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Kirby: Planet Robobot
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| “ | To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes. | ” | — Past Adventures section inKirby's Dream Buffet andKirby's Return to Dream Land Deluxe |
Kirby: Planet Robobot is the eleventh game in the mainKirby series, released for theNintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, asKirby's home planetPopstar has been taken over by an enterprising intergalactic alien business called theHaltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called theRobobot Armor. In the process, Kirby fights and then freesMeta Knight, who had been captured and mechanized by the company—and then eventually defeats the company and theirmother computer with his help.
Kirby: Planet Robobot uses the same general play-style as preceding gamesKirby: Triple Deluxe andKirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, asKirby: Triple Deluxe did. LikeKirby: Triple Deluxe, the game features two extensiveSub-Games—this time in the form ofTeam Kirby Clash andKirby 3D Rumble—and also features anExtra Mode calledMeta Knightmare Returns. A freedemo version of the game was released where thefirsttwo stages of the game'sStory Mode can be played, before the demo was made unavailable for download following the closure of Nintendo eShop on March 27, 2023.
Story[edit]

A robotic organization known as the Haltmann Works Company has targetedPopstar for its industrialization purposes. They fly down agiant spaceship roughly the same size as Popstar to take over, as bothKing Dedede andMeta Knight try in vain to stop them.Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.
Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: theAccess Ark. Along the way, he encountersSusie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwingsubdued and/orcloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot,President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known asStar Dream.

When Haltmann is defeated by Kirby, he attempts to use Star Dream to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.
Begrudgingly, Susie helps Kirby to defeat it by offering him a suit ofRobobot Armor.Meta Knight, having been freed by Kirby from the company's clutches, brings theHalberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety ofNova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.
Gameplay[edit]

Kirby: Planet Robobot plays more-or-less the same asKirby: Triple Deluxe, as a 2.5D platformer, with paths in the foreground and background, and areas with stages to complete sequentially. Also as before, Kirby will need to collect a number ofspecial objects in order to unlock the path to theboss in each area, and/or unlock extra stages. Kirby makes use of hisCopy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.
New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called theRobobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.
On top of this new mechanic,Kirby: Planet Robobot features more enemies, new and different items and tools, and new and differentCopy Abilities to utilize: most notably the all-new abilitiesDoctor,ESP, andPoison. It also employs circular pathways in some areas, not seen sinceKirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame forKirby's Return to Dream Land.
Like inKirby: Triple Deluxe, Kirby is able to store certainFood items for later use asAssist Stars fromBandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible withamiibo, which allows Kirby to obtain aCopy Ability from one when scanned. Among the abilities he can get from these are special costume variants ofHammer,Sword, andParasol, as well as the long-lost abilitiesSmash Bros. andUFO, which are otherwise carefully hidden inside the game itself.
Moveset[edit]
| Kirby's moveset inKirby: Planet Robobot | |||
|---|---|---|---|
| Move | Controls | Move | Controls |
B while Hovering | A while in midair | ||
↓ | B | ||
→→ | A | ||
Land on anEnemy from a sufficient height | ↓↓ in midair | ||
Dodge/Air Dodge | Control Pad or Circle Pad while Guarding/Guard in midair | ↓+A | |
DropCopy Ability | X | B after Swallowing | |
L/R | Swallow | ↓ after inhaling | |
Jump into aStar Block | A + Control Pad/Circle Pad underwater | ||
Modes[edit]
- Story Mode, consists of the primary game.
- Team Kirby Clash, aSub-Game where up to four Kirbys join forces in an RPG-like adventure where they take on one of four fighter roles and battle familiar bosses, gaining levels in the process.
- Kirby 3D Rumble, aSub-Game involving Kirby in a 3D space. Kirby moves freely about on various platforms and is tasked with dispatching the enemies that appear as efficiently as possible, without using anyCopy Abilities.
- Meta Knightmare Returns, similar toDededetour, except played asMeta Knight. Successor toMeta Knightmare Ultra.
- The Arena, a mode where Kirby must face every boss and miniboss from the primary game.
- The True Arena, a harder version of the Arena, featuring upgraded versions of bosses and minibosses andan exclusive final boss.
This game is also compatible withamiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning theSuper Smash Bros. Kirby amiibo will unlock theSmash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock theUFO ability, which is the easiest way to obtain it.
Copy Abilities[edit]

Kirby: Planet Robobot features a total of 27 standardCopy Abilities, with three of them being brand new abilities, and four more returning from long absences. LikeKirby's Return to Dream Land andKirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with theRobobot Armor.
In addition, Kirby can gain abilities if the player scans inamiibo during regular gameplay. Certain amiibo yield unique abilities or offer differentpalette swaps.
| Copy Abilities inKirby: Planet Robobot | |||||
|---|---|---|---|---|---|
| Ability | Icon | Provider(s) | Description | Notes | |
| New Abilities | |||||
| Doctor | Chemitory | Kirby can toss pills, concoct chemicals, and use other medical implements to attack foes. | |||
| ESP | NESP,Telepathos | Kirby can use psychic waves to attack foes and can teleport at will. | |||
| Poison | Venogg,Miasmoros | Kirby can spew toxic liquid and gasses at opponents and can douse flames. | Based heavily on theWater ability. | ||
| Returning Abilities | |||||
| Archer | Spynum | Kirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques. | |||
| Beam | Waddle Doo,King Doo | Kirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts. | |||
| Bomb | Foley,Poppy Bros. Jr.,Rocket Launcher Waddle Dee's rockets,Clanky Woods' missiles,Mecha Knight's missiles,Security Force's mines,Susie &President Haltmann's drones | Kirby can prep and toss bombs at his opponents. | |||
| Circus | Clown Acrobot | Kirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics. | |||
| Crash | Bomber | Kirby can cause a massive explosion that defeats all enemies on the screen. | Single-use ability. | ||
| Cutter | Sir Kibble,Kibble Blade | Kirby can toss bladed boomerangs which return to him and can be steered slightly. | |||
| Fighter | Knuckle Joe | Kirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands. | |||
| Fire | Flamer,Galbo,Hot Head | Kirby can breathe fire and combust into a fireball. | |||
| Hammer | Bonkers | Kirby gains a powerful mallet that can pulverize foes and poundStakes. Can be used underwater. | |||
| Ice | Chilly | Kirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection. | |||
| Jet | Capsule J3 | Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can lightFuses. | Reworked fromKirby Super Star Ultra and given a slight change in appearance. | ||
| Leaf | Leafan | Kirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection. | |||
| Mike | Walky | Kirby can shout at foes to defeat them at the range. | Three-use ability. | ||
| Mirror | Simirror | Kirby can attack by deflecting projectiles and shooting out reflections of himself. | Reworked fromKirby Super Star Ultra and given a new hat. | ||
| Ninja | Moonja | Kirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents. | |||
| Parasol | Parasol Waddle Dee | Kirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater. | |||
| Sleep | Noddy | Kirby falls asleep for a brief moment and cannot do anything unless attacked. | Limited-duration ability. | ||
| Smash Bros. | Kirby'sSuper Smash Bros. amiibo,Copy Essence | Kirby can use a condensed version of his moveset fromSuper Smash Bros. for Nintendo 3DS / Wii U. | Reworked from its appearance inNew Challenge Stages ofKirby's Dream Collection Special Edition. There is no specific enemy that can provide this ability. | ||
| Spark | Elec,Haltworker,Sparky,Dubior,Telepathos's projectiles,Security Force's drones | Kirby can conjure and fire powerful electric barriers and waves. | |||
| Stone | Rocky,Blocky | Kirby can transform into stone to slide down hills and also attack with a giant stone fist. | |||
| Sword | Blade Knight | Kirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater. | |||
| UFO | Kirby's main-series amiibo,UFO | Kirby becomes a flying saucer and can attack using beam blasts and other gadgets. | Reworked from its appearance inKirby: Squeak Squad. UFO only appears in theCopy Ability Room after100% completion is attained. | ||
| Wheel | Wheelie | Kirby can transform into a wheel and roll at high speed through enemies and hazards. | |||
| Whip | Wester,Whippy | Kirby gains a whip that can be used to strike opponents and grab items from afar and through walls. | |||
Robobot Armor modes[edit]
- Main article:Robobot Armor
Introduced in this title is the potentRobobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeatingInvader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.
| Robobot Armor Modes | |||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ability | Image | ||||||||||
| Normal | |||||||||||
| Beam | |||||||||||
| Bomb | |||||||||||
| Cutter | |||||||||||
| ESP | |||||||||||
| Fire | |||||||||||
| Ice | |||||||||||
| Jet | |||||||||||
| Mike | |||||||||||
| Parasol | |||||||||||
| Spark | |||||||||||
| Stone | |||||||||||
| Sword | |||||||||||
| Wheel | |||||||||||
| Halberd | |||||||||||
Areas[edit]
Kirby: Planet Robobot features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Area 6, which has two Extra stages), which are included in the stage count.
| Areas inKirby: Planet Robobot | ||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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The first letter of each area, when put in order, spells out a word related to the game, much like in some of the previousKirby games.
- The Japanese, English, French and Korean versions spell out "PROGRAM," hinting at the final boss.
- The Italian version has the first letter of the first word in each area name spell out "SISTEMA" (translating to "system" in Italian) and the first letter of the later words in each area name spelling out "PROGRAMMA" (translating to "program" in Italian), both of which hint at the final boss in much the same way.
- The Spanish version spells out "PROCESO" (translating to "process" in Spanish), which again hints at the final boss.
- The German version spells out "ROBOBOT," in relation to both the game title and theRobobot Armor.
Characters[edit]
| Characters inKirby: Planet Robobot | |
|---|---|
| Character | Role |
| Protagonists | |
| Kirby takes the role of the main hero and playable character as usual. In order to stop Haltmann Works from mechanizing his homeworld, Kirby takes control of one of their robotic suits and uses it to help him blast his way through Haltmann's employees and robotic creations. Kirby is ultimately successful at this task, when - with Meta Knight's help - he destroys the company's Mother Computer Star Dream, thus undoing all its work. | |
| The masked swordsman takes a prominent role in the main story when, in his initial attempt to repulse Haltmann Works' invasion using theHalberd, he is shot down, captured, and mechanized by the company, being mind-controlled in the process. Kirby faces down this mechanized version of Meta Knight twice, finally freeing him from the company's grasp after the second fight. From there, Meta Knight collects the Halberd and uses it to help Kirby defeat Star Dream. InMeta Knightmare Returns, Meta Knight takes the role of the main player character, and defeats Haltmann Works by himself, facing a familiar set of warriors at the end. | |
| Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and Meta KnightAssist Stars to help them out. | |
| Antagonists | |
| The Executive Assistant of Haltmann Works Company and the daughter of President Haltmann, though he doesn't seem to recognize her as such anymore. Susie tries several times to thwart Kirby's progress by battling him directly and sending various powerful foes at him fabricated by the Mother Computer. When this fails, she later tries to sabotage President Haltmann when he tries to use Star Dream against Kirby, that apparently having been her plan this whole time. When the sabotage doesn't go as expected, however, and Haltmann is merged with the computer, Susie reluctantly helps Kirby fight it by giving him one last suit of Robobot Armor to use. | |
| The sedentary egg-shaped president of Haltmann Works Company and its namesake. Max Profitt Haltmann uses Star Dream to pursue his ambition of taking over the universe and industrializing everything, but in the process, the computer gradually robs him of his memories, including those of his own daughter who had been lost in an experiment-gone-wrong. When Kirby defeats him in open combat, President Haltmann tries to activate the computer one more time, but due to Susie's sabotage, his mind is melded with that of the computer's, and any remaining traces of his identity are erased by the cold machine. President Haltmann is presumed not to have survived when Kirby destroys Star Dream. | |
| A sentient (albeit incomplete) computer from ancient times that is repurposed by the Haltmann Works Company to serve their needs. Star Dream eventually assumes full control when it melds minds with President Haltmann and erases his identity, thereafter declaring its intentions to erase the universe's life-forms to ensure "infinite prosperity". Kirby and Meta Knight team up and take a fusion of the Halberd and Robobot Armor to fight Star Dream out in space, where it reveals itself to be related to theGalactic Nova fromKirby Super Star during the battle. Kirby and Meta Knight eventually gain the upper hand and drive a giant drill through the machine, destroying it utterly and undoing much of its work. | |
| Other | |
| While not serving a role in the main story, Galacta Knight appears at the end of Meta Knightmare Returns after being summoned in by Star Dream to test Meta Knight. Immediately upon being summoned, Galacta Knight slashes Star Dream and then engages in combat with Meta Knight. Meta Knight manages to overpower him and seal him away in a crystal before sending him back to the dimension from whence he came. | |
| King Dedede does not play a significant role inKirby: Planet Robobot, and is only seen in the opening and ending cutscenes for the game. At some point, it is suggested that Haltmann Works stole Dedede's genes to create aclone of him, which they send after Kirby. | |
Enemies[edit]
Kirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor;Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured inKirby: Triple Deluxe, with some (such asSimirror) making their first 3D appearance in this game. True to the mechanized motif of the world inKirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy inKirby: Planet Robobot:
| Neutral enemies inKirby: Planet Robobot | ||||
|---|---|---|---|---|
| Name | Image | New enemy? | Description | Notes |
| Barbar | A large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful. | |||
| Big Kabu | ![]() | A larger and tougher variant ofKabu distinguished by its sandcastle-like appearance. It can spit out Kabus. | ||
| Blipper | ![]() | A round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land. | ||
| Bronto Burt | ![]() | A brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision. | ||
| Broom Hatter | ![]() | A small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision. | ||
| Cappy | ![]() | An innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first. | ||
| Chip | ![]() | A small yellow furball with a fox's tail who moves by leaping about. | ||
| Chippurus | ![]() | A three-tailed heftier variant ofChip who has greater durability, but otherwise acts the same as its smaller counterparts. | ||
| Como | ![]() | A spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string. | ||
| Covered Looker | ![]() | A large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy. | This enemy is similar in look toMetal Guardian fromKirby & The Amazing Mirror, but is not the same enemy. | |
| Craby | ![]() | A small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land. | ||
| Degout | ![]() | A compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly. | Degout is similar toMumbies. | |
| Gabon | ![]() | A round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror. | ||
| Gigatzo | ![]() | A large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated. | ||
| Glunk | ![]() | A green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented. | ||
| Gordo | ![]() | A spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated. | ||
| Grand Propeller | ![]() | A heftier variant ofPropeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts. | ||
| Grandy | ![]() | A larger woolly variant ofWaddle Dee who boasts somewhat greater toughness, but otherwise acts the same. | ||
| Grizzo | ![]() | A large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered. | ||
| Kabu | ![]() | A brown clay-like statuette that spins around and tries to harm Kirby by contact. | ||
| Key Dee | ![]() | A yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carryingbatteries and must be intercepted or guided to obtain its treasure. | ||
| Labotory | A lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar. | |||
| Mamatee | ![]() | A large blue variant of Blipper with pronounced flippers and higher durability. | ||
| Metal Acro | A big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated. | |||
| Mumbies | ![]() | A bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled. | ||
| Pacto | ![]() | A large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled. | ||
| Propeller | ![]() | A small hovering blob on a propeller who pursues Kirby. | Altered from its previous appearance inKirby 64: The Crystal Shards. | |
| Scarfy | ![]() ![]() | A deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact. | ||
| Shelt | ![]() ![]() | A small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless. | ||
| Shotzo | ![]() | A small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated. | ||
| Soarar | ![]() | A flat-topped triangular flying foe who glides in straight lines and can swoop between planes. | ||
| Squishy | ![]() | A spotted squid enemy who can swim in spurts underwater or walk around on land. | ||
| Swinging Waddle Dee | ![]() | A Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee. | ||
| Waddle Dee | ![]() | A small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps. | ||
| Walf | ![]() | An aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water. | ||
| Walker Waddle Dee | ![]() | A Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee. | ||
| Copy Ability-providing enemies inKirby: Planet Robobot | |||||
|---|---|---|---|---|---|
| Name | Image | New enemy? | Ability | Description | Notes |
| Blade Knight | ![]() | Sword | A familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close. | ||
| Bomb Bronto Burt | ![]() | Bomb (projectile) | ABronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing. | ||
| Bomber | ![]() | Crash | A walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below. | ||
| Capsule J3 | ![]() | Jet | A hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well. | This enemy is a progression fromCapsule J2 fromKirby Super Star Ultra, and is not the same enemy. | |
| Chemitory | ![]() | Doctor | A pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant theDoctor ability in addition to Chemitory itself. | ||
| Chilly | ![]() | Ice | A living snowman foe who skates back and forth and can create a freezing aura around itself when threatened. | ||
| Clown Acrobot | ![]() | Circus | A clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items. | ||
| Elec | ![]() | Spark | A green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself. | ||
| Flamer | ![]() | Fire | A pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby. | ||
| Foley | ![]() | Bomb | A hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact. | ||
| Galbo | ![]() | Fire | A compact limbless red dragon-like creature which spews flames from its mouth. | ||
| Haltworker | ![]() | Spark | A small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting theInvader Armor. | ||
| Hot Head | ![]() | Fire | An orange creature with a burning head and octopus-like mouth which breathes fire. | ||
| Knuckle Joe | ![]() | Fighter | A spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale. | ||
| Leafan | ![]() | Leaf | A small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself. | ||
| Moonja | ![]() | Ninja | A purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale. | ||
| NESP | ![]() | ESP | A floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport. | ||
| Noddy | ![]() | Sleep | An armless pink creature with a night cap that is usually asleep. | ||
| Parasol Waddle Dee | ![]() | Parasol | A Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off. | ||
| Parasol Waddle Doo | ![]() | Parasol orBeam | A Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off. | ||
| Poppy Bros. Jr. | ![]() | Bomb | A small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby. | ||
| Rocket Launcher Waddle Dee | ![]() ![]() | Bomb (missiles) | AWalker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight. | ||
| Rocky | ![]() | Stone | An anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes. | ||
| Simirror | ![]() | Mirror | A small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself. | This is Simirror's first 3D appearance. | |
| Sir Kibble | ![]() | Cutter | A petit yellow suit of armor who throws bladed boomerangs at Kirby. | ||
| Sparky | ![]() | Spark | A green blob creature that hops around and uses its spherical hands to conduct electricity through itself. | ||
| Spynum | ![]() | Archer | A cloaked marksman who will try to shoot arrows at Kirby. | ||
| Swinging Waddle Doo | ![]() | Beam | A Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo. | ||
| UFO | ![]() | UFO | An extremely rare flying saucer which can be inhaled only in theCopy Ability Room once100% completion has been obtained. | UFO also appears in theGoal Game. | |
| Venogg | ![]() | Poison | A sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids. | ||
| Waddle Doo | ![]() | Beam | A cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye. | ||
| Walky | ![]() | Mike | An anthropomorphized microphone which can emit damaging sound waves. | ||
| Wester | ![]() | Whip | A compact cowboy-like foe who can use its whip to travel between planes. | ||
| Wheelie | ![]() | Wheel | A living wheel with cap, engine, and eye which rolls along the ground. | ||
| Whippy | ![]() | Whip | A cat-like ball with a whip for a tail. | ||
| Enemies defeatable only by Robobot Armor inKirby: Planet Robobot | ||
|---|---|---|
| Name | Image | Description |
| Bar Waddle Dees | ![]() | A pair ofWaddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise. |
| Dice | A giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random. | |
| Driver Waddle Dee | ![]() | A Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy dropsPoint Stars andFood when defeated by the Robobot Armor. |
| Flotzo Borg | A giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy dropsPoint Stars andtakoyaki when defeated by the Robobot Armor. | |
| Iron Ball | A large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into thefourth wall or into the background depends on how it hits him. | |
| Iron Hammer | A large hammer which swings in a full circle on a pivot. This hazard dropsPoint Stars when destroyed using the Robobot Armor. | |
| Prism Ball | A set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy dropsPoint Stars andFood when defeated by the Robobot Armor, though both must be defeated. | |
| Security Laser | A metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth. | |
| Sleepy Turtle | ![]() | A huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor'sMike Mode. |
| Spring Note | A large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard dropsPoint Stars when destroyed using the Robobot Armor. | |
| Vol | ![]() | A green robot that engages Kirby beforeGigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head. |
Mid-Bosses[edit]
Most Mid-Bosses also come in 2.0 variants, which are fought inMeta Knightmare Returns andThe True Arena.
| Mid-Bosses inKirby: Planet Robobot | |||
|---|---|---|---|
| Name | Appearance | Copy Ability | Description |
| Blocky | Stone | A large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing. | |
| Bonkers | Hammer | A simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head. | |
| Dubior | Spark | A floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it. | |
| Kibble Blade | Cutter | A large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor. | |
| King Doo | Beam | A very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase. | |
| Invader Armor | Robobot Armor | A suit of Robobot Armor being piloted by aHaltworker. It attacks using its punches and body slams. | |
| Miasmoros | Poison | A largeGalbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves. | |
| Security Force | Bomb (from mines or missiles),Beam (from Metal Bits),Spark (from drones) | A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated. | |
| Telepathos | ESP,Spark (projectiles) | A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about. | |
Bosses[edit]
There are twelve bosses in Story Mode, ten inMeta Knightmare Returns, and six in the sub-gameTeam Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and inThe True Arena are not listed, as with theMashers fromKirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, seeTeam Kirby Clash#Bosses.
| Bosses inKirby: Planet Robobot | ||||
|---|---|---|---|---|
| Boss | Image | Area | Description | Notes |
| Story Mode | ||||
| Gigavolt /Gigavolt II | Patched Plains (Stage 3) &Access Ark (Stage 5) | A towering green robot with long arms that must be unscrewed by theRobobot Armor. | In Access Ark, a more difficult, purple-colored variant named Gigavolt II is encountered, but is defeated in the same manner. This boss is not fought directly inMeta Knightmare Returns, as there is no Robobot Armor in the sub-game. | |
| Clanky Woods | Patched Plains (Stage 5) | A mechanizedWhispy Woods that can move freely about, drill into the ground, and shoot missiles. | Chase sequences with Clanky Woods also appears in thefirst area and inStage 8 of the Access Ark, but are not directly counted as boss battles. | |
| C.O.G.S. | Resolution Road (Stage 2) &Gigabyte Grounds (Stage 4) | A giant wall of gears, cogs, and turrets that must be defeated by theRobobot Armor inJet Mode. | After C.O.G.S. is defeated in Gigabyte Grounds, Core Kabula is fought immediately afterwards. This boss is not fought inMeta Knightmare Returns, as there is no Robobot Armor in the Sub-Game. | |
| Holo Defense API | Resolution Road (Stage 5) | A holographic security system that resemblesPix. It projects green holographic versions of bosses and Mid-Bosses from pastKirby games to slow the pink puffball down. | Bosses summoned by the Holo Defense API (in order) areHolo-Kracko,Holo-Doomers,Holo-Ice Dragon, andHolo-Coily Rattler. | |
| Susie | Overload Ocean (Stage 6) | The executive assistant to theHaltmann Works Company, who uses her mech to attack with spins, drill attacks, and even summon drones. | ||
| Core Kabula | Gigabyte Grounds (Stage 4) | AfterC.O.G.S. is defeated once more in Gigabyte Grounds,Core Kabula emerges from its remains in a surprise attack againstKirby in theRobobot Armor, still inJet Mode. | While it is the second boss encountered in Gigabyte Grounds (after C.O.G.S.), she is not considered as the main boss of this area. This boss is not fought inMeta Knightmare Returns, as there is no Robobot Armor in the Sub-Game. | |
| Mecha Knight | Gigabyte Grounds (Stage 6) | A subdued and mechanizedMeta Knight who is forced to do the company's bidding. He attacks with a laserGalaxia sword, missiles, and laser beams. | This boss battle is completely skipped inMeta Knightmare Returns. It is replaced withStock Mecha Knight. | |
| Dedede Clone | Rhythm Route (Stage 6) | A cloned, purpleKing Dedede that can split into three during the second half of the fight. | ||
| Dedede Clones & D3 | Rhythm Route (Stage 6) | The Dedede Clones hop onto the D3 Cannon, a tridimensional cannon resembling the king in color, and use its barrage of lasers, flames, and explosives to take on the pink puffball. | This boss battle is directly fought after Dedede Clone is defeated. | |
| Mecha Knight+ | Access Ark (Stage 6) | After his defeat inGigabyte Grounds, an upgraded Mecha Knight is sent out by Susie to deal with Kirby again within the Haltmann Works executive office. This variant notably sports a red appearance and a giant clawed tail. | This boss battle is completely skipped inMeta Knightmare Returns. | |
| President Haltmann | Access Ark (Stage 6) | The primary antagonist and president of theHaltmann Works Company. He engages Kirby in battle with a large, golden mech. | ||
| Star Dream | Mind in the Program | The final boss of Story Mode, which is a sentient computer that was fused with President Haltmann's mind, throwing it into a path of destruction. | TheLast Battle Ability used to battle Star Dream is theRobobot Armor's Halberd Mode. This boss battle is omitted fromMeta Knightmare Returns. The fourth phase is completely omitted inThe Arena. | |
| Meta Knightmare Returns | ||||
| Stock Mecha Knight | Gigabyte Grounds (Stage 6) | A mass-produced replica ofMecha Knight which inherits the clawed tail originally used byMecha Knight+. | This boss can also be fought inThe True Arena. | |
| Dark Matter Clone | Access Ark (Stage 6) | A clone ofDark Matter in his swordsman form, fighting in almost the same way as his appearance inKirby's Dream Land 2 in addition to new attacks. | This boss can also be fought inThe True Arena. | |
| Sectonia Clone | Access Ark (Stage 6) | A clone ofQueen Sectonia, fighting in almost the same way as her appearance inKirby: Triple Deluxe. | This boss can also be fought inThe True Arena. | |
| Galacta Knight Returns | Access Ark (Stage 6) | The greatest warrior in the galaxy, serving as the final boss ofMeta Knightmare Returns. He fights almost identically to his appearance inKirby's Return to Dream Land, with this incarnation bringing in new attacks like the ability to open up a dimensional rift toAnother Dimension. | This boss can also be fought inThe True Arena. | |
| The True Arena | ||||
| Star Dream Soul OS | The True Arena | The final boss of the True Arena and the ultimate challenge in the entirety of the game, essentially acting as the Soul Boss forStar Dream itself. | This boss has an all-new fourth-phase whereKirby must fight against the heart of the computer itself. | |
Development[edit]
Kirby: Planet Robobot was originally planned as a follow up toKirby: Triple Deluxe, being referred to asKirby: Triple Deluxe 2.[1] Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed toKirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes,Kirby: Robot Planet,Roborobo Planet, and finally,Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, theRobobot Armor got its name.[2]
Unused content[edit]

- Main article:tcrf:Kirby: Planet Robobot
Cappy was meant to have an attack that allowed him to toss his cap between foreground and background. A full working version can be found in the game, but it was never implemented.
In certain trailers prior to the game's release, a cinematic fight betweenKirby and anInvader Armor can be seen, which incorporates elements from the "Metal Invasion" cutscene. In the final product, the Invader Armor is fought in a normalmid-boss fight inPatched Plains - Stage 2 instead. The scene also seems to be part of the "First Contact" cutscene.
Staff[edit]
The following is a list of staff who have worked onKirby: Planet Robobot:
| Staff ofKirby: Planet Robobot | |
|---|---|
| Position | Developer(s) |
| General Director | Shinya Kumazaki |
| Sequence Director | Tatsuya Kamiyama |
| Level Design Director | Yuki Endo |
| Level Design | Yutaka Watanabe |
| Section Directors | Yasuhiro Mukae Yumi Todo |
| Programming Director | Yoshihiro Nagata |
| Lead Action Programming | Katsuyoshi Sumitomo |
| Lead Programming | Yuki Nishimura Shinichi Kawaji Hiroshi Ohnishi |
| Programming | Kazuya Suetsugu Shun Yasaka Tomohiro Kamochi Akihiro Yamashita Takashi Nozue Ayumu Kato Tetsuya Noge Takaaki Kawahara Akio Hanyu Rui Uchida Masaya Mejima Kazuki Sekimori Yudai Hirata Koki Tajima |
| Design Director | Monami Matsuura |
| Lead Design | Kenichiro Kita Tsuyoshi Fujita Yusuke Ota Haruka Itoh Yuuta Kawakami |
| Design | Etsuko Sato Hitomu Ito Tsuyoshi Wakayama Riki Fuhrmann Hitoshi Kikkawa Kenichi Sakuma Kunio Watanabe Teruhiko Suzuki Kanako Omori |
| Lead Motif Design | Akihiro Kanno |
| Motif Design | Yuki Honda Tadashi Hashikura Tomomi Minami Minoru Yoshikoshi Kumi Habuta Rie Miyauchi Emi Imamura Shingo Yamada |
| Lead UI Design | Yukari Kemmochi |
| UI Design | Shigeyuki Kawata Yuri Shiono Tetsuya Mochiduki |
| Movie | D.A.G Inc. Hisanori Matsushima Daisuke Mizuno Akiko Sasaoka Mizuho Kaibe Naruya Tsunoda |
| Lead Sound | Hirokazu Ando |
| Sound | Jun Ishikawa |
| Voice | Makiko Ohmoto (Kirby,Susie andSectonia Clone) Mugihito (President Haltmann) |
| Team Support | Shigeru Hashiguchi Yoshimi Takahashi Seiji Otoguro Shigeru Hirayama Saho Mineshima |
| Technical Support | Tomokazu Tsuruoka Sho Tajima Tatsuya Murase Takuya Abe Yuki Yasuhara Satoru Yoshida Takayuki Sugano Takeshi Minagawa Tatsuhiro Tanoue Munemas Kimura Yuta Ogawa |
| Public Relations | Satoshi Ishida Tomohiro Minemura |
| Artwork | Masayo Nakagami Rieko Kawahara Yumiko Sano Yuki Yada Kunihiro Hasuoka Sachiko Nakamichi |
| Manual Editing | Keisuke Kadota |
| Testing | Masaru Kobayashi Akimitsu Ushikoshi Dai Suzuki Daisuke Fujita Nobuya Sasaki HAL Debug Team Mario Club |
| NOA Localization Management | Nate Bihldorff Rich Amtower Scot Ritchey |
| NOA Localization | Anne-Marie Laperrière César Pérez Eric Smith Hélène Bisson-Pelland Kento Oiwa |
| NOA Product Testing | Masayasu Nakata Seth Hanser Q Dequina Blanca Hernandez Kerrie Low Michael Jacobson Madison Leviton Gordon Brown Tomoko Mikami Manna Yamasaki Adam Rutledge Product Testing Technicians |
| NOE Localisation Producers | Theodoros Spenis Hitomi Naitoh Liam Higgins |
| NOE Translation | Roby Liebetruth Gemma Gotch Zarrah Bevan Danielle Jorgenson Pete Sheppard Clémence Dieryck Anthony Fouillon Anna Tarantini Alessandro Pagano Thomas Ito Daniel Pestka Laura López Hernanz Belén Wallace Puente Miguel Rodríguez Ramos |
| NOE Quality Assurance | Andrea de Benedetto Steffen Lotz Luke Bullimore Timothy Faulkner Oliver Bates Julien Veron Laurent Siddi Stéphane Zussy Sascha Michalke Matthias Noll Zoran Tasevski Matteo Zuzzi Valeria Castellino Gabrielle Cuscino David Martín Navarro David Gutiérrez Varona Mercedes Dólera Hernández |
| NOK Localization Management | Jung Hyokjin |
| NOK Localization | Kim Joohee Kim Dongyeon |
| NOK Artwork | Song Inseon Heo Boa An Siyoung |
| NOK Title Director | Chang Moonsoo |
| NOK Testing | Lee Eodo Kim Seokju NOK Quality Control Sect. |
| Special Thanks | Masanobu Yamamoto Hiroshi Fujie Keita Tanifuji Hiroaki Nakano Yousuke Fukunaga Kazuo Yazawa Masashi Fujiura Ryusei Matsuo Haruka Abe Sato Mamiko Tadashi Ikegami Isao Takahashi Yuya Natsumi Tsukasa Kirinoe Saori Ono Yurie Hattori Aya Bamba Dario de Leo Nils Dittbrenner Henrik Hadewig |
| Supervisors | Hiroaki Suga Shigefumi Kawase |
| Managing Director | Kei Ninomiya |
| Project Management | Tetsuya Abe Kazuyuki Nakamura |
| Co Producer | Tadashi Kamitake |
| Producers | Satoshi Mitsuhara Hitoshi Yamagami |
| General Producers | Masayoshi Tanimura Shinya Takahashi |
| Executive Producer | Satoru Iwata |
| HAL Laboratory, Inc. Nintendo HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright. All rights reserved. ©2016 HAL Laboratory, Inc. / Nintendo | |
Nintendo eShop description[edit]
Harness the power of a mysterious mech to stop ruthless invaders from mechanizing Kirby's home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer!
That's right—Kirby's Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves—like the new Jet Mode. Not to mention, Kirby™ can copy abilities the old-fashioned way too—by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied roles and level them up.
(This description was reused for the game on the My Nintendo Store.)[3]
Trivia[edit]
- The internal code name forKirby: Planet Robobot is "Torte", a type of cake, matching with previous food-related project names such as "Donut" and "Parufe" (parfait). It is also referred to in some press material as "TorteCity". Before the game was officially revealed, it was leaked through Nintendo's internal 2016 marketing budget under the name "Torte City".[4]
- The Japanese release day of April 28th is only one day off the release day for the originalKirby's Dream Land in Japan.
- This is the first game in theKirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance inSuper Smash Bros. for Nintendo 3DS/Wii U.
- This is also the first time Meta Knight's unmasked appearance has yellow eyes in theKirby series, again matchingSuper Smash Bros. for Nintendo 3DS/Wii U (specifically, the Meta Knight-basedpalette for Kirby).
Gallery[edit]
- Main article:Kirby: Planet Robobot/gallery
- Artwork of Kirby
- Artwork of Kirby in the Robobot Armor
- Artwork of Meta Knight
- Artwork of Susie
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | 星のカービィ ロボボプラネット Hoshi no kābyi robobo puranetto | Kirby of the Stars: Robobo Planet |
| English | Kirby: Planet Robobot | - |
| Chinese | Kirby: Planet Robobot | - |
| Dutch | Kirby: Planet Robobot | - |
| French | Kirby: Planet Robobot | - |
| German | Kirby: Planet Robobot | - |
| Italian | Kirby: Planet Robobot | - |
| Korean | 별의 커비 로보보 플래닛 Byeorui Keobi Robobo Peullaenit | Kirby of the Stars: Robobo Planet |
| Polish | Kirby: Planet Robobot | - |
| Portuguese | Kirby: Planet Robobot | - |
| Spanish | Kirby: Planet Robobot | - |
External links[edit]
- Official Japanese website
- Official North American website
- Official Korean website
- Miiverse "Behind the Scenes" Community (Archive)
- Kirby: Planet Robobot on Kirby Informer
- English digital manual (EU print)
References
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- Pages using Tabber parser tag
- Articles which list Japanese names
- Articles which list Chinese names
- Articles which list Dutch names
- Articles which list French names
- Articles which list German names
- Articles which list Italian names
- Articles which list Korean names
- Articles which list Polish names
- Articles which list Portuguese names
- Articles which list Spanish names




















































































































