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Gourmet Go Go (Dedede's Drum Dash)

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Gourmet Go Go
Gourmet Go Go on the level select forDedede's Drum Dash.
Details
Host gameDedede's Drum Dash
Time limit2:00
Silver score25000
Gold score30200
Platinum score33200
Theme music

Clip of the music that plays inGourmet Go Go

Stage Progression
Green GreensDedede's Theme
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This article is about the stage inDedede's Drum Dash. For the battle stage inKirby Fighters 2, seeGourmet Go Go.
Thetempo increases in thisgourmet track! Watch formoving drums!
— In-game caption forGourmet Go Go fromDedede's Drum Dash

Gourmet Go Go is the second stage inDedede's Drum Dash, inKirby: Triple Deluxe. It is a brisk-tempo stage set to a rearrangement of theGourmet Race theme which features a fair amount of enemies and some moving drums.

Overview[edit]

This stage spans a total of 62 drums from beginning to end. The stage begins fairly calmly, with a few lines of coins and a few minor enemies. The first set of moving drums appear underneathBronto Burts that fly back and forth to the music. From here, Dedede will need to contend with someGordos that sit along the path, leaping over or keeping under them as the gaps start to appear in the drum line. Further down the path, fleets ofSoarars appear which will also need to be avoided. The stage ends after a few trickier leaps over large Gordos and moving drums.

Enemies[edit]

The following enemies can be found in Gourmet Go Go:

Enemies

Gallery[edit]

  • Dedede leaping over a Bouncy
    Dedede leaping over a Bouncy
  • Slipping between some big Gordos
    Slipping between some big Gordos
  • Jumping over small drums along the coin arcs
    Jumping over small drums along the coin arcs

Names in other languages[edit]

LanguageNameMeaning
Japanese激突!グルメレース
Gekitotsu! Gurume Rēsu
Crash! Gourmet Race
FrenchRallye ExquisExquisite Rally
GermanFormel MampfFormula Munch
ItalianGara dei BuongustaiGourmet Race
Korean대결! 음식 레이스
daegyeol! eumsig leiseu
Battle! Food Race
SpanishCarrera gourmetGourmet race


v  d  e
Kirby: Triple Deluxe
Characters
Levels and stages
Bosses
Mid-bosses
Copy Abilities

Standard
ArcherBeamBeetleBellBombCircusCutterFighterFireHammerIceLeafNeedleNinjaParasolSparkSpearStoneSwordWingWheelWhip

Limited use
CrashMikeSleep

Special

Hypernova
Enemies

Standard
AntlerBarbarBeetleyBig KabuBirdonBlade KnightBlipperBronto BurtBroom HatterBurner GuardianCappyChillyChipClown AcrobotComoCrabyDegoutFlamerFoleyGhost BookGhost DishGhost GordoGigatzoGlunkGordoGrandyGrizzoHot HeadKabuKey DeeKnuckle JoeLanzerLeafanLumberjack Waddle DeeMamateeMoonjaMumbiesNidooNoddyPacflowerPactoParasol Waddle DeeParasol Waddle DooPhantaPiercePoppy Bros. Jr.RingleRockyScarfySearchesSectra DeeSheltShotzoSir KibbleSoararSparkySpookstepSpynumSquishySwinging Waddle DeeSwinging Waddle DooTickWaddle DeeWaddle DooWheelieWhippy

Hypernova
Ace PhantaBig MissileCannon towerLand BarbarLollipop TankPipe WormWaddle Dee Train

Sub-games only

BomberBouncySodory
Sub-games and extra modes
Items and objects
Kirby Fighters Battle Stages
Dedede's Drum Dash stages
Extra