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Kirby: Planet Robobot

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Kirby: Planet Robobot
Box art forKirby: Planet Robobot from various regions.
Details
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Designer(s)Shinya Kumazaki
Release date(s)Japan April 28, 2016
South Korea April 28, 2016
NA June 10, 2016
Europe June 10, 2016
Australia June 11, 2016
Platform(s)Nintendo 3DS
Supported languagesJapanese, American English, British English, Canadian French, European French, Italian, German, Latin American Spanish, European Spanish, Korean
Rating(s)ESRB:Everyone
PEGI:7+
CERO:All Ages
Game size5313 Blocks (664.125 MB)
Game chronology
Kirby and the Rainbow CurseTeam Kirby Clash Deluxe
On affiliated sites
StrategyWikiWalkthrough
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To save a world invaded by an evil corporation, Kirby dons the Robobot Armor, which can transform into over 10 different modes.
— Past Adventures section inKirby's Dream Buffet andKirby's Return to Dream Land Deluxe

Kirby: Planet Robobot is the eleventh game in the mainKirby series, released for theNintendo 3DS in 2016. The central theme of this game revolves around robotic and futuristic industrial settings, asKirby's home planetPopstar has been taken over by an enterprising intergalactic alien business called theHaltmann Works Company. Kirby needs to venture through his mechanized planet and fight off the invaders by turning their technology against them, making use of a new power-expanding robotic suit called theRobobot Armor. In the process, Kirby fights and then freesMeta Knight, who had been captured and mechanized by the company—and then eventually defeats the company and theirmother computer with his help.

Kirby: Planet Robobot uses the same general play-style as preceding gamesKirby: Triple Deluxe andKirby's Return to Dream Land, and once again incorporates the use of jumping between foreground and background, asKirby: Triple Deluxe did. LikeKirby: Triple Deluxe, the game features two extensiveSub-Games—this time in the form ofTeam Kirby Clash andKirby 3D Rumble—and also features anExtra Mode calledMeta Knightmare Returns. A freedemo version of the game was released where thefirsttwo stages of the game'sStory Mode can be played, before the demo was made unavailable for download following the closure of Nintendo eShop on March 27, 2023.

Story[edit]

Kirby runs off toward a leg of the ship that took overPopstar.

A robotic organization known as the Haltmann Works Company has targetedPopstar for its industrialization purposes. They fly down agiant spaceship roughly the same size as Popstar to take over, as bothKing Dedede andMeta Knight try in vain to stop them.Kirby wakes up from under an oak tree to see the damage done, and is tasked with stopping the invaders from completely mechanizing his homeworld.

Kirby busts his way through each area, damaging the five legs that prop up the Haltmann Works Mothership: theAccess Ark. Along the way, he encountersSusie - Executive Assistant - who antagonizes him both by fighting him directly, and by throwingsubdued and/orcloned versions of his friends after him. Once all five legs of the Access Ark are down, Kirby enters the ship itself, and battles with the primary villain behind this plot,President Haltmann. In the process, he discovers that all of this was made possible for Haltmann Works by a self-aware supercomputer known asStar Dream.

Even after all the devastation, Kirby and his planet are right back to normal after all is said and done.

When Haltmann is defeated by Kirby, he attempts to use Star Dream to exact revenge, but then Susie betrays him, stealing his means of controlling the computer and causing him to black out. Susie then reveals that she wanted to take control of the computer for herself, but Star Dream then activates by itself and zaps Susie away. At this point, the computer is fully in control, fusing Haltmann's mind and soul with its operating system, and declares that it will erase all of history in order to bring about an age of 'infinite prosperity'.

Begrudgingly, Susie helps Kirby to defeat it by offering him a suit ofRobobot Armor.Meta Knight, having been freed by Kirby from the company's clutches, brings theHalberd in as well, and merges it with Kirby's armor in order to take down Star Dream, who turns out to be another variety ofNova. Once it is finally defeated, Popstar is returned to normal, and Susie leaves Popstar behind on her own, departing to parts unknown.

Gameplay[edit]

Gameplay inKirby: Planet Robobot is similar to its immediate predecessors, though featuring new abilities and situations.

Kirby: Planet Robobot plays more-or-less the same asKirby: Triple Deluxe, as a 2.5D platformer, with paths in the foreground and background, and areas with stages to complete sequentially. Also as before, Kirby will need to collect a number ofspecial objects in order to unlock the path to theboss in each area, and/or unlock extra stages. Kirby makes use of hisCopy Abilities as usual to solve puzzles and break his way through the enemy forces, many of which are mechanized versions of the usual enemies.

New to this installation, however, is the inclusion of a suit of power armor that Kirby can pilot, called theRobobot Armor. It appears in various points of the stages and allows Kirby to smash his way through larger obstacles, though it comes with some drawbacks in most instances, the most obvious one being the inability to float indefinitely in most cases. The suit is also modular with some of the Copy Abilities, taking on new form and function with each one.

On top of this new mechanic,Kirby: Planet Robobot features more enemies, new and different items and tools, and new and differentCopy Abilities to utilize: most notably the all-new abilitiesDoctor,ESP, andPoison. It also employs circular pathways in some areas, not seen sinceKirby 64: The Crystal Shards, and flying shooter sections reminiscent of the endgame forKirby's Return to Dream Land.

Like inKirby: Triple Deluxe, Kirby is able to store certainFood items for later use asAssist Stars fromBandana Waddle Dee. These can be improved through the use of StreetPass. Additionally, the game is compatible withamiibo, which allows Kirby to obtain aCopy Ability from one when scanned. Among the abilities he can get from these are special costume variants ofHammer,Sword, andParasol, as well as the long-lost abilitiesSmash Bros. andUFO, which are otherwise carefully hidden inside the game itself.

Moveset[edit]

Kirby's moveset inKirby: Planet Robobot  
MoveControlsMoveControls

B while Hovering

A while in midair


B

→→

A

Land on anEnemy from a sufficient height

↓↓ in midair

Dodge/Air Dodge
Control Pad or Circle Pad while Guarding/Guard in midair

↓+A

X

B after Swallowing

L/R

Swallow
↓ after inhaling

Jump into aStar Block

A + Control Pad/Circle Pad underwater

Modes[edit]

This game is also compatible withamiibo, coming with its own set as well. Scanning in an amiibo will give Kirby a Copy Ability specific to the amiibo scanned, as well as the home set unlocking special costumes. Scanning theSuper Smash Bros. Kirby amiibo will unlock theSmash Bros. ability (formerly known as "Smash"), and scanning the home series Kirby amiibo will unlock theUFO ability, which is the easiest way to obtain it.

Copy Abilities[edit]

The central gimmick ofKirby: Planet Robobot is the Robobot Armor, which is available in several stages and can merge with certain Copy Abilities.

Kirby: Planet Robobot features a total of 27 standardCopy Abilities, with three of them being brand new abilities, and four more returning from long absences. LikeKirby's Return to Dream Land andKirby: Triple Deluxe, these abilities feature extensive move-sets and most offer high versatility. Many of these abilities are compatible with theRobobot Armor.

In addition, Kirby can gain abilities if the player scans inamiibo during regular gameplay. Certain amiibo yield unique abilities or offer differentpalette swaps.

Copy Abilities inKirby: Planet Robobot  
AbilityIconProvider(s)DescriptionNotes
New Abilities
DoctorChemitoryKirby can toss pills, concoct chemicals, and use other medical implements to attack foes.
ESPNESP,TelepathosKirby can use psychic waves to attack foes and can teleport at will.
PoisonVenogg,MiasmorosKirby can spew toxic liquid and gasses at opponents and can douse flames.Based heavily on theWater ability.
Returning Abilities
ArcherSpynumKirby gains a bow and a quiver of arrows, allowing him to fire at foes with high accuracy and perform other techniques.
BeamWaddle Doo,King DooKirby can fire magical energy projectiles in the form of a beam whip and spherical beam blasts.
BombFoley,Poppy Bros. Jr.,Rocket Launcher Waddle Dee's rockets,Clanky Woods' missiles,Mecha Knight's missiles,Security Force's mines,Susie &President Haltmann's dronesKirby can prep and toss bombs at his opponents.
CircusClown AcrobotKirby can perform a wide variety of circus-themed attacks, including popping balloons, juggling, and performing acrobatics.
CrashBomberKirby can cause a massive explosion that defeats all enemies on the screen.Single-use ability.
CutterSir Kibble,Kibble BladeKirby can toss bladed boomerangs which return to him and can be steered slightly.
FighterKnuckle JoeKirby can perform a wide variety of martial arts-based moves and can fire energy blasts from his hands.
FireFlamer,Galbo,Hot HeadKirby can breathe fire and combust into a fireball.
HammerBonkersKirby gains a powerful mallet that can pulverize foes and poundStakes. Can be used underwater.
IceChillyKirby can freeze opponents with an icy breath and aura, then kick them away. He can also encase himself in ice for protection.
JetCapsule J3Kirby gains a jet pack that can be used to rocket quickly through the air and perform flying tackles. The exhaust can lightFuses.Reworked fromKirby Super Star Ultra and given a slight change in appearance.
LeafLeafanKirby can conjure up razor-sharp leaves to strike opponents and can hide in a pile of leaves for protection.
MikeWalkyKirby can shout at foes to defeat them at the range.Three-use ability.
MirrorSimirrorKirby can attack by deflecting projectiles and shooting out reflections of himself.Reworked fromKirby Super Star Ultra and given a new hat.
NinjaMoonjaKirby gains a wide arsenal of ninja-like weapons and techniques to battle opponents.
ParasolParasol Waddle DeeKirby gains a parasol which can be used to attack, defend, or gently glide downward. Can be used underwater.
SleepNoddyKirby falls asleep for a brief moment and cannot do anything unless attacked.Limited-duration ability.
Smash Bros.Kirby'sSuper Smash Bros. amiibo,Copy EssenceKirby can use a condensed version of his moveset fromSuper Smash Bros. for Nintendo 3DS / Wii U.Reworked from its appearance inNew Challenge Stages ofKirby's Dream Collection Special Edition. There is no specific enemy that can provide this ability.
SparkElec,Haltworker,Sparky,Dubior,Telepathos's projectiles,Security Force's dronesKirby can conjure and fire powerful electric barriers and waves.
StoneRocky,BlockyKirby can transform into stone to slide down hills and also attack with a giant stone fist.
SwordBlade KnightKirby gains a sword and a large array of sword techniques to battle opponents. Can be used underwater.
UFOKirby's main-series amiibo,UFOKirby becomes a flying saucer and can attack using beam blasts and other gadgets.Reworked from its appearance inKirby: Squeak Squad. UFO only appears in theCopy Ability Room after100% completion is attained.
WheelWheelieKirby can transform into a wheel and roll at high speed through enemies and hazards.
WhipWester,WhippyKirby gains a whip that can be used to strike opponents and grab items from afar and through walls.

Robobot Armor modes[edit]

Main article:Robobot Armor

Introduced in this title is the potentRobobot Armor, which in turn is compatible with various Copy Abilities. The Robobot Armor is obtained by defeatingInvader Armor or by finding it in stages. When inside the armor, Kirby becomes much more powerful, but in most cases, loses his ability to hover indefinitely and can no longer fit through tight gaps. Kirby will retain any ability he had before entering the armor and it will not affect the abilities that the armor can acquire. Kirby cannot exit the armor once he enters unless he finds a docking station or exits the stage.

Robobot Armor Modes  
AbilityImage
Normal
Beam
Bomb
Cutter
ESP
Fire
Ice
Jet
Mike
Parasol
Spark
Stone
Sword
Wheel
Halberd

Areas[edit]

Kirby: Planet Robobot features a total of 42 stages in the Story Mode, spread out across seven areas. All main areas include one boss stage and one Extra stage (except for Area 6, which has two Extra stages), which are included in the stage count.

Areas inKirby: Planet Robobot  
Area No.NameStagesBoss(es)
Area 1
Patched Plains

Gigavolt

Clanky Woods
Area 2
Resolution Road

C.O.G.S.

Holo Defense API
Area 3
Overload Ocean

Susie
Area 4
Gigabyte Grounds

C.O.G.S.

Core Kabula

Mecha Knight
Area 5
Rhythm Route

Dedede Clone

Dedede Clones & D3
Area 6
Access Ark

Holo Defense API

Gigavolt II

Mecha Knight+

President Haltmann
Area 7
Mind in the Program
N/A
Star Dream

The first letter of each area, when put in order, spells out a word related to the game, much like in some of the previousKirby games.

  • The Japanese, English, French and Korean versions spell out "PROGRAM," hinting at the final boss.
  • The Italian version has the first letter of the first word in each area name spell out "SISTEMA" (translating to "system" in Italian) and the first letter of the later words in each area name spelling out "PROGRAMMA" (translating to "program" in Italian), both of which hint at the final boss in much the same way.
  • The Spanish version spells out "PROCESO" (translating to "process" in Spanish), which again hints at the final boss.
  • The German version spells out "ROBOBOT," in relation to both the game title and theRobobot Armor.

Characters[edit]

Characters inKirby: Planet Robobot  
CharacterRole
Protagonists
Kirby takes the role of the main hero and playable character as usual. In order to stop Haltmann Works from mechanizing his homeworld, Kirby takes control of one of their robotic suits and uses it to help him blast his way through Haltmann's employees and robotic creations. Kirby is ultimately successful at this task, when - with Meta Knight's help - he destroys the company's Mother Computer Star Dream, thus undoing all its work.
The masked swordsman takes a prominent role in the main story when, in his initial attempt to repulse Haltmann Works' invasion using theHalberd, he is shot down, captured, and mechanized by the company, being mind-controlled in the process. Kirby faces down this mechanized version of Meta Knight twice, finally freeing him from the company's grasp after the second fight. From there, Meta Knight collects the Halberd and uses it to help Kirby defeat Star Dream. InMeta Knightmare Returns, Meta Knight takes the role of the main player character, and defeats Haltmann Works by himself, facing a familiar set of warriors at the end.
Although not playing a role in the story, Bandana Waddle Dee shows up in the background at regular intervals to toss Kirby and Meta KnightAssist Stars to help them out.
Antagonists
The Executive Assistant of Haltmann Works Company and the daughter of President Haltmann, though he doesn't seem to recognize her as such anymore. Susie tries several times to thwart Kirby's progress by battling him directly and sending various powerful foes at him fabricated by the Mother Computer. When this fails, she later tries to sabotage President Haltmann when he tries to use Star Dream against Kirby, that apparently having been her plan this whole time. When the sabotage doesn't go as expected, however, and Haltmann is merged with the computer, Susie reluctantly helps Kirby fight it by giving him one last suit of Robobot Armor to use.
The sedentary egg-shaped president of Haltmann Works Company and its namesake. Max Profitt Haltmann uses Star Dream to pursue his ambition of taking over the universe and industrializing everything, but in the process, the computer gradually robs him of his memories, including those of his own daughter who had been lost in an experiment-gone-wrong. When Kirby defeats him in open combat, President Haltmann tries to activate the computer one more time, but due to Susie's sabotage, his mind is melded with that of the computer's, and any remaining traces of his identity are erased by the cold machine. President Haltmann is presumed not to have survived when Kirby destroys Star Dream.
A sentient (albeit incomplete) computer from ancient times that is repurposed by the Haltmann Works Company to serve their needs. Star Dream eventually assumes full control when it melds minds with President Haltmann and erases his identity, thereafter declaring its intentions to erase the universe's life-forms to ensure "infinite prosperity". Kirby and Meta Knight team up and take a fusion of the Halberd and Robobot Armor to fight Star Dream out in space, where it reveals itself to be related to theGalactic Nova fromKirby Super Star during the battle. Kirby and Meta Knight eventually gain the upper hand and drive a giant drill through the machine, destroying it utterly and undoing much of its work.
Other
While not serving a role in the main story, Galacta Knight appears at the end of Meta Knightmare Returns after being summoned in by Star Dream to test Meta Knight. Immediately upon being summoned, Galacta Knight slashes Star Dream and then engages in combat with Meta Knight. Meta Knight manages to overpower him and seal him away in a crystal before sending him back to the dimension from whence he came.
King Dedede does not play a significant role inKirby: Planet Robobot, and is only seen in the opening and ending cutscenes for the game. At some point, it is suggested that Haltmann Works stole Dedede's genes to create aclone of him, which they send after Kirby.

Enemies[edit]

Kirby: Planet Robobot carries a majority of its enemies - including their look and behavior - from its predecessor;Kirby: Triple Deluxe. However, the game also adds a large array of new enemies, and brings back many older enemies not featured inKirby: Triple Deluxe, with some (such asSimirror) making their first 3D appearance in this game. True to the mechanized motif of the world inKirby: Planet Robobot, many enemies have received mechanical and/or cybernetic augmentations, though these are purely cosmetic. The following tables list each standard enemy inKirby: Planet Robobot:

Neutral enemies inKirby: Planet Robobot  
NameImageNew enemy?DescriptionNotes
BarbarNoA large aquatic eel-like creature that cannot be harmed. It will peek out of its hiding hole and attempt to eat Kirby, chewing him for a bit if successful.
Big KabuNoA larger and tougher variant ofKabu distinguished by its sandcastle-like appearance. It can spit out Kabus.
BlipperNoA round red fish who sports goggles and can be found leaping in and out of water. It flops helplessly around on land.
Bronto BurtNoA brash pink flier who can be seen in various formations and flight trajectories. It can only harm Kirby by collision.
Broom HatterNoA small yellow being wielding a broom and sporting a witch's hat. Sweeps back and forth across the ground, and can only harm Kirby by collision.
CappyNoAn innocuous mushroom-shaped creature who wears a red cap. If Kirby attempts to inhale Cappy, its cap will fly into his mouth first.
ChipNoA small yellow furball with a fox's tail who moves by leaping about.
ChippurusYesA three-tailed heftier variant ofChip who has greater durability, but otherwise acts the same as its smaller counterparts.
ComoNoA spider-like enemy which swings down on a thread from a ceiling. It can be defeated easily by cutting its string.
Covered LookerYesA large hovering robot with a smooth surface. It cannot be harmed or inhaled unless it opens its faceplate to shoot a bolt of energy.This enemy is similar in look toMetal Guardian fromKirby & The Amazing Mirror, but is not the same enemy.
CrabyNoA small aquatic scuttler with extendable orb-shaped claws. Operates just as effectively on land.
DegoutNoA compact hovering eyeball creature encased in a metal shell. It cannot be inhaled and has very high durability. It can be seen holding position or pursuing Kirby slowly.Degout is similar toMumbies.
GabonNoA round creature who wears a skull cap and tosses bones at Kirby. If it loses its hat, Gabon flees in terror.
GigatzoNoA large bulbous cannon which shoots big flaming cannonballs at Kirby. It cannot be defeated.
GlunkNoA green anemone-like creature which can be found in water or ashore, shooting pellets out from its head in whichever direction it is oriented.
GordoNoA spiked orb that can be seen floating in place or moving in a fixed pattern. It cannot be defeated.
Grand PropellerYesA heftier variant ofPropeller with two rotors who has greater durability, but otherwise acts the same as its smaller counterparts.
GrandyNoA larger woolly variant ofWaddle Dee who boasts somewhat greater toughness, but otherwise acts the same.
GrizzoNoA large yellow striped bear who wears a headband. Can be seen sleeping or walking slowly, but will charge if angered.
KabuNoA brown clay-like statuette that spins around and tries to harm Kirby by contact.
Key DeeNoA yellow Waddle Dee-like enemy with a monkey's face and tail. It is often seen carryingbatteries and must be intercepted or guided to obtain its treasure.
LabotoryYesA lab technician with a body shape similar to Kirby and clad in a suit with a diver-like helmet. It attacks by extending a long mace on an extending bar.
MamateeNoA large blue variant of Blipper with pronounced flippers and higher durability.
Metal AcroYesA big metal orca that patrols aquatic zones by moving in and out of Kirby's plane. It cannot be defeated.
MumbiesNoA bandage-wrapped floating eyeball who slowly pursues Kirby when he is not looking at it. It cannot be inhaled.
PactoNoA large yellow hovering creature with a single eye and huge maw. It will lunge forward and try to eat Kirby when he passes by. It cannot be inhaled.
PropellerNoA small hovering blob on a propeller who pursues Kirby.Altered from its previous appearance inKirby 64: The Crystal Shards.
ScarfyNoA deceptive floating orange creature. If Kirby harms it or tries to inhale it, Scarfy turns into a demon and chases him down, exploding on contact.
SheltNoA small armored creature which charges at Kirby. Its metal shell can be inhaled or destroyed to render it helpless.
ShotzoNoA small stationary cannon that pivots and fires shots at Kirby. It cannot be defeated.
SoararNoA flat-topped triangular flying foe who glides in straight lines and can swoop between planes.
SquishyNoA spotted squid enemy who can swim in spurts underwater or walk around on land.
Swinging Waddle DeeNoA Waddle Dee who swings from a rope, which can be done at various angles. Cutting the rope causes it to fall and become a normal Waddle Dee.
Waddle DeeNoA small brown creature who can be seen in a variety of situations. It usually either moves back and forth slowly or sleeps.
WalfNoAn aquatic blue creature who resembles an inflatable toy. It can float on the surface of the water.
Walker Waddle DeeYesA Waddle Dee piloting a mechanical walker. The walker can be inhaled or destroyed to expose the Waddle Dee.
Copy Ability-providing enemies inKirby: Planet Robobot  
NameImageNew enemy?AbilityDescriptionNotes
Blade KnightNoSwordA familiar swordsman coated in green armor who wields a blade and guards various places, whether by pacing or by holding position. It will attempt to swipe at Kirby if he gets close.
Bomb Bronto BurtYesBomb (projectile)ABronto Burt carrying a small black missile. It will attempt to drop this on Kirby once within range, becoming a normal Bronto Burt in the process. Kirby can swallow the missile to gain the Bomb ability, but swallowing the Bronto Burt on its own grants nothing.
BomberNoCrashA walking bomb which teeters on ledges, then falls down, exploding in a large burst upon impact with Kirby or the floor below.
Capsule J3YesJetA hefty metal foe with a jet-shaped crest and a huge dual jet-pack on its back which it uses to hover and fly with. It cannot defend itself very well.This enemy is a progression fromCapsule J2 fromKirby Super Star Ultra, and is not the same enemy.
ChemitoryYesDoctorA pill-shaped enemy who pulls smaller pills out of its capsule hat and tosses them at Kirby. The pill projectiles grant theDoctor ability in addition to Chemitory itself.
ChillyNoIceA living snowman foe who skates back and forth and can create a freezing aura around itself when threatened.
Clown AcrobotNoCircusA clown-like foe who can be seen with various circus-themed implements. It typically moves slowly back and forth while balancing these items.
ElecNoSparkA green eyeball encased in a metallic shell which rolls along walls and can emit an electric field around itself.
FlamerNoFireA pink eyeball encased in a smooth shell that rolls along walls and spews flames around itself. Flamer may also detach and launch itself at Kirby.
FoleyNoBombA hovering yellow bomb with a face on a propeller. If Kirby passes underneath, Foley detaches its propeller, then drops and explodes on impact.
GalboNoFireA compact limbless red dragon-like creature which spews flames from its mouth.
HaltworkerYesSparkA small foot soldier with a physique similar to Kirby who wields an energy blaster pistol. They can also be seen piloting theInvader Armor.
Hot HeadNoFireAn orange creature with a burning head and octopus-like mouth which breathes fire.
Knuckle JoeNoFighterA spiky-haired kid who knows many martial arts, but cannot escape Kirby's inhale.
LeafanNoLeafA small orange creature with a leafy crown. It can drift slowly downward and fire seeds on both sides of itself.
MoonjaNoNinjaA purple-clad ninja warrior who has many tricks, but cannot escape Kirby's inhale.
NESPYesESPA floating young practitioner of psychic abilities who wears a black cultist robe. He can attack Kirby by shooting psychokinetic orbs and can teleport.
NoddyNoSleepAn armless pink creature with a night cap that is usually asleep.
Parasol Waddle DeeNoParasolA Waddle Dee who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Parasol Waddle DooNoParasol orBeamA Waddle Doo who wields a parasol. If attacked, the parasol will be dropped and it will fly off.
Poppy Bros. Jr.NoBombA small trickster in a blue jester's outfit. He regularly pulls out and tosses bombs at Kirby.
Rocket Launcher Waddle DeeYesBomb (missiles)AWalker Waddle Dee equipped with a rocket launcher. The missiles fired from this launcher grant the Bomb ability when swallowed, but the Waddle Dee and its suit do not provide any ability. Some of these foes have a propeller attached to their mech instead of legs, which allow for flight.
RockyNoStoneAn anthropomorphic stone foe who wears a headband and falls very quickly. Can also slide on slopes.
SimirrorNoMirrorA small robed wizard who fires reflective projectiles, can warp out of sight, and create duplicates of itself.This is Simirror's first 3D appearance.
Sir KibbleNoCutterA petit yellow suit of armor who throws bladed boomerangs at Kirby.
SparkyNoSparkA green blob creature that hops around and uses its spherical hands to conduct electricity through itself.
SpynumNoArcherA cloaked marksman who will try to shoot arrows at Kirby.
Swinging Waddle DooNoBeamA Waddle Doo who swings from a rope in varying orientations. If the rope is cut, Waddle Doo will fall to the ground, then start behaving like a standard Waddle Doo.
UFONoUFOAn extremely rare flying saucer which can be inhaled only in theCopy Ability Room once100% completion has been obtained.UFO also appears in theGoal Game.
VenoggYesPoisonA sickly amphibian made of sludge which moves back and forth and can burp corrosive fluids.
Waddle DooNoBeamA cycloptic orange creature who is similar to Waddle Dee, but can fire beams from its eye.
WalkyNoMikeAn anthropomorphized microphone which can emit damaging sound waves.
WesterYesWhipA compact cowboy-like foe who can use its whip to travel between planes.
WheelieNoWheelA living wheel with cap, engine, and eye which rolls along the ground.
WhippyNoWhipA cat-like ball with a whip for a tail.
Enemies defeatable only by Robobot Armor inKirby: Planet Robobot  
NameImageDescription
Bar Waddle DeesA pair ofWaddle Dees who carry a spiked bar back and forth in a small patrol. Attacking the bar using the armor will defeat these foes, but it may only be avoided otherwise.
DiceA giant golden spiked playing die which rolls about a fixed pattern, squishing Kirby if he is caught underneath. When struck by the Robobot Armor, the die will be knocked about. Once it lands, the front-facing side determines what reward Kirby gets after it breaks, which is determined at random.
Driver Waddle DeeA Waddle Dee who drives an automobile that can vary in size and look. Will stop at crosswalks when the 'walk' symbol is lit. This enemy dropsPoint Stars andFood when defeated by the Robobot Armor.
Flotzo BorgA giant octopus wearing a yellow diver's helmet. It can jump in and out of the water and attacks either by contact or by shooting ink blobs at Kirby. This enemy dropsPoint Stars andtakoyaki when defeated by the Robobot Armor.
Iron BallA large golden bullet-shaped hazard attacked to a rotating pivot. Whether it knocks Kirby into thefourth wall or into the background depends on how it hits him.
Iron HammerA large hammer which swings in a full circle on a pivot. This hazard dropsPoint Stars when destroyed using the Robobot Armor.
Prism BallA set of two crystalline orbs which orbit each-other around a field of energy. The field itself is harmless, though the balls can harm Kirby by contact. This enemy dropsPoint Stars andFood when defeated by the Robobot Armor, though both must be defeated.
Security LaserA metallic floating turret which opens up to fire a continuous laser, which either remains in the same orientation or swerves back and forth.
Sleepy TurtleA huge sleeping turtle that will try to eat Kirby if he gets too close to it. It can only be defeated using the Robobot Armor'sMike Mode.
Spring NoteA large panel with a neon-lit symbol depicting a musical note. It pops out toward Kirby in tempo with the music and will slam him into the fourth wall if it connects. This hazard dropsPoint Stars when destroyed using the Robobot Armor.
VolA green robot that engages Kirby beforeGigavolt appears. It can be defeated either by attacking it repeatedly or by unscrewing the bolt on its head.

Mid-Bosses[edit]

Most Mid-Bosses also come in 2.0 variants, which are fought inMeta Knightmare Returns andThe True Arena.

Mid-Bosses inKirby: Planet Robobot  
NameAppearanceCopy AbilityDescription
Blocky
StoneA large cinder block-like foe. He attacks by slamming the ground and rolling about in various patterns. This one is outfitted with bolts and other metal reinforcing.
Bonkers
HammerA simian-like enemy who wields a hammer and tosses coconuts. This one has a metal jaw and bolts on the side of his head.
Dubior
SparkA floating UFO-type enemy that can generate an energy shield and fire sparks in various patterns. It can also summon little minions that can be swallowed and spat back at it.
Kibble Blade
CutterA large silver version of Sir Kibble that throws huge inhalable cutter blades and sometimes charges head-first at Kirby. This one bears bolts on its armor.
King Doo
BeamA very large Waddle Doo with a long hair-lick draped over his eye. He can fire his beam in many different ways, much like Beam Kirby can. This one sports a metal headcase.
Invader Armor
Robobot ArmorA suit of Robobot Armor being piloted by aHaltworker. It attacks using its punches and body slams.
Miasmoros
PoisonA largeGalbo-like enemy that spews toxic sludge and leaves damaging puddles on the ground where it moves.
Security Force
Bomb (from mines or missiles),Beam (from Metal Bits),Spark (from drones)A bipedal robot outfitted with various guns and other weapons. It will attempt to self-destruct after being defeated.
Telepathos
ESP,Spark (projectiles)A floating enemy with a U-shaped body and disembodied hands. It attacks using electric orbs and can evade Kirby by teleporting about.

Bosses[edit]

There are twelve bosses in Story Mode, ten inMeta Knightmare Returns, and six in the sub-gameTeam Kirby Clash. Note that 2.0 versions of most bosses that are fought in Meta Knightmare Returns and inThe True Arena are not listed, as with theMashers fromKirby 3D Rumble, who are instead classified as mid-bosses. For bosses from Team Kirby Clash, seeTeam Kirby Clash#Bosses.

Bosses inKirby: Planet Robobot  
BossImageAreaDescriptionNotes
Story Mode
Gigavolt /Gigavolt II
Patched Plains (Stage 3) &Access Ark (Stage 5)A towering green robot with long arms that must be unscrewed by theRobobot Armor.In Access Ark, a more difficult, purple-colored variant named Gigavolt II is encountered, but is defeated in the same manner.
This boss is not fought directly inMeta Knightmare Returns, as there is no Robobot Armor in the sub-game.
Clanky Woods
Patched Plains (Stage 5)A mechanizedWhispy Woods that can move freely about, drill into the ground, and shoot missiles.Chase sequences with Clanky Woods also appears in thefirst area and inStage 8 of the Access Ark, but are not directly counted as boss battles.
C.O.G.S.
Resolution Road (Stage 2) &Gigabyte Grounds (Stage 4)A giant wall of gears, cogs, and turrets that must be defeated by theRobobot Armor inJet Mode.After C.O.G.S. is defeated in Gigabyte Grounds, Core Kabula is fought immediately afterwards.
This boss is not fought inMeta Knightmare Returns, as there is no Robobot Armor in the Sub-Game.
Holo Defense API

Resolution Road (Stage 5)A holographic security system that resemblesPix. It projects green holographic versions of bosses and Mid-Bosses from pastKirby games to slow the pink puffball down.Bosses summoned by the Holo Defense API (in order) areHolo-Kracko,Holo-Doomers,Holo-Ice Dragon, andHolo-Coily Rattler.
Susie

Overload Ocean (Stage 6)The executive assistant to theHaltmann Works Company, who uses her mech to attack with spins, drill attacks, and even summon drones.
Core Kabula
Gigabyte Grounds (Stage 4)AfterC.O.G.S. is defeated once more in Gigabyte Grounds,Core Kabula emerges from its remains in a surprise attack againstKirby in theRobobot Armor, still inJet Mode.While it is the second boss encountered in Gigabyte Grounds (after C.O.G.S.), she is not considered as the main boss of this area.
This boss is not fought inMeta Knightmare Returns, as there is no Robobot Armor in the Sub-Game.
Mecha Knight
Gigabyte Grounds (Stage 6)A subdued and mechanizedMeta Knight who is forced to do the company's bidding. He attacks with a laserGalaxia sword, missiles, and laser beams.This boss battle is completely skipped inMeta Knightmare Returns. It is replaced withStock Mecha Knight.
Dedede Clone

Rhythm Route (Stage 6)A cloned, purpleKing Dedede that can split into three during the second half of the fight.
Dedede Clones & D3

Rhythm Route (Stage 6)The Dedede Clones hop onto the D3 Cannon, a tridimensional cannon resembling the king in color, and use its barrage of lasers, flames, and explosives to take on the pink puffball.This boss battle is directly fought after Dedede Clone is defeated.
Mecha Knight+
Access Ark (Stage 6)After his defeat inGigabyte Grounds, an upgraded Mecha Knight is sent out by Susie to deal with Kirby again within the Haltmann Works executive office. This variant notably sports a red appearance and a giant clawed tail.This boss battle is completely skipped inMeta Knightmare Returns.
President Haltmann

Access Ark (Stage 6)The primary antagonist and president of theHaltmann Works Company. He engages Kirby in battle with a large, golden mech.
Star Dream
Mind in the ProgramThe final boss of Story Mode, which is a sentient computer that was fused with President Haltmann's mind, throwing it into a path of destruction.TheLast Battle Ability used to battle Star Dream is theRobobot Armor's Halberd Mode.
This boss battle is omitted fromMeta Knightmare Returns.
The fourth phase is completely omitted inThe Arena.
Meta Knightmare Returns
Stock Mecha Knight
Gigabyte Grounds (Stage 6)A mass-produced replica ofMecha Knight which inherits the clawed tail originally used byMecha Knight+.This boss can also be fought inThe True Arena.
Dark Matter Clone
Access Ark (Stage 6)A clone ofDark Matter in his swordsman form, fighting in almost the same way as his appearance inKirby's Dream Land 2 in addition to new attacks.This boss can also be fought inThe True Arena.
Sectonia Clone
Access Ark (Stage 6)A clone ofQueen Sectonia, fighting in almost the same way as her appearance inKirby: Triple Deluxe.This boss can also be fought inThe True Arena.
Galacta Knight Returns
Access Ark (Stage 6)The greatest warrior in the galaxy, serving as the final boss ofMeta Knightmare Returns. He fights almost identically to his appearance inKirby's Return to Dream Land, with this incarnation bringing in new attacks like the ability to open up a dimensional rift toAnother Dimension.This boss can also be fought inThe True Arena.
The True Arena
Star Dream Soul OS
The True ArenaThe final boss of the True Arena and the ultimate challenge in the entirety of the game, essentially acting as the Soul Boss forStar Dream itself.This boss has an all-new fourth-phase whereKirby must fight against the heart of the computer itself.

Development[edit]

Kirby: Planet Robobot was originally planned as a follow up toKirby: Triple Deluxe, being referred to asKirby: Triple Deluxe 2.[1] Once it was decided that the game's theme would revolve around mechanization and industrialization, the name was changed toKirby: HAGANE (hagane means "steel" in Japanese). The title went through a few more changes,Kirby: Robot Planet,Roborobo Planet, and finally,Planet Robobot, to keep with the playfulness of the Kirby universe. From the finalized title, theRobobot Armor got its name.[2]

Unused content[edit]

The unused Cappy attack.
Main article:tcrf:Kirby: Planet Robobot

Cappy was meant to have an attack that allowed him to toss his cap between foreground and background. A full working version can be found in the game, but it was never implemented.

In certain trailers prior to the game's release, a cinematic fight betweenKirby and anInvader Armor can be seen, which incorporates elements from the "Metal Invasion" cutscene. In the final product, the Invader Armor is fought in a normalmid-boss fight inPatched Plains - Stage 2 instead. The scene also seems to be part of the "First Contact" cutscene.

Staff[edit]

The following is a list of staff who have worked onKirby: Planet Robobot:

Staff ofKirby: Planet Robobot  
PositionDeveloper(s)
General DirectorShinya Kumazaki
Sequence DirectorTatsuya Kamiyama
Level Design DirectorYuki Endo
Level DesignYutaka Watanabe
Section DirectorsYasuhiro Mukae
Yumi Todo
Programming DirectorYoshihiro Nagata
Lead Action ProgrammingKatsuyoshi Sumitomo
Lead ProgrammingYuki Nishimura
Shinichi Kawaji
Hiroshi Ohnishi
ProgrammingKazuya Suetsugu
Shun Yasaka
Tomohiro Kamochi
Akihiro Yamashita
Takashi Nozue
Ayumu Kato
Tetsuya Noge
Takaaki Kawahara
Akio Hanyu
Rui Uchida
Masaya Mejima
Kazuki Sekimori
Yudai Hirata
Koki Tajima
Design DirectorMonami Matsuura
Lead DesignKenichiro Kita
Tsuyoshi Fujita
Yusuke Ota
Haruka Itoh
Yuuta Kawakami
DesignEtsuko Sato
Hitomu Ito
Tsuyoshi Wakayama
Riki Fuhrmann
Hitoshi Kikkawa
Kenichi Sakuma
Kunio Watanabe
Teruhiko Suzuki
Kanako Omori
Lead Motif DesignAkihiro Kanno
Motif DesignYuki Honda
Tadashi Hashikura
Tomomi Minami
Minoru Yoshikoshi
Kumi Habuta
Rie Miyauchi
Emi Imamura
Shingo Yamada
Lead UI DesignYukari Kemmochi
UI DesignShigeyuki Kawata
Yuri Shiono
Tetsuya Mochiduki
MovieD.A.G Inc.
Hisanori Matsushima
Daisuke Mizuno
Akiko Sasaoka
Mizuho Kaibe
Naruya Tsunoda
Lead SoundHirokazu Ando
SoundJun Ishikawa
VoiceMakiko Ohmoto (Kirby,Susie andSectonia Clone)
Mugihito (President Haltmann)
Team SupportShigeru Hashiguchi
Yoshimi Takahashi
Seiji Otoguro
Shigeru Hirayama
Saho Mineshima
Technical SupportTomokazu Tsuruoka
Sho Tajima
Tatsuya Murase
Takuya Abe
Yuki Yasuhara
Satoru Yoshida
Takayuki Sugano
Takeshi Minagawa
Tatsuhiro Tanoue
Munemas Kimura
Yuta Ogawa
Public RelationsSatoshi Ishida
Tomohiro Minemura
ArtworkMasayo Nakagami
Rieko Kawahara
Yumiko Sano
Yuki Yada
Kunihiro Hasuoka
Sachiko Nakamichi
Manual EditingKeisuke Kadota
TestingMasaru Kobayashi
Akimitsu Ushikoshi
Dai Suzuki
Daisuke Fujita
Nobuya Sasaki
HAL Debug Team

Mario Club
NOA Localization ManagementNate Bihldorff
Rich Amtower
Scot Ritchey
NOA LocalizationAnne-Marie Laperrière
César Pérez
Eric Smith
Hélène Bisson-Pelland
Kento Oiwa
NOA Product TestingMasayasu Nakata
Seth Hanser
Q Dequina
Blanca Hernandez
Kerrie Low
Michael Jacobson
Madison Leviton
Gordon Brown
Tomoko Mikami
Manna Yamasaki
Adam Rutledge
Product Testing Technicians
NOE Localisation ProducersTheodoros Spenis
Hitomi Naitoh
Liam Higgins
NOE TranslationRoby Liebetruth
Gemma Gotch
Zarrah Bevan
Danielle Jorgenson
Pete Sheppard
Clémence Dieryck
Anthony Fouillon
Anna Tarantini
Alessandro Pagano
Thomas Ito
Daniel Pestka
Laura López Hernanz
Belén Wallace Puente
Miguel Rodríguez Ramos
NOE Quality AssuranceAndrea de Benedetto
Steffen Lotz
Luke Bullimore
Timothy Faulkner
Oliver Bates
Julien Veron
Laurent Siddi
Stéphane Zussy
Sascha Michalke
Matthias Noll
Zoran Tasevski
Matteo Zuzzi
Valeria Castellino
Gabrielle Cuscino
David Martín Navarro
David Gutiérrez Varona
Mercedes Dólera Hernández
NOK Localization ManagementJung Hyokjin
NOK LocalizationKim Joohee
Kim Dongyeon
NOK ArtworkSong Inseon
Heo Boa
An Siyoung
NOK Title DirectorChang Moonsoo
NOK TestingLee Eodo
Kim Seokju
NOK Quality Control Sect.
Special ThanksMasanobu Yamamoto
Hiroshi Fujie
Keita Tanifuji
Hiroaki Nakano
Yousuke Fukunaga
Kazuo Yazawa
Masashi Fujiura
Ryusei Matsuo
Haruka Abe
Sato Mamiko
Tadashi Ikegami
Isao Takahashi
Yuya Natsumi
Tsukasa Kirinoe
Saori Ono
Yurie Hattori
Aya Bamba
Dario de Leo
Nils Dittbrenner
Henrik Hadewig
SupervisorsHiroaki Suga
Shigefumi Kawase
Managing DirectorKei Ninomiya
Project ManagementTetsuya Abe
Kazuyuki Nakamura
Co ProducerTadashi Kamitake
ProducersSatoshi Mitsuhara
Hitoshi Yamagami
General ProducersMasayoshi Tanimura
Shinya Takahashi
Executive ProducerSatoru Iwata
HAL Laboratory, Inc.
Nintendo

HAL Laboratory, Inc. and Nintendo are the authors of this software for the purpose of copyright.
All rights reserved.
©2016 HAL Laboratory, Inc. / Nintendo

Nintendo eShop description[edit]

Harness the power of a mysterious mech to stop ruthless invaders from mechanizing Kirby's home world. Smash through tough obstacles, lift heavy objects with ease, and scan enemies to shape-shift into new Modes with powerful abilities in this supercharged action-platformer!

That's right—Kirby's Robobot Armor can shape-shift into different modes by scanning enemies to copy their moves—like the new Jet Mode. Not to mention, Kirby™ can copy abilities the old-fashioned way too—by inhaling them! After saving the world, team up with three friends to defeat foes in Team Kirby Clash, an RPG-styled 4-player brawl where you choose from varied roles and level them up.

(This description was reused for the game on the My Nintendo Store.)[3]

Trivia[edit]

  • The internal code name forKirby: Planet Robobot is "Torte", a type of cake, matching with previous food-related project names such as "Donut" and "Parufe" (parfait). It is also referred to in some press material as "TorteCity". Before the game was officially revealed, it was leaked through Nintendo's internal 2016 marketing budget under the name "Torte City".[4]
  • The Japanese release day of April 28th is only one day off the release day for the originalKirby's Dream Land in Japan.
  • This is the first game in theKirby series where Meta Knight has gauntlets over his gloves, carrying over from his appearance inSuper Smash Bros. for Nintendo 3DS/Wii U.
    • This is also the first time Meta Knight's unmasked appearance has yellow eyes in theKirby series, again matchingSuper Smash Bros. for Nintendo 3DS/Wii U (specifically, the Meta Knight-basedpalette for Kirby).

Gallery[edit]

Main article:Kirby: Planet Robobot/gallery
  • Artwork of Kirby
    Artwork of Kirby
  • Artwork of Kirby in the Robobot Armor
    Artwork of Kirby in the Robobot Armor
  • Artwork of Meta Knight
    Artwork of Meta Knight
  • Artwork of Susie
    Artwork of Susie

Names in other languages[edit]

LanguageNameMeaning
Japaneseほしのカービィ ロボボプラネット
Hoshi no kābyi robobo puranetto
Kirby of the Stars: Robobo Planet
EnglishKirby: Planet Robobot-
ChineseKirby: Planet Robobot
-
DutchKirby: Planet Robobot-
FrenchKirby: Planet Robobot-
GermanKirby: Planet Robobot-
ItalianKirby: Planet Robobot-
Korean별의 커비 로보보 플래닛
Byeorui Keobi Robobo Peullaenit
Kirby of the Stars: Robobo Planet
PolishKirby: Planet Robobot-
PortugueseKirby: Planet Robobot-
SpanishKirby: Planet Robobot-


External links[edit]

References

v  d  e
Games in theKirby series
Main series
Core spin-offs
Other games
Canceled games
v  d  e
Kirby: Planet Robobot
Characters
Areas and stages
Bosses
Mid-Bosses
Copy Abilities
Standard

ArcherBeamBombCircusCutterDoctorESPFighterFireHammerIceJetLeafMirrorNinjaParasolPoisonSmash Bros.SparkStoneSwordUFOWheelWhip

Limited Use
CrashMikeSleep

Robobot Armor Modes
BeamBombCutterESPFireIceJetMikeParasolSparkStoneSwordWheelHalberd

Team Kirby ClashRoles

Sword HeroHammer LordDoctor HealmoreBeam Mage
Enemies
Bar Waddle DeesBarbarBlade KnightBlipperBomberBouncy (Kirby 3D Rumble) •Bronto BurtBroom HatterCappyCapsule J3ChemitoryChillyChipChippurusClown AcrobotComoCovered LookerCrabyDegoutDekabuDiceDriver Waddle DeeElecFlamerFlotzo BorgFoleyGabonGalboGigatzoGlunkGrand PropellerGrandyGrizzoHaltworkerHot HeadIron BallIron HammerKabuKey DeeKnuckle JoeLabotoryLeafanMamateeMetal AcroMoonjaMumbiesNESPNoddyPactoParasol Waddle DeePoppy Bros. Jr.Prism BallPropellerRockyScarfySecurity LaserSheltShotzoSimirrorSir KibbleSleepy TurtleSoararSparkySpear Waddle Dee (Kirby 3D Rumble) •Spring NoteSpynumSquishySwinging Waddle DeeSwinging Waddle DooUFOVenoggVolWaddle DeeWaddle DooWalfWalker Waddle DeeWalkyWesterWheelieWhippyYesman
Sub-Games
Kirby 3D Rumble levels
Items and objects
Extra