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Kirby Card Swipe

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Kirby Card Swipe
Level selection menu forKirby Card Swipe.
Details
Type(s)Reflex - Memory
Levels3
Players1-4
Appears inKirby Super Star Ultra
Comparable toSamurai Kirby
Speed Eaters
Speedy Teatime
Flash Fishing
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Be the first to tap the card on the bottom screen that matches the card appearing on the top screen. The first to three wins.
— Kirby Super Star Ultra manual

Kirby Card Swipe is one of theSub-Games that appears inKirby Super Star Ultra, and is available from the start of the game. Like the other Sub-Games, Kirby Card Swipe is played from the lower screen and requires the use of the stylus. It is available in both single player and multiplayer, where up to four players can participate, with only one Game Card required.

Kirby Card Swipe maintains a traditional Japanese theme, including the building architecture,karuta playing cards, and the outfits worn byKirbys, which is identical to theirQuick Draw outfits fromKirby: Nightmare in Dream Land.

Gameplay[edit]

Kirby Card Swipe is a basic reaction card game also requiring a slight degree of memorization. As with the other Sub-Games, four Kirbys (pink, yellow, red, and green) compete against each other.

The bottom screen displays an array of faced-up cards each depicting a random Kirby character, while the top screen displays a closed sliding door and each Kirby's score. In each round, the player must quickly memorize the cards, as pink blossoms (sometimes white-and-red shurikens) float across the cards. Shortly afterward, the door opens, revealing a wooden post with an identical card to one of the bottom screen options. The player must immediately tap the matching card before one of their opponents. Whoever taps the card first wins the round and gains a point. The area in which each Kirby tapped is represented by a Japanese character in their color.

For each round, players only have one attempt at tapping a card: they cannot re-select their option. If a player taps on a card too early, they cannot participate for another two rounds. The first player to achieve three points wins. The Sub-Game can have up to nine rounds.

Based on the level difficulty, some of the cards can display a different type of character: the first level displays enemies, the second level shows mid-bosses and the third level shows bosses. There are more cards appearing on the bottom screen based on the level's difficulty: level 1 has anywhere between 2-4 cards, level 2 has anywhere between 3-6 cards and level 3 has anywhere between 4-8 cards. On level 3, some of the cards on the Touch Screen might be oriented upside-down.

Cards[edit]

A handful of the cards depict characters that do not appear elsewhere in the game, sorted by debut appearance:

Trivia[edit]

  • Due to South Korean aversion to elements of Japanese culture (owing toJapan's occupation of Korea between 1910 and 1945), certain artwork in this Sub-Game has been altered to remove certain Japanese themes, as withSamurai Kirby. This is despite the South Korean government's complete lifting of restrictions on Japanese cultural imports in 2004,[1] four years before the release ofKirby Super Star Ultra.
    • Kirby no longer wears thechonmage topknot associated with samurai, opting instead for a headband.
    • The floor of the game's setting is now a generic wooden floor rather than the tatami mat featured in other regional versions.
    • Kirby's sprite in victory has rounder eyes and blush marks, as well as a slightly more smiley mouth.

Gallery[edit]

  • A draw in play.
    A draw in play.
  • Kirby in victory.
    Kirby in victory.
  • Title screen for the Korean version of Kirby Card Swipe. Note the hardwood floor (in place of a tatami mat) and Kirby's headband (in place of a topknot).
    Title screen for the Korean version of Kirby Card Swipe. Note the hardwood floor (in place of a tatami mat) and Kirby's headband (in place of a topknot).
  • Screenshot of the Korean version of Kirby Card Swipe during play. Note again the replacement of the tatami mat with a plain wooden floor.
    Screenshot of the Korean version of Kirby Card Swipe during play. Note again the replacement of the tatami mat with a plain wooden floor.
  • Results screen of the Korean version of Kirby Card Swipe during play. The victorious Kirby sprite looks noticeably different compared to other regional versions.
    Results screen of the Korean version of Kirby Card Swipe during play. The victorious Kirby sprite looks noticeably different compared to other regional versions.

Names in other languages[edit]

LanguageNameMeaning
Japaneseタッチ!刹那せつなのカルタ
Tatchi! Setsuna no Karuta-tori
Touch! Karuta Competition in a Flash
刹那せつな means "in a flash" and was previously used in the Japanese titles forSamurai Kirby,Quick Draw,Speed Eaters andSpeedy Teatime.
FrenchCarte AttaqueCard Attack
GermanKirbys KartenpartyKirby's Card Party
ItalianKirby Carta GiustaRight Card Kirby
Korean터치! 같은 그림 찾기
teochi! gat-eun geulim chajgi
Touch! Find the Same Drawing
SpanishDuelo de CartasDuel of Cards


References

Kirby Super Star Ultra Menu
Click on any posting
v  d  e
Kirby Super Star andKirby Super Star Ultra
Characters
Copy Abilities
BeamBombCookCopyCrashCutterFighterFireHammerIceJetMikeMirrorNinjaPaintParasolPlasmaSleepStoneSuplexSwordWheelWingYo-YoStarshipWheelie Rider
Enemies

Kirby Super Star
AppleBio SparkBirdonBlade KnightBlipperBolumBomberBounderBronto BurtBroom HatterBurning LeoCappyCapillerCapsule JChillyCoconutDakugaGatorGimGlunkGordoGrizzoJungle BombKabuKnuckle JoeLaser BallLovelyMagical SweeperMoto ShotzoNoddyParasolParasol Waddle DeeParasol Waddle DooPataPlasma WispPoppy Bros. Jr.RockyScarfyShotzoSimirrorSir KibbleSlippySquishySwinging Waddle DooTacTookeyTwizzyWaddle DeeWaddle DooWalkyWheelie

Kirby Super Star Ultra

BlatzyCapsule J2CawcunCroucarsFlotzoGalbelGipGrumplesKoozerMister AnglepPerotPoison applePoison MashRoselySpear Waddle DeeSwinging Waddle DeeSword Knight
Mid-Bosses
Bosses
Main Games and Stages
Sub-Games and Extra Games
Items and objects
Extra