Kirby Air Riders andKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World info is still being worked on! If you'd like to help, see our task listshere andhere.
Please remember that WiKirby contains spoilers, which you read at your own risk! See ourgeneral disclaimer for details.
This page has been deemed "Good" by WiKirby's staff, and is eligible for featuring.

Kirby's Star Stacker (Game Boy)

From WiKirby, your independent source of Kirby knowledge.
Jump to navigationJump to search
Kirby's Star Stacker
Box art forKirby's Star Stacker from various regions
Details
Developer(s)HAL Laboratory
Publisher(s)Nintendo
Release date(s)Game Boy:
Japan January 25, 1997
NA April 7, 1997
Europe August 28, 1997
Australia October 20, 1997

Virtual Console (3DS):
Japan May 23, 2012
Europe August 30, 2012
NA January 17, 2013

Nintendo Switch Online:
NA May 22, 2025[1]
Japan May 23, 2025
Europe May 23, 2025
Australia May 23, 2025
Hong Kong May 23, 2025
South Korea May 23, 2025
Platform(s)Game Boy
Nintendo 3DS(Virtual Console)
Nintendo Switch(Game Boy -Nintendo Switch Online)
Supported languagesJapanese, American English
Rating(s)ESRB:Kids to Adults /Everyone
PEGI:3+
CERO:All Ages
Game chronology
Kirby Super StarKirby's Dream Land 3
On affiliated sites
StrategyWikiWalkthrough
 This box: view  talk  edit 
This article is about the version on Game Boy. For the Super Famicom version, seeKirby's Star Stacker (Super Famicom).

Kirby's Star Stacker is a puzzle game and aKirby spinoff released on theGame Boy in 1997. Playing similarly toDr. Mario, this game tasks the player to line upstars in a grid betweenKirby'sAnimal Friends to "stack them" and remove them from the board, in order to prevent them from overflowing the board and forcing a loss.

Kirby's Star Stacker is compatible with the Super Game Boy, which gives the game a wider range of colors and also adds a special border around the screen, much likeKirby's Dream Land 2.Kirby's Star Stacker was later ported to theNintendo 3DS's Virtual Console in 2011 for Japan, 2012 in Australia and Europe, and lastly 2013 in North America. It was ported again on theNintendo Switch Online service on May 23, 2025. The game also received a Japan-exclusive remake on theSuper Famicom, also known asKirby's Star Stacker.

Gameplay[edit]

Kirby needs to stack the Stars. With three close friends, Rick, Kine, and Coo, you can help!
— Kirby's Star Stacker Instruction Booklet (North American print), page 2
Gameplay screenshot from Round Clear mode (Super Game Boy).

The game is a puzzle game in the basic style ofTetris. Domino-like groups of two connected blocks, which can be controlled with the directional pad and turned with the A and B buttons, fall from the top of the playing field one by one, eventually landing at the bottom of the field or on top of other blocks. Once the blocks have landed, the domino breaks up, and each block is individually affected by gravity. Six types of blocks exist in the game: three Friend Blocks are based on theAnimal Friends fromKirby's Dream Land 2 (Rick,Kine andCoo),Star Blocks,Bomb Blocks, andHard Blocks. The goal is to score stars by placing one or more Star Blocks between two matching Friend Blocks, which will then cause both the Friend and Star Blocks to disappear, adding to the score total on the right-hand side. Hard Blocks and Bomb Blocks can likewise be sandwiched between Friends, the former transforming into Star Blocks, and the latter destroying the row of blocks they are on when this is done.

In order to achieve greater numbers of star points, Chains have to be utilized; if destroying a group of blocks leads to a chain reaction of other groups being destroyed, this counts as a Chain. Every Chain that is achieved causes a group of stars to fall into gaps between blocks and be added to the star point counter, their number starting at two but increasing with each Chain, up to a maximum of twelve. If these stars end up sandwiched between Friend Blocks when they land, they turn into Star Blocks, causing another group of blocks to be destroyed and the combo to continue; stars that land in positions where it would not be beneficial for them to transform into blocks simply disappear.

Apart from the blocks that fall from above slowly piling up unless destroyed,King Dedede regularly pounds the ground with his fist and causes a new row of blocks to appear at the bottom and push the already existing blocks upwards; the frequency of this depends on the difficulty level. The game continues until the game mode's victory requirement is met or the two columns in the middle of the screen have reached the top, the latter preventing new dominoes from appearing and causing aGame Over.

Controls[edit]

←↑→↓ - Switch the falling blocks, Speed up the falling blocks, Move the falling blocks to the left or right

A - Rotate the falling blocks to the right

B - Rotate the falling blocks to the left

Modes[edit]

Gameplay of Challenge mode (on the Super Game Boy).

In the game there are 4 modes:

  • Round Clear - This is the main game, divided into five difficulties (Normal, Hard, Very Hard, Super Hard and Insane, with Insane needing to be unlocked); each difficulty having its own number of rounds. To complete each round, a set number of Stars must be stacked. Each difficulty has its own theme, ranging from a forest to a mountain range to outer space. When a round is completed, the player is then rewarded with special artwork based on the theme of the difficulty, depicting Kirby and his friends. This mode pits Kirby againstKing Dedede, who taunts Kirby with an opening line after a difficulty is selected.
  • Time Attack - As many Stars as possible must be stacked within a 3-minute time limit. Like in Round Clear, there are five difficulties: Normal, Hard, Very Hard, Super Hard and Insane. Insane is unlocked by stacking 100 stars or more in one of the lower difficulties.Tick-Tock Jr. appears in place of King Dedede in this game mode. Once the time limit runs out, the player is given a brief message and a star of varying size depending on how well they did, with the last message with the biggest star being shown if 150 or more stars are stacked.
  • Challenge - An endless mode in which the objective is to gain as many stars as possible before the middle stack of blocks touches the top of the screen; Dedede's hand lifts up the set of blocks, introducing a new row. Like in the other modes, the player can choose between the five difficulties: Normal, Hard, Very Hard, Super Hard, and Insane, with Insane being unlocked by stacking 1000 stars or more in any of the lower difficulties. Similarly to Round Clear, the player is rewarded with one of four pieces of in-game artwork depending on the number of Stars collected (starting from 50 stars onward) in order to encourage trying harder next time until the final picture is received.Mr. Star appears in place of King Dedede in this game mode.
  • VS - A multiplayer mode for two players via the Game Link Cable. Player 1 controls Kirby, Player 2 controlsWaddle Dee. The winner is decided when the other player receives a Game Over. This mode is inaccessible in the Nintendo 3DS Virtual Console version due to its inability to emulate the Game Link Cable.

There is also a high score table for Challenge, and Time Attack mode, showing the top 3 scores for each.

Nintendo eShop description[edit]

Original Release Date: April 1997

Join Kirby as he stacks the falling stars with help from his friends, Rick the Hamster, Kine the Sunfish, and Coo the Owl. Watch out for King Dedede. He is out to stop you! With a few quick moves and some well-timed strategy, you can quickly outwit him and move on to the next challenging level.

Kirby's Star Stacker features pure puzzle fun for everyone. From above, blocks rain down constantly. From below, whole lines appear with unrelenting clock-like regularity. Simply sandwich the stars between Kirby's pals and you'll soon be on your way to the high score.

(This description was reused for the game on the My Nintendo Store.)[2]

Nintendo Switch Online description[edit]

Join Kirby as he stacks the falling stars with help from his friends: Rick, Kine, and Coo, who look like a hamster, sunfish, and owl respectively. Watch out for King Dedede—he's out to stop you! But with a few quick moves and a well-timed strategy, you can outwit him and move on to the next challenging level.

Kirby's Star Stacker features pure puzzle fun for everyone. From above, blocks rain down constantly. From below, whole lines appear with unrelenting clock-like regularity. Sandwich the stars between Kirby's pals and you'll be on your way to a high score.

Trivia[edit]

  • Notably, the Super Game Boy border for this game changes its design once the player has completed the game. This is the only game in theKirby series to have its Super Game Boy border behave this way.

Gallery[edit]

Artwork[edit]

Sprites[edit]

Screenshots[edit]

  • Intro
    Intro
  • Title screen (Game Boy)
    Title screen (Game Boy)
  • Alternate title screen (Game Boy)
    Alternate title screen (Game Boy)
  • Title screen (Super Game Boy)
    Title screen (Super Game Boy)
  • Alternate title screen (Super Game Boy)
    Alternate title screen (Super Game Boy)
  • Mode select screen (Super Game Boy)
    Mode select screen (Super Game Boy)
  • Records table (Game Boy)
    Records table (Game Boy)
  • Stage clear screen (Super Game Boy)
    Stage clear screen (Super Game Boy)
  • Gameplay in the Time Attack mode (Game Boy)
    Gameplay in the Time Attack mode (Game Boy)
  • Gameplay in the Challenge Mode (Game Boy)
    Gameplay in the Challenge Mode (Game Boy)
  • Kirby takes a nap while waiting for the game to resume. (Game Boy)
    Kirby takes a nap while waiting for the game to resume. (Game Boy)
  • The Kirby Dance (Game Boy)
    TheKirby Dance (Game Boy)
  • The game over screen (Game Boy)
    The game over screen (Game Boy)

Clear illustrations[edit]

  • Clear illustration for Round Clear Normal difficulty
    Clear illustration for Round Clear Normal difficulty
  • Clear illustration for Round Clear Hard difficulty
    Clear illustration for Round Clear Hard difficulty
  • Clear illustration for Round Clear Very Hard difficulty
    Clear illustration for Round Clear Very Hard difficulty
  • Clear illustration for Round Clear Super Hard difficulty
    Clear illustration for Round Clear Super Hard difficulty
  • Clear illustration for Round Clear Insane difficulty
    Clear illustration for Round Clear Insane difficulty
  • The first illustration from Challenge mode
    The first illustration from Challenge mode
  • The second illustration from Challenge mode
    The second illustration from Challenge mode
  • The third illustration from Challenge mode
    The third illustration from Challenge mode

Other[edit]

  • Win screen for Kirby in the international versions' VS mode
    Win screen for Kirby in the international versions' VS mode
  • Lose screen for Kirby in the VS mode
    Lose screen for Kirby in the VS mode
  • Win screen for Waddle Dee in the VS mode
    Win screen for Waddle Dee in the VS mode
  • Lose screen for Waddle Dee in the VS mode
    Lose screen for Waddle Dee in the VS mode
  • Super Game Boy border
  • Super Game Boy border after fully completing the game
    Super Game Boy border afterfully completing the game

Audio[edit]

Names in other languages[edit]

LanguageNameMeaning
Japaneseカービィのきらきらきっず
Kābyi no Kirakira Kizzu
Kirby's Sparkling Kids
EnglishKirby's Star Stacker-
ChineseKirby's Star Stacker
カービィのきらきらきっず[sic][3]
Kābyi no Kirakira Kizzu
-
Kirby's Sparkling Kids
DutchKirby's Star Stacker-
FrenchKirby's Star Stacker-
GermanKirby's Star Stacker-
ItalianKirby's Star Stacker-
KoreanKirby's Star Stacker
-
PortugueseKirby's Star Stacker-
RussianKirby's Star Stacker
-
SpanishKirby's Star Stacker-


External links[edit]

References

v  d  e
Games in theKirby series
Main series
Core spin-offs
Other games
Canceled games
v  d  e
Kirby's Star Stacker (Game Boy) andKirby's Star Stacker (Super Famicom)
Characters
Opponents
Extra
Gallery (Game Boy /Super Famicom) • Glitches (Game Boy /Super Famicom) •Love-Love Stick • Round Clear (Game Boy /Super Famicom)