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Kirby & The Amazing Mirror
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Kirby & The Amazing Mirror (sometimes spelledKirby & the Amazing Mirror[1][2][3]) is a main-seriesKirby game released for theGame Boy Advance on April 15th, 2004 in Japan, on July 2nd, 2004 in Europe, and on October 18th, 2004 in North America. It was produced byHAL Laboratory, developed by Flagship and Dimps, and published byNintendo.Kirby & The Amazing Mirror looks and plays much like its predecessor,Kirby: Nightmare in Dream Land, but features an expansive and non-linear interconnected world with bosses that can be defeated in a number of different orders. The game also features fourKirbysof various color which can be played by up to four different players simultaneously, just like its predecessor. The different Kirbys can wander off in separate directions and assist each-other using theirCell Phones. The name of the game is a pun on "maze", as the game sports a labyrinth-like level layout different from other mainlineKirby games.
As it is based onKirby: Nightmare in Dream Land,Kirby & The Amazing Mirror uses much of the samesprite-work, enemies,abilities, and mechanics as its predecessor. However, many additions and a few cuts were made to these categories. Included in the additions are new enemies likeChip,Roly-Poly,Golem, and others, some of which are quite complex in their ability to interact with Kirby. New abilities includeCupid,Missile,Mini, and a few returning favorites fromKirby Super Star such asFighter andCook. Due to the open nature of the game, most of the areabosses can be fought out of order, and aside fromKracko, they are all new (although some are heavily based on older bosses).
Since its initial release,Kirby & The Amazing Mirror has been re-released through theNintendo 3DS Ambassador Program (in 2011) and theWii UVirtual Console (in 2014), although multiplayer is unavailable in these releases. It was also added to theNintendo Switch Online Game Boy Advance service in 2023, where it is fully compatible with online multiplayer.
Story[edit]

| “ | High above the skies of Dream Land,the mirror world needs help! | ” | — caption from the opening cutscene |
The story ofKirby & The Amazing Mirror takes place almost entirely within theMirror World, located high in the skies ofDream Land, which is home tomirrors said to be able to grant wishes made in their reflection.[4] One day, the mirrors of this world start to change, creating only sinister reflections.Meta Knight decides to investigate by heading into the Mirror World through themirror gateway hanging in the skies above Dream Land. After some time, Kirby takes a stroll near this mirror - apparently minding his own business - when he is suddenly attacked by a darker Meta Knight and split into four copies of himself in a single slash, differing only by body color. With this done, the shadowy warrior flies back into the mirror, and the Kirbys give chase on aWarp Star after taking a moment to collect themselves.

After entering the Mirror World and briefly venturing through a cloudscape, the Kirbys stumble upon a grandcoliseum, where they find two Meta Knights battling in front of another great mirror, with one of the two knights being the dim one from earlier. This darker Meta Knight beats his twin and banishes him inside the mirror, then breaks the mirror into eight pieces and scatters them across the land before departing. Shortly thereafter, adark duplicate of Kirby can be seen skulking away from the scene. The Kirbys follow this shadowy figure through a mirror to the right, and proceed to explore the world in search of the lost fragments of the great Dimension Mirror.
As the Kirbys explore this unfamiliar world, they repeatedly encounter the dark doppelganger Kirby, who often appears out of nowhere and sometimes attacks them, but mostly just stops to stare. If the Kirbys attack him first, he runs away quickly, dropping a helpful item. Each of the lands surrounding the central one ofRainbow Route is home to akeeper of one of the shattered mirror pieces, who the Kirbys must defeat. One of these shard holders is the Meta Knight duplicate who broke the mirror in the first place, and at this point, his lack of honor in battle should be a clue that he is not the real masked swordsman. After all the mirror shards are restored, the Kirbys are able to enter the mirror and face the evil corrupting it.

Upon entering the mirror, the Kirbys find themselves in a twisted alternate version of the coliseum, where they run into both Meta Knights. The real one points the Kirbys to his evil twin, who is finally revealed asDark Meta Knight. After battling this foe one more time, Dark Meta Knight shatters into glass upon being defeated, and a portal appears in the sky which the Kirbys jump into. Meta Knight throws hissword into the portal to aid them against the evil that was responsible for this whole affair: an armored wizard-like figure namedDark Mind. After several battles against this foe, he casts off his humanoid form to reveal himself as a giant flaming eyeball similar in appearance toDark Matter and its relatives. One more tough battle ensues, and once enough damage is dealt to Dark Mind, he begins to shrink and tries to get away, but the Kirbys chase him down on their Warp Stars and defeat him with volleys ofStar Bullets.
After Dark Mind is destroyed for good, the Kirbys begin to fly home. As they travel, they are joined by Shadow Kirby one more time, riding his own Warp Star. It is revealed that this seemingly malevolent copy of Kirby was in fact the shy and reclusive original protector of the Mirror World, and he thanks the Kirbys for ridding the Mirror World of Dark Mind. From here, the Kirbys fly back through the mirror into Dream Land and Meta Knight follows them, leaving his sword in a pedestal in the coliseum.
Gameplay[edit]

Kirby & The Amazing Mirror is a two-dimensional side-scrolling platform adventure game, with physics, assets, and graphics borrowed from its predecessor,Kirby: Nightmare in Dream Land. As such, it features most of the same enemies, moves, andCopy Abilities from the previous game. However, the premise and layout ofKirby & The Amazing Mirror differ greatly from its predecessors and subsequent titles. The most notable change is to the world itself, which is no longer traversed in a series of levels and isolated linear stages. Instead, all nine major areas of theMirror World are interlinked and transition into each other in a similar vein to theMetroid games, allowing Kirby to pick his own path through the world for the most part. As such, a map of the world and each area can be found insideTreasure Chests which can be used to navigate the world and observe how each individual room is connected to others around it. In the center of the world is theCentral Circle inRainbow Route, where Kirby starts his exploration and where he returns to whenever the game is reset, he completes aGoal Game, defeats aboss, or uses hisCell Phone to return. As variousBig Switches are pressed in the Mirror World,Mirrors link back to the central circle which allows Kirby to quickly return to areas he has already visited.
The second main feature ofKirby & The Amazing Mirror is the four-player co-op system. By linking up to fourGame Boy Advance systems together, players can simultaneously play as each of the four Kirbys and explore the world entirely on their own terms and in completely separate directions. Using the Cell Phone will allow the Kirbys to call each-other and warp to each-others' positions, though this requiresBattery power. While cooperation in this way is not necessary to obtain100% completion, it can make a lot of the fights and puzzles easier. If a player loses all their lives while playing with others, the screen will display a message simply asking "BORROW?" By selecting "YES," the player then borrows a life from one of the other Kirbys. The player can also grant another Kirby one of their lives at any time by pressing the R button, however, this cannot be done if the gifting player has only one life left. Some actions can only be achieved with the Kirbys working together, such as moving a heavy block with a super inhale or performing an extra high Step-'n-Jump off the top of another Kirbys head. This multi-player extends to each of theSub-Games as well, which can all be played with up to four players. Any Kirbys which are not controlled by a player will instead be controlled by theCPU.

Aside from these features,Kirby & The Amazing Mirror offers a number of new enemies, copy abilities, and other features to the game. The new abilities are as follows:
- Cupid - Gives Kirby a bow and angelic wings which allow him to shoot arrows while flying freely in the air.
- Magic - A limited-use ability which triggers a roulette, resulting in various effects.
- Mini - A situational ability that makes Kirby tiny, allowing him to fit through tight gaps.
- Missile - Transforms Kirby into a missile that can fly in any direction and explode on contact.
- Smash - Gives Kirby a condensed version of his moveset fromSuper Smash Bros. Melee, including hisFinal Cutter,Hammer spin, andStone smash.
- Master - The final ability in the game is a more powerful version of theSword ability which grants a number of unique attacks and can solve many puzzles.
Throughout the Mirror World, Kirby can find a number of optional goodies inside of treasure chests, including aSound Player and note sheets,Spray Paint,Vitalities, and the aforementioned area maps, along with more minor and conventional items. While these items are not necessary to complete the game, every single treasure chest must be opened to attain100% completion.
Controls[edit]
Areas[edit]
The game consists of a total of ten areas, most of which contain aboss that holds aMirror Shard. Unlike in many other games in the series, Kirby does not need to visit the majority of these in a set order but may tackle them in any sequence he wishes, provided he locates their entrances, which are sometimes hidden.
| Area Nr. | Name | Boss(es) | Description |
|---|---|---|---|
| Area 1 | Rainbow Route | None | This is the area that Kirby starts out in. Sitting in the center of the world map, this is by far the largest area in the game, though its main purpose is as a gateway to the other lands. As such, there is no boss here, and thus no mirror shard to collect. |
| Area 2 | Moonlight Mansion | King Golem | This poorly-kept mansion sits in the middle of a dark spooky forest, and is teeming with hostile creatures. In the deepest depths, Kirby encountersKing Golem, who guards one of the mirror shards. |
| Area 3 | Cabbage Cavern | Moley | Cabbage Cavern consists mainly of underground tunnels made of purple stone and vines which wind and bend in various directions. Many of these tunnels are flooded with water, either partially or completely. In the deepest recesses,Moley can be found, holding onto a mirror shard. |
| Area 4 | Mustard Mountain | Kracko | North of Rainbow Route is a series of tall steamy mountains inundated with lava floes, though some artificial structures and cooler caverns also exist. High above the tallest peak,Kracko waits with another mirror shard. |
| Area 5 | Carrot Castle | Mega Titan | This castle can be found to the west of Rainbow Route and is filled to the brim with baddies and traps. Kirby will need to choose his path carefully as he navigates tight passages filled with spike traps and battlements lined with Shotzos. In the westernmost wing,Mega Titan waits in an arena lined by arcing lightning currents. |
| Area 6 | Olive Ocean | Gobbler | A remote region in the far southeast which features a modest tropical coastline. Under this coast is a far more expansive series of flooded tunnels, where Kirby will have to regularly battle strong currents. The deepest recesses of this area are home to the inner-tube-wearing sharkGobbler. |
| Area 7 | Peppermint Palace | Wiz | To the north of Carrot Castle is a frigid mountain range where an impressive manor built of ice can be found. This region is littered with many strong opponents and the slippery floors may make navigating it a challenge. Past a series of tunnels from the palace, the magicianWiz can be found. |
| Area 8 | Radish Ruins | ??? | To the west of Cabbage Cavern, Kirby can unearth an ancient ruin set in a desert landscape. As might be expected, these ruins are littered with traps and entombed enemies. Out on the high mesa, Kirby will have to battle a shadowy lookalike of Meta Knight for another mirror shard. |
| Area 9 | Candy Constellation | Master Hand & Crazy Hand | This area is located out in space high above the rest of the Mirror World, so the only way to reach it initially is via Warp Stars that can be found in other areas. It consists of isolated floating platforms made of metal and whirring with machinery. As Kirby travels further out into the constellation, he will leap past asteroids in order to reach the elusive duoMaster Hand & Crazy Hand for one more mirror shard. |
| N/A | Dimension Mirror | Dark Meta Knight,Dark Mind (3 phases) | After acquiring all the Mirror Shards, Kirby may enter the reassembled Dimension Mirror floating in the middle of the Central Circle in Rainbow Route. This area is different from all the others in that it has no map or area number, and only consists of a few rooms. The most notable thing about it is the seven distinct boss encounters, most of which are matches against the main evil force of the game:Dark Mind. Clearing this area completes the game. |
Items[edit]

During his journey,Kirby may encounter various useful items, which can usually either be seen laying on the ground or inside treasure chests, though some may also be dropped by regular enemies. Some items are more permanent and come in limited numbers; these can be viewed in the Collection Room once obtained. When Kirby calls his CPU clones, they may also bring him minor items such as food.
| Name | Appearance | Description |
|---|---|---|
| 1-Up | ![]() | Awards Kirby an extra life. 1-Ups are typically fairly rare in normal gameplay, but multiple appear during theGoal Game rides, where they are among the most difficult items to catch. They may also be dropped byShadow Kirby. |
| Area Map | ![]() | Permanently enables Kirby to view the layout of the area the map is found in. Can be acquired only from largetreasure chests. |
| Battery | ![]() | Recharges one power bar of theCell Phone. Batteries can be found on the ground or inBoxy's packages, as well as during the Goal Game. |
| Candy | ![]() | A rare item that makes Kirby invincible for a short time. May be found in select rooms throughout the game, obtained via theMagic roulette, or dropped by Shadow Kirby. |
| Energy Drink | ![]() | Restores two bars to Kirby's health meter. Unlikefood, Energy Drinks cannot be dropped by enemies but can be acquired during the Goal Game. |
| Food | ![]() ![]() ![]() | Like Energy Drinks, the various food items can be picked up to regain health, the amount restored depending on the item. Cherries and spareribs are the most common, though other kinds may be obtained from defeated enemies orBoxy's packages, as well as theCookability. Spareribs and cherries also appear during the Goal Game. |
| Maxim Tomato | ![]() | Restores all of Kirby's health. Besides finding it on the ground, it may be dropped by Shadow Kirby or acquired frombosses that have already been defeated before. This item appears during the Goal Game. |
| Notes | Allows the player to play musical scores using theSound Player. Can be found only in treasure chests. Six of these exist in the game. | |
| Sounds | Enables the player to play various assortments of sound effects using the Sound Player. This item is found only in treasure chests. Four collections of sounds exist in total. | |
| Sound Player | ![]() | The Sound Player is needed to play Notes and Sounds. It is hidden in a treasure chest and can be used from the Collection Room once obtained. |
| Spray Paint | ![]() | 14 different colors of Spray Paint can be found in treasure chests throughout the game. They enable Kirby to change his color, although this does not influence gameplay. |
| Vitality | ![]() | Permanently increases Kirby's maximum health by one bar. Can only be found in large treasure chests. A total of four can be acquired. |
| World Map | ![]() | Enables Kirby to view a map of theMirror World, which shows the whereabouts of his clones and which areas are already connected to the hub. Only one of these exists; it is acquired from a treasure chest at the start of the game. |
Copy Abilities[edit]
Like most games of theKirby series,Kirby & The Amazing Mirror features a number ofCopy Abilities thatKirby may obtain by inhaling and swallowing certain enemies ormid-bosses. Although many of the abilities in this game have already been seen in previous games, it also includes its share of new abilities.
New abilities[edit]
| Name | Appearance | Icon | Obtained from | Description |
|---|---|---|---|---|
| Cupid | Cupie | Using this ability, Kirby may fly using angel wings and shoot arrows at his foes, which can cutropes. | ||
| Magic | Boxy | A single use ability that triggers a roulette, which gives Kirby a random ability, turns enemies into food or1-Ups, makes him invincible, or causesMeta Knight to clear the screen of foes. | ||
| Master | Meta Knight's sword | Using Meta Knight's sword, Kirby can execute many powerful attacks in and above water, which let him move blocks, light fuses, pound stakes into the ground and cut ropes. | ||
| Mini | ![]() | Minny | Kirby shrinks while possessing this ability, enabling him to fit into tight spaces, but making him unable to attack or hover. | |
| Missile | Bang-Bang,Bombar | Grants Kirby the ability to transform into a missile, which can be controlled freely and explodes upon hitting something, harming foes and turning Kirby back to normal. | ||
| Smash | Master Hand | Lets Kirby use moves from theSuper Smash Bros. series, most of which are similar toStone,Hammer,Sword orFighter. As such, this ability can be used on many different stage features in addition to its battle potency. |
Returning abilities[edit]
| Name | Appearance | Icon | Obtained from | Description |
|---|---|---|---|---|
| Beam | Waddle Doo | Enables Kirby to use a beam against enemies like a whip. | ||
| Bomb | Bombs,Foley, BombShadow Kirby | An ability returning fromKirby Super Star after being absent inKirby: Nightmare in Dream Land. Allows Kirby to throw bombs into a selected direction or place them on the ground. Can lightcannonfuses. | ||
| Burning | Batafire,Flamer,Moley's oil cans | Lets Kirby launch himself forward in the form of a fireball, harming enemies, breaking metal blocks, and lighting fuses. | ||
| Cook | Cookin,Prank (if it has a frying pan) | An ability returning fromKirby Super Star after being absent inKirby: Nightmare in Dream Land. This rare ability lets Kirby cook all enemies on the screen, turning them intofood. Can only be used once. | ||
| Crash | Bomber,Dark Mind's bomb | Immediately defeats all normal enemies on the screen and does heavy damage to most bosses. Can only be used once. | ||
| Cutter | Moley's spike balls,Sir Kibble, CutterShadow Kirby | Lets Kirby throw boomerang cutters at enemies, which can cut ropes. | ||
| Fighter | Box Boxer,Boxin, grayGolem while uppercutting | An ability returning fromKirby Super Star after being absent inKirby: Nightmare in Dream Land. Enables Kirby to perform a variety of martial arts-based moves against opponents. | ||
| Fire | Hot Head,Prank's flame cubes, FireShadow Kirby,Dark Mind's red stars | Gives Kirby the ability to breathe fire, letting him light fuses. | ||
| Hammer | Bonkers | Using a large hammer, Kirby can attack enemies and pound stakes into the ground. He can also smash apart metal blocks. | ||
| Ice | Mr. Frosty,Pengy,Prank's ice cubes, IceShadow Kirby,Dark Mind's blue stars | Lets Kirby freeze enemies into ice cubes with his chilly breath. | ||
| Laser | Laser Ball,Metal Guardian | Grants Kirby the ability to fire lasers, which reflect off slanted walls and may light fuses. | ||
| Parasol | Parasol,Parasol Waddle Dee | Kirby wields a parasol with this ability, which he can use to attack or to block enemy attacks. | ||
| Sleep | Noddy,Wiz's apples | Puts Kirby to sleep for a few seconds, keeping him from moving and leaving him defenseless. | ||
| Spark | Sparky,Wiz's clouds,Dark Mind's purple stars | Grants Kirby the ability to create a field of electricity around him, which harms enemies. | ||
| Stone | ![]() | Giant Rocky,Golem,Rocky,Moley's big rocks | Allows Kirby to assume a nigh-impervious rock form, letting him squash foes and pound stakes into the ground and break metal blocks, but rendering him immobile until he transforms back. | |
| Sword | Gobbler's fish,Heavy Knight,Sword Knight,Dark Meta Knight's stars | Wielding a sword, Kirby can slash at his enemies even underwater. He can also slice ropes and use aspecial attack to release a shockwave. | ||
| Throw | Phan Phan | Lets Kirby grab an enemy by inhaling and toss it into the direction specified with the directional pad. This can be used to break metal blocks. | ||
| Tornado | Twister | Enables Kirby to temporarily turn into an invincible tornado, which can hover and harms all enemies it touches. | ||
| UFO | UFO | A rare ability that lets Kirby fly and shoot strong beams and lasers, allowing him to light fuses and break metal blocks. If he completes an area, the ability is lost. | ||
| Wheel | Moley's tires,Wheelie,Wiz's cars, yellowGolem while rolling | Enables Kirby to transform into a wheel, which travels very quickly and can run down foes. |
Enemies[edit]
As in otherKirby games, many varieties of enemies appear inKirby & The Amazing Mirror, most of which can be inhaled and many of which grant Kirby aCopy Ability. In addition to regular enemies, this game introduces enemies that are bigger than usual; these take considerably longer to inhale and usually possess a large amount of health. In turn, spitting out a large enemy creates a penetrating Star Bullet on its own.
| Neutral enemies inKirby & The Amazing Mirror | ||
|---|---|---|
| Name | Appearance | Description |
| Batty | ![]() | A bat-like enemy that flies after Kirby once he attracts its attention. |
| Big Waddle Dee | A larger version of the common Waddle Dee which takes longer to inhale. | |
| Blipper | Aquatic enemies that follow Kirby and may even jump out of the water. | |
| Blockin | ![]() | Disguised as aStar Block, this enemy waits for Kirby to attack or attempt to inhale it, then reveals its true face and chases after him. |
| Bronto Burt | A common enemy that flies in a wave motion, moving through obstacles. | |
| Chip | ![]() | A furry creature with a foxtail that cheerily jumps around. |
| Droppy | ![]() | A yellow blob-like enemy that can steal Kirby's ability and use it to transform into an enemy appropriate to that ability. |
| Glunk | A stationary sea anemone-like foe that fires projectiles. | |
| Gordo | A floating spiky ball that is indestructible and dangerous to touch. | |
| Haley | ![]() | Blue, hedgehog-like enemies that fly in a straight line. |
| Jack | ![]() | A rare type of enemy that occupiescannons, making them inaccessible until it is defeated or launched out of the cannon. It can also spit harmful stars at Kirby. |
| Leap | ![]() | A flying enemy that kisses Kirby if he bumps into it, harming him. Kirby has to take a moment to wipe the lipstick off his face, which may put him in further danger. |
| Mirra | ![]() | This enemy lurks in mirrors and typically has to be defeated from a distance. Otherwise, it buries itself and the mirror in the ground, making it inaccessible. |
| Prank | ![]() | A rare adversary that plays various pranks onKirby and then runs away. Not all of these pranks do damage. |
| Roly-Poly | ![]() | A common round foe able to roll quickly down slopes. |
| Scarfy | Scarfies float in one place until angered by attempting to inhale them, at which point they begin to chase Kirby. Angered Scarfies explode after a few seconds pass. | |
| Shadow Kirby | ![]() | Kirby encounters this shady look-alike of himself in no more than a few places. He only takes a single hit to defeat, and usually leaves a helpful item behind if attacked (though inhaling him yields nothing). If Kirby waits around too long, Shadow Kirby may attack him in some way. |
| Shooty | ![]() | A plane-like enemy that shoots at Kirby. |
| Shotzo | Invincible, stationary cannons that fire cannonballs and may directly aim at Kirby. | |
| Snooter | ![]() | A strange creature with puffy lips that can eat Kirby and items. If it is not destroyed in a single attack, it begins to dash around angrily when hit. |
| Soarar | ![]() | Similarly to Shooty, this enemy flies through the air and fires lasers. |
| Squishy | ![]() | A squid-like enemy that attacks by jumping around and swimming upwards in the water. Only one of these exists in the game. |
| Waddle Dee | One of Kirby's most common and basic foes, it does nothing but walk left and right or jump. | |
Ability-providing enemies[edit]
| Copy Ability-providing enemies inKirby & The Amazing Mirror | |||
|---|---|---|---|
| Name | Appearance | Copy Ability | Description |
| Bang-Bang | ![]() | Missile | A rocket-like adversary that launches itself at Kirby, homing in on him until exploding. |
| Bomber | Crash | A walking bomb with a powerful explosion. Very rare. | |
| Boxin | ![]() | Fighter | A mole-like creature that attempts to punch Kirby. |
| Cookin | ![]() | Cook | A rare enemy that tosses its frying pan at Kirby. |
| Cupie | ![]() | Cupid | An angel-like being that shoots arrows. |
| Flamer | Burning | A foe that clings to walls and is able to launch itself at Kirby as a fireball. | |
| Foley | ![]() | Bomb | These enemies float in the air until Kirby passes by below them, causing them to fall down and explode. |
| Giant Rocky | ![]() | Stone | A giant version of a Rocky with a large amount of health that takes longer to inhale. |
| Golem | ![]() ![]() ![]() | Stone,Fighter*,Wheel* | A big stone creature that wakes up when Kirby walks past it and takes longer to inhale than most other foes. Comes in three colors, each of which uses different attacks. |
| Heavy Knight | ![]() | Sword | A large, heavily armored opponent that attacks with a sword. Has a high amount of health and takes longer to inhale than most enemies. |
| Hot Head | Fire | This enemy breathes fire at Kirby, sometimes spitting large fireballs with a long range. | |
| Laser Ball | Laser | A floating, spherical enemy that moves through walls and fires lasers. | |
| Metal Guardian | ![]() | Laser | A large, flying robot enemy that fires lasers at Kirby - either three at the same time or a single, more powerful one. It has a high amount of health and takes longer to inhale than most enemies. |
| Minny | ![]() | Mini | Tiny enemies who somewhat resemble Waddle Dees and are largely helpless. |
| Noddy | Sleep | A drowsy creature who usually walks around slowly when it is not sleeping. | |
| Pakuriel | Sword | Small red sharks that only appear as followers duringGobbler's battle. | |
| Parasol | Parasol | Always held by either a Waddle Dee, Waddle Doo, or Shotzo, this parasol enables enemies to slow their fall and will hurt Kirby on contact. | |
| Pengy | Ice | Penguins that try to freeze Kirby with their chilly breath. | |
| Rocky | Stone | A walking rock that attempts to crush Kirby under its weight. | |
| Sir Kibble | Cutter | An armored enemy that throws the top part of its helmet like a boomerang. | |
| Sparky | Spark | An enemy that hops around and creates an electric field around itself for an attack. | |
| Sword Knight | Sword | A disciplined sword-fighter wearing purple armor that walks back and forth inside a small area and may deflect Kirby's attacks with its sword. | |
| Twister | Tornado | A top-like enemy that spins and can transform into a powerful tornado. | |
| UFO | UFO | This rare enemy flies after Kirby very quickly, stopping occasionally to fire laser beams. | |
| Waddle Doo | Beam | A Waddle Dee-like enemy with a singular eye that is able to fire beams at Kirby. | |
| Wheelie | Wheel | A tire-like enemy which speeds after Kirby, attempting to run him over. | |
*The gray and yellow Golem varieties yield Fighter and Wheel, respectively, if Kirby inhales them during their attacks. Otherwise, he receives Stone.
Mid-bosses[edit]
In various locations, Kirby encountersmid-bosses, which are stronger than normal enemies and usually have to be defeated in order to move on. These always yield a Copy Ability, but can only be inhaled following their defeat.
| Name | Appearance | Copy Ability | HP | Description |
|---|---|---|---|---|
| Batafire | ![]() | Burning | 30 | A large, bat-like mid-boss engulfed in fire. It flies across the arena and is able to either charge at Kirby or release volleys of fireballs, which can be inhaled and spat back. |
| Bombar | ![]() | Missile | 40 | A green airplane-like adversary that flies around firing homing missiles at Kirby or dropping bombs on him, all of which can be inhaled and spat back to defeat the mid-boss. |
| Bonkers | Hammer | 40 | A gorilla-like foe that attempts to hit Kirby with its hammer, creating stars that can be spat back, or throws large coconuts at him, which can likewise be inhaled and used to defeat the mid-boss. | |
| Box Boxer | ![]() | Fighter | 40 | This dog-based mid-boss attempts to punch Kirby and may also toss him, causing damage. From time to time, it fires large blasts of energy from its hands, which can be inhaled and spat back at it. |
| Boxy | ![]() | Magic | 40 | A large pink gift box with a jagged mouth and a tail with a leaf on the end. Boxy charges at Kirby or releases smaller gift boxes from its mouth, which Kirby may spit back at it. When not immediately inhaled, these boxes may open up to reveal bombs, which yield theBomb ability,food items orbatteries. |
| Master Hand | ![]() | Smash | 40 | Originating from theSuper Smash Bros. series, this large, white glove attempts to slam or grab Kirby. He may also fire projectiles from his fingers, which can be inhaled and spat back. In addition, he causes stars to appear when slamming the ground, which likewise serve as ammunition. |
| Mr. Frosty | Ice | 30 | A blue walrus that charges at Kirby or tosses ice cubes of two sizes at him, which Kirby can use as ammunition to defeat it.
In-game, his name is misspelled as "Mr. Flosty". | |
| Phan Phan | Throw | 30 | This elephant-like adversary rolls around and tries to grab Kirby with its trunk, throwing him against a wall to cause damage. It also tosses apples, which can be spat back at it. |
Bosses[edit]
InKirby & The Amazing Mirror, Kirby needs to locate and defeat aboss in nearly every area, excludingRainbow Route, in order to acquire the mirror shards that eventually grant him access to the final boss fights. Bosses can never be inhaled and do not possess abilities (though their projectiles may), but many of them are able to summon enemies that may yield one.
| Name | Appearance | Location | HP | Description |
|---|---|---|---|---|
| King Golem | ![]() | Moonlight Mansion | 60 | In a similar manner toWhispy Woods, this giant stone column remains in one place while dropping rocks andGordos on Kirby, the former of which can be inhaled and spat back at it. It is also capable of releasingGolems of different colors from its mouth, which may be used for the same purpose. |
| Moley | ![]() | Cabbage Cavern | 80 | A large, gray mole that randomly pops out of one of six holes in the cave it is fought in, tossing various objects at Kirby. Many of these can be inhaled and used to defeat the boss. |
| Kracko | Mustard Mountain | 60 | One of the most fought bosses in theKirby series, this one-eyed cloud creature employs similar tactics as in other games it appears in, flying across the arena and attacking with beams and rain. It also createsWaddle Doos andFlamers, which can be used as ammunition or swallowed for theBeam orBurning ability, respectively. | |
| Mega Titan | ![]() | Carrot Castle | Body: 40 Head: 20 | Phase 1 (body): This large robot boss flies around, launching its four fists at Kirby. To defeat it, Kirby has to use theBeam orSpark ability (or theUFO Chain Beam attack) to damage it or push it into the electricity at the sides of the room by using a Copy Ability or the stars generated by its attacks.
Phase 2 (head): Once its body is destroyed, its head remains, floating around while firing missiles, which can be inhaled and spat back.
|
| Gobbler | ![]() | Olive Ocean | 60 | A blue shark in a lifebuoy that resides in water, charging at Kirby or releasing smaller sharks, which may be inhaled and spat back. Alternatively, squirting at the boss while underwater likewise damages it. If Kirby leaves the water, Gobbler attacks him by leaping out of it.
|
| Wiz | ![]() | Peppermint Palace | 80 | This cloaked magician is fought in a similar manner asPaint Roller inKirby's Adventure. It flies across the room, stopping in one of its corners, and conjures up different objects or enemies, which Kirby can inhale and spit back at the boss. |
| ??? | Radish Ruins | 60 | This masked swordsman appears to beMeta Knight, but is actually Dark Meta Knight in disguise. He attacks by using various sword fighting techniques, a few of which create stars that may be spat back. Unlike Kirby's fights with Meta Knight in other games, theSword ability is not provided in this battle. | |
| Master Hand & Crazy Hand | ![]() ![]() | Candy Constellation | Master Hand: 60 Crazy Hand: 40 | For this boss battle, Master Hand (right hand) teams up with Crazy Hand (left hand) from theSuper Smash Bros. series. In addition to each of them being able to use the mid-boss's attacks, the two gloves may cooperate to perform a clapping attack. Each of the bosses has to be defeated separately, either by using a Copy Ability or spitting the stars generated by some of their attacks back at them. |
| Dark Meta Knight | ![]() | Dimension Mirror | 48 | Dark Meta Knight returns for a rematch, now unmasked by the real Meta Knight. Dark Meta Knight's attacks are similar to those he uses inRadish Ruins, but he attacks more quickly and is able to use new, more powerful abilities, including:
|
| Dark Mind (phase 1) | ![]() | Dimension Mirror | First battle: 32 Second battle: 40 Third battle: 40 Fourth battle: 56 | The first phase of Dark Mind, a large, cloaked figure with a helmet, has to be fought four times in consecution in slightly different arenas, with a short breather segment and the possibility of acquiring aMaxim Tomato between each battle.
He attacks by teleporting around the room and performing a wide repertoire of attacks, most of which involve launching star bullets at Kirby in different formations, exposing his weak core in the process. To harm him, Kirby has to use theMaster ability, which is provided at the beginning of the battle, to attack his core, avoiding the two mirrors circling around him. If Kirby loses the ability, he may alternatively inhale Dark Mind's star bullets and fire them back at him. Dark Mind's star bullets also give the following Copy Abilities if swallowed: Dark Mind may drop a disco ball that gives theCrash ability. Dark Mind has a resistance toCrash, however. |
| Dark Mind (phase 2) | ![]() | Dimension Mirror | 96 | Dark Mind's second form is a giant ball of fire with a singular eye, greatly resemblingZero inKirby's Dream Land 3. He normally floats at the top of the screen, though he occasionally charges across the ground. Many of his attacks involve mirrors, which he causes to fly around the screen, damaging Kirby if he touches them, or to reflect laser beams he shoots. He may also fire a large, powerful beam at Kirby, or flip the entire stage upside-down. To harm him, Kirby must attack his singular eye or the mirrors (which take more damage than his eye). In addition, Dark Mind continuously summons various kinds of enemies, including Waddle Doos,Boxins,Sir Kibbles andLaser Balls, which can be used as ammunition or swallowed for their ability, should Kirby lose the Master ability. Dark Mind's second form also has a resistance toCrash. |
| Dark Mind (phase 3) | ![]() | Dimension Mirror | 250 | The final form of Dark Mind (and the final boss of the game) resembles its second form, but is considerably smaller. It is fought in a similar manner asNightmare's Power Orb inKirby's Adventure. Kirby, riding on a Warp Star, has to fire stars at Dark Mind, who flies left and right near the top of the screen and is likewise able to shoot stars in various patterns, as well as charge at Kirby.
Even after the boss is defeated, Kirby may continue fighting him while the credits roll, though it is not possible to lose the battle any more at that point. A score is kept for every hit Dark Mind takes, and after the credits, an extra 30 points are earned. |
Sub-Games[edit]
In addition to the main game,Kirby & The Amazing Mirror features the followingSub-Games:
- Speed Eaters - Kirbys are tasked with eating the food when it appears before the others do.
- Crackity Hack - A test of timing where Kirbys smash rocks similar toMegaton Punch.
- Kirby Wave Ride - A race where Kirbys surf along waves on Warp Stars to reach the goal first.
- Boss Endurance - A challenge run through all of the bosses in the game (unlocked once the game is 100% complete).
Staff[edit]
The following is a list of staff who have worked onKirby & The Amazing Mirror:
| Staff ofKirby & The Amazing Mirror | ||
|---|---|---|
| Company | Position | Developer(s) |
| Flagship | Director | Tomoaki Fukui |
| Planning | Tomoaki Fukui Shigeki Morihira Takashi Hamamura Toyohisa Tanabe Taiki Ubukata | |
| Dimps | Takayuki Sakamoto | |
| Programming | Katsuya Koramoto Takaya Yamane Shinichi Manabe Yamato Sobue Masato Shimizu Shinichi Shibusawa | |
| Flagship | Design | Abeno Matsuzaki |
| Dimps | Satoshi Yoshioka Sadaki Matsumoto Kaori Aoyama Shinji Ohara Tomomi Asano Ikkei Tanabe Ayumi Tsuzaki Toshiya Takagi | |
| Sound | Hironobu Inagaki Atsuyoshi Isemura | |
| HAL Laboratory | Technical Advisor | Teruyuki Gunji |
| Debug | Ryuki Kuraoka Shutaro Kobayashi Shoji Araki Shigeyoshi Kuwamura Hiroyo Imai Takeshi Sasaki Pole to Win HAL Debug Team NOA Product Testing Super Mario Club | |
| Flagship | Coordinator | Norihiko Kawabata |
| HAL Laboratory | Hiroaki Suga Masaru Kobayashi | |
| Nintendo | Mari Shirakawa | |
| HAL Laboratory | Artwork | Tetsuya Notoya Kazuya Konishi Atsuko Nakamura Akiko Hayashi Kaori Nishimura |
| Nintendo of America | North American Localization | Rich Amtower Bill Trinen |
| Localization Management | Jeff Miller Leslie Swan | |
| Nintendo of Europe | European Localization | Noriko Netley Michaël Hugot Thomas Aldenhövel Francesca di Marco Jesús Espí Tinoco |
| Nintendo of America | Bill Trinen | |
| Flagship | Special Thanks | Yoshifumi Yamashita Shiho Tsutsuji Erina Makino Tomoko Fukumoto |
| Dimps | Hiroyuki Kawano Seigo Ito Yugihiro Deguchi | |
| HAL Laboratory | Satoshi Ishida Chieko Obikane Hisatoshi Takuchi GBA Team | |
| Nintendo | Hironobu Kakui Masahiro Takeguchi | |
| Nintendo of America | Mike Fukuda Tatsumi Kimishima | |
| Nintendo of Europe | Hitomi Naitoh NOE Product Testing | |
| Flagship | Producer | Yasushi Adachi |
| HAL Laboratory | Masayoshi Tanimura | |
| Nintendo | Shigeru Miyamoto Kenji Miki | |
| Executive Producer | Satoru Iwata | |
| Special Advisor | Masahiro Sakurai | |
| All rights, including the copyrights of game, scenario, music and program, reserved byHAL Laboratory, Inc. and Nintendo. ©2004 HAL Laboratory, Inc. / Nintendo Developed by Flagship | ||
References to other games[edit]
- Kirby's Adventure /Kirby: Nightmare in Dream Land - Various enemies,mid-bosses,bosses andCopy Abilities from these games return, their graphics being taken directly from the latter game.Wiz, the boss ofPeppermint Palace, also employs a very similar strategy toPaint Roller, including creating some of the exact same objects. Additionally,Dark Mind's first form resembles the second form ofNightmare, the main villain ofKirby Adventure, both in appearance and fighting style, whereas his third form is fought similarly to Nightmare's first form.
- Kirby Super Star - TheFighter andCook abilities that were previously only seen inKirby Super Star reappear. In addition, the optional goal of locating all the hidden treasure chests is similar to the objective ofThe Great Cave Offensive.
- Kirby's Dream Land 3 - Dark Mind's second and third form bear a strong resemblance toZero, the final boss ofKirby's Dream Land 3.
- Super Smash Bros. Melee -Master Hand, a main character from this series, appears as a mid-bss and the boss ofCandy Constellation, where he is paired up withCrazy Hand, another character from the same series. Furthermore, swallowing Master Hand grants Kirby theSmash ability, which is based on his moves in theSuper Smash Bros. games.
References in later games[edit]
- Kirby: Squeak Squad - Many of the enemies, mid-bosses and Copy Abilities introduced inKirby & The Amazing Mirror return inKirby: Squeak Squad. TheSpray Paint feature was also given another appearance inKirby: Squeak Squad and one of the added paints named "Shadow" takes on the likeness ofShadow Kirby.
- Kirby: Triple Deluxe - TheDimension Mirror that was gradually reassembled throughout this game returns inKirby: Triple Deluxe, afterKing Dedede defeatsQueen Sectonia DX inDededetour. Dedede has to fight ashadow version of himself, then jumps into the mirror to finally finish offDark Meta Knight's Revenge by shattering the mirror once he is sealed inside of it. Shadow Kirby also returns as the final opponent in theKirby Fighters Sub-Game.
- Team Kirby Clash Deluxe - The final boss of the game isKing D-Mind, a character who resembles both King Dedede and Dark Mind, and uses attacks from both. This boss emerges from aBlack Mirror which looks and operates very similarly to the Dimension Mirror.
- King D-Mind also appears inSuper Kirby Clash, along with a set of armor forHammer Lord based upon Dark Mind.
- Kirby Battle Royale - One of the Waddle Dees says, "Hyaa! Kirby multiplied again?!", subtly referencing how Kirby split into four inKirby & The Amazing Mirror and into ten inKirby Mass Attack.
- Kirby Star Allies -Dark Meta Knight returns as aDream Friend in this game. Additionally, a number of other smaller details are included which referenceKirby & The Amazing Mirror, including a coupleCelebration Pictures, a cameo fromShadow Kirby, and a number of motifs such as music tracks. When playing as Dark Meta Knight, severalGuest Star ???? Star Allies Go! stages resemble areas seen in this game. Finally, one ofVoid's attacks in Soul Melter EX ofThe Ultimate Choice is a reference to Dark Mind's mirror attacks.
- Super Smash Bros. Ultimate - In addition to a number ofspirits, one of Meta Knight'salternate palette swaps references Dark Meta Knight.
- Kirby Fighters 2 - An Easter egg exists in the options menu, where if the player waits86 seconds, an arrangement of theStage Begin andForest/Nature Area themes will start playing. Shadow Kirby also reappears as the final opponent of itsSingle-Handed Mode and is fought thrice inStory Mode.
- Kirby's Dream Buffet - "Shadow" returns as an unlockable color in this game. There are also a handful ofCharacter Treats depicting entities fromKirby & The Amazing Mirror.
- Kirby's Return to Dream Land Deluxe - TheCrackity Hack sub-game returns in an enhanced and remastered form. In addition,Dress-Up Masks of Shadow Kirby and Dark Meta Knight can be unlocked.
Legacy[edit]
- Several enemies introduced in this game would go on to become series regulars; namelyChip,Foley, andSoarar.
- TheSmashCopy Ability, which grants Kirby a condensed version of hisSuper Smash Bros. series moveset, was first introduced in this game.
- This game introduces theSuper Inhale, as well aslarge enemies only affected by this move.
- Dark Meta Knight would eventually become playable inKirby Star Allies after being re-introduced to the series inKirby: Triple Deluxe. He has been referenced in several other subsequent titles as well.
- Shadow Kirby would return inKirby: Triple Deluxe as the final opponent of theKirby Fighters Sub-Game, as well as a boss inKirby Fighters 2. In both of instances, he bears a different appearance from this game. He has also been referenced in multiple other games as well.
- This was the first game to depict Meta Knight as an unambiguous ally to Kirby, a relationship that would become standard for most of the rest of the series.
Unused content[edit]
- Main article:Kirby & The Amazing Mirror on TCRF
- See also:Demo#Kirby & The Amazing Mirror
![]() | Warning: The following section contains official content that may be interpreted as unsuitable for a younger audience. Please skip to thenext heading if you wish to avoid such material. |


A demo of the game compiled on December 29, 2003 has been distributed on fourGekkan Nintendo Tentou Demo discs ahead of the game's release in Japan. Players of the demo are presented with a straightforward path towards King Golem, with a few rooms that went cut from the final game, and minor differences in the rooms that were kept. After beating the only Boss of the demo, players are thanked for playing it and provided with an estimated release date in March 2004. The demo featuresthree debug menus which were made inaccessible through regular gameplay, and were removed almost entirely from the final game.
One of the debug menus provides access to sprites and animations of a variety of unused objects. There is a single unused enemy among these objects, found to be called ストッピー (Stoppy) according to a healthbar name entry that was not assigned to any other known enemy in the game.[5] Stoppy takes an appearance of a wind-up clock toy with floating hands, similar toMr. Tick-Tock.An unused placeholder pause screen existed in the same demo, which notably showed Kirby bleeding to death. The illustration is accompanied by the header "Escaped (dead/phowa)" and flavor text reading "I knew it was impossible..." Kirby's soul is also shown leaving his body with an accompanying annotation reading "something came out."[6] This screen appears to be based on the "WAIT" screen fromKirby: Nightmare in Dream Land, which is not used in this game. Given its gruesome nature, this placeholder was likely never intended to appear in the final game.
Nintendo eShop description[edit]
The Mirror World, which exists in the skies of Dream Land, has been invaded by an evil shadow and Kirby's the only one who can save the day! Fortunately, he won't have to go at it alone.
He's been split into four Kirbys of different colors, and he can call up his colorful clones to lend a hand when needed. Summon Red, Yellow, and Green Kirby to help you solve puzzles, fight enemies, or take out the big baddies. Use copy abilities such as the arrow-shooting Cupid Kirby or the melee master Smash Kirby, while platforming through the maze-like world.
Need a break from the action? Try a hand at minigames such as Crackity Hack and Kirby's Wave Ride, which also star our favorite pink hero and friends!
(This description was reused for the game on Nintendo Switch Online, changing "Smash Kirby" into "Smash Bros. Kirby" for consistency with games starting withKirby: Planet Robobot and changing "minigames" into "SUB-GAMES" to match the menu option in-game.)
Trivia[edit]
| Examples of tracks fromFarland Story FX andKirby & The Amazing Mirror that feature musical similarities. | |
|---|---|
| Farland Story FX | Kirby & The Amazing Mirror |
| https://wikirby.com/wiki/File:Farland_Story_FX_sample_2.mp3 Map Theme 2 | https://wikirby.com/wiki/File:KaTAM_Ruins_Area_sample.mp3 Ruins Area |
| https://wikirby.com/wiki/File:Farland_Story_FX_sample_1.mp3 Map Theme 7 | https://wikirby.com/wiki/File:KaTAM_Ending_sample.mp3 Ending |
- The idea for Flagship to collaborate with HAL Laboratory on a "Flagship Kirby" game came out of a meeting circa 2003 between Masahiro Sakurai and Flagship's founding president, game designer Yoshiki Okamoto. By sheer happenstance, both Okamoto and Sakurai then left their respective companies before the project had borne fruit. Sakurai then contracted with HAL Laboratory and took on the role of Special Advisor to see the project to its conclusion. The role allowed him to advise Flagship on guidelines about the world and gameplay elements of Kirby, and the intention behind the design ofKirby games.[7]
- This is the first game in theseries to not featureKing Dedede.
- Later, in theKirby: Triple DeluxeExtra ModeDededetour, however, King Dedede does take part in a sense by traveling through the Dimension Mirror and battlingDark Meta Knight.
- In the file select screen, about every half to one minute, night will fall in the background, and later it will dawn again.
- A few music tracks from the game's soundtrack bear striking similarities to themes from theFarland Story series of Japanese strategy RPGs.Kirby & The Amazing Mirror's lead composer, Atsuyoshi Isemura, had worked on severalFarland Story titles prior to joining Dimps.
- The game was originally planned to release on March 25th, 2004 in Japan, however one week before, on March 19th, Nintendo announced the game would be delayed due to bugs found in the game. The new Japanese release date, April 15th, 2004, was only announced one week after. Due to the delay, the price of the game was also adjusted from 4800 yen (tax not included) to 4800 yen (with tax included).[8]
Gallery[edit]
- Main article:Kirby & The Amazing Mirror/gallery
- English logo
- Japanese logo
- Kirby with aCell Phone
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | 星のカービィ鏡の大迷宮 Hoshi no Kābyi Kagami no Daimeikyū | Kirby of the Stars: The Great Labyrinth of Mirrors |
| English | Kirby & The Amazing Mirror | - |
| Chinese | Kirby & The Amazing Mirror 星之卡比 鏡の大迷宮[sic][9] xīng zhī kǎ bǐ kagami no daimeikyū | - Kirby of the Stars: The Great Labyrinth of Mirrors |
| Dutch | Kirby & The Amazing Mirror | - |
| Canadian French | Kirby & The Amazing Mirror | - |
| European French | Kirby et le Labyrinthe des Miroirs | Kirby and the Labyrinth of Mirrors |
| German | Kirby & die wundersame Spiegelwelt | Kirby & the wonderful Mirror world |
| Italian | Kirby e il Labirinto degli Specchi | Kirby and the Labyrinth of Mirrors |
| Korean | Kirby & The Amazing Mirror 별의 카비 거울의 대미궁[10][11][12] byeol-ui kabi geoul-ui daemigung | - Kirby of the Stars: The Great Labyrinth of Mirrors |
| Portuguese | Kirby & The Amazing Mirror | - |
| Russian | Kirby & The Amazing Mirror | - |
| Latin American Spanish | Kirby & The Amazing Mirror | - |
| European Spanish | Kirby y el Laberinto de los Espejos | Kirby and the Labyrinth of the Mirrors |
External links[edit]
- Official site (Japanese)
- Kirby & The Amazing Mirror on Kirby Informer
- English manual (North American print) (European print - German, French, Spanish, Italian)
- Japanese manual (official archive)
References
- ↑Keychain menu in the American English version ofKirby: Triple Deluxe
- ↑
“ 自Kirby & the Amazing Mirror不請自來的黑傢伙……
「魅塔騎士」詭異地復活了……!”
— Dark Meta Knight'sDream Friend introduction in the Traditional Chinese version ofKirby Star Allies - ↑
“ 來自天空的另一頭「Kirby & the Amazing Mirror」,
不請自來的影子復活了!
用心之力改頭換面了嗎?雖然是個令人
心砰砰跳的奇怪傢伙,但同行的話可是很可靠的。
用影子的力量……讓光降臨!”
— Dark Meta Knight'spause description in the Traditional Chinese version ofKirby Star Allies - ↑"In this strange and beautiful land, mirrors have the power to make any wishes reflected in them come true." –Kirby & The Amazing Mirror instruction manual (page 6)
- ↑Another unused healthbar entry, トッコーン (Tokkōn), appears to be an early name of ドッコーン (Dokkōn), the final version's Japanese name forBang-Bang. There's an early back-up of the enemy names a few blocks away from the one the Demo uses, where the name ミッソー (Missō) appears in place of Tokkōn, another unused name for Bang-Bang, derived from "missile". Etymological root for Tokkōn might beTokkō, the shorthand form of the official name of Japanesekamikaze during the Second World War. Further information:tcrf:Proto:Kirby & the Amazing Mirror/Graphical Differences#Early Enemy Names
- ↑The Cutting Room Floor - Proto:Kirby & the Amazing Mirror
- ↑"フラグシップ・カービィ(週刊ファミ通2004年4月2日号、4月9・16日合併号揭載)" –桜井政博のゲームについて思うこと Think about the Video Games (エンターブレイン), pg. 141-145
- ↑News post from Nintendo's official Japanese site announcing the delay.
- ↑From the Chinese versions ofGame Boy Advance - Nintendo Classics
- ↑Daiwon CI page for product
- ↑Press release
- ↑Contemporary coverage on a video game TV magazine on SBS (Internet Archive mirror of VOD (see 03:59-04:56);Wayback Machine archive of SBS VOD page)
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