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Kirby Air Riders
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Kirby Air Riders is a spin-offKirby game for theNintendo Switch 2 that was released on November 20th, 2025. It is a direct sequel to the 2003Nintendo GameCube gameKirby Air Ride. For the first time since he leftHAL Laboratory in 2003,Masahiro Sakurai returns as director, marking the first time he has directed aKirby game since the originalKirby Air Ride, and the firstKirby game he has been involved with at all sinceKirby & The Amazing Mirror.
TwoKirby Air Riders Directs starring Masahiro Sakurai were held before the game's release, showcasing various aspects of the game: one released on August 19th, 2025, and another released on October 23rd, 2025.Kirby Air Riders also has two dedicatedTwitter accounts, one in English and one in Japanese; a list of posts from both accounts can be foundhere. In addition, various news posts on theNintendo Today! app feature clips and screenshots, as well as interactive 3D models of the machines. Finally, ademo of the game, titledKirby Air Riders: Global Test Ride, was available to play for free from November 7th to November 16th, 2025.
Controls[edit]
The controls forKirby Air Riders remain very similar to the original game, with the same simplistic control scheme of the control stick and a single button being required for normal play. However, unlike the original, the default button used is the B button rather than the A button. Additionally, a second button, the Y button, is now used for certain actions that are new to the game. The basic fundamentals of the original remain intact, theAir Ride machines move forward automatically and the control stick is used to steer the machine. The B button causes the machine to brake and start aBoost Charge and letting go of the button will cause aBoost Dash. Flicking the control stick from left to right once again causes the machine to do aQuick Spin.Gliding also functions the same, with tilting up on the control stick causing the machine to dive downward and tilting down causing the machine to pull upward.
Compared to the original game, a much larger focus is put on the characters riding the machines, as there are now many more playable characters in the game, known as Riders. Each rider has their ownSpecial move that is unleashed by using the Y button. These have varying effects depending on the rider which can either be used offensively or to speed up in order to catch up with other racers. Despite the larger variety of characters, all riders can still use theInhale move when pressing the B button near an enemy, but for characters that cannot inhale, they will instead use a move calledCapture which functions identically. The game also introduces two new copy abilities, those beingFlash andSteel Ball.
Another new mechanic introduced is theStar Slide, which allows riders that are behind to catch up more easily. Air Ride machines now emit stars behind themselves when moving forward. To use this new technique, riders must trail behind these stars in order to get a speed boost. Additionally, hitting enemies and opponents now causes stars to appear that also give the rider a speed boost.
The Y button sees use in more new techniques inCity Trial, in which it is used to swap machines more quickly without needing to dismount. More details can be found in the "City Trial" section below. It is still possible to dismount machines as before and run on foot without a machine; the number of midair jumps that can be done in the air depends on the rider that is being used.
Modes[edit]
Air Ride[edit]

- Main article:Air Ride
Air Ride returns from the original game, functioning much the same as before. The mode now supports up to 6 players racing at once. Some rule options from the original return, such as changing the number of laps, slowing the game tempo, and being able to turn on the ability to destroyAir Ride machines, which is usually only possible in City Trial. If a rider's machine is destroyed with this rule set, they retire and are eliminated from the race.
Courses[edit]
Air Ride features a total of 18 courses, with 9 new courses in addition to all 9 courses from the original game. While each returning course has an updated appearance, being outfitted with new textures and refreshed lighting, the model geometry of each course is largely unaltered.
| New courses in Air Ride | |||
|---|---|---|---|
| Course | Description | Default lap count | Unlock requirement |
| A calm meadow course filled with gigantic flowers and a cave. | 3 | Available from the start. | |
| A hectic beach course featuring a parting sea, whirlpools, shipwrecks, and airborne water roads. | 2 | Available from the start. | |
| A course set in the ruins of an ancient fallen kingdom on a floating island. | 2 | Available from the start. | |
| A course filled with crystallic structures with various caves, including an underground volcanic cave. | 2 | Available from the start. | |
| A course set in a steampunk environment featuring a train, a gigantic smoky furnace, and an air fleet. This course was first revealed in aNintendo Music track listing. | 2 | Available from the start. | |
| A course that begins in a lush jungle, only to descend into gemstone-ridden ruins, leading to a treasure room. | 2 | Available from the start. | |
| A glitched cyberspace course featuring a variety of hazards like lasers or falling platforms. | 2 | Available from the start. | |
| A sunset-lit mountain course that goes from the top of a snowy peak, through a forested cliffside with a waterfall, and ending on a beach. | 1 | Available from the start. | |
| A course that starts in space approachingGalactic Nova, then enters theGalactic Nova Nucleus, ending with Nova being destroyed. | 1 | Air Ride Win a total of 15 times | |
| Returning courses in Air Ride | |||
| Course | Description | Default lap count | Unlock requirement |
| A course that begins in a grassy plain area and ends through a cave, featuring a basic path shaped as a hoop. | 3 | Air Ride Win 2 times in a row | |
| A moonlit canyon course filled with water and exotic plants, featuring alternative paths, rails and bottomless pits. | 2 | Air Ride:Cyberion Highway Break 10 triangular obstacles in a single race | |
| A sand-based course set in ruins, featuring concealed pathways, moving platforms and air lifts. | 2 | Air Ride:Cavernous Corners (Laps) Finish without coming into contact with the hugeGolem in the road | |
| An icy arctic course that features tunnels, tubes, long rails and boosters. | 2 | Air Ride:Crystalline Fissure Complete 2 laps in the lead position | |
| A volcanic magma course that features multiple alternative paths. | 2 | Air Ride:Steamgust Forge (Laps) Finish without touching the molten steel | |
| An upright sky-based course that features many rails and plants. | 2 | Air Ride:Mount Amberfalls Stay in the lead for 60 sec. in a single race | |
| A futuristic mechanical course set in a complex, featuring hazards, boost panels and a huge cannon. | 2 | Air Ride:Airtopia Ruins Pass through ancient rings 4 times and complete a lap without reversing | |
| A medieval castle-themed course that features many turns, rails and alternative paths. | 2 | Air Ride:Fantasy Meadows (Laps) Finish 3 laps within 1:00.00 | |
| An outer space course shaped as a figure-8 that only features ramps and Copy Chance Wheels. | 2 | Air Ride:Galactic Nova (Laps) Defeat 5 types of enemies on the course and complete a lap | |
Top Ride[edit]

- Main article:Top Ride
Top Ride returns from the original game, though with some major differences. Notably, theFree Star and theSteer Star do not return from the original mode. Instead, it is now possible to use any machine in this mode. It is still possible to choose between turning freely or by steering, but it is now relegated to an option in the menu. In addition, rather than only items exclusive to this mode appearing, items from the City Trial mode and Copy Essences also appear.
Courses[edit]
Top Ride's courses are heavily inspired by the Air Ride courses. They are all available from the start and don't need to be unlocked, with the exception of Nova, which is unlocked by winning 15 times in Top Ride. Unlike the Air Ride courses from the original game, the original Top Ride courses do not return.
| Courses in Top Ride | |||
|---|---|---|---|
| Course | Description | Default lap count | Unlock requirement |
| A simple floral meadow course that features windmills and rotating floors. Based onFloria Fields. | 4 | Available from the start. | |
| A beach-themed course that features rising tides. Based onWaveflow Waters. | 4 | Available from the start. | |
| A sky-based course set in ruins, featuring bouncy clouds and airborne twisters. Based onAirtopia Ruins. | 4 | Available from the start. | |
| A gemstone course featuring sparkling crystals. Based onCrystalline Fissure. | 4 | Available from the start. | |
| A mechanical steampunk course that features moving walls and rapid lifts. Based onSteamgust Forge. | 4 | Available from the start. | |
| A course set in a temple. Based onCavernous Corners. | 4 | Available from the start. | |
| A course set in cyberspace, featuring vortex portals that warp riders. Based onCyberion Highway. | 4 | Available from the start. | |
| An autumn-based course set in a sunset-lit mountain with a mix between beaches and snowy peaks, featuring falling items from cable transports. Based onMount Amberfalls. | 2 | Available from the start. | |
| A course set in outer space with various linear paths connected by portals. Based onGalactic Nova. | 2 | Top Ride Win a total of 15 times | |
City Trial[edit]

- Main article:City Trial
City Trial also returns from the original game, now taking place on a floating island known asSkyah. The mode supports up to eight players locally and up to 16 players online.
Various changes have been made to the mode, such as the ability to instantly swap Air Ride machines without having to dismount, and the ability to steal other riders' machines if theirs is about to break, both done by pressing the Y button when near the machine. Items can now be stored in reserve whenever a new item is picked up, but only one item may be kept in reserve; if the item has already been partially used up, it will stay that way when taking it out of reserve.
A new rival mechanic has been added. When the player is defeated by another player, a rival mark will appear on the other player. When the player defeats the marked rival, they will get revenge on them. This allows the player to steal more power-ups from the rival than usual. The marked rival cannot get revenge back, as a mark will not appear on the player who got revenge on them.[3]
New events have also been added, most notably theShort Race andDustup Derby events, which cause a Reception area to appear. After a certain amount of time passes, all riders who reach the Reception will compete with each other. Depending on how well a rider performs, they will earn a higher number of power-ups once the event ends. Riders who choose to avoid participating see those who are currently participating in these events as ghosts and cannot interact with them.
Stadiums also function differently from before. At the end of a match, rather than a Stadium being randomly selected, all participants select one of four options. This functions differently depending on how many players there are. This voting system can be toggled off to play with the original rules instead.
If the number of participants is eight or less, everyone will participate in the same Stadium, but all players can vote for which one they want to play, and it will be picked randomly from all the Stadiums that were voted for.
If the number of participants is nine or more, each player can choose the Stadium they want to compete in, and then everyone who picked that Stadium will compete with each other. A maximum of eight players can compete in a given Stadium at a time. If more than eight players choose one Stadium, they will be split into two groups. If no one else chooses a certain Stadium, the player who picked it wins by default.
It is also possible in any case for the Stadium to be chosen randomly; when this happens, the Stadium will be announced before the match starts. New Stadium types have also been added, such asSkydive andGourmet Race. In addition to the standard Stadium predictions that appear during a match, thePrediction Codex is a new item that provides predictions about which Stadium will be played. Both of these may provide inaccurate predictions, how the inaccuracies are displayed varies. In the event that the Gigantes is assembled and active at the end of a match, the chosen Stadium is guaranteed to be replaced with VS. Gigantes.
Stadiums[edit]
City Trial features 16 Stadiums in total, double that ofKirby Air Ride. All Stadiums from the original game return with the exception ofVS. King Dedede, which is replaced byVS. Boss. Most Stadiums have at least 1 variant.
| Stadiums in City Trial | ||
|---|---|---|
| Stadium | Variants | Description |
| 2 | A battle-focused Stadium where riders have to defeat as many continuously-spawning enemies as possible within 1 minute. | |
| 5 | A battle-focused Stadium where riders have to KO other riders as many times as possible in a minute and 30 seconds. Whenever a rider is KO'd, they will respawn a couple seconds later. | |
| 3 | A battle-focused Stadium similar to Dustup Derby, where riders have to KO other riders as many times as possible whileSize Up andSize Down items frequently spawn throughout the match. | |
| 17 | A racing-focused Stadium consisting of a single lap around one of theAir Ride courses (exceptGalactic Nova). The goal is simply to win the race, though riders can be KO'd and forced to retire. | |
| 4 | A racing-focused Stadium where riders have to reach the finish line on a straight course as fast as possible, utilizingdash zones to go faster. | |
| 1 | A racing-focused Stadium consisting of a 3-lap race around an oval-shaped course featuring some ramps andCopy Ability panels.. | |
| 1 | A racing-focused Stadium where riders have to grind overrails while quickly swapping between them to use dash rings and avoid largeGordos. | |
| 2 | A racing-focused Stadium similar to Drag Race, where riders race on a straight course while avoiding harmful lasers. | |
| 1 | A gliding-focused Stadium where riders are tasked with jumping off a ramp andgliding as far as possible before hitting the ground. | |
| 1 | A gliding-focused Stadium similar to Air Glider, where riders must fly as high as possible before losing altitude. | |
| 3 | A gliding-focused Stadium where riders must fly into panels with numbers on them to gain points. It takes place over the course of two rounds. | |
| 4 | A stadium where riders must battle one of four different bosses, gaining more points depending on how much damage they deal. | |
| 1 | A collection-focused Stadium based on thegame fromKirby Super Star, where riders must eat the most food scattered around the area. | |
| 2 | A collection-focused Stadium where riders must dive through rings worth varying amounts of points before trying to land on a panel at the bottom. Bonus points are awarded for finishing the fall quickly. | |
| 2 | A collection-focused Stadium where riders have to drive over buttons to gain points. Points are lost if an opponent manages to ride over opposing players' buttons. | |
| 1 | A special Stadium that only appears if any rider gathers all three parts ofGigantes and manages to keep the machine until the Stadium. It tasks the rider riding Gigantes against all other riders; unlike normal Stadiums, it does not have the 8-player limit. The rider using Gigantes wins if they get a certain amount of KOs or 2 minutes pass, while the other riders win if they destroy Gigantes within the time limit by destroying its weak points. | |
Road Trip[edit]
- Main article:Road Trip
Along with the three returning modes,Kirby Air Riders also features a brand new mode calledRoad Trip. It is the game'sStory Mode, wherein the player goes on an adventure and partakes in challenges from each of the other three game modes.
Characters[edit]
Riders[edit]
Playable characters in this game are known as riders. Each have their own special abilities and stats that make them different from each other. They also all have aSpecial move that can be activated when the Special Gauge is filled. Unlike the original game, characters other than Kirby can ride any Air Ride machine, rather than having their own methods of travel. Because of this, they are no longer treated as machines themselves and are instead selected from a more traditional character selection screen. As such, the roster has been expanded from just Kirby and the Air Ride machine-equivalentKing Dedede andMeta Knight in the original game to a total of 21 unique riders.
OnlyKirby,King Dedede,Meta Knight andWaddle Dee are available by default. Every other rider can be unlocked via two different tasks in theChecklist (excludingNoir Dedede, who can only be unlocked by clearingRoad Trip's New Game +). Some riders can also be unlocked by scanning theiramiibo.
| Riders inKirby Air Riders | ||||
|---|---|---|---|---|
| Character | Caption | Special | Unlock requirement(s) | Notes |
A light and floaty friend to all! This well-balanced hero has no clear weaknesses. | Default (alternate colors can be unlocked via the methods listed below) Air Ride: Laps Top Ride:Flower City Trial:Big Battle 2 Scan aKirby Air Riders,Kirby series, orSuper Smash Bros. seriesamiibo of Kirby. | |||
A heavyweight rider who rules the raceway! Hits hard with his powerful hammer. | Jet Hammer | Default (alternate colors can be unlocked via the methods listed below) Air Ride City Trial:Gourmet Race Road Trip Scan aKirby series orSuper Smash Bros. seriesamiibo of King Dedede. (His unreleasedKirby Air Riders amiibo will presumably work as well.) | ||
A shadowy defender who slashes rivals with his sword and slices through the air on dark wings. | Night Wing | Default (alternate colors can be unlocked via the methods listed below) Air Ride:Nebula Belt (Laps) Top Ride:Nova Scan aKirby series orSuper Smash Bros. seriesamiibo of Meta Knight. (His unreleasedKirby Air Riders amiibo will presumably work as well.) | ||
A friendly lightweight with a tiny frame. Enjoys easy acceleration and smooth maneuvering. | Default (alternate color can be unlocked via the methods listed below) Road Trip:Skyah Scan aKirby seriesamiibo of Waddle Dee. | |||
A sturdy rider who builds Boost Charge quickly. His trusty spear stings rivals like a hornet! | Spear Cyclone | City Trial: Field Destroy 2boxes within 30 sec. of the start of the match Road Trip:Top Ride Scan aKirby Air Ridersamiibo of Bandana Waddle Dee | ||
Keeps an eye on nearby rivals, then hits 'em with a peeper-powered arc of optic blasts! | Waddle Doo Barrage | Air Ride:Floria Fields (Laps) Finish without crashing into any enemies Top Ride | ||
A culinary genius who always has a ladle handy! Recovers an extra amount from food items. | Superspicy Cooking | Air Ride:Mount Amberfalls Eat the onigiri from the teahouse Road Trip: Air Ride (Scanning his unreleasedKirby Air Ridersamiibo will presumably unlock him too.) | ||
A fierce fighter who jabs at riders that come too close. Charge up fully for a flurry of punches! | Knuckle Rush | City Trial: Field Steal a machine that another rider is actively riding Road Trip | ||
A heavy, hamster-y animal friend who handles corners nimbly and can sprint on foot like a pro. | Rip-Roaring Rick | Top Ride:Mountain Win with at least 5 sec. between you and 2nd place Road Trip | ||
An odd creature of mysterious origin. Makes skillful use of his long, wiggly tongue. | Mock Dark Matter | Top Ride:Air Win after getting swept up in the tornado 3 times City Trial:Skydive 1 | ||
The mushroom cap doubles as a protective cushion. Race ahead of rivals before it falls apart! | Booster Cap | Top Ride:Flower Complete a lap within 0:30.00 with City Trial: Field | Marks its first playable appearance. | |
Small in size but super sturdy. This heavyweight won't slip or shake easily! | Meteor Rocky | Top Ride Use a total of 30 items Road Trip | ||
A perfectly polite rider... Up until it loses its cool. When it gets mad, it gets fast! | Scarfy's Losin' It | Air Ride:Waveflow Waters Defeat an enemy Scarfy without making it mad City Trial: Field | Outside ofKirby: Squeak Squad (whereGhost Kirby can possess it), this marks its first playable appearance in theKirby series. | |
Excels at airborne maneuvers. Jump for a burst of speed and soar right over your rivals! | Super Starman | Top Ride:Crystal Complete 4 laps in the lead position City Trial: Field | Outside ofKirby: Squeak Squad (whereGhost Kirby can possess it), this marks its first playable appearance in theKirby series. | |
A duo of troublemakers riding together as one! Swap positions with a simple Quick Spin. | Emerald Framer | Air Ride:Crystalline Fissure (Laps) Finish within 3:30.00 Road Trip | Outside ofKirby's Avalanche (where they could be controlled by the second player in 1P vs. 2P), this marks their first playable appearance in theKirby series. | |
A friendly face hiding dark and twisted schemes. Has impressive stats but can't take a hit. | True-Form Marx | Air Ride:Free Run Complete an entire lap without dropping below 30 km/h Road Trip | ||
A sneaky, squeaky thief. Scratch to snatch up rival Copy Abilities, then vanish in a flash. | Sneaky Dash | Air Ride Find and defeat the special enemy,Gemaine Top Ride | ||
A sly spell caster who accelerates a lot after Star Slides. Attack rivals ahead of you with perfect landings! | Magolor Cannon | Top Ride Send the same rider flying 2 times withDrill Driver City Trial: Field | ||
A clever arachnid with tight controls. Web and sling around corners for extra bursts of speed! | Spider Shots | Air Ride:Beanstalk Park (Time) Ride for a total of 5,000 m City Trial: Field | ||
A smug, shiny entrepreneur. Deploys a propeller to take off and float gently through the air. | Roboboosters | Air Ride Perform a perfect landing 5 times in a single race Road Trip | ||
Zorah's granted wish finally set free. A lone warrior focused on a lonely mission. | Shadow Ride | Road Trip Defeat thetrue boss in Road Trip and watch the ending | ||
Alternate colors[edit]
Each Rider has at least onealternate color palette the player can choose. Only Kirby's alternate colors affect gameplay, as they change what Special he can use.
An alternate color of an already available rider is unlocked if the player completes aChecklist task that would otherwise unlock said rider (with the exception of Kirby's yellow, red, and blue colors which are available by default, andNoir Dedede's alternate color which is unlocked by completing theRoad Trip Checklist). Some riders' alternate colors can also be unlocked by scanning theiramiibo. The alternate colors of riders that have multiple (Kirby,King Dedede, andMeta Knight) are unlocked in the order listed in the following table, no matter the order in which Checklist tasks are completed.
| Colors inKirby Air Riders | ||||
|---|---|---|---|---|
| Character | Color | Image | Notes | Unlock? (#) |
| Kirby's default look. Uses theUltra SwordSpecial. | ||||
| A common Kirby color originally based onKeeby. Uses theCrashSpecial. | ||||
| A common Kirby color originally from theSuper Smash Bros. series (referred to as "Kusa mochi Kirby"), with the orange feet originating fromKirby: Nightmare in Dream Land. Uses the Crash Special. | ||||
| A common Kirby color originally based onFire Kirby fromKirby Super Star. Uses theBurn Special. | ||||
| Resembles the LavenderSpray Paint fromKirby: Squeak Squad. Uses the Burn Special. | ||||
| A common Kirby color originally based onIce Kirby fromKirby Super Star. Uses theSnow Bowl Special. | ||||
| Based on Kirby's monochrome sprite fromKirby's Dream Land, identical to his gray color in theSuper Smash Bros. series. Uses the Snow Bowl Special. | ||||
| King Dedede's default look. | ||||
| One of King Dedede's alternate colors fromSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate. | ||||
| One of King Dedede's alternate colors fromSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate. | ||||
| One of King Dedede's alternate colors fromSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate. | ||||
| Meta Knight's default look. | ||||
| Based onDark Meta Knight. Taken fromSuper Smash Bros. Ultimate. | ||||
| Based onGalacta Knight. Taken fromSuper Smash Bros. Ultimate. | ||||
| Waddle Dee's default look. | ||||
| ResemblesParasol Waddle Dee'sHelper to Hero palette inKirby Super Star Ultra, and Parasol Waddle Dee's P2 palette inKirby Star Allies. | ||||
| Bandana Waddle Dee's default look. | ||||
| Waddle Doo's default look. | ||||
| Chef Kawasaki's default look. | ||||
| Resembles Chef Kawasaki's alternate mid-boss palette inKirby Star Allies, but with orange skin instead of white. | ||||
| Knuckle Joe's default look. | ||||
| Resembles Knuckle Joe's primary enemy palette inKirby Super Star andKirby Super Star Ultra, but with brown hair instead of purple. | ||||
| Rick's default look. | ||||
| Resembles the coloration of awinter white dwarf hamster. Also similar to Rick'sSuper Game Boy palette when being ridden byStone Kirby inKirby's Dream Land 2. | ||||
| Gooey's default look. | ||||
| Resembles Gooey's darker color palette inKirby's Dream Land 3. | ||||
| Cappy's default look. | ||||
| Resembles the cap of theSleep Copy Ability. | ||||
| Rocky's default look. | ||||
| Possibly based on the pink stone transformation of theStone ability inKirby Super Star andKirby Super Star Ultra. Also resemblesDroppy when imitating a Rocky inKirby & The Amazing Mirror, but with a blue headband instead of green. Also may reference real-lifeHimalayan rock salt, known for its distinctive pink coloration. | ||||
| Scarfy's default look. | ||||
| Possibly based on Scarfy'sartwork fromKirby's Dream Land, itssprite fromKirby's Dream Land 3, or the appearance ofHunter Scarfy. | ||||
| Starman's default look. | ||||
| Resembles Starman's sprite inKirby's Dream Course. | ||||
| Lololo & Lalala's default look. | ||||
| Based onLololo & Lalala's Revenge, particularly their appearance inKirby's Blowout Blast. | ||||
| Marx's default look. | ||||
| The black and white coloration resembles amime, orPierrot, a clown stock character used in 17th centurycommedia dell'arte. | ||||
| Daroach's default look. | ||||
| Based onDark Daroach fromKirby: Squeak Squad. | ||||
| Magolor's default look. | ||||
| Based on Interdimensional Magolor fromMagolor Epilogue: The Interdimensional Traveler inKirby's Return to Dream Land Deluxe. | ||||
| Taranza's default look. | ||||
| Based onDark Taranza fromTeam Kirby Clash Deluxe. | ||||
| Susie's default look. | ||||
| Based onParallel Susie fromTeam Kirby Clash Deluxe. | ||||
| Noir Dedede's default look. | ||||
| Possibly based on the color scheme ofGalactic Nova. Unlocked after completing theChecklist forRoad Trip. | ||||
Enemies[edit]
| Enemies inKirby Air Riders | ||||
|---|---|---|---|---|
| Enemy | Image | Ability | Description | Notes |
| Balloon Bomber | Bomb | A floating, skull-masked bomb creature that drifts forward. | ||
| Bang-Bang | Missile | A flying sentient missile that tends to spawn when the player is in a losing position. | ||
| Blade Knight | Sword | A knight coated in green, metallic armor who rides a basic machine, and tends to strike incoming riders with his sword. | ||
| Bronto Burt | None | A pink adversary who travels across courses on insect-like wings. | ||
| Burnbon | Fire | A levitating, four-limbed ovoid creature which performs a fiery tackle through the air. | ||
| Broom Hatter | None | A faceless hat-wearing creature who can be seen flying across courses on a broomstick. | ||
| Cappy | None | A mushroom-like entity that hops in place on various courses. If a rider tries to inhale/capture it, they will get its cap first, which is separate from the Cappy itself. | Cappy also appears as a rider. | |
| Cart Waddle Dee | None | A Waddle Dee that rides forward on a mine cart. The Waddle Dee can be removed from the cart if it is attacked. | ||
| Chilly | Freeze | A living snowman who skates across various courses. It emits a freezing aura if threatened. | ||
| Drillan | Drill | A drill-wielding opponent who quickly burrows through the ground if threatened. | ||
| Gemaine | None | A special, crystalline enemy which only appears if a rider falls far behind in a race. Defeating it instantly fills a rider'sSpecial Gauge. | ||
| Golem | N/A | A giant, ovoid stone creature who appears as an obstacle in Air Ride and attacks riders from the background in Top Ride. | ||
| Gordo | N/A | A floating, wide-eyed spike ball who is invulnerable to all attacks. | ||
| Jabjab | Fighter | A hopping, cloaked martial artist who performs a rapid punching attack. | ||
| J.J. | Jet | A helmeted enemy with jet thrusters for arms. | ||
| Noddy | Sleep | A small round creature with a nightcap that can be found sleeping on various courses. | ||
| Pichikuri | Needle | A bulbous round bird-like creature covered in spines that floats through the air. | ||
| Plasma Wisp | Plasma | A green, limbless creature composed of electricity which can be found floating across various courses. | ||
| Rollozer | Steel Ball | A heavily plated armadillo-like creature which curls into a ball to threaten opposing riders. | ||
| Scarfy | N/A | A deceptively cute hovering enemy that turns into a cycloptic monster if a rider tries to inhale/capture it. | Scarfy also appears as a rider. | |
| Sir Kibble | Cutter | A yellow suit of armor who throws metal boomerangs at incoming riders. | ||
| Solite | None | A large round glowing creature who is often found in dark places and leaves behind damaging orbs when defeated. | ||
| Tac | N/A | A feline bandit who appears during a field event in City Trial, carrying a large amount ofPatches in its bag that it will drop when defeated. | ||
| Waddle Dee | None | A hapless little creature who can typically be seen traveling on foot. They attempt to dodge incoming riders as they perch in groups across courses. | Waddle Dee also appears as a rider. | |
| Walky | Mike | An anthropomorphic microphone who can be seen singing on courses. | ||
| UFO | UFO | A sentient floating UFO that only appears if a rider falls behind in a race. | ||
| Wheelie | Wheel | A living wheel enemy who rides along plains. | ||
| Zapuzu | Flash | An electrical panel-like creature which creates an electric field when threatened. | ||
City Trial event bosses[edit]
| Field event bosses inKirby Air Riders | ||
|---|---|---|
| Boss | Description | Notes |
| An armored bird which stands immobile on the perimeter, with her head and feet being damageable. | ||
| A giant Wheelie who swiftly patrols the roads. It is vulnerable to attacks on its backside. | ||
| A large, cycloptic cloud, who slowly traverses the air while generating lightning to shoot at incoming riders. Kracko's weak point is his large, unguarded eye. | ||
Stadium and Road Trip bosses[edit]
| Stadium and Road Trip bosses inKirby Air Riders | ||||
|---|---|---|---|---|
| Boss | Location(s) | Description | Notes | |
| Boiler Boulevard Journey's End VS. Boss | A robotic version ofKing Dedede that can transform between Dedede Form to perform hammer attacks and Car Form to drive around. | |||
| Digital Superhighway Journey's End VS. Boss | An angelic being that riders must reach while avoiding lasers and harmful spheres before attacking it. It has a weak spot in its eye. | |||
| Crystal-Clear Crossing Journey's End VS. Boss | A nightmarish wizard who can shoot stars, transform into an orb, and darken the arena. He has a weak spot in his tornado-like body. | |||
| Neon Promenade Journey's End VS. Boss | A twisted jester who can perform various unpredictable attacks and often teleports around. | Marx also appears as a rider. | ||
| The Farthest Reach VS. Gigantes | A giant destructive machine that serves as the final boss ofRoad Trip. It can only be defeated by attacking its red weak spots. | Gigantes also appears as a legendaryAir Ride Machine inCity Trial. | ||
| The Farthest Reach (New Game +) | A stronger version of Gigantes that appears in New Game + if every Air Ride machine was collected. The player fights it with either theDragoon orHydra, and is joined byNoir Dedede who uses the machine the player didn't pick. | |||
| Journey's End | Theheart of Galactic Nova, which serves as the true final boss of Road Trip. UsingLeo, the player destroys the rotating pillars before attacking the heart head-on. | |||
Road Trip crossroads characters[edit]
Several characters, enemies, and objects from previousKirby titles appear in Road Trip as items that determine where the player will head next.
- Gordo
- Poppy Bros. Jr.
- AFriend Heart
- Solite
- Tortuilding
- Driver Waddle Dee
- Fatty Puffer
- Paintra
- Blade Knight
- Gnawcodile
- Vividria
- Mr. Frosty
- Wheelie
- Chilly
- Poison Mash
- Twister
- Kine
- Sandman
- Water Galboros
- Big Floof
- Golem
- Computer Virus
- Simirror
- Holo Defense API
- Plugg
- Elline
- Magman
- ACrystal Shard
- Invader Armor
- Pyribbit
- Big Iceton
- Squeaky Hammer Machine
- King Golem
- Fatty Whale
- Rock Hand
- Gobbler
- Kabu
- Kapar
Whispy Woods,Lovely,Kracko, someBlippers,Batafire,Mr. Bright,Shadowbite and aDimension Meteor also appear as obstacles that must be overcome with Route Characters.
Background characters[edit]
| Background characters inKirby Air Riders | ||||
|---|---|---|---|---|
| Character | Image | Location(s) | Description | Notes |
| Bronto Burt | Floria Fields | A pink winged creature who flies in circles. | Bronto Burt also appears as an enemy. | |
| Broom Hatter | Steamgust Forge Mount Amberfalls | A witch who sweeps the ground. | Broom Hatter also appears as an enemy. | |
| Cappy | Cavernous Corners Skyah | A capless mushroom that jumps in place. | Cappy also appears as a rider and enemy. | |
| Coo | Airtopia Ruins Skyah | A purple owl-like creature who sits on a ledge. | ||
| Galactic Nova | Skyah | A giant clockwork star that has a chance of faintly appearing in the sky. | Galactic Nova makes numerous other appearances in this game. | |
| Golem | Skyah | A brown statue-like creature that sits around. | Golem also appears as a hazard inCavernous Corners andCave. | |
| Grizzo | Mount Amberfalls Skyah | A yellow bear-like creature that stands around. | ||
| Kabu | Crystalline Fissure Skyah | Brown statue-like creatures that spin around. | ||
| Kine | Waveflow Waters Skyah | A blue fish-like creature who hangs around in water. | ||
| Nruff | Cavernous Corners Skyah | A brown boar-like creature that runs around in circles. | ||
| Parasol Waddle Dee | Airtopia Ruins | AWaddle Dee that carries aparasol to slowly drift down. | ||
| Squishy | Waveflow Waters Skyah | A white squid-like creature that spectates the race. | Squishy's design is a mix of its original design, being entirely white in color, and its modern design, as it has cheek blushes. | |
| Two Face | Skyah | A double-sided mask that appears on walls and occasionally swaps between its two faces. | ||
| Waddle Dees | Floria Fields Skyah | Innocent orange creatures who watch riders race and battle. | Waddle Dees also appear as enemies and riders. | |
| Whispy Woods | Skyah | An apple tree who begins to cry after being attacked enough times. | ||
| Unknown | Floria Fields | A spotted fish-like creature with large eyes, a tongue sticking out, and a large crystal on its head resemblingAcro.[4] | ||
Other[edit]
Air Ride machines[edit]
Kirby Air Riders features 24 playableAir Ride machines, with every machine fromKirby Air Ride except theFree Star andSteer Star returning, plus 8 new Air Ride machines. Unlike inKirby Air Ride, most machines can be used in every mode, including Top Ride. Moreover, any rider can ride any machine they wish.
All machines except for theWarp Star,Winged Star, andWagon Star must be unlocked for use inAir Ride,Top Ride, andCity Trial'sFree Run, either by completing tasks in theChecklist or by buying them from theMiles Shop. TheCompact Star in City Trial and theFlight Warp Star in City Trial's Free Run are also available by default. Machines inRoad Trip have different unlock requirements which are not listed here.
| Air Ride machines inKirby Air Riders | |||
|---|---|---|---|
| Machine | Caption | Unlock requirement(s) | Notes |
Both drives and glides perfectly well. An easy ride with no clear weaknesses. | Default Air Ride:Nebula Belt (Laps) Top Ride Buy duplicates from theMiles Shop | ||
Modest top speed, but a reliable ride thanks to good acceleration and cornering. | Default (duplicates cannot be bought from theMiles Shop) | Only available inCity Trial. | |
Slow when ground-bound, but soars gracefully whenever it takes flight. | Default City Trial: Field Road Trip Buy duplicates from theMiles Shop | ||
Attacks cause major damage, even on a single hit! Soars on sleek and shadowy wings while airborne. | Top Ride:Flower Copy enemy abilities 2 times in a single race City Trial: Field Buy it from theMiles Shop | ||
Can't Boost Charge, but makes up for it with higher performance in other categories. | Default Air Ride:Cavernous Corners (Time) Road Trip Buy duplicates from theMiles Shop | ||
Slippery and tricky to control, but offers a wholly unique approach to riding. | Air Ride Defeat 3 enemies by spitting out stars in a single race City Trial:Drag Race 1 Buy it from theMiles Shop | ||
If it can maintain momentum and avoid slowing down, its top speed is second to none! | Air Ride:Galactic Nova (Laps) Finish without touching the energy columns aroundNova's core Top Ride Buy it from theMiles Shop | ||
Plows forward on Boost Charges! Has an extra-tough frame that's hard to damage. | Air Ride:Steamgust Forge Break 3 pieces of cargo on the conveyor belts in a single race City Trial: Field Buy it from theMiles Shop | ||
Dashes forward with superior acceleration on a maxed-out Boost Charge. | City Trial: Field Swap to vacant machines 30 times Road Trip:Top Ride Buy it from theMiles Shop | ||
Ride it forward, then stop it suddenly! Ride, then stop! Ride! Stop! Ride! Stop! | Top Ride:Cyber Win with at least 3 sec. between you and 2nd place Road Trip Buy it from theMiles Shop | ||
Boasts impressive speed, but proves stubborn and slow when it comes to steering. | City Trial: Field Soar 100 m up into the air and fly above the garden in the sky Road Trip: Stadium Buy it from theMiles Shop | ||
Accelerates greatly when lifting off the ground. Launch skyward and take off like a bullet! | City Trial: Field Stray too far fromSkyah's edges and get struck by lightning Road Trip: Stadium Buy it from theMiles Shop | ||
Races ahead on a single wheel. An interesting design compared to star-type machines. | City Trial: Field Swap to 3 different kinds of machines in a single match Road Trip:Skyah Buy it from theMiles Shop | ||
An intimidating, sturdy cycle. If it can maintain its top speed, it'll roll its way to victory. | Air Ride:Waveflow Waters Defeat 20 enemies in a single race Road Trip Buy it from theMiles Shop | ||
A stylish minibike that offers high maneuverability. Boost Charges make sharp turns a breeze. | Air Ride:Floria Fields (Laps) Finish in 1st place Top Ride:Flow Buy it from theMiles Shop | ||
Jumps each time it Quick Spins. Useful for hopping right over enemies and terrain. | Air Ride:Checker Knights Fly over the wall to the road that leads to the castle Road Trip Buy it from theMiles Shop | ||
Preys upon enemies and rivals to power itself up. It'll snatch their Copy Abilities and items too! | Road Trip Defeat 15 kinds of enemies Buy it from theMiles Shop | ||
Light as paper with impressive flight capabilities. Fragile, but offers excellent acceleration. | Air Ride:Crystalline Fissure Glide continuously for 3 sec. without landing City Trial:Air Glider Buy it from theMiles Shop | ||
A safe, stable ride thanks to its two-wheeled design. Turns sharp corners with reliable agility. | Air Ride:Airtopia Ruins (Laps) Finish within 3:00.00 Top Ride:Flow Buy it from theMiles Shop | ||
A heavyweight hunk of a machine that tears up the road and can send enemies flying. | Top Ride Hit 2 riders at once with aSensor Bomb Buy it from theMiles Shop | ||
Rushes forward on Boost Dashes. Boost Charges help it tackle turns at a rapid pace. | Top Ride:Steam Go through the hidden passage and finish within 0:55.00 Road Trip:Air Ride Buy it from theMiles Shop | ||
A bulky tank with thick plates of armor. Charge forward without worrying about damage! | City Trial:Dustup Derby Win without being defeated at all Buy it from theMiles Shop | ||
Quick Spins make it shift between its two modes, star form and bike form. Use them wisely! | Air Ride:Cyberion Highway Use a switch to make a platform appear 2 times in a single race Top Ride:Crystal Buy it from theMiles Shop | ||
Superior flight made for test use only. Dances through the sky for as long as it wants! | Default Buy duplicates from theMiles Shop | Only available inCity Trial's Free Run mode. | |
Legendary Air Ride machines[edit]
Legendary Air Ride machines return from the original game. InCity Trial, they can only be found after assembling machine parts, which can occasionally be found in certain red boxes and rare boxes scattered across the city. When all three parts are collected, the machine automatically forms, replacing the machine the rider is riding on (unless the rider's current machine is also a legendary, in which case the machine drops behind the rider). InRoad Trip's New Game +, the player can choose either theDragoon orHydra to fightHyper Gigantes with, whileLeo is used for the entirety ofJourney's End. With the exception of Gigantes, all Legendary Air Ride machines can be unlocked to be used in theFree Run and Time Attack modes ofAir Ride andTop Ride as well as City Trial's Free Run.
| Legendary Air Ride machines inKirby Air Riders | |||
|---|---|---|---|
| Machine | Caption | Unlock requirement(s) | Notes |
A legendary machine! Pierces through the sky whenever it takes flight! | City Trial Unlock Dragoon parts A, B, and C on theChecklist Dragoon Part A: Dragoon Part B: Dragoon Part C: | Only available inCity Trial and itsFree Run mode, the Time Attack and Free Run modes ofAir Ride andTop Ride, andRoad Trip (againstHyper Gigantes in New Game +). | |
A legendary machine! Rampages across the land as the vicious avatar of destruction! | City Trial Unlock Hydra parts X, Y, and Z on theChecklist Hydra Part X: Hydra Part Y: Hydra Part Z: | Only available inCity Trial and itsFree Run mode, the Time Attack and Free Run modes ofAir Ride andTop Ride, andRoad Trip (againstHyper Gigantes in New Game +). | |
A lion of justice who defies cosmic disaster! Bounds through the air with a trail of ferocious flames! | Legendary-Machine Parts: Road Trip Defeat thetrue final boss and fill in at least 140Checklist blocks Machine: | Only available inCity Trial and itsFree Run mode, the Time Attack and Free Run modes ofAir Ride andTop Ride, andRoad Trip (inJourney's End in New Game +). | |
An unbelievable machine and a symbol of ruin! If it's completed, the entire world may perish! | Legendary-Machine Parts: Road Trip Watch the normal ending in Road Trip | Only available inCity Trial and itsVS. Gigantes Stadium. | |
My Machine[edit]
- Main article:My Machine
My Machine is a feature inKirby Air Riders that allows players to create custom Air Ride machines using various patterns, decals, accessories, and effects. Players can unlock My Machine Parts via theChecklist or purchase them in theMiles Shop. In order to create more than one custom design for a single machine, the player must purchase duplicates of machines from the Miles Shop. Players can also buy other people's machines or list their designs via the online Machine Market.
Copy Abilities[edit]
Unlike in the originalKirby Air Ride, all playable characters can useCopy Abilities, in addition to Copy Essences showing up periodically in Top Ride courses. With the exception ofTornado andWing, all Copy Abilities present in the original return, alongside eight additional abilities, including two brand new ones:Flash andSteel Ball.
| Copy Abilities inKirby Air Riders | |||
|---|---|---|---|
| Copy Ability | Name | Description | Notes |
| A bomb appears in the rider's hands. The longer the player holds down the button, the farther the rider throws it. The explosion does modest damage but covers a large radius that slowly increases in size until it disappears. The bomb can also be dropped behind the rider by pulling back on the control stick. | Bomb's ability hat uses its original design. | ||
| This ability allows the rider to throw a blade at opponents that returns to them afterwards. The direction the blades go can be changed by tilting the control stick left, right, or back. | Cutter's ability hat is notably missing its eyes. | ||
| When obtaining this ability, the rider gains a drill hat and can drill underground when Boost Charging, avoiding any attacks from above. Letting go will cause the rider to jump out to attack. | Drill's ability hat uses a new design where the entire hat is a drill that has yellow highlights at the bottom. | ||
| This ability allows the rider to automatically kick nearby opponents. The Quick Spin move also becomes stronger. The rider will also punch rapidly while Boost Charging and can fire a powerful projectile when Boost Dashing. | Fighter's ability hat uses its original design. | ||
| This ability allows the rider to toss fireballs that stay on the ground. It damages any opponent that drives over the flames. The rider can also dash forward in a burst of flames when using Quick Spin and create pillars of fire behind them when holding down on the control stick while Boost Charging. | |||
| This ability allows the rider to rush forward in a sparkling flash when Boost Dashing, stunning any opponents hit along the way. The dash has to be charged up for a bit. | |||
| When the rider obtains this ability, they are able to create a short-range perimeter of ice that protects themselves and freezes enemies that touch it. Riders that are frozen have to wiggle the control stick to unfreeze themselves. | |||
| This ability gives the rider a jet-powered helmet that makes them move faster and increases the power of their boosts. | Jet's ability hat uses a new design with larger goggles and rockets on both sides of the hat instead of only one in the back. | ||
| The Mike ability gets activated automatically when the rider obtains it. The rider sings and does moderate damage to anyone over a huge range. | Mike's ability hat retains its design from the original game rather than using the current design. | ||
| This ability turns the rider into a missile, which speeds forward along the track automatically and explodes when the ability runs out, which can be triggered early by tapping the Special button repeatedly. While traveling, the trajectory can be changed slightly by moving the control stick left or right. | This copy ability can only be obtained if the rider is falling behind in Air Ride and Top Ride. Missile does not appear to have an ability hat. The design of the missile itself is changed, now being a metallic grey and having a black pattern on it. | ||
| This ability allows the rider to extend spikes that protect them and damage any opponent nearby automatically. Boost Charging makes these spikes much larger, similar to how it originally functioned, and has them remain out like that for a short time after a Boost Dash. | Needle's ability hat uses its original design. | ||
Unlike in the originalKirby Air Ride, energy levels are charged up passively without needing to wiggle the control stick. This ability's duration depends on how much the rider uses it and how much power each shot uses up. The power levels of each discharge are as follows:
| |||
| The Sleep ability causes the rider to sleep, which makes them lose control of their vehicle and makes other opponents fall asleep if they touch them. They can be woken up quicker if the player wiggles the control stick back and forth. | |||
| This ability turns the rider into an indestructible steel ball that functions similarly to the Wheel ability, though it lacks the ability to use Boost Charges. | Steel Ball does not appear to have an ability hat. | ||
| The Sword ability lets the rider automatically swing their sword at any nearby opponents and boxes. They can hit multiple foes at once if they are near each-other. | The sword retains its design from the original game rather than using the current design. | ||
This copy ability turns the rider into a UFO. It moves at high speeds and can fire three different types of shots to attack depending on its charge level, which builds up over time like Plasma:
| This copy ability can only be obtained if the rider is falling behind in Air Ride and Top Ride, though it can also be found through other means in City Trial and Road Trip. The UFO's design is changed to look like its original design, albeit with a monochrome color scheme and no visible face on the top half of the UFO. | ||
| This copy ability turns the rider into a single fast-moving wheel that can damage other riders it hits. Like theWheelie Bike, the wheel always touches the ground, so it automatically activates any ground-based switches. | Unlike the original game, Wheel does not appear to have an ability hat. | ||
Events[edit]
- Main article:Event
Events are special modes that players can play for a limited time, planned to run for at least a year after launch.[5] Additionally, the Events menu option features a mode called "Daily Air Ride", where a randomAir Ride course is selected every day for players to compete in online.
amiibo[edit]
![]() | This article or section isunder construction. Therefore, please excuse its informal appearance while it's being worked on. We hope to have it completed as soon as possible. Reason: Document all figure player play styles and their impact on how the figure player behaves |
Kirby Air Riders is compatible with newamiibo figures created specifically for the game. These figures are unique in that they feature both a rider and a machine. The rider can be removed from the amiibo and attached to a different amiibo with a different machine; the amiibo does not function without an attached rider. When the amiibo is scanned in-game, aCPU-controlled figure player is created with the rider and machine combination of the scanned figure. Figure players can be customized by changing theircolor palette and equipping a piece ofheadwear. Figure players can be used offline inAir Ride,Top Ride, andCity Trial, as well as taken into an onlinepaddock by scanning them at the amiibo terminal there (after updating to Version 1.2.0).
Figure players can be trained by the player, similarly to how amiibo function inSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate. As the player trains the figure player, it will level up and become more proficient at using its machine, alongside developing its own play style, such as becoming a "Cornering Pro" or an "Indiscriminate Attacker". The figure player's level is dependent on the rider and not the machine, so if the rider is swapped to a different machine, it will keep its level.[6] Figure players can be leveled up to a maximum of level 50, while its proficiency with each machine is measured out of 100. Figure players also gain experience when used online in a paddock.
Scanning in aKirby series amiibo or aKirby character amiibo from theSuper Smash Bros. series for the first time will grant the player with 2,500Miles, a special theme, and an alternate color for that rider that hasn't been unlocked yet. Later scans of the sameKirby amiibo will reward 500 Miles, or 300 Miles and a random decal or sticker. Scanning any other amiibo will only reward the player with some Miles, a decal, or a sticker. Only five amiibo can be scanned for rewards each day.
Additionally, theKirby Air Riders amiibo can give new designs for the figurine that is used as the icon for the game's main menu. The figurine granted will correspond to the rider and machine combo scanned, and each one will grant another figurine. The figurine can be switched between at any time on the screen that prompts the player to scan an amiibo.
At present, five riders and machines have been (or will be) released as amiibo.
- amiibo ofBandana Waddle Dee on theWinged Star (released November 20th, 2025)
- amiibo ofMeta Knight on theShadow Star (releasing March 5th, 2026)
- amiibo ofKing Dedede on theTank Star (releasing in 2026)
- amiibo ofChef Kawasaki on theHop Star (releasing in 2026)
Checklist[edit]
- Main article:Checklist (Kirby Air Riders)
TheChecklist returns from the original game, functioning much the same as before. Each game mode now has 150 objectives to complete, which unlocks a unique illustration.
Development[edit]
In the finale video for his YouTube channel, Masahiro Sakurai mentioned that he had been working on a new project he couldn't talk about yet. In July of 2021, he was approached by Nintendo to make a game proposal. After it was accepted, the development team was assembled, and full production began in April 2022.[7] It was later revealed that the game he was directing wasKirby Air Riders. Near the end of the channel's life, Sakurai was working on the channel and this game simultaneously, which he described as difficult.[8]
The game is developed byBandai Namco Studios, with whom Sakurai had previously worked onSuper Smash Bros. for Nintendo 3DS / Wii U andSuper Smash Bros. Ultimate.[2] Masahiro Sakurai clarified in theKirby Air Riders Direct thatHAL Laboratory did not develop the game; the staff credits lists a small group of HAL Laboratory personnel as supervisors.
Update history[edit]
- Main article:Kirby Air Riders/Update history
This is the sixthKirby series game to get post-release updates, with the first two adding online support and a few other game modes, and later updates mostly containing rider and/or machine balancing, and fixing game bugs. The release of any new software updates are usually noted in theNews menu. See the main article for the changes that were introduced with each update.
Staff[edit]
The following is a list of staff who worked onKirby Air Riders:
| Staff ofKirby Air Riders | |
|---|---|
| Position | Developer(s) |
| Director | Masahiro Sakurai |
| Planning | Shogo Sueki Kotaro Yoshida Kiyosada Anraku Shoichi Nobukiyo Hideyuki Shibamoto Nobutaka Sakai Kenya Koyanagi Yukitaka Yamaguchi Kyohei Shibasaki Ryo Saito Yu Takahashi Naoto Matsuzaka Yamato Mogi Makoto Kiyokawa Kiyohisa Makino Elias Saoud Kojiro Endo Kazuma Tomizawa Kazuyuki Miura Toshiyuki Sugiura Hiroki Tabei Tomonori Ogawa Yuma Saito Masanobu Tomoe Jumpei Fukui Yuki Tsukahara Takeru Ishikawa Shinya Tate Tetsushi Arakawa Ayumi Sato Shogo Kimura Yoshiaki Sassa Tatsushi Ishida Tatsuya Watanuki Kengo Nakaoka Jumpei Yamaguchi Ryoya Kaneda Mitsuki Hosoya Taiyo Asari Hajime Nagao Takumi Sekijima Atsushi Tanio Taiki Taniguchi Hiroki Kayaba Chiemi Oda Naoki Fujimori Shohei Chiwata Yuya Araki Masayuki Nagasaki Norihisa Kin Makoto Asao Ryuto Hayashi Takanori Sato Manami Iwata Tsutomu Makioka Yuma Hashimoto Sayaka Tomie Sara Kobayashi Masahiro Shibano Tomoya Sugita Mio Goto Kenji Yamamoto Chika Mizushima Momoka Takada Koki Nagai Mitsuru Yoshikawa Mayu Yamamuro Tomoyasu Yamakawa Naoki Iida Eita Suzuki Masaki Yasuda Sonomi Mitsuya Yoshiteru Shibuya Naoto Kuge Kiyomitsu Ishihara Hiroya Kuwana Takeshi Inomata Meri Honda Minoru Watanabe Masayoshi Noda Tatsuki Jumonji Shintaro Watanabe Tyler Gibson Kaido Tanigawa Egao Toma Yusuke Narita Junji Sendai Tetsuya Yokoo Namiko Fukuda Yusuke Murata Hideo Otsuka Misako Kuratsu Jinichi Fuyuki Yasuhito Kobayashi Hiroya Hasegawa Tomoya Kadono Masahiro Endo Ryo Yasaka Masamichi Yamazaki |
| Planning Management | Yuma Ishizuka Takamitsu Iijima |
| Programming | Kazunobu Omura Hayato Komatsuzaki Hiroki Okuno Koji Nakanishi Yutaro Fujimura Yoshinobu Oki Ryohei Yasuda Masakazu Kimpara Shogo Kitagawa Shumpei Mukaida Haoyu Cui Kei Tachibana Takashi Kumakura Yusuke Nakamura Motoharu Sakurai Shumpei Iino Nobuyoshi Tamaki Koichi Watanabe Tetsuya Hirakawa Ryoma Oya Yoshinosuke Hirano Suzuna Saito Yutaka Ishida Hideki Yoshinari Tetsuya Otsu Hiroshi Narimatsu Kotaro Todoroki Ryota Otsu Gyou Kiharayama Yoshitsugu Maekawa Tatsuhiro Maeda Hiroyuki Nakano Shoji Aomatsu Akihiro Nakamura Rina Egawa Nozomi Takahashi Shuhei Aoyama Nobuaki Suzuki Ryo Oji Zixuan Wang Tatsuhito Sakoda Junichi Takeda Tomoki Taniyama Hiroyuki Metsugi Ryuto Fuukda Yukito Ishida Masayuki Mutoh Masayuki Watanabe Kenichiro Ueda Chungwei Hsu Ryo Nagase Junichi Tatsumi Kazuya Watanabe Yuki Yamada Takahiro Nozawa Naomi Matsunobe Yoshikazu Hato Naoki Enokido Rinnosuke Ito Mutsuki Sekiguchi Sayaka Matsumoto Kenji Saito Hikaru Jinguji Mika Choei Yoshio Hara Ken Murakami Satoshi Takahashi Yuta Morimoto Kazuto Iida Yusaku Takeuchi Taiki Sakuda Kenichi Nakaguchi Shinki Kagawa Reo Komura Eiji Kobayashi Yusuke Hiromatsu Toshikazu Konno Mitsugu Makino Yunosuke Matsumoto Tatsuya Ikemoto Naoya Kobayashi Futa Tanaka Yuya Ota Tomoaki Kumasaka Naoki Miyasaka Keita Noto Suguru Yokoyama Takashi Koshigoe Masahiro Ukai Kojiro Tanaka Hideki Harada Tetsunori Kawanoue Akihiro Iwata Seiya Kuramochi Ryohei Takayama Tetsuo Hannya Kenshun I Ikuo Ejiri Junya Wakabayashi Masatoshi Kawada Yongchun Xin Kazuaki Usami Takumi Higashitani Asako Takahashi Shunsuke Ojima Keigo Shimokawara Tomokazu Matsumaru Tadashi Katayanagi Hironori Sata Jun Nagase Tsuyoshi Fukutomi Takeshi Tsurumi Taro Ito Tomohiro Ishida Hisashi Yoshida Hiroshi Kajita Akira Hiyamizu Yoshiaki Okano Shinobu Yamada Isao Kuyama Kumin Ikeda Konosuke Nakamura Kouji Kawada Tomoaki Yasuda Yoshiaki Nakamura Zhixin Xu Shunsuke Kira Shanglun Wu Yusuke Nakano Yoshihito Iwanaga Hirokazu Arai Kazuhisa Higuchi Satoshi Kawamoto Atsushi Nose Hiroki Kosaka Akira Kitahara Ryo Kojima Yui Katano Yuki Nakamura Hiroshi Nagai Hiroyuki Kato Hiroshi Numakami Kei Yamamoto Satoru Kohama Taichi Yanagiya Hiromu Murata Tatsuya Ishikawa Yusuke Kigami Kazuya Ogawa Takanobu Miwa Seiji Yokota Chihiro Arai Keigo Morimoto Masayuki Suzuki Naoki Kondo Yutaka Kobayashi Ryoma Kumamoto Tomoatsu Nagafuji Hiroshi Yoshida Akitoshi Kawano Ryo Takahashi Yoshiyuki Nagata Ryotaro Haga Nana Togawa |
| Programming Management | Takashi Nakagawa Masakazu Yorifuji |
| Character Modeling | Satoko Kojima Ryugen Minowa Taichi Higashino Mai Ito Kenichi Ito Keisuke Nakamura Kotomi Negishi Masatoshi Yano Chihiro Makita Tomoko Imura Shinya Kamei Shigeru Yagi Tomoyuki Ueki Shoko Kadotani Shunsuke Otsuka Shotaro Sakamoto Kodai Inoue Kumi Habuta Masaki Itabashi Naoki Wakui Takumi Nishiki Tsumugi Shinohara Mimi Rizal Leong Chi Kit Felicia Lua De Jun Natasha Athalia Aaron Wong Kher Wai |
| Visual Art | Tadashi Sato Kota Ochiai Masafumi Takagi Michiaki Ito Shigyo To Tamami Ishikawa Yoshinobu Shimada Fumihiro Kimura Shougo Matsubara Takayuki Asai Seiji Uda Towako Kimura Kenta Katayama Arisa Ueda Saifful Johan Foo Lei Sau Meng Reinaldi Nur'Ain Shariffuddin Sarah MN Wong Wil Chuan Yeah Shen Siang |
| Stage Modeling | Yukihiro Taniguchi Chikako Yasui Kazuhiro Saito Chiho Kamiyama Keiichi Hirota Miki Fujii Chiharu Motoyama Kazuo Mitsuyama Megumi Kagisaki Takayuki Morito Manabu Yamamoto Tsuyoshi Endo Daisuke Kataoka Natsuyo Nakayama Mami Takata Sho Murayama Kippei Kito Reo Yamahata Yasuyuki Kobori Makio Yabara Makoto Tateishi Kei Takahashi Gyo Ueda Haruka Yamasaki Tomoko Horii Mamoru Takahashi Shinichi Ikeda Hirotoshi Akai Takuya Kishimoto Manabu Okano Toshitaka Mukasa Akihiro Ando Masato Kanno Kaori Tosa Koichci Arisaka Yuya Yamasaki Kiyofumi Mori Mari Oguchi Akari Otsuki Kazuyuki Hagiya Tomomichi Higashi Yuri Suga Naoto Maeda Aika Matsuzawa Kazuto Abe Akari Hirano Akari Miyazawa Akina Hori Isabel Faccini Borjas Chiharu Tanaka Yuenwan Chow Eri Kamate Davina Midori Hendroff Jika Ou Junko Sato Kaito Furutani Kanta Sugiura Kazuma Yamagishi Kento Kurogi Kento Shimada Koharu Nakagawa Makito Noguchi Miina Ogasawara Mitsuya Yokoi Reina Tsukamoto Ryo Shibata Tungyu Yang Yuji Katayama Yuka Kawahara Akihiro Kaneko Tetsuya Tanabe Ryo Inomata Tsutomu Taniguchi Yuichi Sanuki Adrick Leong Ooi Kah Chun Woo Mun Kein Muhammad Fachril Dhiya Koo Jing Ler Seyvon Chung Nelson Ng Wei Hong Ling Swee Hee |
| Effects Design | Natsuko Taki Kayo Yamamoto Masato Ishii Yuki Arikawa Takuya Nakayama Naho Sato Ai Hatano Yusuke Kobayashi Erena Maruya Kohei Otake Risa Maehara Rena Imaizumi Iori Iizumi Yuki Ishihara Tomoko Suzuki |
| Cinematics | Masaru Tsujiyama Shinichiro Yoda Koki Kuroki Hiroaki Taniguchi Jun Toyoshima Shota Matsuura Shoei Sato |
| UI Design | Tomoko Moriya Shogo Kubo Ryo Kimura Chiharu Suzuki Kazuya Tajima Katsuya Kinebuchi Hideomi Hashima Koichi Taruishi Maki Ono Mitsuko Okabe Chiaki Satake Shio Minami Ayumi Kato Marina Eguchi Yui Kuwano Ryoko Hayashihara Katsuhiko Hayashi Jun Mimura Junki Hosoya Michiko Sakurai Shigeo Iura Akinori Kamiya Takumi Iwami Hitomi Sakuraba |
| Design Management | Masashi Kubo Takeshi Azuma Takanori Ikezawa Yosuke Naito Shuhei Banya Kenzo Nagata Takashi Owaki Takeshi Ichimura |
| Character Animation | Tomofumi Mizuno Takayuki Saito Hiroyuki Shirai Chiharu Hayashi Tetsuya Kono Fuki Sakai Saki Sakurai Sojiro Oka Kodama Kawakami Akira Sone Satoshi Kawamura Ryosuke Nagasawa Naoki Takeguchi Akimi Kane Kazushige Iizuka Ryo Ota Nobuhiko Minamiyama Koji Hata Sho Akitaya Takashi Magarisawa Ryuji Ikeda Yong Kang Loh Yuka Gushi Masahiro Miura Ayano Endo Yurina Yoshinaga Hitomi Watanabe Hirohisa Suzuki Miho Sumino Hiromichi Iijima Taro Okamoto Kaito Chiba Yuta Enomoto Naoki Saka Yuki Takei Yusuke Koda Eugene Hong Tuan Keat Julian Chai Ee Chern Wong Yew Chung George Lam Ngai Charm Rainer Tan Yi Ren Fong Zhen Soon |
| Character Animation Management | Takahito Mabuchi Katsuya Honda Fumie Goto |
| Graphic Supervisors | Kosei Kitamura Tomoyoshi Yamane Takayasu Morisawa |
| Music | Noriyuki Iwadare Shogo Sakai Akira Miyagawa Hiroki Hashimoto Nobuyoshi Kobayashi Torine Sho Okada Rio Hamamoto Kanaya Oki Yoshinori Hirai |
| Vocal | YuReeNa Sayo MJ Cube Frankie Kevich |
| Performance | Kirby Air Riders Orchestra |
| Recording | Nobuyuki Aoyagi ONKIO HAUS Inc. LAB recorders |
| Musician Coordination | Face Music |
| Sound Effects | Shiori Miyazawa kyo Yoshihito Yano Yuki Kusuhara Shoma Kagi Noa Yokoi Risa Aizawa Chi O E Xuan Pang Shoichi Hiyama Junichi Funada Junnosuke Yamazaki Masayuki Endo |
| Japanese Voices | Banjo Ginga Makiko Omoto |
| Voice Recording & Implementation | Maiko Uchizawa |
| Voice Coordination | Aoni Production Co., Ltd. |
| Sound Technical Support | Yusuke Kudo Minamo Takahashi Tetsukazu Nakanishi Hiroto Fushimi Ryo Watanabe Shuji Kohata |
| Sound Direction | Saki Kasuga |
| Sound Management | Junichi Nakatsuru |
| Movie | Digital Frontier Inc. |
| Engine Programming | Kentaro Kawamoto Toshiaki Tsuji Hiroaki Kubota Masato Aikawa Ben Carter Takeharu Komazaki Shingo Kikuta Shinobu Kiriyama Felix Palomares Kiri Nakata Aleksei Kuznetsov Takayoshi Oi Hiroshi Michikami Shunsuke Kuribara Ayumi Kuboi Yutaro Togo Takumi Matsumoto Kazuma Hatta Takumi Tsuda Akito Iizuka Ayato Miki Katsuhiro Nomura Masanori Shinkawa Tomohito Ito Hisashi Sato Vitor Castro Susumu Morii Yoshitaka Maeda Yasuhiro Otowa Masayuki Shimizu Yuna Omae Atsushi Ota Keigo Tanaka Takeyuki Sakai Kotaro Sasaki Aoi Kanagaki Yuto Uemura Tomoyuki Kato Kenichi Asami Masaru Aita Ryuichi Sakamoto Ryota Tokumoto Ryunosuke Kurosaka Yoshio Honjo Kenta Mineda Haruaki Onishi Shigeya Muto Hiroki Wakayama Sakutaro Watanabe Yoshitaka Watanabe Taisuke Miyazaki Takafumi Kimura Kentaro Fujie Kazutoshi Uehara Tsuyoshi Nakazawa Yoshiyuki Honda Kotaka Sato Kazunori Okuzawa Atsushi Nakano Toru Tomiura Tomohiko Yamano Takashi Hori Yasuhiro Shimono Shintaro Misaki Hayato Izumi Yu Masaki Atsuya Nagata Yoko Akao Yumi Yamada Kenji Ishimaru Masahiro Wakatsuki Takumi Yokoyama Hironori Matsuura Tsutomu Takahashi Shutaro Wachi Takaaki Sato Kazuya Iwasaki Kenju Ozeki Masahiro Chuma |
| Engine Programming Management | Shinya Sorimachi Tetsuya Otaguro Katsumasa Horiuchi |
| Technical Support | Shuhei Furukawa Kyohei Minato Hiroaki Gohara Yasuhiro Iwamoto Shogo Takaki Shotaro Iwanaga Hiroshi Yamada Shohei Yamaguchi Yuki Aoyama Takeshi Miyakawa |
| Network System Development | Shinnosuke Miki Yuki Mitsui Kazuto Shimizu Kazuki Cho Yuya Ishikawa Yusuke Kobayashi Tomoya Asano Takaaki Kai Ryo Ono |
| Process Management | Tomoko Iura Ayumi Kohama Ling Huan Chow Daisuke Murata Katsutoshi Nakashita Chikara Takeuchi Yoshie Tsubokura Chikako Matsui Honoka Takeda Takehiko Nishi Tomomi Masubuchi Ryunosuke Tanaka Saori Sakaki Yetsu Yamada Kyosuke Yamazaki Yoshinori Wagatsuma Takeshi Yokoyama Yuko Matsubara Shinya Nakano Hirotake Nakano Mitsuo Kashiwagi Nik Shazwan N. Nasim Rae Chin Mei Len Teo Hui Xin Nur Fatimah Zahra Ng Kai Wern Kenichi Masuhiro Lydia Farina Nor Azlan Hadi Al-Hayyi Desmond Pang Thau Lie Teoh Jit Kean |
| Development Coordinator | Tomohiro Kamiya |
| Development Cooperation | Bandai Namco Studios Singapore Pte. Ltd. Bandai Namco Studios Malaysia Sdn. Bhd. Sora Ltd. UDArt LLC. Therion Inc. FRUIT SEAL Cross Plus Studio, Inc. TRI-CRESCENDO Inc. EXMAGIC Inc. Clearest Inc. 24Frame ARAKI Inc. TRONS Co., Ltd. OneMorePlay Inc. Bandai Namco Forge Digitals Inc. IMAGICA GEEQ Inc. SMILE TECHNOLOGY UNITED Corporation OPUS STUDIO INC. Bandai Namco Amusement Lab Inc. Junction Inc. CREEK & RIVER Co., Ltd. RIZ Inc. Jackalope Digital Factory LLC. JMS-United Co., Ltd. Arp Studio LLC. Mox Co., Ltd SPARKCREATIVE Inc. Brushup Co., Ltd. Griot Groove Inc. Cosmo Machia Inc. Klein Computer Entertainment Co. VALKYRIE Inc. Bandai Namco Online Inc. AIQVE ONE Inc. TYU TYU LLC. ACT-AGE INC. Kotacode Forcewick Sound Design Co., Ltd. MIRACLE ARTS SmileOrder Co., Ltd. VALENCII Inc. SRD Co., Ltd. |
| Artwork | Junichi Usui Ruri Yoshikawa |
| NOA Localization Management | Reiko Ninomiya Rich Amtower Michael Benedetto Raymond Elliget Berenice Hofsetz Noriko Kaji Zaher Khan Ann Lin Tim O'Leary Scot Ritchey Thaddée Wiseur Karen Yuen Álex Zarza |
| NOA Localization | Lizzi Browitt Billy Carroll Marjolaine Drouin Brandon Kraemer Egon Lessa Timothy MacKenzie Matthew Niemi César Pérez Elina Sánchez Miya Seeley Joe Talbot Emma Tamura Yanett Cepeda Valor Taryn Ziegler Felipe Zylbersztajn |
| Americas Voice Recording Studios | Cup of Tea Productions Sound Map Rockets Audio |
| Americas Voice Recording Audio Engineers | Jonathan Abarca Omar Oliva Tiago Brustoloni |
| English Voice Recording Director | Greg Chun |
| Americas Voice Recording Directors | Caitlyn Elizabeth Miguel Ángel Ruiz Marco Nepomuceno |
| Americas Voices | Todd Haberkorn (Narrator; English A) Debra Wilson (Narrator; English B) Patrick Seitz (Announcer; English A) Elizabeth Maxwell (Announcer; English B) Adriana Casas Leslie Gil Edson Matus Gerardo Reyero Alessandra Araújo Bruna Matta Carlos Seidl Fernando Mendonça |
| NOE Localisation Producers | Palma Sánchez de Moya Rodríguez Julia Bambach Wilson dos Santos Neto Liam Higgins |
| NOE Translation | Daniele Braglia Jo Legge Laurent Godinot Matthieu Lamouroux Alessandro Tardito Mirko Capocelli Sebastian Brück Sven Pötzl Jónatan Marcos Millán Miguel Rodríguez Ramos Christian Buter Jurjen Tiersma Coen van Rossum |
| European Voice Recording Audio Engineers | Tom Jackson Adrien Milliard Marco Molinari Alexander Kolle Dustin Asmuteit Niels Elemans |
| European Voice Recording Artistic Directors | Stefan Szwarc Alice Bongiorni Katharina Lukschy Isabel Martínez Ewout Eggink |
| European Voices | Jean-François Gérard (French A) Margaux Billard (French B) Darlo Maria Dossena (Italian A) Lorella De Luca (Italian B) Malte Meibauer (German A) Nadine Zaddam (German B) Emilio Valverde (Spanish (Spain) A) Maite Jáuregui (Spanish (Spain) B) Fred Meijer (Dutch A) Jannemien Cnossen (Dutch B) |
| Asian Localization | iQue (China) Ltd. Mario Club Co., Ltd. Nintendo of Korea Co., Ltd. Nintendo of Taiwan Co., Ltd. |
| Asian Localization Management | Dongyeon Kim Hyokjin Jung Kyoungim Na Misa Matsumoto Takaaki Ueno Xu Ming |
| Asian Localization Coordination | Soonil Kim Chen Yufeng |
| Asian Language Translation | Kiung Seoung Monica Lai Qiu Xiaochun Hsu Chingay Jihyuen Yoo Zhang Xi |
| Asian Voice Recording Engineers | Jina Ryu Szuyin Ko |
| Asian Voice Directors | Changhyeon Ryu Tina Hsing |
| Asian Voices | Hong Seung Hyo (Korean A) Min Ah (Korean B) Jingqi Wei (Chinese A) Kejun Song (Chinese B) |
| English Logo Design | Dave Pauls |
| Asian Logo Design | Inseon Song Mike Kan |
| Testing & Quality Assurance | Toshimitsu Sato Naotake Kanda Hidetaka Yuki Kota Watanabe Daigo Kobayashi Sana Sugiura Keigo Suzuki Takeyuki Tsurumaki Roto Miyahara Yoshiki Hosokawa Yuji Shine Yuko Sonoda Hitoshi Takahashi Shogo Matsuda Naoki Akiba |
| Testing | Rina Tsutsumi Fuma Sato Tasuku Mizuno Miyuki Hiro Fumika Igarashi Tomohiro Arai Yuta Yamazaki Keishi Hashimoto Kaoru Ishiyama Shoya Kakumura Koki Yamane Mario Club Co., Ltd. DIGITAL HEARTS Co., Ltd. SHIFT Inc. |
| Gameplay Capture | Ryotaro Hayashi Yoki Omura Naoki Inoue |
| Gameplay Monitors | Masaharu Shima Daisuke Nishikawa Yuichiro Ushijima Shinya Morimoto Hayato Horiuchi Junya Shimotani Kazuki Kusuda Hiromitsu Azuma |
| NOA Product Testing | Andy Kodlen Chris Kuehnberger Daijiro Imoto Ed Ridgeway Evan Wright Gene Pencil James Dillon Jeff Miller Jeffrey Storbo Josh Yagi-Stanton Michael Sahlin Sean Roberts Q Dequina Ryan Bristol Tomo Ishiyama Tomoko Mikami |
| NOA Language QA | Amanda Barrera Daniela Escobar Fuentes Manuela Moreira Isaac Nelson-King Pedro Neves do Souto Pascal Ramirez Ivan Samoilov Makiko Szolas Laura Vinado Andrew Wang |
| NOE Language QA | Stefania Montagnese Sonia Trepiccioni Matthew David Jones Stéphane Zussy Alessandro Crosa Manuel Tants Lutz Ohl Jessica Sánchez Herrera Ángeles Garrido Joachim Lust Kristof Deboel |
| Asian Language QA | Chen Weiming Eodo Lee Hu Huiming Cheng Wenyen Jeewan Chun Xia Tinghui Side |
| Supervisors | HAL Laboratory, Inc. Shinya Kumazaki Kenichiro Kita Riki Fuhrmann Yuuta Ogasawara Masayo Nakagami Tetsuya Abe Tadashi Kamitake |
| Special Thanks | Masahiro Shiotani Kei Ninomiya Masaya Kobayashi Daisuke Masui Tsuyoshi Kobayashi Yoshito Higuchi Shoji Nakamura |
| Progress Management | Satoshi Mitsuhara Kenji Furukawa Miki Yakabe |
| Development Manager | Kaso Kyo |
| General Development Managers | Kenji Anabuki Fumihiro Suzuki |
| Executive Development Managers | Daisuke Uchiyama Makoto Ishii |
| Coordination | Kodai Matsumoto Satoshi Kira |
| Project Management | Toyokazu Nonaka |
| Producers | Shinya Saito Makoto Okazaki |
| General Producer | Shinya Takahashi |
| Executive Producer | Shuntaro Furukawa |
| Sora Ltd. Bandai Namco Studios Inc. Nintendo | |
Trivia[edit]
- The Japanese reveal trailer uses theChecklist unlock sound effect from the original game when the ド of the logo is destroyed to give place for the ダー of the new title.[9]
Gallery[edit]
- Main article:Kirby Air Riders/gallery
- English logo
- Japanese logo
Videos[edit]
Load video YouTube YouTube might collect personal data.Privacy Policy Reveal Trailer |
Load video YouTube YouTube might collect personal data.Privacy Policy Kirby Air Riders Direct |
Load video YouTube YouTube might collect personal data.Privacy Policy Kirby Air Riders (Nintendo Direct 9.12.2025) |
Load video YouTube YouTube might collect personal data.Privacy Policy Kirby Air Riders Direct 2 |
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | カービィのエアライダー kābyi no earaidā | Kirby's Airrider |
| English | Kirby Air Riders | - |
| Traditional Chinese | 卡比的馭天飛行者 kǎ bǐ de yù tiān fēi xíng zhě | Kirby's Air Rider |
| Simplified Chinese | 卡比的驭天飞行者 kǎ bǐ de yù tiān fēi xíng zhě | |
| Dutch | Kirby Air Riders | - |
| French | Kirby Air Riders | - |
| German | Kirby Air Riders | - |
| Italian | Kirby Air Riders | - |
| Korean | 커비의 에어 라이더 keobiui eeo laideo | Kirby's Air Rider |
| Polish | Kirby Air Riders | - |
| Portuguese | Kirby Air Riders | - |
| Spanish | Kirby Air Riders | - |
References
- ↑1.01.1Kirby Air Riders – Nintendo Direct | Nintendo Switch 2
- ↑2.02.1X post from Masahiro Sakurai
- ↑Twitter link

- ↑Twitter link

- ↑Twitter link

- ↑Kirby Air Riders – Nintendo Direct 9.12.2025
- ↑Masahiro Sakurai on Creating Games: Finale Special
- ↑"チャンネル最終話で話していた秘密の企画…
白日の下にさらされましたね。
チャンネルが終わるまではチャンネル制作とエアライダー制作を併用していたわけですが、かなり苦しかった…
終わったいま、なぜかラクにはなっていないのだけど頑張っています。
ゲーム開発って、後の方が大変ですもんね…
発表された多くの作品を拝見し、すごく多くの人がゲーム制作に携わっていることを感じて身が引き締まります。
The secret project I talked about in the channel's final episode...
It was brought into the light of day.
Up until the channel ended, I was working on it andAir Riders simultaneously, which was quite tough...
For some reason, things didn't get any easier once it ended, but I'm doing my best.
Game development gets more difficult near the end...
Looking at all the projects that were announced, it humbles me to see how many people are involved in game production." –Masahiro Sakurai (X thread) - ↑Kirby Air Riders – Nintendo Direct | Nintendo Switch 2 (Japanese)
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- Articles under construction
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