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Hi-Jump Challenge

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Hi-Jump Challenge
Title screen for theHi-Jump Challenge inKirby's Return to Dream Land Deluxe.
Details
Abilit(y/ies)Hi-Jump
Energy Sphere req.35 (Kirby's Return to Dream Land)
45 (Kirby's Return to Dream Land Deluxe)
Time limit2:00
Silver score20200 (23500 inExtra Mode)
Gold score27500 (30800 EX)
Platinum score33000 (36300 EX)
Stage progression
Whip ChallengeBomb Challenge
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Your postjumpmaneuvering is critical. Reactquickly and shoot for the stars!
— Hi-Jump Challenge caption
Your post-jumpmanoeuvring is critical. Reactquickly and shoot for the stars!
— Hi-Jump Challenge caption in the British English Wii version

Hi-Jump Challenge is the thirdChallenge Stage unlocked inKirby's Return to Dream Land and the fourth Challenge Stage unlocked inKirby's Return to Dream Land Deluxe. It testsKirby's proficiency with theHi-JumpCopy Ability in a series of chambers, where the goal is to defeat all the enemies and collect all the coins as quickly as possible. The window of time to earn a Platinum Medal is 0:30 or higher.

Layout[edit]

The stage consists of two main chambers and two side chambers.

The first chamber begins at the bottom of a tall vertical passage. Kirby can make use of repeated jumps to grab theScore Coins and defeat theBronto Burts andStarmen along the way up. Several jumps will require some steering to keep in mine with the enemies and coins. Further up, after jumping pastGordos, Kirby will encounterswitches on his path. He needs to jump carefully tonot set these off, or else some coins will be locked behind shutters. Near the top, a door to a side room can be accessed to the right if Kirby did not jump too high up to reach it. In this side room, a cache of coins can be collected after hitting two switches near the top to open some shutters, but Kirby will need to be quick to get in before they close again.

The second main chamber has Kirby traveling down and up a series of tight passages, requiring the use of the Rocket Dive technique on the downward parts to bust through barricades and enemies quickly. Steering is crucial here to avoid bumping into enemies, spikes, or the sides of theBomb Block barricades along the way. The last ascent involves shooting past moving walls which drag coins with them, requiring careful timing. Before heading through the stage exit, an additional side area can be accessed through a doorway just above. Here, Kirby needs to steer through two slanted corridors full of Gordos and spikes to collect coins.

In Extra Mode, coins along the path of Kirby's jumps appear in greater number, and often more spread out, requiring Kirby to be even more accurate to collect them all.

Enemies[edit]

Enemies

Tips[edit]

There are a few things to keep in mind when aiming for Platinum on this stage, though it should be noted that the strategies listed here are by no means the only ones that will do the job:

  • Kirby flashes white repeatedly while he has invincibility. Keeping track of this is handy to know when Kirby can and cannot be hit.
  • It is almost always more efficient to wait for the right line-up of enemies and/or coins to jump, rather than leaping right away and trying to grab missed items after the fact. The time here is fairly lenient, so no need to rush it.
  • In the first side room, it may not be necessary to use any Hi-Jump skills to access the coins. A simpleAir Bullet can do the trick just fine.
  • When performing Rocket Dives downward, it is important to ensure that Kirby is far enough below whichever thin floor he dropped from prior to using the move, as its start-up may cause him to snap to that floor and go nowhere if he is too close.

Guides[edit]

  • "You can maneuver during aHi-Jump by pressing ← or →."
  • "You can manoeuvre during aHi-Jump by pressing ← or →." (British Wii version)
  • "You can even perform a Hi-Jumpin midair!"
  • "You can even perform a Hi-Jumpin mid-air!" (British Wii version)
  • "ARocket Dive is an effective way to move downward quickly."

Pro Tips[edit]

  • "Touching the ground will end aRocket Dive, so be careful."
  • "AHi-Jump doesn't stop if you hit something, so use itrepeatedly."
  • "With the right timing, you cankeep moving without stopping!"

Gallery[edit]

  • Kirby jumps past a field of Gordos in Kirby's Return to Dream Land.
    Kirby jumps past a field ofGordos inKirby's Return to Dream Land.
  • Kirby leaps through the first sets of foes in his way.
    Kirby leaps through the first sets of foes in his way.
  • Kirby dives to pass the gates in the first side area.
    Kirby dives to pass the gates in the first side area.
  • Kirby sails past a Gordo unharmed.
    Kirby sails past a Gordo unharmed.
  • Kirby jumps towards the door to the second side area.
    Kirby jumps towards the door to the second side area.
  • Kirby finishes collecting the coins in the second side area.
    Kirby finishes collecting the coins in the second side area.
  • Full map of the Challenge Stage in Kirby's Return to Dream Land
    Full map of the Challenge Stage inKirby's Return to Dream Land

Video walkthroughs[edit]

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Platinum Rank run of the Hi-Jump Challenge inKirby's Return to Dream Land.
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Platinum Rank run of the Hi-Jump Challenge inKirby's Return to Dream Land Deluxe.
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Platinum Rank run of the Hi-Jump Challenge in Extra Mode inKirby's Return to Dream Land Deluxe.

Names in other languages[edit]

LanguageNameMeaning
Japaneseハイジャンプチャレンジ
hai janpu charenji
High Jump Challenge
Traditional Chinese跳高 挑戰
Tiào Gāo Tiǎozhàn
High Jump Challenge
Simplified Chinese跳高 挑战
Tiào Gāo Tiǎozhàn
DutchSpronguitdagingJump challenge
FrenchDéfi super-sautSuper-jump challenge
GermanSprungprüfungJump Trial
ItalianSfida - Super kSuper k - Challenge
Korean하이 점프 챌린지
hai jeompeu chaellinji
High Jump Challenge
Brazilian PortugueseDesafio do supersaltoSuperjump challenge
SpanishReto del SupersaltoSuperjump Challenge


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