Please remember that WiKirby contains spoilers, which you read at your own risk! See ourgeneral disclaimer for details.
Kirby's Dream Course/gallery
A gallery of images relating toKirby's Dream Course.
Boxart and logos[edit]
- North American boxart
- North American back cover
- Japanese boxart
- Early boxart forSpecial Tee Shot, the game that eventually becameKirby's Dream Course
- English logo
- Japanese logo
Artwork[edit]
Main characters[edit]
- Kirby holding two flags
- Kirby holding a pointer stick
- Kirby jumping
- Kirby holding each type ofmedal
- Kirby looking forward
- Kirby looking down
- Kirby from the side
- Kirby inball form
- Sad Kirby
- Mad Kirby
- Disappointed Kirby
- Kirby from the side
- Kirby's backside
- Kirby performing a power shot
- Kirby rolling
- Kirby dashing
- Kirby waving
- Kirby sleeping
- Keeby
- Keeby in ball form
- Mad Keeby
- Disappointed Keeby
- Surprised Keeby
- Keeby from the side
- Keeby crashing into Kirby
- Kirby crashing into Keeby
Copy Abilities[edit]
- Parasol Keeby
- Fireball Keeby
- UFO Keeby
Items and objects[edit]
- A cup
- A pinkPoint Star that has been claimed by Kirby
- A yellow Point Star that has been claimed by Keeby
- Two gray, unclaimed Point Stars hovering over a cup
- Keeby using a directionalWarp Panel
- Kirby using a free Warp Panel
Heads-up display elements[edit]
- Theheads-up display, with each part labeled
- The 2P Game heads-up display, with each part labeled
- The Shot Panel
- The Shot Panel, with the Power Meter labeled
- The Shot Panel, with the bar labeled
- The Shot Panel, with the marker labeled
- The Shot Panel at full power
- The Shot Panel at low power
- The Spin Panel
- The Spin Panel aiming a left spin
- The Spin Panel aiming a slow left spin
- The Spin Panel aiming a right spin
- The Spin Panel aiming a slow right spin
- The Spin Panel aiming a top spin
- The Spin Panel aiming a slow top spin
- The Spin Panel aiming a back spin
- The Spin Panel aiming a slow back spin
- The Spin Panel aiming a top left spin
- The Spin Panel aiming a top right spin
- The Spin Panel aiming a back left spin
- The Spin Panel aiming a back right spin
Scenes[edit]
- Kirby looking up at the stars, from the instruction booklet
- Kirby looking at the starless sky, from the instruction booklet
- King Dedede stealing the stars, as depicted in the instruction booklet
- Kirby venturing out to get the stars back from Dedede, as depicted in the instruction booklet
- American/European group artwork
- Japanese group artwork
Sprites[edit]
Kirby and Keeby[edit]
- Kirby in the 2P Game menu
- Keeby, as he appears in his icon display
- Keeby in the 2P Game menu
Copy Abilities[edit]
Icon displays[edit]
- Kirby rolling
Enemies[edit]
Obstacles[edit]
- Cup
- Day and Night Switch (Day)
- Day and Night Switch (Night)
- Pond Drain Switch
- Pond Fill Switch
- Turntable Switch (On)
- Turntable Switch (Off)
- Warp Panel (purple)
- Warp Panel (red)
1P Game icon stamps[edit]
- Kirby's face
- Star
- Small oval
- Large circle
2P Game course icons[edit]
Medals[edit]
- Gold Medal
- Silver Medal
- Bronze Medal
- Gold Medal (world map)
- Silver Medal (world map)
- Bronze Medal (world map)
- Gold Medal (ranking screen)
- Silver Medal (ranking screen)
- Bronze Medal (ranking screen)
Placeholder scoreboard icons[edit]
Backgrounds[edit]
Demoplay icons[edit]
- Basic Rule
- Scroll and Guide
- Fly and Grounder
- Direction
- Left/Right Spin
- Top Spin and Back Spin
- Shot on the Water
- Go for it
- Objects
- Finally...
Other[edit]
- Kirby riding aWarp Star
- Kirby riding a Warp Star ship
- Chibi Dedede
Unused[edit]
- Icon forMix
- 1P Game icon stamp of a solid square
- 1P Game icon stamp ofKirby
- 1P Game icon stamp of a solid star
- 1P Game icon stamp of a hollow star
- 1P Game icon stamp of a solid circle
- 1P Game icon stamp of a hollow circle
- 1P Game icon stamp of a hollow square
Screenshots[edit]
General[edit]
- Title screen
- New member name entry screen
- Scoring a hole-in-one on a course
- Completing a course
- The starry transition effect seen after completing a course
- The course menu for 2P Game
- The handicap menu for 2P Game
- Flapper returning Kirby to the board
- A draw in 2P Game
Course 1[edit]
- Course 1 on themap screen
- A still from the opening cutscene for Course 1
- Just barely missing the hole-in-one (Hole 1)
- Making the first move toward theKick Panel (Hole 2)
- Rolling around the Kabus in the back (Hole 2)
- Following the Kick Panels to take out the Kabu (Hole 3)
- Lining up the shot into the cup (Hole 3)
- Heading toward theWarp Panel (Hole 4)
- Emerging on the other side, not too quickly now (Hole 4)
- Surveying the course to prepare the first shot (Hole 5)
- Lining up the first shot across the upper walkway (Hole 6)
- UsingParasol to drift down toward the cup (Hole 6)
- Preparing a flying shot into the upper region (Hole 7)
- Skipping across the pond to the other side (Hole 7)
- Lining up the first shot toward the pond drain switch (Hole 8)
- Using Parasol to just barely make it to the lower region (Hole 8)
Course 2[edit]
- Course 2 on the map screen
- A still from the opening cutscene for Course 2
- Preparing a shot which will hit all of the flying foes (Hole 1)
- Moving toward the last enemy, transforming into the cup (Hole 1)
- Lining up a shot to deal with the remaining foes (Hole 2)
- Surveying the area (Hole 3)
- Getting a little too dizzy during the shot (Hole 3)
- KirbyWheels through the remaining foes. (Hole 4)
- Using Wheel to "walk on water" (Hole 5)
- Using Wheel to power through thebunkers (Hole 5)
- Preparing the first line-up past a bunker (Hole 6)
- Using Parasol to drift into the lowland (Hole 6)
- Preparing for a bounce after the first shot (Hole 7)
- Getting deflected by thelawn (Hole 7)
- Lining up the path up the slope (Hole 8)
- Riding theAir Curtain to reach the left side (Hole 8)
Course 3[edit]
- Course 3 on the map screen
- A still from the opening cutscene for Course 3
- Preparing to leap up to the cliffs region (Hole 1)
- Preparing a shot onto the highest cliff (Hole 1)
- Preparing the first shot carefully (Hole 2)
- Navigating the maze of conveyor belts (Hole 2)
- Surveying the surrounding board (Hole 3)
- Planning a leap over Whispy Woods (Hole 3)
- Surveying Kracko's hill (Hole 4)
- Planning a shot from the left side (Hole 4)
- Planning a water crossing (Hole 5)
- A choice of paths to take at the beginning (Hole 6)
- Riding the Air Curtain to certain victory (Hole 6)
- A round of ice skating in a game of golf (Hole 7)
- Planning a shot from the bottom of a pond (Hole 7)
- Kirby takes in his surroundings on the board (Hole 8)
- Kirby causes the pond to reappear behind him (Hole 8)
Course 4[edit]
- Course 4 on the map screen
- A still from the opening cutscene for Course 4
- Lining up a curving shot (Hole 1)
- UsingTornado to move swiftly by the Whispy Woods (Hole 1)
- Taking note of the surrounding enemies (Hole 2)
- Preparing a shot over the cliff face (Hole 3)
- Slipping by the Gordos (Hole 4)
- This shot must be planned carefully. (Hole 5)
- Reaching the Kabu on the other side (Hole 6)
- Preparing to ride down the slope (Hole 7)
- UsingNeedle to stop from falling off the edge (Hole 7)
- Skipping past the spiky hazard zone (Hole 8)
- Freezing the pond to cross it (Hole 8)
Course 5[edit]
- Course 5 on the map screen
- A still from the opening cutscene for Course 5
- Using a Dash Panel to boost across the upper walkway (Hole 1)
- Using Needle to stop from bouncing into the ponds (Hole 1)
- This shot requires some precision. (Hole 2)
- Freezing another pond (Hole 2)
- Moving across the bunker-laden path (Hole 3)
- Making the last shot over some tricky terrain (Hole 3)
- Surveying the nearby enemies (Hole 4)
- Crossing the pond withFreeze (Hole 4)
- Twisting on by the Whispys (Hole 5)
- Leaping onto the high cliff (Hole 5)
- Leaping over the chasm (Hole 6)
- Reaching the far side of the right platform (Hole 6)
- Kirby works his way down theWaddle Dee steps. (Hole 7)
- Leaping toward the last Waddle Dee (Hole 7)
- Blasting through the Whispys (Hole 8)
- Riding the Air Curtain to the last cup (Hole 8)
Course 6[edit]
- Course 6 on the map screen
- A still from the opening cutscene for Course 6
- Blasting through all the enemies (Hole 1)
- Just barely missing the cup at the end (Hole 1)
- Blasting through the lower portion of the course (Hole 2)
- Using the panels to ride the higher walkway (Hole 2)
- Hopping over the first spike pit (Hole 3)
- Pondering the best move across the wide ramp (Hole 3)
- Planning the perfect shot (Hole 4)
- Executing the perfect shot (Hole 4)
- Leaping over Whispy Woods using Hi-Jump (Hole 5)
- Moving across the panels in the middle (Hole 6)
- Making the loop at the top (Hole 6)
- Making the bounce (Hole 7)
- Scrolling to the Waddle Dee who will shortly be the cup (Hole 7)
- Planning the first shot (Hole 8)
- Rocketing off the hill usingFireball (Hole 8)
Course 7[edit]
- Course 7 on the map screen
- A still from the opening cutscene for Course 7
- Using theUFO ability to cross a chasm (Hole 1)
- Dashing along the upper walkway (Hole 2)
- Spinning through the lower bowl (Hole 2)
- Taking note of the surrounding hazards (Hole 3)
- Warping from ear to ear (Hole 3)
- Riding up the right conveyor belt (Hole 4)
- Riding down the left conveyor belt (Hole 4)
- Leaping over left Kracko (Hole 5)
- Leaping over right Kracko (Hole 5)
- Riding the lower belt (Hole 6)
- Riding the upper belt (Hole 6)
- Launching off the ramp with Spark activated (Hole 7)
- Making the last shot against theMr. P. Umpkins (Hole 7)
- Approaching the left platform with UFO (Hole 8)
- Leaving the left platform with UFO (better move quick!) (Hole 8)
Course 8[edit]
- Course 8 on the map screen
- A still from the opening cutscene for Course 8
- Rolling down the massive slope (Hole 1)
- Reaching the Squishy area (Hole 1)
- Rolling toward the Dash Panel (Hole 2)
- Making use of the trampoline across the pond (Hole 2)
- Using the bouncy slopes (Hole 3)
- Rolling toward the lower lawn (Hole 3)
- Admiring the Air Curtain rows (Hole 4)
- Leaping to the top of the cliff (Hole 4)
- Breaking out of the bumper fencing (Hole 5)
- Using Tornado to rip through the enemies down the slope (Hole 5)
- Kirby lines his sights on the UFO. (Hole 6)
- Using UFO to scale this board (Hole 6)
- Eyeballing the Dash Panel (Hole 7)
- Using the various abilities to dispatch the enemies (Hole 7)
- Defeating Whispy using Spark (Hole 8)
- CatchingWheelie using Stone (Hole 8)
- Crossing a pond using Wheel (Hole 8)
- Using UFO to clear out theGaspars (Hole 8)
- Leaping over the last Whispy (Hole 8)
Dedede[edit]
- Course Dedede on the map screen
- Robo Dedede appears
- Battle against Robo Dedede
- Robo Dedede is defeated and vanishes, leavingits pilot exposed.
- Castle Dedede is destroyed, freeing all the stars that were stolen.
Ending[edit]
- A hammer-shaped constellation, returned to the night sky
- A tomato-shaped constellation
- A fish-shaped constellation
- Stars in the shape of a star
- A parasol-shaped constellation
- Stars in the shape of the Star Rod
- A Kirby-shaped constellation
- The final constellation
Whispy Woods Course[edit]
- Intro cutscene for Whispy Woods Course
- Nearly making it into the cup (Hole 1)
- Kirby pushes Keeby out of the way (Hole 1)
- Kirby plans to launch himself onto a Squishy (Hole 2)
- Dealing with the foe on the right (Hole 2)
- Keeby barges in to take the middle enemy (Hole 2)
- Kirby aims for two enemies (Hole 3)
- Keeby hopping over a pond (Hole 3)
- Mopping up the remaining foes (Hole 3)
- Bouncing along the bumpy terrain (Hole 4)
- Keeby lining up a shot (Hole 4)
- Kirby using Tornado to try and snag the cup (Hole 4)
- Kirby watches Keeby rolling (Hole 5)
- A collision of puffballs sends both reeling. (Hole 5)
- Keeby goes a bit off-course using Tornado. (Hole 5)
- Kirby prepares to bounce along the course. (Hole 6)
- Kirby rolls to the right. (Hole 6)
- Keeby rolls to the left. (Hole 6)
- Keeby, about to turn on the turntables (Hole 7)
- Keeby tries not to get too dizzy. (Hole 7)
- Attempting a shot from afar (Hole 7)
- Kirby twists his way to a tomato. (Hole 8)
- The game carries on into the night. (Hole 8)
- Kirby tries to nab the cup using the Parasol. (Hole 8)
Mr. Shine & Mr. Bright Course[edit]
- Intro cutscene for Mr. Shine & Mr. Bright Course
- Kirby rolls toward the air curtain (Hole 1)
- Keeby sneaks behindParasol Waddle Doo to get at the Day and Night Switch. (Hole 1)
- Kirby gets stuck in a bunker (Hole 1)
- Keeby attempts to climb a short hill on the edge (Hole 2)
- Keeby needs a nap. (Hole 2)
- Keeby aims at theBroomhatter in front of him (Hole 3)
- Kirby lands near the bottom of the board (Hole 3)
- Kirby spins right into the bunker trench (Hole 3)
- Kirby rollin' on the lawn (Hole 4)
- Keeby flares up to tackle the foes on the right (Hole 4)
- Kirby makes his way over to the lower-left (Hole 4)
- Kirby about to make his shot (Hole 5)
- Keeby twists through the lawn as Kirby watches. (Hole 5)
- Kirby moves back up the hill. (Hole 5)
- Kirby uses Needle to stop right after hitting an enemy. (Hole 6)
- Keeby smolders as he races past. (Hole 6)
- Keeby tries carefully to reach the cup around the Kick Panel. (Hole 6)
- Kirby makes his way up a slope (Hole 7)
- Keeby freezes Kirby solid as he passes by. (Hole 7)
- Kirby spins over a very precarious position. (Hole 7)
- Aiming into the cluster of air curtains (Hole 8)
- Kirby and Keeby get mired in the central pit. (Hole 8)
- Keeby goes for the last putt. (Hole 8)
Kracko Course[edit]
- Intro cutscene for Kracko Course
- Keeby looks at the deceptively plain board. (Hole 1)
- Keeby tries to maneuver around the turntable-covered floor. (Hole 1)
- Kirby makes a graceful jump over Keeby. (Hole 1)
- Kirby plans his bounces carefully. (Hole 2)
- Tornado Keeby gets stuck in a corner. (Hole 2)
- Tornado Kirby moves along the board. (Hole 2)
- Kirby rolls toward a Squishy. (Hole 3)
- UFO Kirby slides on across the board. (Hole 3)
- Freeze Keeby tries to close the distance. (Hole 3)
- Kirby jumps over the lawn. (Hole 4)
- Keeby leaps toward the central part of the board. (Hole 4)
- Keeby makes use of the Dash Panel in the corner. (Hole 4)
- Kirby is launched ahead by a Dash Panel. (Hole 5)
- Keeby leaps, but may have overshot a bit... (Hole 5)
- Kirby needs a break. (Hole 5)
- Kirby aims at the three Squishys. (Hole 6)
- Keeby sneaks on over to the top pocket. (Hole 6)
- Kirby ricochets wildly off the bumper fence. (Hole 6)
- Keeby burns his way at a Twister. (Hole 7)
- Keeby leaps over Kracko. (Hole 7)
- Keeby makes it into the hole after a fair amount of pain. (Hole 7)
- Keeby rolls his way toward a big bump. (Hole 8)
- Keeby brakes himself with a Parasol. (Hole 8)
- Kirby spins around on a Conveyor Belt. (Hole 8)
Gordo Course[edit]
- Intro cutscene for Gordo Course
- Kirby plans his first move. (Hole 1)
- Kirby descends the steps of the ziggurat. (Hole 1)
- Tornado Keeby rushes by Kirby along the lowest floor. (Hole 1)
- Keeby aims for the Broomhatter. (Hole 2)
- Freeze Kirby slides by the edge. (Hole 2)
- Keeby aims for the cup. (Hole 2)
- Needle Keeby stops right before the Gordo. (Hole 3)
- UFO Kirby cleans house. (Hole 3)
- Keeby aims for the cup once more. (Hole 3)
- Stone Kirby sits at the top of the slopes. (Hole 4)
- Keeby twists it all around. (Hole 4)
- Kirby may have overshot just a little bit... (Hole 4)
- Keeby struggling in the massive spike pit (Hole 5)
- Kirby tries his best to avoid getting poked for the 20th time by spikes. (Hole 5)
- This is a very tiring stage. (Hole 5)
- Kirby rolls along to reach a Broomhatter. (Hole 6)
- Keeby makes the desperate leap across the gap, and hopefully he'll find a surface to land on. (Hole 6)
- Kirby and Keeby relax a bit after the jump. (Hole 6)
- Kirby rolls through the huge lawn. (Hole 7)
- Keeby slips behind Kabu in the corner. (Hole 7)
- Kirby will have a hard time making this shot. (Hole 7)
- Kirby aims between the ability-providing enemies. (Hole 8)
- Kirby skips off one of the ramps. (Hole 8)
- Kirby makes one last attempt to take the cup from underwater. (Hole 8)
Course maps[edit]
Course 1[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 2[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 3[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 4[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 5[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 6[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 7[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Course 8[edit]
- Hole 1 (Main Game)
- Hole 1 (Extra Game)
- Hole 2 (Main Game)
- Hole 2 (Extra Game)
- Hole 3 (Main Game)
- Hole 3 (Extra Game)
- Hole 4 (Main Game)
- Hole 4 (Extra Game)
- Hole 5 (Main Game)
- Hole 5 (Extra Game)
- Hole 6 (Main Game)
- Hole 6 (Extra Game)
- Hole 7 (Main Game)
- Hole 7 (Extra Game)
- Hole 8 (Main Game)
- Hole 8 (Extra Game)
Other related images[edit]
- 2019Channel PPP post from theKirby JP Twitter, informing thatKirby's Dream Land 3 andKirby's Dream Course are now available onNintendo Switch via Nintendo Switch Online.
- Kirby #19 from theKirby 30th Anniversary site, based onKirby's Dream Course
Audio[edit]
Main themes[edit]
Special themes[edit]
| |||||||||||||||||||||||













































