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Door

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Door
Artwork of Kirby using aDoor fromKirby Super Star Ultra
Details
TypeDevice
FunctionTransports Kirby between areas/rooms
FoundOut in the open in stages
Game(s)Various
Similar toMirror,Hero Door
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When you see a door... Push ↑ on the + Control Pad. This will take you to the next area.
— The Beginner's Show fromKirby Super Star
iconIt has been requested that this article or section berewritten for the following reason(s):
Could use a proper game appearances section, some specific door types could be split from this page; in general, this page could use better organization

ADoor (otherwise known as aDoorway) is an object thatKirby and other playable characters can use to move from one area or room to another. Doors are typically black openings marked overhead by stars and are only slightly larger than Kirby himself. Doors have appeared largely unaltered in every game in the mainKirby series, and entering one plays an iconic jingle which itself has remained constant through the entire series.

Overview[edit]

https://wikirby.com/wiki/File:KRtDL_Door.mp3
This familiar sound effect plays when Kirby enters a door (Kirby's Return to Dream Land version).

Doors operate the same way in every main seriesKirby game, starting withKirby's Dream Land. To use one, the player must press up on the + Control Pad, Control Stick, or Circle Pad while Kirby is in contact with the doorway. This will cause him to enter the door and be taken to a different area or room.

Some doorways will lead to side-areas where they can be accessed again to return to the starting point. These are referred to asround-trip doors,[1] and are marked in later titles by a single small star or by orange stars. Most are marked either by large stars or by a set of three, and are one-way only. However, the opposite is true forKirby & The Amazing Mirror: while doors with big stars can be accessed from both sides, doors with smaller stars lead only one way. Starting inKirby's Adventure, stages that don't end inboss fights instead end with a door. This door will usually have a special indicator, such as much larger stars, or a golden frame. Doors are also typically seen in world hubs as the entrance to stages, and are specially marked as such. Doors can also be made to appear or disappear by pressingSwitches, defeating enemies, or just waiting.

Within each game's code, doors are not technically tied to the physical object, which instead is a typical sprite or model; the association between the two is largely for the player's convenience. Occasionally, doors can be replaced with a different object, such as a more elaborate entrance. They can be obscured, hidden behind objects, or even invisible, as well. Hidden doors are marked by peculiarities in the background, requiring an attentive eye, and usually lead to secret areas, including item caches andHAL Rooms. A famous example of a hidden door involves floating up to the moon at the top ofBubbly Clouds to access a secret room filled with bonus items, which has become a recurring secret through the series.

Notably, there are no "traditional" doors withinKirby 64: The Crystal Shards; Kirby typically enters new areas by walking into aesthetic doors that exist within the environment, or simply walking, flying, or diving off-screen into the next room. A similar approach is taken forKirby and the Forgotten Land, due to the more open-ended design of the 3D spaces, though the traditional star-marked doors still occasionally appear.Warp Stars inherit some of doors' previous functions, including how red stars designate a "round-trip".

Door variants[edit]

There have been many variants of doors throughout the series, though most tend to be purely aesthetic, such as the doors leading to boss encounters in later entries. Some however can serve as barriers unless specific criteria are met:

Gallery[edit]

Main article:Door/gallery

Names in other languages[edit]

Door[edit]

LanguageNameMeaning
Japaneseトビラ
Tobira
Door


Round-trip door[edit]

LanguageNameMeaning
Japaneseおうふくトビラ
Ōfuku tobira
Round-trip door


Goal door[edit]

LanguageNameMeaning
Japaneseゴールトビラ
Gōru tobira
Goal door
Traditional Chinese終點之門
zhōng diǎn zhī mén
End Goal Door
Simplified Chinese终点之门
zhōng diǎn zhī mén
DutchDoeldeurGoal door
FrenchPorte arrivéeGoal door
GermanZieltürGoal door
ItalianPorta di arrivoGoal door
Korean골 문
gol mun
Goal Door
PortuguesePorta triunfalTriumphal door
SpanishPuerta de metaGoal door

References

  1. "Use round-trip doors all you want!" –in-game tip (Kirby Star Allies)
  2. "When you get to this part of the stage, avoid being tempted by the Goal Door and check out the secret area first!" –Satoshi Ishida,Miiverse (archived link)
  3. Kirby: Triple Deluxe Perfect Support Guide, translated from Japanese (カギトビラ)
  4. Kirby: Triple Deluxe English manual, page 14
  5. Kirby Star Allies: The Complete Support Guidebook (translated from Japanese, マルチルートトビラ)