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Kirby's Avalanche
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Kirby's Avalanche, known asKirby's Ghost Trap in Europe and Australia, is a puzzle game developed byCompile, in collaboration withHAL Laboratory, that was released in 1995. It is a spinoff title and a direct modification of the Japanese puzzle gameSuper Puyo Puyo, except featuringKirby characters. The game, which can be played with one or two players, revolves around stacking multi-colored blobs (otherwise known as Puyos) and matching chains of the same color. Due to its similarities toSuper Puyo Puyo, this game was never released in Japan, making this the only coreKirby game with this distinction.
Story[edit]
The story ofKirby's Avalanche is simplistic, and largely conveyed through the manual. The most popular pastime inDream Land is a game called Avalanche. Since everyone likes to play Avalanche,Kirby thinks it would be a great idea to hold a tournament to see who the best player in Dream Land is. To that end, a tournament called the First Annual Dream Land's Avalanche Competition is held at theDream Fountain. Whoever wins will be the Avalanche Champion and receive the Dream Fountain Cup. The rules of the tournament are as follows: everyone in Dream Land makes their way to the Dream Fountain, and if two people meet, they play a round of Avalanche. The winner keeps going to the Dream Fountain, while the loser must stay behind. Once the final competitors reach the Dream Fountain, they will compete to decide the Avalanche Champion. The player takes control of Kirby to help him make it to the Dream Fountain and become the champion.
Gameplay[edit]

The rules inKirby's Avalanche are identical toSuper Puyo Puyo. Two players each have their own playing field, a grid of 72 spaces (6 across and 12 high). Pairs of differently-coloredPuyos (referred to in this game as blobs) fall from the top of the playing field and eventually touch the bottom. The goal is to drop and rotate the blobs in such a way that four or more of the same color connect with each other from above, below or to the side, in any combination. This done, they will disappear from the playing field. Any blobs above them will fall down and fill in the spots where the matched blobs once were.
Clearing blobs will sendGarbage Puyos (referred to in this game as boulders or ghosts) to the opponent's playing field. Boulders cannot be cleared when four or more of them touch, and can only disappear if a match of four colored blobs is accomplished right next to them. Because of this, they are essentially meant to waste space and make matching blobs more difficult.
It is possible to set up achain reaction by matching four blobs, and then letting other blobs fall into spots where they will connect with more blobs, clearing more of them one after another in succession. The more blobs that disappear from the result of a chain reaction, the more boulders will be sent to the opponent's playing field. Setting up a large enough chain will create the eponymous "avalanche" (or "ghost trap"); so many boulders will be dropped that the opponent has no chance to recover.
Just before the boulders rain down on a player's playing field, they will be shown icons that indicate how many boulders will drop. A small icon indicates one boulder, a bigger icon indicates 6 boulders, and a brown icon indicates 36 boulders. If a player cannot drop any more blobs (because the column where they drop, the third from the left, is full), that player will lose the game.
Some techniques found in later games of thePuyo Puyo series are not possible to perform in this game, such as"offsetting" (neutralizing boulders by matching blobs before they fall) or"double-rotation" (rotating blobs vertically when trapped in-between columns of other blobs).
Game modes[edit]
There are four options on the main menu forKirby's Avalanche: "Competition", "1P vs. 2P", "Practice", and "Options".
Competition[edit]
During the Competition mode of the game, Kirby faces a total of 16bosses in the order presented. These bosses do not possess any special skills (other than minor aesthetic differences), but their playing styles vary slightly, generally becoming faster and more aggressive as Kirby advances through the game. Each opponent is equivalent to another opponent fromPuyo Puyo, including their specific playstyle quirks (such as"first-instinct chains").
Notably, in the cutscenes between each round,Kirby is shown trash-talking his opponents and speaking in full sentences. This is a very unique and strange occurrence; in most of the rest of theKirby series, Kirby is not rude, and has rarely spoken outside of simple phrases, such as "hi". Instead, his behavior is more in line with the personality ofPuyo Puyo's protagonist,Arle Nadja, who is replaced by Kirby in this game.
There are three difficulty levels to Competition mode: Easy (otherwise referred to as the Learning Stage), Normal, and Hard.Waddle Dee,Bronto Burt andWaddle Doo are exclusive to the Learning Stage (and are the only opponents fought in that mode), whilePoppy Bros. Sr.,Whispy Woods andKabu are exclusive to the Normal setting. Individual battles are referred to as Stages, or "Lessons" in the case of the first three opponents.
| Stage | Name | Appearance | Abbr. | Pre-Battle Exchange | Announcer Audio and Misc. Notes |
|---|---|---|---|---|---|
| Lesson 1 | Waddle Dee | WADE | Kirby:Hi, Waddle Dee! Are you ready?!? | Waddle Dee never turns any of his blobs while they are falling. He plays rather passively, and rarely fast drops blobs. HisPuyo Puyo equivalent isSkeleton T. During this stage, red blobs will never drop, meaning that only up to four colors will appear. | |
| Enemy:Umm, can we just walk together? The forest scares me... | |||||
| Kirby:Sorry, rules are rules! | |||||
| Lesson 2 | Bronto Burt | BRON | Enemy:Ah HA!! I have found my next victim!! | Bronto Burt'sPuyo Puyo equivalent isNasu Grave. During this stage, red blobs will never drop, meaning that only up to four colors will appear. | |
| Kirby:Bronto Burt you bully, the pleasure will be all mine. | |||||
| Enemy:Shut up and play! | |||||
| Lesson 3 | Waddle Doo | WADO | Enemy:You did not treat Waddle Dee with respect... Now I, Waddle Doo will repay you in kind! | Waddle Doo'sPuyo Puyo equivalent isMummy. During this stage, yellow blobs will never drop, meaning that only up to four colors will appear. | |
| Kirby:I don't think so!! | |||||
| Stage 1 | Poppy Bros. Sr. | PBSR | Enemy:Hi, Kirby! Want a bomb sandwich? | Poppy Bros. Sr. plays rather passively and rarely rotates blobs. HisPuyo Puyo equivalent isDraco Centauros. | |
| Kirby:I'll breathe in your pathetic bombs and send them right back at you! | |||||
| Enemy:Stalemate... Okay, let's compete in a quick game of Avalanche! | |||||
| Stage 2 | Whispy Woods | WHIS | Enemy:Please don't tread on my roots, it would not be a wise decision. | Whispy Woods always opens the battle by attempting to build four rows of blobs at the bottom, and he will refill the bottom four rows if blobs from there are ever removed. HisPuyo Puyo equivalent isSuketoudara. | |
| Kirby:I feel like some apple pie! | |||||
| Stage 3 | Kabu | KABU | Kirby:Who blocked the path with this boulder? | Kabu is the only enemy whose abbreviation is the same as his name. HisPuyo Puyo equivalent isSukiya Podes. | |
| Enemy:Your road to glory ends here[sic] | |||||
| Kirby:OH!! Hi Kabu, are you ready for a game of Avalanche? | |||||
| Stage 4 | Broom Hatter | BRMH | Enemy:Oh what a mess! Must I clean up this entire forest? | Broom Hatter is the first opponent in the Hard setting and fills the leftmost and rightmost column to the top at the beginning of the fight. If blobs are removed from the side columns, she will always refill them. HerPuyo Puyo equivalent isHarpy, although her blobs do not release music notes, unlike Harpy. | |
| Kirby:I'd worry more about cleaning up your Avalanche skills first. | |||||
| Enemy:Dust, dust, sweep... Huh?!?? | |||||
| Stage 5 | Squishy | SQUI | Enemy:I know what your dream is! But King Dedede was saying- | Squishy'sPuyo Puyo equivalent isSasori Man. In the European and Australian versions, the replacement of "Avalanche" to "Ghost Trap" causes his dialogue to overflow from his text box.[2][3] | |
| Kirby:Go meddle in someone else's affairs, Squishy, I've got to get to the Dream Fountain. | |||||
| Enemy:An eight-armed Avalanche for you then, Kirby! | |||||
| Stage 6 | Lololo & Lalala | LOLA | Kirby:To get this far you must have a-MAZE-ing skill Tee hee hee!![sic] | Lololo and Lalala's blobs clear into musical notes, much likeHarpy. They prioritize clearing blobs over performing combos. TheirPuyo Puyo equivalent isPanotty. Their dialogue referencesHAL Laboratory'sEggerland series of maze games, which they originally debuted in as Lolo and Lala. | |
| Enemy:Oh yeah? Try and figure your way out of this! | |||||
| Stage 7 | Bugzzy | BUGZ | Enemy:ROOAAAAAAARRR!!!!! | Bugzzy mainly focuses on slowly forming giant combos, filling Kirby's field with an immense amount of boulders. HisPuyo Puyo equivalent isZombie. | |
| Kirby:Oh, I'm soooo scared[sic] | |||||
| Stage 8 | Paint Roller | PAIN | Enemy:Let me paint you a lovely portrait... | Paint Roller'sPuyo Puyo equivalent isWitch. However, unlike Witch, his blobs do not release stars when they are removed. | |
| Kirby:Oh, how sweet of yo- | |||||
| Enemy:...of you losing to me, HA HA HA! | |||||
| Kirby:Paint Roller, you are the meanest art student I've ever met. | |||||
| Enemy:Student? HA! I am the MASTER!! | |||||
| Stage 9 | Heavy Mole | HVYM | Enemy:I am Heavy Mole, watch while I undermine your precious dream!! | Heavy Mole is the first opponent fought at the Dream Fountain, and focuses primarily on rapidly destroying blobs rather than forming big chain reactions. HisPuyo Puyo equivalent isZoh Daimaoh, though without his screen-shaking effect. | |
| Kirby:You are sneaky, but I will not be distracted by your under-handed tactics. | |||||
| Stage 10 | Mr. Shine & Mr. Bright | MS&B | Enemy:We rule both the night and the day! | Mr. Shine and Mr. Bright'sPuyo Puyo equivalent isSchezo Wegey. | |
| Enemy:This leaves no time for you Kirby! Be gone!! | |||||
| Kirby:I thrive at dusk and at dawn! I'll have you two fighting before the day is done. | |||||
| Stage 11 | Kracko | KRAC | Enemy:KRRR-RACKK!!!! Dance to my deadly music, or fry like a moth! HA HA!! | Kracko's blobs release stars when they are removed, which is shared withWitch. HisPuyo Puyo equvialent isMinotauros. | |
| Kirby:You couldn't hit a barn sized lightning rod, Kracko! | |||||
| Stage 12 | Meta Knight | META | Enemy:None shall pass! En garde, Kirby! | Meta Knight is more skilled than other opponents at making a comeback when most of his playing field has been covered in boulders. HisPuyo Puyo equivalent isRulue. The quote "None shall pass!" is a reference to theBlack Knight fromMonty Python and the Holy Grail. | |
| Kirby:But I have no sword!?! | |||||
| Enemy:Oh, you're so right... Then Avalanche it is, ha ha ha ha!!! | |||||
| Final Stage | King Dedede | DEDE | Enemy:Kirby!! Your dream has carried you far but here it ends. | When Dedede's blobs land, his half of the screen shakes slightly. This has no effect on gameplay, however. HisPuyo Puyo equivalent isDark Prince, though his screen-shaking effect comes fromZoh Daimaoh. | |
| Enemy:The Dream Fountain Cup will be mine!! | |||||
| Kirby:Welcome King Dedede. And good luck to you too. |
When Waddle Doo is defeated, King Dedede congratulates the player on their skill in the Learning Stage, then challenges them to try a higher difficulty. The high score table will be shown, and if the player got a high score, they will be prompted to input their initials. The game then returns to the title screen.
When King Dedede is defeated, the game displays a short ending cutscene, then the names of each of the characters, followed by the staff credits. If cleared with the COM Level set to Easy, Normal or Hard, the final message encourages the player to try the next COM Level, while if cleared on Hardest, the final message is a simple thanks for playing. Regardless of difficulty, at the end of the credits, a special code is revealed; holding A, B, X, and Y on the second controller during gameplay, then resetting the console with these buttons held, will unlock a special "custom" menu in the options. Much like clearing the Learning Stage, the best scores will then be shown, prompting the player to input their initials if they got a high score in the process.
1P vs. 2P[edit]
1P vs. 2P is the game's multiplayer mode, and requires two controllers to operate. Two players compete in a match of Avalanche. Player 1 will always be Kirby, while player 2 can be any of the opponents from Competition mode, selected at random. At the start of a match, each player can individually select their difficulty level on a scale from 1 to 5, which is represented by chili peppers: Mild, Medium, Spicy, Hot, and Cajun. This is another holdover fromPuyo Puyo, in which Arle's favorite food is curry, though this may possibly be a reference to theSuperspicy Curry as well, which came fromKirby's Dream Land. The difficulty level affects how fast the player's blobs fall, thus affecting reaction time. The number of rounds in each match can be adjusted through the Options menu. When a match is done, the loser has 10 seconds to push their controller's START button and return to the difficulty select. Otherwise, the game displays the high score table before returning to the title screen.
Practice[edit]
Practice mode allows the player to play a single round of Avalanche without having to compete against an opponent. The goal is instead to last as long as possible and rack up a high score. Like 1P vs. 2P, the player can select their starting difficulty speed, with a choice between Mild, Spicy (which adds 40,000 points to the score), and Cajun (which adds 90,000 points to the score). Player 2 can join as well, though there is no incentive to compete other than for score, as boulders do not appear. When both players receive a game over, the best scores are shown; if either got a high score, they will be prompted to input their initials before the game returns to the title screen.
Options[edit]
Options mode allows the player to adjust the game settings in the various modes, as outlined below. This also includes thesound test option to listen to the game's music and sound effects, and the input test option to ensure that the controllers' buttons are functioning properly. As mentioned above, some options are only available after entering a special code.
| Option | Details |
|---|---|
| Normal options | |
| EXIT | Saves any changes made to the options and returns to the main menu. |
| VS. COM LEVEL | Adjusts the overall skill of the AI in Competition mode. The options are "EASY", "NORMAL" (default), "HARD", and "HARDEST". |
| 1P VS. 2P MODE | Adjusts the length of each match in 1P Vs. 2P mode. The options are "1 GAME MATCH" (default), "3 GAME MATCH", "5 GAME MATCH", "7 GAME MATCH", "9 GAME MATCH", "11 GAME MATCH", "13 GAME MATCH", and "15 GAME MATCH". |
| SAMPLING | Turns voice samples on or off. The default is "ON". |
| FACE | Adjusts where the opponent's face is seen in each round of Competition mode. The options are "FRONT" (in front of the playing field), "BACK" (behind the playing field; default), and "OFF". |
| BUTTON ASSIGNMENT | Allows for reassigning the button layout for rotation inputs, minus the + Control Pad, for both player 1 and player 2. By default, the B button turns counter-clockwise, the A and Y buttons both turn clockwise, and the rest of the buttons have no function. The + Control Pad's functions cannot be reassigned. |
| INPUT TEST | Shows a screen allowing the player to test the input of all buttons, including the + Control Pad. This is represented by a list of all buttons displayed on-screen. When pressed or held, the button's on-screen label will say "ON"; otherwise, it will say "OFF". The R and L buttons must be pressed simultaneously to exit this screen. |
| CUSTOM | Enters the custom options menu. |
| Custom options | |
| EXIT CUSTOM | Returns to the standard options. |
| SOUND | Allows for playing back all sound effects. Ranges from 00 to 3F, listed in hexadecimal. |
| MUSIC | Allows for playing back all music. Ranges from 00 to 10, listed in hexadecimal. |
| VOICE | Allows for playing back all voice samples. Ranges from 00 to 25, listed in hexadecimal. |
| SOUND MODE | Allows for adjusting the game's sound mode between stereo (default) and mono. |
| FACE POSITION | Adjusts where the opponent's face is located on the screen in Competition mode. The options are "LOW", "MID" (default), and "HIGH". |
| SWEAT | Turns on or off the opponent's sweat drops that appear when they are close to losing in Competition mode. The default is "ON". |
| BATTLE COLOR | Allows for reducing the number of blob colors. The options are "4 AND 5" (default) and "3 AND 4". Only available after the A+B+X+Y input. |
| EARTHQUAKE | Turns on or off King Dedede's "earthquake" effect in 1P vs. 2P and Practice mode. The default is "OFF". Only available after the A+B+X+Y input. |
| SPECIAL CUSTOM | Enters the special custom options menu. Only available after the A+B+X+Y input. |
| Special custom options | |
| EXIT SPECIAL CUSTOM | Returns to the custom options menu. |
| FALL BLOB | Adjusts how many boulders are sent during chain reactions. The options are "MINUS", "NORMAL" (default), "PLUS", "PANIC", and "HURRY". |
| MODE | When exiting the options menu and holding the L button, this will bring the player directly to the selected mode. The options are "0 VS. COM" (Competition), "1 BATTLE" (1P vs. 2P, default), and "2 ENDLESS" (Practice). |
| STAGE | This will start Competition mode from any stage, with the option of all 16 stages from "LESSON 01" (Waddle Dee) to "NORMAL 13" (King Dedede). The game must be started on Easy mode for this to work. |
| CPU PLAYER | This will change player 1's CPU to one of the CPU opponent playstyles, with the option of each of the game's 16 opponents. It can only be seen in the title screen demo. |
There are also further, unused special options that can only be accessed through a game-altering device, such as a GameShark. One of these options is an early form of the "offsetting" rule.[3]
Staff[edit]
The following is a list of staff who have worked onKirby's Avalanche:
| Staff ofKirby's Avalanche | |||
|---|---|---|---|
| From | Position | Developer(s) | Credited as |
| Compile | Producer | Masamitsu Niitani | Moo Niitani |
| Director | |||
| Programmer | Takayuki Hirono | Jemini Hirono | |
| Sub Programmer | Shouji Takeuchi Masatoshi Setou Takayuki Sato | JG4MSG Takeuchi <^^;> S.T.O. Satman | |
| Graphic Designer | Koji Teramoto Akemi Sakai Toshihiro Okamoto | Janus Teramoto Kemi Lineard | |
| Composer SE | Einosuke Nagao | ||
| SFX Converter | Einosuke Nagao Nobuaki Yamasaki | Einosuke Nagao Taishow | |
| HAL Laboratory | |||
| Nintendo | Nintendo Staff | Hideki Fujii Derek Whipple Syuji Kawaguchi Kensuke Tanabe | |
| Voice Talent | Michael Kelbraugh Robin Krouse | ||
| Translations | Keiko Tamura Kayomi McDonald | ||
| Special Thanks | Dan Owsen Hiro Yamada | ||
| ©1995 COMPILE / BANPRESTO ©1995 HAL LABORATORY / NINTENDO | |||
Masahiro Sakurai mentions in hisMasahiro Sakurai on Creating Games video regardingMeteos[4] that he served as an uncredited supervisor forKirby's Avalanche. It is unclear exactly how involved he was, as he only mentions it in passing.
Nintendo Switch Online description[edit]
Everyone's favorite round, pink hero takes a break from swallowing his enemies to put your brain to work in this fast-paced puzzle game. Players take control of Kirby and match wits with well-known enemies from the Kirby series (including his archrival, King Dedede!) in an effort to win the First Annual Dream Land Avalanche Competition. This simple-but-addictive gameplay revolves around brightly colored blobs and boulders. When the right amount of matching blobs are stacked, they explode and rain down boulders on your opponent's field of play! Keep going until your screen is clear to move on to the next round. But be careful—the farther you advance, the faster the blobs fall, and the smarter the opponents get! Are you good enough to help Kirby become the avalanche king?
Trivia[edit]
- Kirby's Avalanche is one of several international rebrandings of thePuyo Puyo series for western audiences, with other examples includingDr. Robotnik's Mean Bean Machine and the "Bug Drop" minigame inTimon & Pumbaa's Jungle Games.
- Although most traces ofSuper Puyo Puyo were removed fromKirby's Avalanche, the columns in the title screen still have inscriptions that read "PUYOPYO".
- Most of the game's soundtrack consists of remixed music fromKirby's Adventure andKirby's Dream Course.
- Interestingly, the modern designs for several characters (such asKracko andMeta Knight) first debuted in this game, ahead of their appearance inKirby Super Star. It is likely that this game's development overlapped withKirby Super Star, so the newer designs were used while the later game was still being developed.
- The staff credits can be viewed immediately if the game is started or rebooted while player 1 holds L + right and player 2 holds R + left.[3]
- Kirby's Avalanche was one of several titles compatible withXBAND, anonline service for the SNES that functioned through an expansion cartridge connected to a modem. This technically makes it the firstKirby game with online multiplayer, though the first one with native online compatibility wasKirby Battle Royale, released 22 years later.
Gallery[edit]
Artwork[edit]
Sprites[edit]
- Kirby
- Kirby
- Kirby's icon from the credits
- Lololo
- Lalala
- King Dedede
Screenshots[edit]
- American title screen
- Mode select screen
- Lesson 1 (Easy) gameplay againstWaddle Dee
- Kirby meets up with Whispy Woods
- Broom Hatter talking to Kirby
- Kirby going againstHeavy Mole
- Game over screen
- Custom Options menu
Audio[edit]
- Game Over (sound effect)
Names in other languages[edit]
| Language | Name | Meaning |
|---|---|---|
| Japanese | カービィズ アバランチ[5] kābyizu abaranchi Kirby's Avalanche[6] | - |
| American English | Kirby's Avalanche | - |
| British English | Kirby's Ghost Trap Kirby's Avalanche | - |
| Dutch | Kirby's Ghost Trap Kirby's Avalanche | - - |
| Canadian French | Kirby's Avalanche | - |
| European French | Kirby's Ghost Trap Kirby's Avalanche | - - |
| German | Kirby's Ghost Trap Kirby's Avalanche | - - |
| Italian | Kirby's Ghost Trap Kirby's Avalanche | - - |
| Korean | Kirby's Avalanche | - |
| Brazilian Portuguese | Kirby's Avalanche | - |
| European Portuguese | Kirby's Ghost Trap Kirby's Avalanche | - - |
| Russian | Kirby's Ghost Trap Kirby's Avalanche | - - |
| Latin American Spanish | Kirby's Avalanche | - |
| European Spanish | Kirby's Ghost Trap Kirby's Avalanche | - - |
References
- ↑NES & Super NES - July 2022 Game Updates - Nintendo Switch Online
- ↑Squishy cutscene inKirby's Ghost Trap
- ↑3.03.13.2Kirby's Avalanche on The Cutting Room Floor
- ↑"Meteos [Game Concepts]",Masahiro Sakurai on Creating Games
- ↑20th Anniversary Kirby Pupupu Encyclopedia, pg. 59
- ↑Meteos (Game Concepts) - Masahiro Sakurai on Creating Games (Japanese)
External links[edit]
- Puyo Puyo, the series from which this game is derived, at Hard Drop Tetris Wiki
- Kirby's Avalanche at Puyo Nexus, aPuyo Puyo wiki
- Kirby's Avalanche on Kirby Informer
- English manual (external archive) (second archive)
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- Pages using Tabber parser tag
- Articles which list Japanese names
- Articles which list Dutch names
- Articles which list French names
- Articles which list German names
- Articles which list Italian names
- Articles which list Korean names
- Articles which list Portuguese names
- Articles which list Russian names
- Articles which list Spanish names


