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Theme music |
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Clip of the music that plays in Gordo Course - Hole 6. |
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Gordo Course - Hole 6 is the sixth hole ofGordo Course inKirby's Dream Course. It features a board split in two by a wide chasm which can be crossed using aDash Panel and ramp.
Summary[edit]
Hole 6's board is split into two principal pieces.Kirby andKeeby start on the rightmost piece, which is the smaller of the two, featuring twoBroomhatters,Spiny, andRocky in the corners and a wall to the upper-right where a decorativeGordo moves back and forth. The lower-left edge is unguarded bybumpers, instead featuring aDash Panel in front of a ramp, which can be used to cross theOB zone to reach the other platform. On that side, there's a fair amount more ground to work with, featuring four ramps, threeKabu, and another Gordo.Kick Panels and Dash Panels here can be used to move around and get back to the right side if need be.
Extra Game[edit]
In the Extra Game, the enemy line-up is changed somewhat. The right platform now features more Gordos and twoWaddle Dees. Rocky and Spiny have been moved to the left platform, and the three Kabu have been replaced withTwisters.
Enemies[edit]
Obstacles[edit]
Gallery[edit]
Keeby makes the desperate leap across the gap, and hopefully he'll find a surface to land on.
Kirby and Keeby relax a bit after the jump.
Kirby's Dream Course |
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| Characters | | | Single-Player Courses and Holes | | | Two-Player Courses and Holes | | | Copy Abilities | | | Enemies | | | Course Obstacles | | | Extra | |
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