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Kirby Fighters Deluxe

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Kirby Fighters Deluxe
Art forKirby Fighters Deluxe from various regions
Details
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Release date(s)Japan July 23, 2014
NA August 29, 2014
South Korea September 24, 2014
Europe February 13, 2015
Australia February 13, 2015
Platform(s)Nintendo 3DS(digital only)
Supported languagesJapanese, American English, British English, Canadian French, European French, Italian, German, Latin American Spanish, European Spanish, Korean
Rating(s)ESRB:Everyone
PEGI:7+
CERO:All Ages
Game size972 Blocks (121.5 MB)
Game chronology
Dedede's Drum Dash DeluxeKirby and the Rainbow Curse
On affiliated sites
StrategyWikiWalkthrough
 This box: view  talk  edit 
A subgame from Kirby: Triple Deluxe with newly added features! Battle with your choice of 10 different Copy Abilities and up to three other players via local wireless.
— Other Games section inSuper Kirby Clash andKirby Fighters 2, and Past Adventures section inKirby and the Forgotten Land,Kirby's Dream Buffet andKirby's Return to Dream Land Deluxe

Kirby Fighters Deluxe is aKirby spin-off game for theNintendo 3DS. It is a stand-alone, upgraded version ofKirby Fighters, aSub-Game inKirby: Triple Deluxe. The premise of the game centers aroundKirbysof differing colors battling each-other using variousCopy Abilities at distinctlocations from theKirby series in a fighting game format. Using their distinct Copy Ability attacks as well as utilizing various items, the goal is to be the last Kirby (or team of Kirbys) standing.

Kirby Fighters Deluxe was released in tandem withDedede's Drum Dash Deluxe in 2014 for Japan, North America, and South Korea, and in 2015 for Europe and Australia, exclusively in digital format via the Nintendo eShop. A sequel to this game,Kirby Fighters 2, was released for theNintendo Switch on September 2020 worldwide.

Copy Abilities[edit]

Which ability will you get? You won't knowuntil you start—that's the thrill of arandom ability! The only sure thing isyour own skill. Arandom ability is a good test!
— Random Copy Ability American English pause text
Which ability will you get? You won't knowuntil you start playing - that's the thrill of it! The only sure thing isyour own skill, so stay on your toes!
— Random Copy Ability British English pause text

Kirby Fighters Deluxe has 12 usableCopy Abilities in all, carrying over the original 10 abilities from the originalKirby Fighters, as well as adding two extra abilities:Beetle &Bell, which can be unlocked if the player hasStreetPass data forKirby: Triple Deluxe.

Copy Abilities inKirby Fighters Deluxe  
AbilityNew?DescriptionNotes
NoA long-range projectile fighter who can aim with great accuracy.
NoA medium-range projectile fighter who has few but versatile attacks.
NoA medium-range projectile fighter who attacks with explosives and can leave them behind.
NoA medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
NoA close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
NoA close-up melee fighter who specializes in slow but powerful attacks.
NoA versatile fighter with many long and short-range techniques.
NoA close-up melee fighter who uses his parasol to defend himself and attack with good reach.
NoA close-up melee fighter who attacks with swift distended strikes and has many techniques.
NoA medium-range melee fighter who can strike and grab his foes and items with his whip.
Extra Abilities (obtained via StreetPass data forKirby: Triple Deluxe)
YesA close-up melee fighter who specializes in grabbing foes with his horn.Has a specialHover.
YesA close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles.Has a specialGuard.

Stages[edit]

There are a total of twelve stages that players can select from to battle on, based on locations from variousKirby games. Six stages are carried over from the originalKirby Fighters, with six new ones added, including one stage that requiresStreetPass data forKirby: Triple Deluxe.

Stages inKirby Fighters Deluxe
StageNew stage?DescriptionNotes
NoA basic arena with threethin floors and no additional elements.The stage uses a different song, which is theGreen Greens retro rearrangement fromKirby's Return to Dream Land.
Based onFine Fields - Stage 1 fromKirby: Triple Deluxe.
YesTwo thin floors, and six springy hands that randomly shoot out toward the screen. If Kirby is hit by the hand he loses some life and respawns back on the stage.Based onLollipop Land - Stage 3 fromKirby: Triple Deluxe.
NoA three-tiered series of hallways with thin floors allowing passage between them.
Lololo & Lalala appear and push objects through the halls.
Based onthe stage fromKirby's Dream Land, though taking its design fromFloat Islands inKirby Super Star Ultra.
NoSix thin floors, and five holes in the trees that either Rick, Kine, or Coo will emerge from. They emerge from the tree, perform an attack on the players, and then return back through the hole.Based onGrass Land - Stage 5 fromKirby's Dream Land 3.
NoOne thin floor. Throughout the battle,King Dedede will appear occasionally to toss different objects at the fighters.Based onMt. Dedede fromSpring Breeze inKirby Super Star Ultra.
NoA flat arena with no additional platforms.
In the middle are three large hammers which slam into the stage in various patterns.
Based onFactory Tour fromKirby 64: The Crystal Shards.
NoA basic arena with two thin floor platforms.
Kracko appears as a stage hazard to attack the fighters.
This stage appears with a nighttime appearance as opposed to its daytime appearance inKirby Fighters.
Based onthe stage fromSpring Breeze inKirby Super Star Ultra.
YesA small flat stage with no additional platforms.
Dyna Blade appears to attack the fighters.
Based onthe stage fromDyna Blade inKirby Super Star Ultra.
YesA two-tiered arena with a high-up long thin floor on top.
The stage occasionally spins to the left or right, taking fighters with it.
Bronto Burts,Starmen,Laser Balls, andUFOs appear to attack the fighters.
Based onButter Building - Stage 3 fromKirby's Adventure.
YesA cavern split by three bodies of lava and a thin floor in the middle.
The pits occasionally spew streams of lava outward.
Based onDangerous Dinner - Stage 1 fromKirby's Return to Dream Land.
YesA large flat arena with no platforms or hazards.Based on theFountain of Dreams fromKirby's Adventure, and is the place whereTeam DDD is fought. In effect, it replacesAnother Dimension fromKirby Fighters.
On Single Player (Very Hard), the arena will change to resemble its 2D appearance fromKirby: Nightmare in Dream Land.
YesAn open arena with two thin floor platforms on the sides. AWaddle Dee Train regularly rides through the middle and across the stage.Based onOld Odyssey - Stage 1 fromKirby: Triple Deluxe.
This stage is only unlocked if the player's3DS hasStreetPass data forKirby: Triple Deluxe.

Items[edit]

All items are carried over from the originalKirby Fighters, with the addition of one new item exclusive to Team Battles.

Stage items inKirby Fighters Deluxe  
ItemDescriptionNotes
A star-shaped item that causes a random event to occur when it is struck by any attack.
A walking bomb that can be tossed at enemies to deal big damage.Based off of the enemy from the main-series games.
A blue box that can be broken to reveal other items.Resembles the blue containers fromCity Trial inKirby Air Ride.
A small cannon that fires volleys in an arc at opponents.Originally appeared inKirby's Return to Dream Land.
Picking this up causes fighters to move faster and jump higher for a moment.This item's effect can also be granted by an Action Star.
Various food items which recover a certain amount of health based on the item in question.Energy Drinks and Maxim Tomatoes can also appear.
A small ball that when tossed, turns into a large spikyGordo that harms anyone who touches it.Can also activate Action Stars that fall on it, benefiting the Kirby who tossed it.
Eating this causes fighters to become invincible to most forms of damage for a little while.Unlike inKirby: Triple Deluxe, it uses a different version of the invincibility theme, notably the version fromKirby Super Star.
Touching this allows the fighter to shout loudly, damaging any foes nearby.Originally appeared inKirby's Dream Land, and would go on to inspire theMikeCopy Ability.
Eating this causes fighters to puff up and shoot a continuous stream ofAir Bullets at other fighters.Originally appeared inKirby's Dream Land. The item's appearance changes to that of a sweet potato in the Japanese version of the game.
Exclusive to Team Battles, the Team Cannon fires small energy shots if one Kirby is holding it. It can charged to fire a powerful laser beam if two or three Kirbys on the same team are stacked on it.Resembles the likenesses of theCombo Cannon fromKirby Super Star.
A large time bomb that goes off after a short while in a lingering explosion.Functions differently from the way it does inKirby: Triple Deluxe.

Single Player Mode[edit]

Stage Appearances[edit]

The following lists the possible stages to appear in each round of Single Player Mode.

Stage Appearances inKirby Fighters Deluxe Single Player Mode
BattleKirby
Vs. 1 Kirby
Team Battle
Vs. 1 Kirby
Kirby
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Team Battle
Vs.Kracko
Kirby
Vs. 2 Kirbys
Team Battle
Vs. 2 Kirbys
Kirby
Vs. 3 Kirbys
Kirby
Vs.Team DDD
StageRound 1Round 2Round 3Round 4Round 5Round 6Round 7Round 8Final Round
Flower LandYesNoNoNoNoNoNoNoNo
Castle LololoNoYesYesYesNoYesYesYesNo
Butter BuildingNoYesYesYesNoYesYesYesNo
Coo's ForestNoYesYesYesNoYesYesYesNo
Springy Hand LandNoYesYesYesNoYesYesYesNo
Waddle Dee Train TracksNoYesYesYesNoYesYesYesNo
Bubbly CloudsNoNoNoYesYesNoNoNoNo
Dyna Blade's NestNoNoNoNoNoYesYesYesNo
Factory TourNoNoNoNoNoYesYesYesNo
Haldera VolcanoNoNoNoNoNoYesYesYesNo
Dedede ArenaNoNoNoNoNoNoNoYesNo
Fountain of DreamsNoNoNoNoNoNoNoNoYes
Stage appearances are based on observations.

Final Round: Team DDD[edit]

Archer Kirby battling Team DDD
Main article:Team DDD

The final battle is againstKing Dedede and his group of clones made by the Star Rod Hammer Dedede Custom at the Fountain of Dreams. First, the player has to battle all of the Mini Dededes, who after jumping in from the background, are defeated in one hit, so they don't pose much of a threat. After that, Dedede and his two orange Combo Dededes appear to battle Kirby. Once the Combo Dededes are defeated, King Dedede grows over twice his normal size and attacks Kirby. Once he is defeated, the player unlocks a rare outfit for their currentcopy ability (if they don't already have it).

Differences from Kirby Fighters[edit]

While almost all content fromKirby Fighters is carried over into this version, new features and stages have been added, which are listed as follows:

New Stages[edit]

Six new stages are added to the original set from Kirby Fighters, bringing the total number for this game to twelve:

Copy Abilities[edit]

Two newCopy Abilities are added to the default roster of 10 abilities fromKirby Fighters, provided that the player has StreetPass data forKirby: Triple Deluxe, bringing the total number of abilities in the game to twelve.

Changes to Single Player Mode[edit]

Official screenshot from a Miiverse post, showcasing theKracko boss fight

Rounds[edit]

  • Some rounds in Single Player Mode now haveTeam Battles in which the Kirbys can team up in groups of two or three.
  • It is possible to encounter opponents with the Beetle and Bell abilities, regardless of whether the player has unlocked the abilities or not.
  • Two new boss battles are added to the game, which are covered in the next section:

Bosses[edit]

  • Kracko is fought as a boss inRound 5, who previously only appears as theBubbly Clouds stage hazard enemy inKirby Fighters. It is treated as a Team Battle, with the player being accompanied by a Buddy with the same ability as them.
  • TheFinal Round, rather than being againstShadow Kirby, is instead a battle in which Kirby fightsTeam DDD (the number varies in difficulty levels):King Dedede with multiple pink Mini Dededes and two medium-sized orange Combo Dededes.

Gameplay[edit]

Major changes to the gameplay ofKirby Fighters Deluxe include:

Team Battle[edit]

Team Battles are introduced in Single Player, Multiplayer, and Training modes. Team Battles can have teams of two or three Kirbys. Kirbys on the same team can performFeed Me to share recoveryfood with their partners just like in the main series.

Team Cannon[edit]

Main article:Team Cannon
Official screenshot from a Miiverse post, showing a team of Kirbys using the Team Cannon to fire at their opponent

A special item exclusive to Team Battles calledTeam Cannon is also introduced, which resembles theCombo Cannon fromKirby Super Star. At least two Kirbys on the same team are required to charge the cannon and use its powerful laser beam attack.

Unlockable Aesthetics[edit]

All alternate colors for Kirby fromKirby Fighters are carried over to the game, and new unlockable aesthetics are added as follows:

Rare Outfits[edit]

Costumes called Rare Outfits are added for each Copy Ability. Rare Outfits are unlocked when completing Single Player Mode on any difficulty with the respective ability. They can be selected by pressing X in the ability menu.

Rare Outfits for each Copy Ability inKirby Fighters Deluxe  
Copy AbilityImageNameNotes
Sword
Blade Knight HelmBased onBlade Knight.
Cutter
Sir Kibble HelmetBased onSir Kibble.
Beam
Marx's HatBased onMarx.
Parasol
Paper ParasolA traditionaloil-paper umbrella.
Hammer
Black-Steel Hammer
Bomb
Heart Bomb Hat
Whip
Ten-Gallon Hat
Archer
Hunter's Hat
Fighter
Knuckle HeadgearBased onKnuckle Joe.
Ninja
Shinobi Hood
Beetle
Hydra HelmetBased on theHydra fromKirby Air Ride.
Bell
Temple BellBased on thebianzhong, an ancient Chinese bronze bell.
Outfit names are based on the names given inKirby Fighters 2.

When any Rare Outfits are unlocked, they may also appear on CPU Kirbys. Rare Outfits don't change any aspects of the ability in core gameplay such as Kirby'shealth and character/attack hitboxes. Some Rare Outfits may change the sounds in addition to changing how each ability looks.

Shadow Kirby Alternate Color[edit]

WhileShadow Kirby no longer appears as a boss in Single Player Mode (being replaced byTeam DDD), he is unlockable as an alternate color for Kirby, provided that the player has beaten Single Player on Very Hard difficulty at least once with any ability.

Related quotes[edit]

Staff[edit]

The following is a list of staff who have worked onKirby Fighters Deluxe:

Staff ofKirby Fighters Deluxe  
PositionDeveloper(s)
DirectorShinya Kumazaki
Assistant DirectorYuki Endo
Programming DirectorHiroshi Ohnishi
ProgrammingSho Tajima
Tatsuya Murase
Yuki Nishimura
Shinichi Kawaji
Design DirectorYumi Todo
Lead Character DesignKenichiro Kita
DesignTsuyoshi Wakayama
Tadashi Hashikura
Yukari Kemmochi
Ryusei Matsuo
Yuki Honda
SoundHirokazu Ando
VoiceMakiko Ohmoto (Kirby andShadow Kirby)
Team SupportSatoshi Mitsuhara
Tadashi Kamitake
Hiroaki Nakano
Seiji Otoguro
Public RelationsSatoshi Ishida
Tomohiro Minemura
ArtworkMasayo Nakagami
Yumiko Sano
Yuki Yada
Yasuko Sugiyama
Sachiko Nakamichi
Manual EditingTakeo Nishida
Yasuo Inoue
Localization ManagementKimiko Nakamichi
Localization CoordinationJonghoon Park
Ilho Kim
NOK Localization ManagementHyokjin Jung
NOK LocalizationDongyeon Kim
Yoonmi Cho
NOK ArtworkYounghun Choi
Siyoung An
TestingMasaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Hiroki Omosako
Daisuke Fujita
HAL Debug Team
Mario Club
NOK TestingEodo Lee
NOK Quality Control Sect.
Technical SupportTomokazu Tsuruoka
Tetsuya Noge
Yuta Ogawa
Shingo Okamoto
NOA Localization ManagementLeslie Swan
Dan Owsen
NOA LocalizationHélène Bisson-Pelland
Kento Oiwa
Dan Owsen
César Pérez
Thaddée Wiseur
NOA Product Testing
NOE Localisation ManagementOlga Kuznetsova
Federico Maggi
NOE TranslationAraceli Mazón Figueroa
Andrea Jaehn
Pete Sheppard
Aatish Pattni
Nicolas Sciotti
Sabrina Bretant
Alessandro Tardito
Laura Innocenti
Katharina Glowotz
Martina Deimel
Pedro Moreno Villar
José Manuel Malagón
NOE Quality AssuranceNaiara Ordorika
Sean Keoghan
Timothy Faulkner
Malcolm Thorne
Matthieu Lamouroux
Florent Aupert
Arnaud Lhari
Veronica Casi
Matteo Marras
Swen Harder
Heike Berthold
Annekathrin Stumpf
Laura Soto Toral
Mercedes Dólera
María Gay Moreno
Special ThanksTakashi Nozue
Katsuyoshi Sumitomo
Masanobu Yamamoto
Hiroshi Fujie
Rieko Kawahara
Managing DirectorKenta Nakanishi
Yurie Hattori
Project ManagementNobuyuki Okada
Tetsuya Abe
ProducerHiroaki Suga
Hitoshi Yamagami
General ProducerMasayoshi Tanimura
Shinya Takahashi
Executive ProducerSatoru Iwata
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2014 HAL Laboratory, Inc. / Nintendo

Nintendo eShop description[edit]

Duke it out with your favorite pink puffball in a fierce 4-player battle action game! Team up or go solo as you battle in new and classic Kirby™ arenas. Choose from powerful copy abilities like Sword, Ninja, Hammer and more as you take your fighting skills to the limit!

Based on the wild battle mode introduced in Kirby: Triple Deluxe, this standalone game contains expanded gameplay features, the ability to play as a team, new arenas and more. Join up with a buddy and fire the powerful new Team Cannon to blast opponents with mega-damage! Earn rare copy ability hats for defeating Kracko and the King Dedede army in the single-player gauntlet.

Owners of Kirby: Triple Deluxe can also access two bonus copy abilities plus an exclusive arena – Waddle Dee Train Tracks!

(This description was reused for the game on the My Nintendo Store.)[1]

Trivia[edit]

King Dedede making a cameo appearance on the title screen.
  • After Single Player mode is beaten on Very Hard difficulty for the first time,Shadow Kirby will also appear on the title screen, replacing the top-left Pink Kirby.
    • If all theRare Outfits are unlocked, the Kirbys on the title screen will don said outfits for each ability.
    • On the title screen, there is a chance that the indigo colored Kirby will be briefly replaced withKing Dedede, then become that Kirby again.
  • According to aMiiverse post by the developers, a working title considered for the game was 大激闘!桃色武道大会[2] (Royal Rampage! Pink Fighting Championship).[3] The idea behind this title was to avoid using Kirby's name, which emphasizes how many Kirbys come to fight together. In the end, they decided to go with a simple title that would clearly communicate the idea behind the game.
    • 大激闘 (daigekitō; translated here as "Royal Rampage", literally "Great Fierce Fight") is most likely a reference to 大乱闘 (dairantō, literally "Great Fray"), which is part of the Japanese name for theSuper Smash Bros. series.
  • Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait that also occurs in the other Kirby Fighters games. However, the invincibility frames are retained during boss fights.
    • Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.

Gallery[edit]

Main article:Kirby Fighters Deluxe/gallery

Names in other languages[edit]

LanguageNameMeaning
Japaneseカービィファイターズゼット
Kābyi Faitāzu Zetto
Kirby Fighters Z
EnglishKirby Fighters Deluxe-
ChineseKirby Fighters Deluxe
-
DutchKirby Fighters Deluxe-
FrenchKirby Fighters Deluxe-
GermanKirby Fighters Deluxe-
ItalianKirby Fighters Deluxe-
Korean커비 파이터즈! Z
keobi paiteojeu Z
Kirby Fighters Z
PortugueseKirby Fighters Deluxe-
SpanishKirby Fighters Deluxe-


External links[edit]

References

v  d  e
Games in theKirby series
Main series
Core spin-offs
Other games
Canceled games
v  d  e
Kirby Fighters Deluxe
Copy Abilities
ArcherBeamBeetleBellBombCutterFighterHammerNinjaParasolSwordWhip
Battle Stages
Hazards
Items
Bosses
Extra