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Health

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This article is about the amount of damage Kirby and others can sustain in the games. For the heart-shaped item that increases Kirby's maximum health bar in certain games, seeVitality. For the skill that Magolor can level up to gain more hit points inMagolor Epilogue: The Interdimensional Traveler, seeMagolor's Magical Skills#Health.
Artwork of aVitality, an item which increases maximumHealth fromKirby: Squeak Squad.

Health (also referred to asHP,Stamina,Life orVitality) refers to the amount ofdamageKirby or another entity can sustain before being defeated or otherwise losing. The concept of health has been in the series sinceits first iteration and has recurred in nearly every game since then. It usually appears on the top or the bottom of the screen on theHeads-up display.

Health by entity[edit]

Kirby and other playable characters[edit]

Kirby at low health inKirby and the Forgotten Land. When at low health, Kirby typically adopts a tired pose and expression and may also flash red.
Kirby is defeated if he runs out of health, in this case by touching a magma block when he was already at low health.

In early games in the series, Kirby had distinct bars of health, and anything that dealt him damage (and was not immediately fatal) took exactly one point away. The only exception wereGordos, which dealt a much more painful three bars of damage inKirby's Dream Land, andDark Mind's (second form) laser attack, which can deal 2 units of damage. As such, some restorative items tended to also heal in these discrete fashions, withEnergy Drinks restoring a small number of bars, andMaxim Tomatoes restoring all of them.

In later games, starting withKirby Super Star, and most games since then, Kirby and his allies' health is represented not as discrete bars, but as one continuous bar. In addition, damage sources could vary in severity, with some hits dealing minor damage, taking only a small portion away, and others dealing a comparatively large amount of damage. In addition, smallerFood items such as cherries appear in these titles, healing a small amount of health.

In most games in the series, a high-pitched beeping noise plays when Kirby reaches a significantly low threshold to his health, warning the player of the situation. In later games, such asKirby's Return to Dream Land, having sufficiently low health also causes Kirby or his friends to adopt an exhausted look when standing still, and their portraits are shown to sweat and exhibit sad or tired expressions. InKirby and the Rainbow Curse, Kirby gets a bandage on his head if he has one health point remaining.

Some titles, includingKirby & The Amazing Mirror, allow Kirby to extend his maximum health by collecting special items in the levels. Other titles haveExtra Modes which reduce Kirby's maximum health to increase the challenge.

InSuper Kirby Clash, a member of Team Kirby that's at full health will deal slightly more damage to enemies when attacking them. Attacks performed under this circumstance are calledFull-Strength Attacks and are indicated by the health bar at the bottom of the screen repeatedly flashing.

InKirby and the Forgotten Land, if Kirby is at full health and has not taken any damage for a certain amount of time, his health bar will temporarily disappear from theHUD until he takes damage.

The following table lists the health values of playable characters in some titles:

Health of playable character  
GameHPNotes
Kirby's Dream Land6Takes moredamage inExtra Mode.
Kirby's Adventure6Becomes 3 inExtra Mode.
Kirby's Dream Course4 (1P Game)
6 (2P Game)
Kirby's Dream Land 26
Kirby Super Star70 (Kirby)Helpers' HP varies.
Kirby's Dream Land 310Shown as 5 bars, each containing 2 HP.
SummoningGooey takes 1 bar from Kirby, giving both players 4 bars (8 HP).
Kirby 64: The Crystal Shards6
Kirby Tilt 'n' Tumble6 (10 during boss fights)Shown as 3 bars, each containing 2 HP.
Kirby: Nightmare in Dream Land6Becomes 3 inExtra Mode andMeta Knightmare.
Kirby & The Amazing Mirror6Each Vitality adds 1 (+4 in total).
Kirby: Canvas Curse4 (Kirby andWaddle Dee)
7 (King Dedede)
3 (Meta Knight)
5 (Waddle Doo)
Kirby can obtain up to 3 extra HP through Life Boost items inMedal Swap (for a total of 7), but the other characters cannot benefit from this.
Kirby: Squeak Squad36Each Vitality adds 4 (+16 in total).
If the current HP is more than 1,Kirby will always survive at 1 HP when takingdamage that is more than his current HP.
Kirby Super Star Ultra76 (Kirby)
50 (Meta Knight)

Helpers (Normal/Helper to Hero):

Helpers all have +18 HP inHelper to Hero.
Kirby Mass Attack2 (each Kirby)Kirby turns blue when 1 HP remains.
Kirby's Return to Dream Land40/24 (Kirby andBandana Waddle Dee)
36/22 (Meta Knight)
50/30 (King Dedede)
Story/Extra Mode.
If the current HP is 50% or below,damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.
Kirby: Triple Deluxe40Applies to bothKirby andKing Dedede.
If the current HP is 50% or below,damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.
Adds 2 for each time the character is defeated by aboss (up to +8; reset after leaving a stage).
Kirby and the Rainbow Curse4 (Kirby)
2 (eachWaddle Dee)
Scanning a King Dedede amiibo increases Kirby's maximum HP to 6 for the current stage.
Kirby: Planet Robobot45Applies to bothKirby andMeta Knight.
If the current HP is 50% or below,damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.
Adds 2 for each time the character is defeated by aboss (up to +8; reset after leaving a stage).
Kirby Star Allies45 (Kirby)
42 (King Dedede andThe Three Mage-Sisters)
40 (Bandana Waddle Dee,Dark Meta Knight,Daroach,Magolor,Marx,Meta Knight,Rick &Kine &Coo,Rocky, andSusie)
35 (Beetley,Bonkers,Bugzzy,Burning Leo,Taranza, andVividria)
30 (Birdon,Blade Knight,Broom Hatter,Chef Kawasaki,Chilly,Como,Driblee,Gim,Gooey,Jammerjab,Knuckle Joe,Parasol Waddle Dee,Plugg,Poppy Bros. Jr.,Sir Kibble,Waddle Doo, andWester)
25 (Bio Spark andNESP)
20 (Adeleine &Ribbon)

The Ultimate Choice health (Normal/Lv. 5-7/Soul Melter):

The Ultimate Choice health varies by difficulty; on difficulty levels five to seven, the Ultimate Choice health is multiplied by 0.8 rounded down, and on Soul Melter, the Ultimate Choice health is multiplied by 0.7, also rounding down.
Kirby's Extra Epic Yarn5Health indicated byLife Pieces; only inDevilish Mode
Kirby Fighters 2240 (two players;King Dedede is 270)
220 (three players; King Dedede is 250)
200 (four players; King Dedede is 230)
If the current HP is 25% or below, damage taken will be reduced by 25%.
In multiplayer battle modes, the player can select a handicap per character, which does as follows for the character's health:
  • Very Easy: x1.5 health
  • Easy: x1.2 health
  • Normal: no change
  • Hard: x0.75 health
  • Very Hard: x0.5 health
Kirby and the Forgotten Land400 (Spring-Breeze Mode)
250 (Wild Mode)[1]
Applies to bothKirby andBandana Waddle Dee.
By usingLife Up or getting a random effect fromDeep Sleep, the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.
If the current HP is 50% or below,damage taken will be reduced by 20%.
If the current HP is 30% or below, damage taken will be reduced by 30%.
If the current HP is 20 or more when taking an otherwise fatal blow, the character will always survive at 1 HP.Morpho Knight Sword can increase the threshold with the amount of lifesteal, the maximum threshold being 50. The threshold resets if Kirby usesSleep or enters a different room.
Kirby's Return to Dream Land Deluxe40/24 (Kirby andBandana Waddle Dee)
36/22 (Meta Knight)
50/30 (King Dedede)
22/29/37/45/54/63/72/81/90 (Magolor, Level 1-9)
Story/Extra Mode (Magolor Epilogue does not have separate Story and Extra Modes, with Magolor's HP instead depending onhis Health skill).
By using the Stamina Potion fromHelper Magolor in Story Mode, the character's HP is doubled via getting an extra life bar, but cannot exceed double the normal amount.
If the current HP is 50% or below,damage taken will be reduced by 20%.
If the current HP is 25% or below, damage taken will be reduced by 40%.
If the current HP is 12.5% or more when taking an otherwise fatal blow, the character will always survive at 1 HP.

Standard enemies[edit]

Apart from a select few games in the series, enemies' health is not shown to the player. However, each enemy has a specific amount of health, just like Kirby or a boss, and the enemy is defeated when its health reaches zero. Most enemies have little constitution, but large or hardy foes likeRocky andDegout may take several hits to defeat.

Bosses and mid-bosses[edit]

In most every game in the series when a boss or mid-boss is encountered, its health is displayed to the player on the HUD, often overlapping a previous display to avoid taking up extra space on the screen. Despite earlier bosses showing their health as discrete units, it may in fact take several hits to deplete one unit of their health, as is the case with the bossKabula. It is also sometimes the case that the same attack may appear to deal differing amounts of damage at different times; this is because the boss's health is internally stored as a higher number than the game can display, so the visual units represent a fraction of their health rounded to the nearest whole. InKirby Star Allies andKirby and the Forgotten Land, mid-bosses have smaller health bar graphics compared to other bosses.

Bosses in particular typically have very high health, and will take numerous hits to defeat. Some of them may not necessarily be defeated when their health bar is emptied, instead taking on a new form or phase and displaying a new bar to drain. Starting inKirby's Return to Dream Land, the majority of bosses have at least two phases split across a single health bar. Such cases will often have bosses transition to the next phase via an animation that shows them getting furious. During this time, bosses are invincible to all damage (inKirby's Return to Dream Land,Kirby's Return to Dream Land Deluxe, theTeam Kirby Clash series, andKirby Fighters 2) or take significantly reduced damage (inKirby: Triple Deluxe,Kirby: Planet Robobot,Kirby Star Allies, andKirby and the Forgotten Land). Mid-bosses also have this trait inKirby and the Forgotten Land.

Most games (with a few exceptions) that featuremultiplayer cause bosses and mid-bosses to have more health compared to fighting them in single-player (Kirby Super Star,Kirby & The Amazing Mirror andKirby Super Star Ultra) or reduce each player characters' attack power (Kirby's Dream Land 3 and all games sinceKirby's Return to Dream Land), likely to encourage players to work together in order to defeat them quickly. More specific info on a per-game basis is listed in the "Multiplayer modifier" section below.

FromKirby's Return to Dream Land onward, bosses almost always have less health when fought inThe Arena,The True Arena,The Ultimate Choice and theColosseum, usually multiplied by 0.75.

Multiplayer modifier[edit]

Kirby Super Star /Kirby Super Star Ultra[edit]

InKirby Super Star andKirby Super Star Ultra, bosses will have their health multiplied by 1.3 if ahelper is present before the boss health bar loads.

Kirby's Dream Land 3[edit]

InKirby's Dream Land 3, damage taken by bosses will be multiplied by 0.8 ifGooey is present.

Kirby & The Amazing Mirror[edit]

InKirby & The Amazing Mirror, mid-bosses and bosses have different HP values depending on the number of players in a game session, no matter if said players are present for the battle or not. Unlike other games in the series, there is no set value the HP or damage is multiplied by, and even some bosses with the same HP value for one player may have different values for more players.[2] The following is a table for each mid-boss and boss:

Mid-boss/Boss1 player HP2 player HP3 player HP4 player HP
Mr. Frosty,Phan Phan,Batafire30404854
Bonkers,Box Boxer,Boxy,Master Hand (mid-boss),Bombar40608090
King Golem,Kracko6080100110
Moley80110130150
Mega Titan,Crazy Hand40405050
Titan Head20243240
Gobbler6090110120
Wiz80130160170
???,Master Hand (boss)608196108
Dark Meta Knight48647896
Dark Mind (first phase, first battle)32404856
Dark Mind (first phase, second and third battles)40485664
Dark Mind (first phase, fourth battle)56647288
Dark Mind (second phase)96128160176
Dark Mind (third phase)250300330350
Kirby's Return to Dream Land /Kirby's Return to Dream Land Deluxe[edit]

InKirby's Return to Dream Land andKirby's Return to Dream Land Deluxe, bosses will take lessdamage if more friends are fighting, multiplied by a certain amount depending on how many players are present during the battle.

Number of playersModifier
1×1.0
2×0.8
3×0.75
4×0.7
Kirby Star Allies[edit]

InKirby Star Allies, bosses will take lessdamage if more friends are fighting, multiplied by a certain amount depending on how many players are present during the battle. The multipliers differ depending on the mode.

Number of playersMain modesThe Ultimate Choice
1×1.0×1.0
2×0.75×0.875
3×0.6×0.8
4×0.5×0.75
Kirby and the Forgotten Land[edit]

InKirby and the Forgotten Land, damage taken by bosses will be multiplied by 0.6 ifBandana Waddle Dee is present.[1]

Handicap after losing to bosses[edit]

Starting inKirby: Triple Deluxe and persisting in every main series game since then alongside spin-offs such asKirby Fighters Deluxe andKirby Fighters 2, every time Player 1 loses against a mid-boss or boss, the boss's maximum health decreases and their cool-down between attacks becomes longer to lower the difficulty. This handicap will be kept, even after continuing from a Game Over, until the boss is beaten or the player quits the game.

Kirby: Triple Deluxe toKirby Fighters 2[edit]
Number of lossesBoss maximum health
190%
275%
365%
455%
5+45%
Kirby and the Forgotten Land[edit]
Number of lossesBoss maximum health[1]
Spring-Breeze
Mode
Wild Mode
190%100%
275%90%
365%75%
455%65%
545%55%
6+35%45%
Kirby's Return to Dream Land Deluxe[edit]

InKirby's Return to Dream Land Deluxe, if Helper Magolor is enabled, the boss HP is calculated starting from the 2 losses multiplier (91%).

Number of lossesBoss maximum health
197%
291%
388%
482%
574%
6+62%

Other[edit]

Some other entities in the series have health, such asitems andAir Ride machines. InKirby Air Ride andKirby Air Riders, each machine has a set amount of HP, which can be drained or augmented in modes such asCity Trial. When a machine's HP reaches zero, it explodes, which has various consequences depending on the mode being played.

Trivia[edit]

Gallery[edit]

Names in other languages[edit]

LanguageNameMeaning
FrenchVitalitéVitality
GermanVitalitätVitality
SpanishVitalidad
Vida
Vitality
Health

References

v  d  e
Game design and mechanics of theKirby games
Game design
Recurring game mechanics and elements
Recurring game modes and menus
Meta