarman drops in, before running back offscreen after a short time.N/A
4-2Win Quick Draw!
4-3Win Quick Draw!
4-4Win Quick Draw!
5-1Defeat 3 enemies using theBackdrop ability!30/3Butter Building - Stage 2Kirby is unable to drop the Backdrop ability. Leaving the room will count as a miss.
  • Health: 1/6
  • Score: 0261360 (NES Remix 2)
    0234470 (Ultimate NES Remix)
  • Ability: Backdrop
  • Lives: 00
5-2Get to the exit!60Yogurt Yard - Stage 4
  • Health: 1/6
  • Score: 0580600 (NES Remix 2)
    0371300 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
5-3Use theWheel ability to zoom down and enter a door!30Grape Garden - Stage 4Despite the description, dropping the Wheel ability will not result in a miss. It doesn't matter which door Kirby enters.
  • Health: 1/6
  • Score: 0377730 (NES Remix 2)
    0247970 (Ultimate NES Remix)
  • Ability: Wheel
  • Lives: 00
6-1DefeatMr. Frosty!N/3Ice Cream IslandArenaInhaling the defeatedmid-boss causes the game to progress faster.
  • Health: 6/6
  • Score: 0164720 (NES Remix 2)
    0048360 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/3
6-2DefeatGrand Wheelie!Butter BuildingArena
  • Health: 6/6
  • Score: 0296660 (NES Remix 2)
    0159350 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2
6-3DefeatBugzzy!Grape GardenArena
  • Health: 6/6
  • Score: 0390100 (NES Remix 2)
    0230370 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2
7Go through the exit that lies ahead!50/3Yogurt Yard - Stage 3
  • Health: 1/6
  • Score: 0558840 (NES Remix 2)
    0382120 (Ultimate NES Remix)
  • Ability: Wheel
  • Lives: 00
8-1Use theHi-Jump ability to reach the top!N/3Grape Garden - Stage 7Despite the descriptions, dropping the Hi-Jump ability is possible. This has no consequences.
  • Health: 6/6
  • Score: 0113460 (NES Remix 2)
    0231170 (Ultimate NES Remix)
  • Ability: Hi-Jump
  • Lives: 00
8-2DefeatKracko using the Hi-Jump ability!
  • Health: 6/6
  • Score: N/A
  • Ability: Hi-Jump
  • Lives: 00
  • Enemy Health: Around 2/3
9-1Smash 20blocks!50/3Grape Garden - Stage 1It doesn't matter how blocks are destroyed. Despite the description, dropping the abilities Kirby starts each section with is possible. This has no consequences. Leaving the rooms each section starts with counts as a miss.
  • Health: 1/6
  • Score: 0332210 (NES Remix 2)
    0160740 (Ultimate NES Remix)
  • Ability: U.F.O.
  • Lives: 00
9-2Smash 20 blocks using the Hi-Jump ability!30Ice Cream Island - Stage 5
  • Health: 1/6
  • Score: 0173280 (NES Remix 2)
    0055760 (Ultimate NES Remix)
  • Ability: Hi-Jump
  • Lives: 00
9-3Smash 40 blocks!50Rainbow Resort - Stage 1
  • Health: 1/6
  • Score: 1068080 (NES Remix 2)
    0736690 (Ultimate NES Remix)
  • Ability: Sword
  • Lives: 00
10Grab on to theWarp Star!N/3Grape Garden - Stage 3
  • Health: 2/6
  • Score: 0350090 (NES Remix 2)
    0231970 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
11DefeatHeavy Mole!N/3Yogurt Yard - Stage 7
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 2/3
12DefeatMeta Knight!N/3Orange Ocean - Stage 7This is the onlyKirby's Adventure stage where aboss is fought from the beginning. InNES Remix 2, a Pixel Luigi sometimes walks onto the platform Meta Knight stands on before starting the fight from the right side. After looking around for a bit, he walks off-screen from where he came.
  • Health: 6/6
  • Score: 0808860 (NES Remix 2)
    0552540 (Ultimate NES Remix)
  • Ability: Normal
  • Lives: 00
13DefeatKing Dedede!N/3Rainbow Resort - Stage 7
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Around 1/2

Remix & Bonus stages[edit]

The Remix I and Remix II stages are the main attractions of theNES Remix series. In these, the games are modified to provide a new experience. These "remixes" can range from changing the games' colors to restricting the controls or putting certain elements like characters into other games while keeping their original functions. In Bonus stages, there are both "regular" as well as "remix" stages—the regular ones often revolving around bonus content in the original games, like theGoal Game bonus inKirby's Adventure.NES Remix 2 features 20 stages in both Remix I and Remix II and 22 Bonus stages, whileUltimate NES Remix features 25 stages in both Remix I and Remix II and 26 Bonus stages. Due to both games sharing some of these stages, the respective stage number can vary between them. There are some stages only featured in one of these games.

StageObjectiveTime/Life LimitRemix and NotesGame settings
NR2 Remix I 4Collect all thecoins!60/3Kirby and theUI ofKirby's Adventure are put into a room usingSuper Mario Bros.: The Lost Levels assets. Kirby can breakbrick blocks withAir Bullets,Star Bullets, byinhaling, ordashing into them, or withfast falling. Interestingly,jumping into them doesn't work. The in-game score can't be increased.
  • Health: 6/6
  • Score: 0023620
  • Ability: Normal
  • Lives: 01
NR2 Remix I 6DefeatWhispy Woods!N/3At the left side of the screen, fourBoos fromSuper Mario Bros. 3 appear. They behave in a similar way to the original game, coming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss.
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Full
NR2 Remix I 9Press A to open Kirby's mouth, and eat 20 eggs!N/3In this version ofEgg Catcher, the screen zooms in every time Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs beforeKing Dedede stops throwing them, will return the zoom to normal before removing a life.N/A
NR2 Remix I 11Defeat all the enemies!N/3Toad fromSuper Mario Bros. 2 is placed in a one screen big area usingKirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throwStar Blocks and enemies. His health points are not visible.
  • Health: 4/4
NR2 Remix I 13Use B to burn 6 enemies with theFireball ability!30/3Exclusive toNES Remix 2. The bottom half of the screen sort of mirrors the top half while also being blurry and stretched out. Due to this, the HUD is missing. Kirby can only attack.N/A
NR2 Remix I 17Kirby can't exhale! Get to the exit without being hit!N/3AGame Boy style filter is put over the game. Due to anEnergy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest.N/A
NR2 Remix I 20-3Hold and release A to pick up Kirby!30/6In this version ofCrane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected.N/A
20-5Run Kirby! Defeat 9 enemies!15/6Kirby is forced to run with no way of stopping. As such, he cannothover,inhale, or turn around. Defeating enemies is only possible thanks to theInvincible Candy. Thedoor at the end of the path also cannot be entered. In this version, the HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest.N/A
NR2 Remix II 20-4Run, invincible Kirby! Defeat 8 enemies!20/6Exclusive toNES Remix 2, Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale, or turn around. Defeating enemies is only possible thanks to Kirby being invincible. The door at the end of the path also cannot be entered. The HUD is replaced with a sort of mirror reflecting what is directly above it. This section of the screen is whiter than the rest.N/A
NR2 Bonus 10-4DefeatNightmare's Power Orb!110/6SpecialBullet Bills fromSuper Mario Bros.: The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This likely references theKing Bills introduced inNew Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how muchhealth Kirby has left.
  • Health: 6/6
  • Score: 1186010
  • Ability:Star Rod
  • Lives: 45
  • Enemy Health: Full
NR2 Bonus 18-1Jump to 7 and earn 0 points!300/NThis stage showcases theGoal Game bonus. Each stage also showsKirby dancing when completed, while cutting away immediately for a miss. The timer stops when Kirby reaches the final platform.
  • Health: 6/6
  • Score: 0007100
  • Ability: N/A
  • Lives: 04
NR2 Bonus 18-2Jump to 6 and earn 100 points!
  • Health: 6/6
  • Score: 0020620
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-3Jump to 5 and earn 300 points!
  • Health: 6/6
  • Score: 0029820
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-4Jump to 4 and earn 800 points!
  • Health: 2/6
  • Score: 0045940
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-5Jump to 3 and earn 2,000 points!
  • Health: 4/6
  • Score: 0058590
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-6Jump to 2 and earn 5,000 points!
  • Health: 6/6
  • Score: 0066180
  • Ability: N/A
  • Lives: 04
R2 Bonus 18-7Jump to 1 and earn 30 extra lives!
  • Health: 2/6
  • Score: 0078900
  • Ability: N/A
  • Lives: 04
NR2 Bonus 20-2DefeatMr. Shine and Mr. Bright!N/6
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 13
  • Mr. Bright Health: ca. 1/4
  • Mr. Shine Health: ca. 1/7
NR2 Bonus 20-7DefeatNightmare Wizard!This is the final non 100% bonus stage of the game, technically making Nightmare the final boss ofNES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Star Rod
  • Lives: 45
  • Enemy Health: ca. 1/2
UNR Remix I 4Collect all the coins!60/3Kirby and the UI ofKirby's Adventure are put into a room usingSuper Mario Bros.: The Lost Levels assets. Kirby can break brick blocks with Air Bullets, Star Bullets, by inhaling, dashing into them, or with fast falling. Interestingly, jumping into them doesn't work. The in-game score can't be increased.
  • Health: 6/6
  • Score: 0023620
  • Ability: Normal
  • Lives: 01
UNR Remix I 6Defeat Whispy Woods!N/3At the left side of the screen, four Boos fromSuper Mario Bros. 3 appear. They behave in a similar way to the original game, coming closer when Kirby turns his back to them, though they don't aim straight for him, instead just flying to the right. They hover over the games' UI. Touching them will count as a miss. The Boos are placed slightly more to the left compared toNES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Enemy Health: Full
UNR Remix I 9Press A to open Kirby's mouth, and eat 20 eggs!N/3In this version of Egg Catcher, the screen zooms in every time Kirby eats an egg. A miss, which can happen by either eating a bomb too early or not eating enough eggs before Dedede stops throwing them, will return the zoom to normal before removing a life.N/A
UNR Remix I 13-1Hold and release A to pick up Kirby!N/6In this version of Crane Fever, the lights go out seconds after the timer starts, leaving the plushes as black silhouettes. It doesn't matter which of the two Kirbys is chosen. Despite the description, the game is only won if the Kirby is safely collected.N/A
UNR Remix I 21Kirby can't exhale! Get to the exit without being hit!N/3A Game Boy style filter is put over the game. Due to an Energy Drink hidden in the stage, Kirby can get hit without causing a failure. In this version, the HUD gets the same filter as the rest of the screen.
  • Health: 1/6
  • Score: 0056160
  • Ability: Normal
  • Lives: 00
UNR Remix I 23Defeat all the enemies!N/3Toad fromSuper Mario Bros. 2 is placed in a one screen big area usingKirby's Adventure assets. He interacts with the world just like in his original game, being able to pick up and throw Star Blocks and enemies. His health points are not visible.
  • Health: 4/4
UNR Remix I 25Descend usingParasol without taking damage!N/6Exclusive toUltimate NES Remix. The lights go out periodically, only Kirby himself remains visible, leaving the player in darkness every few seconds. To complete the stage, Kirby must reach either the left or right end. Landing in the middle will not count.
  • Health: 1/6
  • Score: 0384500
  • Ability: Parasol
  • Lives: 00
UNR Bonus 10-4Defeat Nightmare's Power Orb!110/6Special Bullet Bills fromSuper Mario Bros.: The Lost Levels try to attack Kirby by flying in from the right. They are much larger than in their original game and feature a red glow unique to their appearance here. This likely references the King Bills introduced inNew Super Mario Bros. Wii. Touching them results in an instant miss, regardless of how much health Kirby has left.
  • Health: 6/6
  • Score: 0892590
  • Ability: Star Rod
  • Lives: 00
  • Enemy Health: Full
UNR Bonus 20-4Run Kirby! Defeat 9 enemies!15/6Kirby is forced to run with no way of stopping. As such, he cannot fly, inhale, or turn around. Defeating enemies is only possible thanks to the Invincible Candy. The door at the end of the path also cannot be entered.
  • Health: 1/6
  • Score: 0385190
  • Ability: Normal
  • Lives: 00
UNR Bonus 23-1Jump to 7 and earn 0 points!300/NThis stage showcases the Goal Game bonus. Each stage also shows Kirby dancing when completed, while cutting away immediately for a miss. The timer stops when Kirby reaches the final platform.
  • Health: 6/6
  • Score: 0000000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-2Jump to 6 and earn 100 points!
  • Health: 6/6
  • Score: 0001000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-3Jump to 5 and earn 300 points!
  • Health: 6/6
  • Score: 0001000
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-4Jump to 4 and earn 800 points!
  • Health: 6/6
  • Score: 0004710
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-5Jump to 3 and earn 2,000 points!
  • Health: 6/6
  • Score: 0014110
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-6Jump to 2 and earn 5,000 points!
  • Health: 6/6
  • Score: 0017700
  • Ability: N/A
  • Lives: 00
UNR Bonus 23-7Jump to 1 and earn 30 extra lives!
  • Health: 6/6
  • Score: 0034570
  • Ability: N/A
  • Lives: 00
UNR Bonus 25-2Defeat Mr. Shine and Mr. Bright!N/6
  • Health: 6/6
  • Score: N/A
  • Ability: Normal
  • Lives: 00
  • Mr. Bright Health: ca. 1/4
  • Mr. Shine Health: ca. 1/7;
UNR Bonus 25-7Defeat Nightmare Wizard!This is the final non 100% bonus stage of the game, technically making Nightmare the final boss ofUltimate NES Remix as inNES Remix 2.
  • Health: 6/6
  • Score: N/A
  • Ability: Star Rod
  • Lives: 00
  • Enemy Health: ca. 1/2

List of stamps[edit]

InNES Remix 2, there are a total of 100stamps that can be used in handwrittenMiiverse posts prior to the service's termination on November 7, 2017. 10 stamps are available from the start, while others must be earned by collecting Bits, which are earned by clearing challenges.NES Remix 2 is notably the only game to have anyKirby-related Miiverse stamps.

Kirby-related stamps inNES Remix 2  
NumberStampBits required
009
Available from start
037

Kirby holding a sign
12500
038

Kirby falling
13000
065
27000
066

Kirby with something in his mouth
27600
067

Meta Knight jumping
28200
068
28800
069

The crane fromCrane Fever
29400
070

Star
30000

Gallery[edit]

Names in other languages[edit]

NES Remix 2[edit]

LanguageNameMeaning
Japaneseファミコンリミックス2
famikon rimikkusu tsū
Famicom Remix 2


Ultimate NES Remix[edit]

LanguageNameMeaning
Japaneseファミコンリミックス:ベストチョイス
famikon rimikkusu besuto choisu
Famicom Remix: Best Choice


v  d  e
Kirby's Adventure andKirby: Nightmare in Dream Land
Characters
Enemies
Mid-Bosses
Bosses
Levels and Stages
Copy Abilities
BackdropBallBeamBurningCrashCutterFireFreezeHammerHi-JumpIceLaserLightMikeNeedleParasolSleepSparkStar RodStoneSwordThrowTornadoUFOWheel
Sub-Games
Kirby's Adventure

Crane FeverQuick DrawEgg Catcher

Kirby: Nightmare in Dream Land

Quick DrawBomb RallyKirby's Air Grind
Extra