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Kirby Fighters 2
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| “ | This combat-based fighting game lets you choose a Copy Ability, then enter battles with up to four players! You can fight dear friends or unknown rivals all over the world. There's even a story mode where you'll face off against the tag team of King Dedede and Meta Knight! | ” | — Past Adventures section inKirby and the Forgotten Land,Kirby's Dream Buffet andKirby's Return to Dream Land Deluxe |
Kirby Fighters 2 is a spin-off fighting game in theKirby series, announced and released for theNintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 internationally. It is a sequel toKirby Fighters Deluxe, which was itself an expanded version of theKirby: Triple DeluxeSub-GameKirby Fighters; it is the second sequel to an expanded Sub-Game in the series, with the first beingSuper Kirby Clash.Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop, and as such, there is no version of it on a cartridge. A physical edition was released in South Korea, but it merely contains a download code for a digital copy.
Like its previous iterations,Kirby Fighters 2 is a fighting game featuring variousCopy Abilities ofKirby and - for the first time - other characters such asKing Dedede,Magolor, andGooey. The objective is to be the last fighter (or team) standing in battles that take place at various locations throughout theKirby series and with various items. New toKirby Fighters 2, in addition to the aforementioned new characters and Copy Abilities, is astory mode which features Kirby and a buddy of his choosing receiving a challenge fromKing Dedede & Meta Knight, who have teamed up in an attempt to finally defeat Kirby.
The day prior to its announcement and subsequent release, knowledge of the game's existence was accidentally leaked byNintendo on its official Play Nintendo website.[1]
Gameplay[edit]
| “ | Fight withCopy Abilities andbuddies! If you'reby yourself, play with a CPU.Up to four can play by sharing Joy-Con controllers! | ” | — Battle Mode start-up text |

Kirby Fighters 2, much like its predecessorKirby Fighters Deluxe, is a platform-fighting game where the objective is to reduce all opponents'health to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17Copy Abilities ofKirby, plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods ofHovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either aGobble or a Grab, aGuard technique, and the ability toDodge. When fighters are defeated (and an ally is still in play) they can revive themselves asGhosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]
In multiplayer battle modes, upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness ofguarding. The options include:
| Handicap | Very Easy | Easy | Normal | Hard | Very Hard |
|---|---|---|---|---|---|
| Health | x1.5 | x1.2 | x1 | x0.75 | x0.5 |
| Damage | x1.5 | x1.2 | x1 | x0.85 | x0.75 |
| Auto-guard chance | 50% | 20% | 0% | 0% | 0% |
| Guard gauge depletion speed | Slower | Slower | Regular | Faster | Faster |
Battles take place on one of 20 distinctBattle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with somefood items, attacking enemies with items like theCrackler orMint Leaf, or using other items to apply temporary power-ups, like theCheer Pom-Poms orInvincible Candy. Particularly noteworthy among the items is the Team Battle-exclusiveBuddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.
Story Mode[edit]
| “ | Enemies await in thetower. Climb it with abuddy as youselect items and power up along the way! | ” | — Story Mode: The Destined Rivals start-up text |

- Main article:Story Mode: The Destined Rivals
New to this game is a story mode which involvesKing Dedede andMeta Knight challenging Kirby and a buddy to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected buddy facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougherboss fights.
Bosses in Story Mode[edit]
There are a total of four distinct bosses in the story mode (five if Waning Masked Dedede & Waxing Masked Meta Knight are counted as a distinct boss), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:
| Bosses in Story Mode: The Destined Rivals | ||
|---|---|---|
| Boss(es) | Times fought | Notes |
| 4 | They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some ofWhispy Woods' attacks fromKirby Star Allies, and are able to move around independently from each other. | |
| 4 | Consists ofGigant Edge andIgnite Edge, who fight together onThe Empyrean. Their moves are retained fromSuper Kirby Clash. | |
| 3 | In the second Story Mode battle, Shadow Kirby uses aCopy Ability that corresponds to the selected buddy, and both the first and third Story Mode battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard difficulty inSingle-Handed Mode and both battles in the Final Chapter ofStory Mode: The Destined Rivals. | |
| 3 (technically 4) | This dual boss battle featuresKing Dedede &Meta Knight, using combinations of their attacks to try and defeatKirby and his buddy. They are fought as the final bosses of Chapter 2 (who are actually disguised Waddle Dees) and subsequent chapters. | |
| 1 | In their eagerness to finally defeat Kirby and his buddy, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight. | |
Single-Handed Mode[edit]
| “ | Compete for time innine solo battles! Select adifficulty and the challenge begins! | ” | — Single-Handed Mode start-up text |

- Main article:Single-Handed Mode
TheSingle-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the originalKirby Fighters, asShadow Kirby is the final boss instead ofTeam DDD, which is not inKirby Fighters 2, andKracko is not present as a boss either.
Other modes[edit]
Aside from the single-player modes, the following additional options are inKirby Fighters 2:
- Battle Mode - A mode which allows players to set up battles to their own specifications on a single Nintendo Switch system.
- Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange 2v2 battles with standard rules and a random stage or play with friends using a custom ruleset.
- Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
- Training - A mode which allows the player to practice with various Copy Abilities or buddies.
- Rewards List - A mode which lets the player see what has been unlocked withFighters Points.
- Options - A mode which allows access toinformation about otherKirby games,viewing the credits, or toggling rumble settings.
List of Copy Abilities and characters[edit]
There is a total of 22 playable characters, consisting of 17 Copy Abilities and five other characters referred to as buddies. All Copy Abilities fromKirby Fighters Deluxe return, in addition to five new ones.
There areRare Hats available for all the Copy Abilities, unlocked by increasing theFighters Rank. Rare Hats are not available for buddy characters.
| Copy Abilities and Buddies inKirby Fighters 2 | ||||
|---|---|---|---|---|
| Ability/Character | New? | Unlock Req. | Description | Notes |
| Rank 28 | A long-range projectile fighter who can aim with great accuracy. | |||
| Rank 21 | A long-reaching melee fighter who can paint minions to fight for him. | |||
| Rank 10 | A medium-range projectile fighter who has few but versatile attacks. | |||
| Rank 11 | A close-up melee fighter who specializes in grabbing foes with his horn. | Has a specialHover. | ||
| Rank 37 | A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles. | Has a specialGuard. | ||
| Rank 1 (default) | A medium-range projectile fighter who attacks with explosives and can leave them behind. | |||
| Rank 24 | A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks. | |||
| Rank 16 | A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques. | |||
| Rank 13 | A close-up melee fighter who specializes in slow but powerful attacks. | |||
| Rank 33 | A versatile fighter with many long and short-range techniques. | |||
| Rank 31 | A close-up melee fighter who uses his parasol to defend himself and attack with good reach. | |||
| Rank 1 (default) | A long-reaching melee fighter who specializes in scoping attacks. | |||
| Rank 1 (default) | A close-up melee fighter who attacks with swift distended strikes and has many techniques. | |||
| Rank 30 | A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range. | |||
| Rank 27 | A medium-range melee fighter who can strike and grab his foes and items with his whip. | |||
| Rank 2 | A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves. | Wrestler is all-new to the series and marks the first spin-off title to introduce a new Copy Ability sinceKirby: Canvas Curse, withBalloon. | ||
| Rank 6 | A long-reaching melee fighter who attacks using stylish moves at varying distances. | |||
Buddies | ||||
| Rank 1 (default) | A medium-range melee fighter who fends foes off with his hardy disjointed spear. | Uses theInfinity Jump. | ||
| Rank 3 | A versatile fighter who uses transformations to utilize all sorts of attacks. | Has a specialGuard andHover. | ||
| Rank 39 | A long-range projectile fighter with many magical attacks of varying type and the ability to teleport. | Has a specialGuard andHover. | ||
| Clear Chapter 4 of Story Mode | A close-up melee fighter who attacks with swift distended strikes and also makes use of his power of flight to attack. | Capable ofFlight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. | ||
| Clear the Final Chapter of Story Mode | A bulky close-up melee fighter who specializes in slow but powerful attacks. | King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode. In all modes except for Single-Handed Mode, King Dedede has 15% morehealth than other fighters, perhaps to compensate for his larger size. | ||
Stages[edit]

Most stages are unlocked by acquiring Fighters Points. In addition to their default songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.
There is a total of 20 different stages. All stages fromKirby Fighters Deluxe return besidesFlower Land, and there are also nine new stages.
| Stages inKirby Fighters 2 | ||||
|---|---|---|---|---|
| Stage | New stage? | Unlock Req. | Description | Notes |
| Rank 1 (default) | A basic arena with threethin floors and no additional elements. | Based onthe stage fromKirby Star Allies. In effect, replacesFlower Land from the previous two games. | ||
| An arena containing sixSpringy Hands which activate in various patterns. | Based onLollipop Land - Stage 3 fromKirby: Triple Deluxe. | |||
| A multi-tiered arena withWind Makers which blow combatants and items left or right. | Based onGigabyte Grounds - Stage 2 fromKirby: Planet Robobot. | |||
| Rank 25 | A multi-tiered arena with several thin floor platforms.Rick,Kine, andCoo appear to attack the fighters. | Based onGrass Land - Stage 5 fromKirby's Dream Land 3. | ||
| Rank 3 | An open arena with interspersed thin floors. Every now and then, Waddle Dees dropfood and bombs disguised as food, and a sprite version of King Dedede may run through. | Based onGourmet Race inKirby Super Star Ultra, specificallyPumpkin Grand. | ||
| Rank 35 | A two-tiered arena with a high-up long thin floor on top. The stage occasionally spins to the left or right, taking fighters with it.Bronto Burts,Starmen andLaser Balls appear to attack the fighters.UFO Kirby can sometimes appear to drop food items. | Based onthe stage fromKirby's Adventure. | ||
| Rank 23 | An open arena with two thin floor platforms on the sides. AWaddle Dee Train regularly rides through the middle and across the stage. | Based onOld Odyssey - Stage 1 fromKirby: Triple Deluxe. | ||
| Rank 37 | A flat arena with no additional platforms. In the middle are three large squeaky toy hammers which slam into the stage in various patterns. | Based onthe stage fromKirby 64: The Crystal Shards. | ||
| Rank 7 | A cavern split by three bodies of lava and a thin floor in the middle. The pits occasionally spew streams of lava outward. | Based onDangerous Dinner - Stage 1 fromKirby's Return to Dream Land. | ||
| Rank 14 | A three-tiered series of hallways with thin floors allowing passage between them.Lololo & Lalala appear and push objects through the halls. | Based onthe stage fromKirby's Dream Land, though taking its design fromFloat Islands inKirby Super Star Ultra. | ||
| Rank 5 | A basic arena with two thin floor platforms.Kracko appears as a stage hazard to attack the fighters. | Based onthe stage fromSpring Breeze inKirby Super Star Ultra. | ||
| Rank 29 | An arena flanked by walls and topped with a long thin floor. King Dedede appears on occasion to toss objects at the fighters. | Based onMt. Dedede fromSpring Breeze inKirby Super Star Ultra. | ||
| Rank 42 | A small flat stage with no additional platforms.Dyna Blade appears to attack the fighters. | Based onthe stage fromDyna Blade inKirby Super Star Ultra. | ||
| Rank 40 | A large flat stage with no additional platforms.Gigavolt appears in the background and attempts to slam the fighters with its hands. | Based onPatched Plains - Stage 3 fromKirby: Planet Robobot. | ||
| Rank 49 | A large arena with irregular interspersed thin floors.The Three Mage-Sisters appear to attack the fighters. | Based onGatehouse Road fromKirby Star Allies. | ||
| Rank 72 | A large flat arena with no platforms or hazards. | Based on the area fromTeam Kirby Clash Deluxe. Duo Edge is fought here in Story Mode. | ||
| Rank 81 | Based on theFountain of Dreams in itsKirby: Nightmare in Dream Land appearance. Unlike inKirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background. | |||
| Clear Chapter 4: Showdown with Destined Rivals in Story Mode | A King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode. Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset. | |||
| Clear Story Mode's Final Chapter: The Partners Who Shook the Heavens | Much the same as Stage of Destined Rivals, but set in a starry sky. King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode. | |||
| Rank 1 (default) | A basic flat arena with no other elements. | Based on the tutorial fromKirby 64: The Crystal Shards. Used as the practice stage for Training Mode. | ||
Items[edit]
Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Every item fromKirby Fighters Deluxe returns besides theTeam Cannon, and there are also five items new toKirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:
(For info about Story Mode items, seethis page.)
| Stage items inKirby Fighters 2 | |||
|---|---|---|---|
| Item | New? | Description | Notes |
| A star-shaped item that causes a random event to occur when it is struck by any attack. | |||
| A walking bomb that can be tossed at enemies to deal big damage. | Based off of the enemy from the main-series games. | ||
| A powerful item that comes in two pieces and only appears in Team Battles. Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster as well. From there, after targeting and blasting the other fighters, a special cutscene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage. | Based on theStar Allies Sparkler. Replaces theTeam Cannon fromKirby Fighters Deluxe. | ||
| Any fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team. | |||
| A blue box that can be broken to reveal other items. | Resembles the blue containers fromCity Trial inKirby Air Ride. | ||
| A firework rocket that shoots laterally after it is thrown and passes through enemies. | |||
| A small cannon that fires volleys in an arc at opponents. | Originally appeared inKirby's Return to Dream Land. | ||
| Picking this up causes fighters to move faster and jump higher for a moment. | |||
| Various food items which recover a certain amount of health based on the item in question. | A standard item in the main-series games. In theGourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead. | ||
| A small ball that when tossed, turns into a large spikyGordo that harms anyone who touches it. | |||
| A sturdy block of ice containing three different items that takes a lot of hits to destroy. | |||
| Eating this causes fighters to become invincible to most forms of damage for a little while. | A standard item in the main-series games. | ||
| Touching this allows the fighter to shout loudly, damaging any foes nearby. | Originally appeared inKirby's Dream Land, and would go on to inspire theMikeCopy Ability. | ||
| Eating this causes fighters to puff up and shoot a continuous stream ofAir Bullets at other fighters. | Originally appeared inKirby's Dream Land. This item is a Sweet Potato in the Japanese version, with a different model to match. | ||
| A large time bomb that goes off after a short while in a lingering explosion. | Originally appeared inKirby: Triple Deluxe. | ||
| A large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes. | Plugg can be seen inside this item. | ||
Demo[edit]
- Main article:Demo#Kirby Fighters 2
A demo of the game was released on theNintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter ofStory Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.
Only three Copy Abilities and one buddy are available to play as:Sword Kirby,Bomb Kirby,Staff Kirby andBandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase theirFighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies,Rare Hats, stages and secret songs are not available.
In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu, but the player can still join a group (provided that the host owns the full version of the game) and battle with other people online, regardless if they have the full version or not.
Staff[edit]
The following is a list of staff who have worked onKirby Fighters 2:
| Staff ofKirby Fighters 2 | |
|---|---|
| Position | Developer(s) |
| General Director | Shinya Kumazaki |
| Directors | Tadashi Kawai Yumi Todo Jun Taniguchi |
| Lead Battle Design | Yuki Watanabe |
| Battle Design | Takehiko Kubokawa Tatsuro Kusano |
| UI Planning | Jideock Kim Kazunori Morisawa |
| Programming Director | Hiroshi Ohnishi |
| Lead Programming | Yohei Fukuda |
| Programming | Takaya Nakamura Tomohiro Obayashi Yuya Yamate Etsuma Oda Hirokazu Kobayashi Kouji Kikkawa Satoshi Ohtake |
| Design Director | Riki Fuhrmann |
| Lead Design | Natsuki Tsuji |
| Motif Design | Kouichi Noda |
| Motif Modeling | Sachie Mikuni Tomomi Ishii Katsu Midorikawa |
| Character/Item Design | Shingo Kabaya Yusuke Ishikawa |
| Character Modeling | Yousuke Uchino |
| Item Modeling | Haruka Hirota |
| Effect Design | Muneyuki Tejima |
| Animation | Yuusuke Morino |
| UI Design Director | Yukari Kemmochi |
| UI Design | Ikumi Maruyama Yoshiki Yamada Yuji Oshimoto Yuri Kobayashi |
| Sound | Kiyoshi Hazemoto Hirokazu Ando Yuki Shimooka Jun Ishikawa |
| Voice | Makiko Ohmoto (Kirby andShadow Kirby) Ryoka Yuzuki (Zan Partizanne) Rie Takahashi (Flamberge) Reina Ueda (Francisca) |
| Team Support | Yoshimi Takahashi Katsuhiro Sakoda Shigeru Hashiguchi Shigeru Hirayama |
| Technical Support | Tetsuya Noge Shun Yasaka Koichiro Hirano Mitsuo Iwamoto |
| Artwork | Yuto Ibaraki Tomomi Ozaki Emi Imamura |
| Testing | Yuta Wada Masaru Kobayashi Daisuke Fujita Daiki Moriyama Maki Yoshitake Aiho Kubo Yuichi Shimoda Keisuke Kaneko HAL Debug Team Digital Hearts Co., Ltd. Mario Club Co., Ltd. |
| Localization Management | Seiji Otoguro Tetsuya Abe |
| NOA Localization Management | Nate Bihldorff Reiko Ninomiya Rich Amtower Ann Lin Tim O'Leary Scot Ritchey Álex Zarza |
| NOA Localization | Lauren Ammerman Ana Celeste Ascanio Rhiona Dey Marjolaine Drouin Steven Grimm Paloma Hernandez Sara Hoad Josée Lebeau-Bédard Nich Maragos Kento Oiwa Fannie Senécal Ludovic Tientcheu Marcia Toledo Yanett Cepeda Valor Taryn Ziegler |
| NOA Product Testing | Kentaro Nishimura Kirk Buchanan Tomo Ishiyama Sean Egan Tomoko Mikami Andy Kolden Jim Holdeman Manna Yamasaki Madison Levitan Danny Morris David Figlar Michael Sahlin James Dillon Josh Yagi-Stanton Mairo Small Frank Caraan Riley Scott Jacob Jorgensen Craig So Product Testing Technicians |
| NOE Localisation Producers | Liam Higgins Dario De Leo |
| NOE Translation | Roby Liebetruth Danielle Jorgenson-Murray Eren Baykal Florence D'Anterroches Zadia Messerli Jean-Paul Hausman Mirko Capocelli Barbara Pisani Frithjof Koep Martina Deimel Alexander Van De Burgh Ainhoa Bernad Hurtado José Manuel Malagón León Jónatan Marcos Millán Blanca Hueso Taulés Patrick Koudstaal Christian Buter Carsten Harmans |
| NOE Quality Assurance | Ángel Moreno Colmena PTW International UK |
| NOK Translation | Jihyuen Yoo |
| NOK Quality Assurance | Jeewan Chun |
| NOK Artwork | Suzy Do |
| NHL Translation | Sean Shen Tracy Cheng Wang Zhong Long |
| NHL Quality Assurance | Digital Hearts Co., Ltd. |
| NHL Artwork | Mike Kan |
| iQue Localization Coordination | Keisuke Fukushima |
| iQue Translation | Qiu Xiaochun |
| iQue Quality Assurance | Yan Gang |
| Special Thanks | Hiroki Azumada Yasuo Takagi Yoshihiro Nagata Ayaka Seno Hiroaki Nakano Takashi Nozue Yuki Endo Tatsuya Kamiyama Kenichiro Kita Mitsuya Naito Akimitsu Ushikoshi Megumi Miyazawa Akira Ozawa Toshiki Ozawa Youko Kosugi Mako Asakawa Tomohiro Minemura Akira Eguchi Yumi Osada Rieko Kawahara Masayo Nakagami Yuki Yada Yurina Inoue Sumiko Bessho Chieko Obikane Satoshi Ishida Haruka Abe Hiroaki Ikarashi Jeff Miller Good-Feel Co., Ltd. |
| Coordinators | Kenta Nakanishi Kei Ninomiya |
| Project Management | Yoshiki Suzuki Isao Takahashi Tatsuya Kikuchi |
| Producers | Tadashi Kamitake Jun Tsuda Toyokazu Nonaka Akira Kinashi |
| General Producers | Shigefumi Kawase Shinya Takahashi Katsuya Eguchi |
| Executive Producer | Shuntaro Furukawa |
| Vanpool HAL Laboratory, Inc. Nintendo HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. ©2020 HAL Laboratory, Inc. / Nintendo | |
Nintendo eShop description[edit]
Kirby vs. Kirby vs. Kirby vs. Kirby
Choose from a cast of Kirby's most iconic copy abilities—including the brand-new Wrestler ability—and duke it out to be the last Kirby standing. Familiar friends and foes like Bandana Waddle Dee and King Dedede also make an appearance as playable characters.
Prove your pink puffball prowess and scale the tower in Story Mode
Meta Knight and King Dedede have seemingly teamed up to challenge Kirby to a buddy gauntlet! Fight alongside a buddy (player or computer controlled) to scale the tower, choosing helpful items between each round that will power you up for the rest of your ascent.
Friends can join the fray locally or online
Up to four players can battle on the same system, with local wireless, or online! Choose a free-for-all or team battle and customize the rules to your liking.
Each of the playable abilities and characters has a distinct play style and set of moves. Abilities like Cutter and Archer excel at ranged attacks, while Wrestler and Fighter like to get up close and personal! Other characters like Gooey and Bandana Waddle Dee bring a variety of moves from past Kirby games. Experiment with them all to find and master your favorite.
Earn Fighters Points as you play to level up your Fighters Rank to unlock abilities, characters, stages, and more. You'll even unlock Rare Hats that change the look of certain copy abilities—Cutter Kirby rocking a mohawk is a sight to see.
When you aren’t battling with friends or scaling the tower in Story Mode, Single-Handed mode is a one-player time trial of 9 back-to-back battles! It's great for practicing your skills or gaining some Fighters Points.
Players with save data for the Kirby Star Allies game can get Rare Hats of the Three Mage Sisters, and players with save data for the Super Kirby Clash game can get a Rare Hat for Sword Kirby.
(This description was reused for the game on the My Nintendo Store.)[3]
Trivia[edit]
- The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parufe" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies). Internal references also suggest thatStory Mode: The Destined Rivals was codenamed "Rogue".
- Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
- Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
- TheAmerican and Canadian Nintendo Store webpages for the game listed Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages, and was corrected on the American and Canadian pages later on.
- The exact same thing happened five years later on the North and South American store pages forKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World four months prior to release, though the error was soon corrected after it was initially noticed. Again, none of the other regional webpages made the error.
- Much like inSuper Kirby Clash, inputting the code +/- and Y (Pro Controller / vertical Joy-Con) or +/- and B (horizontal Joy-Con) on the credits selection in Options after beating the Story Mode will play the standard credits sequence normally accessible from a brand-new save file.
Gallery[edit]
- Main article:Kirby Fighters 2/gallery
- Artwork of Wrestler Kirby
- Artwork ofBeam Kirby
- Artwork ofHammer Kirby
- Artwork of Sword Kirby and Wrestler Kirby
- Artwork of Yo-Yo Kirby
- Artwork ofMagolor
- Screenshot from Story Mode
- Screenshot of the Item Room
- Earning Fighters Points
- Rewards List
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | カービィファイターズ2 Kābyi Faitāzu Tsū | Kirby Fighters 2 |
| English | Kirby Fighters 2 | - |
| Traditional Chinese | 卡比群星戰2 kǎ bǐ qún xīng zhàn yih | Kirby All-Star Battle 2 |
| Simplified Chinese | 卡比群星战2 kǎ bǐ qún xīng zhàn yih | |
| Dutch | Kirby Fighters 2 | - |
| French | Kirby Fighters 2 | - |
| German | Kirby Fighters 2 | - |
| Italian | Kirby Fighters 2 | - |
| Korean | 커비 파이터즈 2 keobi paiteojeu tu | Kirby Fighters 2 |
| Polish | Kirby Fighters 2 | - |
| Portuguese | Kirby Fighters 2 | - |
| Russian | Kirby Fighters 2 | - |
| Spanish | Kirby Fighters 2 | - |
External links[edit]
- Kirby Fighters 2 page on Nintendo.com
- Japanese website forKirby Fighters 2
- Launch trailer on YouTube
- Kirby Fighters 2 on Mizuumi Wiki
- Kirby Fighters 2 on Kirby Informer
References
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- Pages using Tabber parser tag
- Articles which list Japanese names
- Articles which list Chinese names
- Articles which list Dutch names
- Articles which list French names
- Articles which list German names
- Articles which list Italian names
- Articles which list Korean names
- Articles which list Polish names
- Articles which list Portuguese names
- Articles which list Russian names
- Articles which list Spanish names






