This stage is a palace high up in the clouds. Kirby starts by rolling along some platforms and walkways out in the open sky and avoiding theBoolers that appear and float about. Further up, he will need to search someTreasure Chests to find aKey that he can use to unlock the gate ahead. From there, the path splits, and Kirby will be forced to go either left or right based on the outcome of a dice block. Heading left will yield a lot ofstar pieces, while going right will not, instead having Kirby hop past a Booler over some open pits usingJump Holes. The paths re-converge shortly after to reach the first gate.
From here, Kirby needs to hop over some Boolers to reach a perilous walkway with conveyor belts forcing him to the left towards spikes or an open pit. From here, Kirby has to battle against more conveyor belts pointing in different directions as the path snakes along. Eventually, Kirby arrives in a series of rooms, the middle of which has a half-circle of Boolers in it. To the right is a room where a treasure chest containing a key can be found (after contending with someBlast Boards) to unlock the room on the left which leads forward. After acloud ride, Kirby can reach theWarp Star that will take him to the boss.
In the boss room, Kirby has to contend withKracko once more. The fight and room layout are largely the same as the first Kracko fight inLevel 3, but this time Kracko shoots lightning bolts instead of Li'l Krackos. Hitting him six times withAir Bullets will take him down.