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Kirby Fighters 2

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Kirby Fighters 2
Digital cover art, logos, and box art forKirby Fighters 2.
Details
Developer(s)HAL Laboratory
Vanpool
Publisher(s)Nintendo
Release date(s)September 24, 2020 (most regions)
NA September 23, 2020

South Korea December 10, 2020
(physical download code version)

Platform(s)Nintendo Switch(digital only)
Supported languagesJapanese, American English, British English, Canadian French, European French, Italian, German, Latin American Spanish, European Spanish, Dutch, Korean, Traditional Chinese, Simplified Chinese
Rating(s)ESRB:Everyone
PEGI:3+
CERO:All Ages
Game size1.1 GB
External linksKirby Fighters 2 on Mizuumi Wiki
Game chronology
Super Kirby ClashKirby and the Forgotten Land
On affiliated sites
Switcher.ggFindKirby Fighters 2 friends online
StrategyWikiWalkthrough
 This box: view  talk  edit 
This combat-based fighting game lets you choose a Copy Ability, then enter battles with up to four players! You can fight dear friends or unknown rivals all over the world. There's even a story mode where you'll face off against the tag team of King Dedede and Meta Knight!
— Past Adventures section inKirby and the Forgotten Land,Kirby's Dream Buffet andKirby's Return to Dream Land Deluxe

Kirby Fighters 2 is a spin-off fighting game in theKirby series, announced and released for theNintendo Switch on September 23rd, 2020 in North America and September 24th, 2020 internationally. It is a sequel toKirby Fighters Deluxe, which was itself an expanded version of theKirby: Triple DeluxeSub-GameKirby Fighters; it is the second sequel to an expanded Sub-Game in the series, with the first beingSuper Kirby Clash.Kirby Fighters 2 is exclusively downloadable from the Nintendo eShop, and as such, there is no version of it on a cartridge. A physical edition was released in South Korea, but it merely contains a download code for a digital copy.

Like its previous iterations,Kirby Fighters 2 is a fighting game featuring variousCopy Abilities ofKirby and - for the first time - other characters such asKing Dedede,Magolor, andGooey. The objective is to be the last fighter (or team) standing in battles that take place at various locations throughout theKirby series and with various items. New toKirby Fighters 2, in addition to the aforementioned new characters and Copy Abilities, is astory mode which features Kirby and a buddy of his choosing receiving a challenge fromKing Dedede & Meta Knight, who have teamed up in an attempt to finally defeat Kirby.

The day prior to its announcement and subsequent release, knowledge of the game's existence was accidentally leaked byNintendo on its official Play Nintendo website.[1]

Gameplay[edit]

Fight withCopy Abilities andbuddies! If you'reby yourself, play with a CPU.Up to four can play by sharing Joy-Con controllers!
— Battle Mode start-up text
A battle taking place in the Battle Mode, on theDried-up Sea stage.

Kirby Fighters 2, much like its predecessorKirby Fighters Deluxe, is a platform-fighting game where the objective is to reduce all opponents'health to zero before the same is done to the player's character (and ally, if applicable). There is a total of 22 playable characters (17Copy Abilities ofKirby, plus five other characters referred to as "buddies"), each with different move-sets which give them various advantages and disadvantages. Aside from these move-sets and other minor differences (King Dedede's size and 15% greater health, different methods ofHovering, etc.), all characters have roughly the same attributes. In addition, all characters have access to either aGobble or a Grab, aGuard technique, and the ability toDodge. When fighters are defeated (and an ally is still in play) they can revive themselves asGhosts and potentially return to the fight by attacking an enemy in this form, reviving the ghost fighter with a fraction of their original health. By default, all fighters start the battle with 200 health, though if fighters' health drops below 25%, they will take 25% less damage from all attacks to give them a better chance of recovering. The last player standing while everyone else is knocked out wins the battle; it is possible, however, for the last two combatants to be KO'd at around the same time, ending the match in a draw.[2]

In multiplayer battle modes, upon selecting a character, the player will be given a prompt to select a Handicap. The player's selected handicap will affect their damage output, health, and the effectiveness ofguarding. The options include:

HandicapVery EasyEasyNormalHardVery Hard
Healthx1.5x1.2x1x0.75x0.5
Damagex1.5x1.2x1x0.85x0.75
Auto-guard chance50%20%0%0%0%
Guard gauge depletion speedSlowerSlowerRegularFasterFaster

Battles take place on one of 20 distinctBattle Stages which (barring some with identical layout) have varying platform layouts and stage hazards. During fights, items drop in on a regular basis which fighters can use to their advantage, whether that be recovering health with somefood items, attacking enemies with items like theCrackler orMint Leaf, or using other items to apply temporary power-ups, like theCheer Pom-Poms orInvincible Candy. Particularly noteworthy among the items is the Team Battle-exclusiveBuddy Star Blaster, which requires the two partners to work together to reassemble, and from there, blast the opposing team with a devastating attack.

Story Mode[edit]

Enemies await in thetower. Climb it with abuddy as youselect items and power up along the way!
— Story Mode: The Destined Rivals start-up text
Gameplay in the new Story Mode, featuring Story Items and cooperative gameplay.
Main article:Story Mode: The Destined Rivals

New to this game is a story mode which involvesKing Dedede andMeta Knight challenging Kirby and a buddy to a duel atop a tall tower referred to as the Buddy Fighters Tower. This story mode takes place in five distinct chapters, which has Kirby and his selected buddy facing several battles in succession while recovering in-between and choosing items to power up along the way to the tower's "Summit". In effect, these chapters act as difficulty modes, as each one in succession features more battles and tougherboss fights.

Bosses in Story Mode[edit]

There are a total of four distinct bosses in the story mode (five if Waning Masked Dedede & Waxing Masked Meta Knight are counted as a distinct boss), and they are re-fought multiple times with each subsequent fight being tougher and featuring new enemy moves. The bosses are as follows:

Bosses in Story Mode: The Destined Rivals  
Boss(es)Times foughtNotes
4They are the first boss of Story Mode (fought as the final boss of Chapter 1), and are fought a few times in subsequent chapters. They share some ofWhispy Woods' attacks fromKirby Star Allies, and are able to move around independently from each other.
4Consists ofGigant Edge andIgnite Edge, who fight together onThe Empyrean. Their moves are retained fromSuper Kirby Clash.
3In the second Story Mode battle, Shadow Kirby uses aCopy Ability that corresponds to the selected buddy, and both the first and third Story Mode battle has him mimicking the same selected ability as the player. His battle music changes on Very Hard difficulty inSingle-Handed Mode and both battles in the Final Chapter ofStory Mode: The Destined Rivals.
3 (technically 4)This dual boss battle featuresKing Dedede &Meta Knight, using combinations of their attacks to try and defeatKirby and his buddy. They are fought as the final bosses of Chapter 2 (who are actually disguised Waddle Dees) and subsequent chapters.
1In their eagerness to finally defeat Kirby and his buddy, King Dedede & Meta Knight don the Mask of Dark Bonds to become a more powerful duo and finally overwhelm their rivals. This boss fight can be considered the true final boss of the game, if not counted as a second phase of the final fight.

Single-Handed Mode[edit]

Compete for time innine solo battles! Select adifficulty and the challenge begins!
— Single-Handed Mode start-up text
Wrestler Kirby beats upShadow Kirby in Single-Handed Mode.
Main article:Single-Handed Mode

TheSingle-Handed Mode is a solo single-player mode that plays almost identically to the Single Player Mode in the previous two games. It most notably resembles the version in the originalKirby Fighters, asShadow Kirby is the final boss instead ofTeam DDD, which is not inKirby Fighters 2, andKracko is not present as a boss either.

Other modes[edit]

Aside from the single-player modes, the following additional options are inKirby Fighters 2:

  • Battle Mode - A mode which allows players to set up battles to their own specifications on a single Nintendo Switch system.
  • Online Mode - A mode which utilizes Nintendo Switch Online matchmaking to arrange 2v2 battles with standard rules and a random stage or play with friends using a custom ruleset.
  • Local Play Mode - A mode which allows local users with separate Nintendo Switch systems to play together.
  • Training - A mode which allows the player to practice with various Copy Abilities or buddies.
  • Rewards List - A mode which lets the player see what has been unlocked withFighters Points.
  • Options - A mode which allows access toinformation about otherKirby games,viewing the credits, or toggling rumble settings.

List of Copy Abilities and characters[edit]

There is a total of 22 playable characters, consisting of 17 Copy Abilities and five other characters referred to as buddies. All Copy Abilities fromKirby Fighters Deluxe return, in addition to five new ones.

There areRare Hats available for all the Copy Abilities, unlocked by increasing theFighters Rank. Rare Hats are not available for buddy characters.

Copy Abilities and Buddies inKirby Fighters 2  
Ability/CharacterNew?Unlock Req.DescriptionNotes
NoRank 28A long-range projectile fighter who can aim with great accuracy.
YesRank 21A long-reaching melee fighter who can paint minions to fight for him.
NoRank 10A medium-range projectile fighter who has few but versatile attacks.
NoRank 11A close-up melee fighter who specializes in grabbing foes with his horn.Has a specialHover.
NoRank 37A close-up melee fighter who specializes in wide-area attacks and can throw out sound wave projectiles.Has a specialGuard.
NoRank 1 (default)A medium-range projectile fighter who attacks with explosives and can leave them behind.
NoRank 24A medium-range projectile fighter who attacks with boomerangs and also fights with melee attacks.
NoRank 16A close-up melee fighter who can throw out waves and projectiles of energy and has many techniques.
NoRank 13A close-up melee fighter who specializes in slow but powerful attacks.
NoRank 33A versatile fighter with many long and short-range techniques.
NoRank 31A close-up melee fighter who uses his parasol to defend himself and attack with good reach.
YesRank 1 (default)A long-reaching melee fighter who specializes in scoping attacks.
NoRank 1 (default)A close-up melee fighter who attacks with swift distended strikes and has many techniques.
YesRank 30A versatile fighter who attacks with long-traveling projectiles and melee attacks at far and short range.
NoRank 27A medium-range melee fighter who can strike and grab his foes and items with his whip.
YesRank 2A close-up melee fighter who specializes in lunging grabs and quick flashy melee attacks, with a great variety of moves.Wrestler is all-new to the series and marks the first spin-off title to introduce a new Copy Ability sinceKirby: Canvas Curse, withBalloon.
YesRank 6A long-reaching melee fighter who attacks using stylish moves at varying distances.
Buddies
YesRank 1 (default)A medium-range melee fighter who fends foes off with his hardy disjointed spear.Uses theInfinity Jump.
YesRank 3A versatile fighter who uses transformations to utilize all sorts of attacks.Has a specialGuard andHover.
YesRank 39A long-range projectile fighter with many magical attacks of varying type and the ability to teleport.Has a specialGuard andHover.
YesClear Chapter 4
of Story Mode
A close-up melee fighter who attacks with swift distended strikes and also makes use of his power of flight to attack.Capable ofFlight. Meta Knight cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
YesClear the Final Chapter
of Story Mode
A bulky close-up melee fighter who specializes in slow but powerful attacks.King Dedede cannot appear as a regular enemy CPU fighter in the Story Mode or Single-Handed Mode.
In all modes except for Single-Handed Mode, King Dedede has 15% morehealth than other fighters, perhaps to compensate for his larger size.

Stages[edit]

Select screen

Most stages are unlocked by acquiring Fighters Points. In addition to their default songs, each stage also has an unlockable secret song, also obtained with Fighters Points. Hazards on any stage may be turned off when playing with friends online or locally, as well as offline in Battle Mode.

There is a total of 20 different stages. All stages fromKirby Fighters Deluxe return besidesFlower Land, and there are also nine new stages.

Stages inKirby Fighters 2  
StageNew stage?Unlock Req.DescriptionNotes
YesRank 1 (default)A basic arena with threethin floors and no additional elements.Based onthe stage fromKirby Star Allies. In effect, replacesFlower Land from the previous two games.
NoAn arena containing sixSpringy Hands which activate in various patterns.Based onLollipop Land - Stage 3 fromKirby: Triple Deluxe.
YesA multi-tiered arena withWind Makers which blow combatants and items left or right.Based onGigabyte Grounds - Stage 2 fromKirby: Planet Robobot.
NoRank 25A multi-tiered arena with several thin floor platforms.Rick,Kine, andCoo appear to attack the fighters.Based onGrass Land - Stage 5 fromKirby's Dream Land 3.
YesRank 3An open arena with interspersed thin floors. Every now and then, Waddle Dees dropfood and bombs disguised as food, and a sprite version of King Dedede may run through.Based onGourmet Race inKirby Super Star Ultra, specificallyPumpkin Grand.
NoRank 35A two-tiered arena with a high-up long thin floor on top. The stage occasionally spins to the left or right, taking fighters with it.Bronto Burts,Starmen andLaser Balls appear to attack the fighters.UFO Kirby can sometimes appear to drop food items.Based onthe stage fromKirby's Adventure.
NoRank 23An open arena with two thin floor platforms on the sides. AWaddle Dee Train regularly rides through the middle and across the stage.Based onOld Odyssey - Stage 1 fromKirby: Triple Deluxe.
NoRank 37A flat arena with no additional platforms. In the middle are three large squeaky toy hammers which slam into the stage in various patterns.Based onthe stage fromKirby 64: The Crystal Shards.
NoRank 7A cavern split by three bodies of lava and a thin floor in the middle. The pits occasionally spew streams of lava outward.Based onDangerous Dinner - Stage 1 fromKirby's Return to Dream Land.
NoRank 14A three-tiered series of hallways with thin floors allowing passage between them.Lololo & Lalala appear and push objects through the halls.Based onthe stage fromKirby's Dream Land, though taking its design fromFloat Islands inKirby Super Star Ultra.
NoRank 5A basic arena with two thin floor platforms.Kracko appears as a stage hazard to attack the fighters.Based onthe stage fromSpring Breeze inKirby Super Star Ultra.
NoRank 29An arena flanked by walls and topped with a long thin floor. King Dedede appears on occasion to toss objects at the fighters.Based onMt. Dedede fromSpring Breeze inKirby Super Star Ultra.
NoRank 42A small flat stage with no additional platforms.Dyna Blade appears to attack the fighters.Based onthe stage fromDyna Blade inKirby Super Star Ultra.
YesRank 40A large flat stage with no additional platforms.Gigavolt appears in the background and attempts to slam the fighters with its hands.Based onPatched Plains - Stage 3 fromKirby: Planet Robobot.
YesRank 49A large arena with irregular interspersed thin floors.The Three Mage-Sisters appear to attack the fighters.Based onGatehouse Road fromKirby Star Allies.
YesRank 72A large flat arena with no platforms or hazards.Based on the area fromTeam Kirby Clash Deluxe. Duo Edge is fought here in Story Mode.
NoRank 81Based on theFountain of Dreams in itsKirby: Nightmare in Dream Land appearance. Unlike inKirby Fighters Deluxe, the stage does not have a 3D form, instead always using the 2D background.
YesClear Chapter 4: Showdown with Destined Rivals in Story ModeA King Dedede and Meta Knight-themed stage, as they are fought here in Story Mode. Though it appears during both day and sunset in Story Mode, its stage form only appears at sunset.
YesClear Story Mode's Final Chapter: The Partners Who Shook the HeavensMuch the same as Stage of Destined Rivals, but set in a starry sky. King Dedede & Meta Knight are fought here in the Final Chapter of Story Mode.
YesRank 1 (default)A basic flat arena with no other elements.Based on the tutorial fromKirby 64: The Crystal Shards.
Used as the practice stage for Training Mode.

Items[edit]

Kirby Fighters 2 features 16 distinct items which can appear during battles to help/hinder the fighters. Every item fromKirby Fighters Deluxe returns besides theTeam Cannon, and there are also five items new toKirby Fighters 2. Items may be toggled on or off when playing with friends online or locally, as well as offline in Battle Mode, including options to play using only certain types of items. The following table lists each of them in alphabetical order:

(For info about Story Mode items, seethis page.)

Stage items inKirby Fighters 2  
ItemNew?DescriptionNotes
NoA star-shaped item that causes a random event to occur when it is struck by any attack.
NoA walking bomb that can be tossed at enemies to deal big damage.Based off of the enemy from the main-series games.
YesA powerful item that comes in two pieces and only appears in Team Battles.
Two allied partners need to hold each piece and then come together to reassemble it. If there is a third member of that team, that fighter will hop onto the Buddy Star Blaster as well.
From there, after targeting and blasting the other fighters, a special cutscene plays where the Buddy Star Blaster fires a giant laser at its target to deal huge damage.
Based on theStar Allies Sparkler.
Replaces theTeam Cannon fromKirby Fighters Deluxe.
YesAny fighter who holds this will dance for a moment, and if the dance finishes uninterrupted, will bestow a large movement and attack bonus on that fighter's team.
NoA blue box that can be broken to reveal other items.Resembles the blue containers fromCity Trial inKirby Air Ride.
YesA firework rocket that shoots laterally after it is thrown and passes through enemies.
NoA small cannon that fires volleys in an arc at opponents.Originally appeared inKirby's Return to Dream Land.
NoPicking this up causes fighters to move faster and jump higher for a moment.
NoVarious food items which recover a certain amount of health based on the item in question.A standard item in the main-series games.
In theGourmet Go Go stage, bombs disguised as food can drop, which harm fighters instead.
NoA small ball that when tossed, turns into a large spikyGordo that harms anyone who touches it.
YesA sturdy block of ice containing three different items that takes a lot of hits to destroy.
NoEating this causes fighters to become invincible to most forms of damage for a little while.A standard item in the main-series games.
NoTouching this allows the fighter to shout loudly, damaging any foes nearby.Originally appeared inKirby's Dream Land, and would go on to inspire theMikeCopy Ability.
NoEating this causes fighters to puff up and shoot a continuous stream ofAir Bullets at other fighters.Originally appeared inKirby's Dream Land.
This item is a Sweet Potato in the Japanese version, with a different model to match.
NoA large time bomb that goes off after a short while in a lingering explosion.Originally appeared inKirby: Triple Deluxe.
YesA large stationary object that shoots lightning balls at the enemies of whoever charges it up with sufficient strikes.Plugg can be seen inside this item.

Demo[edit]

Main article:Demo#Kirby Fighters 2

A demo of the game was released on theNintendo eShop on October 21, 2020. The demo only allows access to Local Play, Online Play, Training, Rewards List, Options and the first chapter ofStory Mode: The Destined Rivals. The player can accumulate up to 100 Fighters Points but cannot level up past Fighters Rank 1.

Only three Copy Abilities and one buddy are available to play as:Sword Kirby,Bomb Kirby,Staff Kirby andBandana Waddle Dee, and the stages that are available to play on are Green Gardens, Dried-up Sea, Springy Hand Land, and Training. As the player cannot increase theirFighters Rank and can only play Chapter 1 of Story Mode, the rest of the abilities, buddies,Rare Hats, stages and secret songs are not available.

In Local Play and Online Mode, it is not possible to create a group in the Friend Match menu, but the player can still join a group (provided that the host owns the full version of the game) and battle with other people online, regardless if they have the full version or not.

Staff[edit]

The following is a list of staff who have worked onKirby Fighters 2:

Staff ofKirby Fighters 2 
PositionDeveloper(s)
General DirectorShinya Kumazaki
DirectorsTadashi Kawai
Yumi Todo
Jun Taniguchi
Lead Battle DesignYuki Watanabe
Battle DesignTakehiko Kubokawa
Tatsuro Kusano
UI PlanningJideock Kim
Kazunori Morisawa
Programming DirectorHiroshi Ohnishi
Lead ProgrammingYohei Fukuda
ProgrammingTakaya Nakamura
Tomohiro Obayashi
Yuya Yamate
Etsuma Oda
Hirokazu Kobayashi
Kouji Kikkawa
Satoshi Ohtake
Design DirectorRiki Fuhrmann
Lead DesignNatsuki Tsuji
Motif DesignKouichi Noda
Motif ModelingSachie Mikuni
Tomomi Ishii
Katsu Midorikawa
Character/Item DesignShingo Kabaya
Yusuke Ishikawa
Character ModelingYousuke Uchino
Item ModelingHaruka Hirota
Effect DesignMuneyuki Tejima
AnimationYuusuke Morino
UI Design DirectorYukari Kemmochi
UI DesignIkumi Maruyama
Yoshiki Yamada
Yuji Oshimoto
Yuri Kobayashi
SoundKiyoshi Hazemoto
Hirokazu Ando
Yuki Shimooka

Jun Ishikawa
VoiceMakiko Ohmoto (Kirby andShadow Kirby)

Ryoka Yuzuki (Zan Partizanne)
Rie Takahashi (Flamberge)
Reina Ueda (Francisca)
Team SupportYoshimi Takahashi
Katsuhiro Sakoda
Shigeru Hashiguchi
Shigeru Hirayama
Technical SupportTetsuya Noge
Shun Yasaka
Koichiro Hirano
Mitsuo Iwamoto
ArtworkYuto Ibaraki
Tomomi Ozaki
Emi Imamura
TestingYuta Wada
Masaru Kobayashi
Daisuke Fujita
Daiki Moriyama
Maki Yoshitake
Aiho Kubo
Yuichi Shimoda
Keisuke Kaneko
HAL Debug Team
Digital Hearts Co., Ltd.
Mario Club Co., Ltd.
Localization ManagementSeiji Otoguro
Tetsuya Abe
NOA Localization ManagementNate Bihldorff
Reiko Ninomiya
Rich Amtower
Ann Lin
Tim O'Leary
Scot Ritchey
Álex Zarza
NOA LocalizationLauren Ammerman
Ana Celeste Ascanio
Rhiona Dey
Marjolaine Drouin
Steven Grimm
Paloma Hernandez
Sara Hoad
Josée Lebeau-Bédard
Nich Maragos
Kento Oiwa
Fannie Senécal
Ludovic Tientcheu
Marcia Toledo
Yanett Cepeda Valor
Taryn Ziegler
NOA Product TestingKentaro Nishimura
Kirk Buchanan
Tomo Ishiyama
Sean Egan
Tomoko Mikami
Andy Kolden
Jim Holdeman
Manna Yamasaki
Madison Levitan
Danny Morris
David Figlar
Michael Sahlin
James Dillon
Josh Yagi-Stanton
Mairo Small
Frank Caraan
Riley Scott
Jacob Jorgensen
Craig So
Product Testing Technicians
NOE Localisation ProducersLiam Higgins
Dario De Leo
NOE TranslationRoby Liebetruth
Danielle Jorgenson-Murray
Eren Baykal
Florence D'Anterroches
Zadia Messerli
Jean-Paul Hausman
Mirko Capocelli
Barbara Pisani
Frithjof Koep
Martina Deimel
Alexander Van De Burgh
Ainhoa Bernad Hurtado
José Manuel Malagón León
Jónatan Marcos Millán
Blanca Hueso Taulés
Patrick Koudstaal
Christian Buter
Carsten Harmans
NOE Quality AssuranceÁngel Moreno Colmena
PTW International UK
NOK TranslationJihyuen Yoo
NOK Quality AssuranceJeewan Chun
NOK ArtworkSuzy Do
NHL TranslationSean Shen
Tracy Cheng
Wang Zhong Long
NHL Quality AssuranceDigital Hearts Co., Ltd.
NHL ArtworkMike Kan
iQue Localization CoordinationKeisuke Fukushima
iQue TranslationQiu Xiaochun
iQue Quality AssuranceYan Gang
Special ThanksHiroki Azumada
Yasuo Takagi
Yoshihiro Nagata
Ayaka Seno
Hiroaki Nakano
Takashi Nozue
Yuki Endo
Tatsuya Kamiyama
Kenichiro Kita
Mitsuya Naito
Akimitsu Ushikoshi
Megumi Miyazawa
Akira Ozawa
Toshiki Ozawa
Youko Kosugi
Mako Asakawa
Tomohiro Minemura
Akira Eguchi
Yumi Osada
Rieko Kawahara
Masayo Nakagami
Yuki Yada
Yurina Inoue
Sumiko Bessho
Chieko Obikane
Satoshi Ishida
Haruka Abe
Hiroaki Ikarashi
Jeff Miller
Good-Feel Co., Ltd.
CoordinatorsKenta Nakanishi
Kei Ninomiya
Project ManagementYoshiki Suzuki
Isao Takahashi
Tatsuya Kikuchi
ProducersTadashi Kamitake
Jun Tsuda
Toyokazu Nonaka
Akira Kinashi
General ProducersShigefumi Kawase
Shinya Takahashi
Katsuya Eguchi
Executive ProducerShuntaro Furukawa
Vanpool

HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2020 HAL Laboratory, Inc. / Nintendo

Nintendo eShop description[edit]

Kirby vs. Kirby vs. Kirby vs. Kirby

Choose from a cast of Kirby's most iconic copy abilities—including the brand-new Wrestler ability—and duke it out to be the last Kirby standing. Familiar friends and foes like Bandana Waddle Dee and King Dedede also make an appearance as playable characters.

Prove your pink puffball prowess and scale the tower in Story Mode

Meta Knight and King Dedede have seemingly teamed up to challenge Kirby to a buddy gauntlet! Fight alongside a buddy (player or computer controlled) to scale the tower, choosing helpful items between each round that will power you up for the rest of your ascent.

Friends can join the fray locally or online

Up to four players can battle on the same system, with local wireless, or online! Choose a free-for-all or team battle and customize the rules to your liking.

Each of the playable abilities and characters has a distinct play style and set of moves. Abilities like Cutter and Archer excel at ranged attacks, while Wrestler and Fighter like to get up close and personal! Other characters like Gooey and Bandana Waddle Dee bring a variety of moves from past Kirby games. Experiment with them all to find and master your favorite.

Earn Fighters Points as you play to level up your Fighters Rank to unlock abilities, characters, stages, and more. You'll even unlock Rare Hats that change the look of certain copy abilities—Cutter Kirby rocking a mohawk is a sight to see.

When you aren’t battling with friends or scaling the tower in Story Mode, Single-Handed mode is a one-player time trial of 9 back-to-back battles! It's great for practicing your skills or gaining some Fighters Points.

Players with save data for the Kirby Star Allies game can get Rare Hats of the Three Mage Sisters, and players with save data for the Super Kirby Clash game can get a Rare Hat for Sword Kirby.

(This description was reused for the game on the My Nintendo Store.)[3]

Trivia[edit]

  • The game's internal codename is "Fizz", matching with the food-themed codenames of previous games, such as "Parufe" (Kirby: Triple Deluxe) and "Eclair" (Kirby Star Allies). Internal references also suggest thatStory Mode: The Destined Rivals was codenamed "Rogue".
  • Most, if not all of the moves in this game that had invincibility frames in games prior (Hammer Twirl and Hammer Swing, for example) no longer make the user invincible during regular battles, a trait carried over from the other Kirby Fighters games. However, when facing a boss other than Shadow Kirby, the invincibility is retained.
    • Oddly enough, one exception to this major change is Bell Kirby's Bell Block move, which retains invincibility frames as Kirby gets out of his bell hat when letting go of the guard button, allowing him to avoid many attacks that others wouldn't after guarding.
  • TheAmerican and Canadian Nintendo Store webpages for the game listed Brazilian Portuguese as one of the language options, even though the game does not support it, instead defaulting to English. This mistake does not occur on the Japanese, European, Australian, Chinese and Korean webpages, and was corrected on the American and Canadian pages later on.
  • Much like inSuper Kirby Clash, inputting the code +/- and Y (Pro Controller / vertical Joy-Con) or +/- and B (horizontal Joy-Con) on the credits selection in Options after beating the Story Mode will play the standard credits sequence normally accessible from a brand-new save file.

Gallery[edit]

Main article:Kirby Fighters 2/gallery
  • Artwork of Wrestler Kirby
    Artwork of Wrestler Kirby
  • Artwork of Beam Kirby
    Artwork ofBeam Kirby
  • Artwork of Hammer Kirby
    Artwork ofHammer Kirby
  • Artwork of Sword Kirby and Wrestler Kirby
    Artwork of Sword Kirby and Wrestler Kirby
  • Artwork of Yo-Yo Kirby
    Artwork of Yo-Yo Kirby
  • Artwork of Magolor
    Artwork ofMagolor
  • Screenshot from Story Mode
    Screenshot from Story Mode
  • Screenshot of the Item Room
    Screenshot of the Item Room
  • Earning Fighters Points
    Earning Fighters Points
  • Rewards List
    Rewards List

Names in other languages[edit]

LanguageNameMeaning
Japaneseカービィファイターズ2
Kābyi Faitāzu Tsū
Kirby Fighters 2
EnglishKirby Fighters 2-
Traditional Chinese卡比群星戰2
kǎ bǐ qún xīng zhàn yih
Kirby All-Star Battle 2
Simplified Chinese卡比群星战2
kǎ bǐ qún xīng zhàn yih
DutchKirby Fighters 2-
FrenchKirby Fighters 2-
GermanKirby Fighters 2-
ItalianKirby Fighters 2-
Korean커비 파이터즈 2
keobi paiteojeu tu
Kirby Fighters 2
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RussianKirby Fighters 2
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External links[edit]

References

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Games in theKirby series
Main series
Core spin-offs
Other games
Canceled games
v  d  e
Kirby Fighters 2
Playable fighters
Battle Stages
Bosses
Hazards
Items
Extra