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Glitches inKirby and the Forgotten Land
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Listed below are the glitches inKirby and the Forgotten Land. Please read theGlitch Disclaimer Notes before attempting any of the glitches on this page.
List of glitches[edit]
The following are glitches confirmed to work on version 1.0.0 of the game (unless stated otherwise).
Gameplay glitches[edit]
These glitches directly affect gameplay.
Abandoned Beach visual effects[edit]
If Kirby performs aHammer,Fire orIce Super Jump in the third room of Abandoned Beach, then swims to the left or right long enough, graphical glitches similar to the ones in theScale the Cement Summit out-of-bounds glitch start happening.
Abandoned Beach Wild Bonkers skip[edit]
In the first stage ofEverbay Coast,Abandoned Beach, Kirby will fight againstWild Bonkers. However, this fight can be easily skipped. On the island with theCopy Essences, if Kirby stands on the rightmost shrub and floats toward the bottom left corner of the Wild Bonkers arena, he can wedge between the camera's movement limit and the front edge of the island, and then simply swim past.[1]
Abandoned Beach out-of-bounds[edit]
In the same stage, Kirby can get out-of-bounds using theTornado ability. In the room with the fight against Wild Bonkers, he should climb the ladder past the combat area and use his Tornado attack towards the bottom-right of the screen. If done correctly, he will land on an invisible platform. He can then float toward visible geometry to get on top of it.[1]
Arch Mouth out-of-bounds[edit]

InScale the Cement Summit'sArch Mouth zone, Kirby can escape the predetermined path. If he flies upwards into the ceiling of the first rock formation he passes under, he may go through it. For some time, the camera will not follow Kirby, but will eventually snap to him. Kirby can fly as far as he likes in any direction except downwards, which will return him to the course. He can even go through the skybox itself, creating odd graphical glitches.[1] A similar glitch is also possible near the beginning ofMoonlight Canyon's Arch Mouth zone, where Kirby is able to bounce off the tip of the lighthouse to once again escape.[2]
Arch Mouth skip[edit]
InThe Beast Pack's Final Stand, by getting out-of-bounds in the area before obtainingArch Mouth, it is possible to trigger the loading zone for the gliding area. From here, navigating along unintended areas of ground with the help of Super Jumps can get Kirby back to the intended ending area without ever using the Arch Mouth.[3]
Bandana Waddle Dee on the world map[edit]
By getting out-of-bounds inWaddle Dee Town,Bandana Waddle Dee can be spawned and killed by areas designated asBottomless pits. With this, using theWarp Star to go back to theWorld Map while Bandana Waddle Dee is KO'ed will play his death animation again, and upon respawning him, he will appear separated from the Warp Star and be controllable on the World Map. This works for both the main world map and theForgo Dreams World Map, but in the latter case, there is no ground to stand on. In both cases, he cannot directly interact with any of the stages.[4]
Bandana Waddle Dee death storage[edit]
By performing the previous glitch without respawning Bandana Waddle Dee and going into single player, reentering two-player and quickly entering a stage will "store" Bandana Waddle Dee's death into the start of the stage. Alternatively, reentering two-player after a stage has started without going through area transitions will immediately KO Bandana Waddle Dee. Starting a Co-op Gig at theWaddle Dee Café and leaving it while using the second method will glitch out Bandana Waddle Dee's health bar. This prevents him from respawning, and the single player option in the menu will do nothing until a room transition occurs to return things to normal.[4]
Blizzard Bridge invisible walls disabled[edit]
InThe Battle of Blizzard Bridge's secret harder version, there is a Tornado-themed puzzle room. If Kirby runs out of health in this room, when he respawns, the invisible wall preventing Kirby from walking toward the camera will be disabled, letting him explore out-of-bounds.[1]
Bypass loading zones[edit]
Kirby can walk through certain loading trigger zones like doorways if he drops his ability just as he walks through. The timing is very strict.[1]
Car Mouth out-of-bounds[edit]
InGathering of the Beast Council, if Kirby uses the Hammer Super Jump or Fire Super Jump during theGorimondo boss, he can enter theCar Mouth zone. He can inhale the car, bring it back to Gorimondo, and defeat him easily.[5]
Car stacking[edit]
In some stages, cars can have multiple spawn locations if Kirby is not using one (in order to prompt the player to use Car Mouth). However, these extra cars will disappear or not spawn at all if Kirby is currently using Car Mouth. If Kirby eats a car and instantly spits it out, he can bring it places while the game still thinks he is not in Car Mouth mode, making the extra cars still appear. If two or more cars are placed on top of each other this way, they may start to move erratically.[6] In some places, this erratic motion causes the cars to move upwards.[7]
Chaos Elfilis duplication[edit]

When fightingChaos Elfilis's orb form, if Kirby goes out-of-bounds using a glitch and then goes low enough in the arena (either by falling off or by going down the stairs),[8] another Chaos Elfilis will spawn in its first phase. It's possible to spawn more than just two versions of Chaos Elfilis, but spawning several more can put a lot of strain on the game or cause the game to crash.
The camera will primarily focus on the most recently spawned Chaos Elfilis. Each uses its own separate health bar, but the game only displays the one for the version of Chaos Elfilis which was last damaged. During most of the cutscenes (aside from the orb form's transition to the secondary attack pattern), nothing is able to harm Kirby, and some attacks do not appear properly during them. The battle ends like normal when one is defeated, but any remaining ones each continue to use their own attack patterns during the ending cutscene.[9]
Some aesthetic effects produced by Chaos Elfilis can interact and combine with each other, such as the combined shaking effects of both forms undergoing their phase changes at the same time.[10]
Colosseum Copy Ability refresh[edit]
In the Colosseum rest area, if Kirby uses a glitch to reach the area above the door forward and then drops back down to the main area, the selection ofCopy Abilities will have changed.[11]
Cone Mouth double jump[edit]
If Kirby inhales a Cone midair and jumps on the first frame after its activation, he will jump in midair. This can be used to bringCone Mouth Kirby out of some areas it is meant to be used in, and even out-of-bounds in some stages.[1]
Dragon Fire bonking[edit]
UsingDragon Fire, Kirby can get out-of-bounds by constantly dashing into two walls which are close to each other. It is slow and requires good timing, however.[1]
Dropped Star levitation[edit]
Sometimes, when an attack from a boss or mid-boss produces aDropped Star next to an invisible wall, it can bounce into it and begin to levitate upwards until it disappears normally.[12][13][14]
Fire Super Jump[edit]
If the player hovers with anyFire ability for 5 seconds, releases an Air Bullet, holds the attack button, and presses or mashes the jump button when Kirby lands, he will shoot high up and can go out-of-bounds if done correctly. This glitch is very similar to the Hammer Super Jump.[1]
Fecto Elfilis 0 HP glitch[edit]
When battlingFecto Elfilis in theColosseum, if it uses its Genome Repairs attack with less than 200 HP and Kirby depletes the blue health bar, then Fecto Elfilis will have 0 HP but not be defeated. One attack will defeat Fecto Elfilis at this point.
Fecto Elfilis Background[edit]
When fightingFecto Elfilis in theColosseum using the fully powered up Toy Hammer and an attack boost, it is possible to defeat it without triggering the second phase. This causes the background to be the same when Fecto Elfilis is in its defeat animation. This will have no effects when the player's time for The Ultimate Cup is shown.[15]
Glitched Meta Knight Cup[edit]
This glitch has to be done without being signed up for aColosseum cup. When using theHammer Super Jump glitch or theFire Super Jump glitch from before next to the Colosseum, Kirby is able to stand on the side of it. Kirby is then able to walk to the back of the Colosseum, and find a small grass ledge out-of-bounds which he can stand on. From here, he can jump to the bottom right, to get to a corner of the grass. If he then hovers up, he will be able to go through the bottom of the Colosseum and get inside it. Kirby will then have to carefully maneuver towards the Colosseum's entrance. Once there, he can simply enter the loading zone and enter the Glitched Meta Knight Cup. In this cup, Kirby will only have to fightWild Frosty andWild Bonkers. After winning the fight,Commentator Waddle Dee will reward Kirby with 1Rare Stone, but noStar Coins. Using this glitch won't save the record times for the Meta Knight Cup, howeverWise Waddle Dee will know these records.
Using the glitch before completing the Meta Knight Cup for the first time normally will still yield the blueprint forMeta Knight Sword. Using the glitch while signed up for a cup has no interesting effects - Kirby will just enter the cup as normal.
Hammer Super Jump[edit]

Using anyHammer ability, if the playerHovers in the air for about 5 seconds,Kirby will get tired and start to float down. The player will then quickly need to release anAir Bullet, hold the attack button to do a giant swing and eventually do a meteor stamp to bounce off the ground. Right as Kirby bounces up, the player must press or mash the jump button. If done correctly, Kirby will shoot high up into the air. Kirby will shoot higher up dependent on how well the jump was timed with the meteor stamp.
This glitch was fixed inKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World, in addition to the Fire and Ice variations of the trick, and any other glitches that involve some kind of Super Jump as a prerequisite.
Hidden Waddle Dee softlock[edit]
In 2-Player Co-op, in any stage where playable characters can becrushed, and there is a hidden Waddle Dee nearby a crusher (such asBurning, Churning Power Plant), if Kirby gets crushed and then Bandana Waddle Dee saves a Waddle Dee immediately after, the game will softlock on a black screen. This likely occurs because the animation of Kirby going back at the beginning of the crusher section, and the one of Bandana Waddle Dee saving the Waddle Dee conflict with each other, and adeadlock occurs.[16]
High damaging Sol[edit]
Fecto Elfilis andChaos Elfilis' "Sol" attack is normally supposed to end early if Kirby gets caught by the laser beam. However, if a Burn attack from theFire,Volcano Fire orDragon Fire abilities happens to connect with the boss' "Sol" attack, then the attack will not end early, but instead continue for its full duration, resulting in Kirby being dealt higher damage than usual.[17]
This glitch appears to have been fixed forGenwel Meteonelfilis' equivalent laser attack inKirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World.
Ice hitstun[edit]
By rhythmically tapping the attack button while guarding, Ice Breath and Ice Scatter can be chained together to hit nearby enemies rapidly. More importantly, each hit counts separately towards increasing the freezing threshold for bosses and mid-bosses, allowing Kirby to freeze them significantly faster than with standard attacks.[18]
Ice Super Jump[edit]
If the player hovers with anyIce ability for 5 seconds, releases an Air Bullet, holds the attack button, and presses or mashes the jump button when Kirby lands, he will shoot high up and can go out-of-bounds if done correctly. This glitch is very similar to both the Hammer and Fire Super Jumps.
Invisible floor in The Wastes Where Life Began[edit]
Using Ring Mouth in the first area ofThe Wastes Where Life Began, the first stage ofOriginull Wasteland, Kirby can jump in an invisible floor on the left side of the high platform with the first Warp Star and as a result, Kirby will be on the Warp Star platform with Ring Mouth.
Leongar skip[edit]
In the fight withLeongar inLab Discovera or theColosseum, if Kirby performs a perfect Hammer super jump under a hole in the roof, then floats towards the door that normally leads to theFecto Forgo battle, he can trigger a loading screen to skip Leongar.[19] When doing this in the Colosseum, Fecto Forgo is fought twice in a row.
Mouthful storage[edit]
If Kirby is hit the frame he starts inhaling aMouthful Mode object, he can "store" it. When the attack button is pressed, the object will teleport to him provided Kirby is in the same loaded area as it. Using this, the player can bring it to areas where it's not typically meant to be available in.[1]
This glitch seems to be fixed in theNintendo Switch 2 Edition.
Staircase rocket[edit]
Similar to the aforementioned cars having multiple spawn locations, sets of stairs forStairs Mouth do too. However, they will not despawn if Stairs-Mouth Kirby gets too close.
Kirby should bring one set of stairs to the other's spawn location, move the new one, and put the old one in its place. He should then walk off an edge over abottomless pit, and spit this new set of stairs out before he falls. It should then respawn inside the old set. This can cause them to interact strangely, and often rocket upwards.[1]
Sword Dive levitation[edit]
Some surfaces, most commonly (but not exclusively) found out-of-bounds, interact with Kirby differently by being "slippery"; they do not reset Kirby's hover or cannot be stood on normally. By performing aSword Dive to land on such a surface, Sword Kirby will get stuck in the attack's diving animation, but can still move horizontally and levitate at roughly the same elevation with a slight downwards trajectory. By moving into slopes after achieving the glitch, it is possible to levitate slightly upwards rather than downwards. The hitbox for the sword is still present, but taking damage will cancel the glitch.[20][21]
Time Crash reset[edit]
Kirby can use theTime Crash ability multiple times if he collects a cutscene-triggering item such as aGotcha Capsule, goes through a loading zone, or drops the ability right as it runs out while it is active.
The Tropical Terror/Forgo Bay cutscene skip[edit]
InThe Tropical Terror orForgo Bay, Kirby can skipTropic Woods andPhantom Tropic Woods's introduction cutscene by doing some specific movement. Above the ladder, Kirby should walk along the fence to either the left and the right until he hits the corner. He should then walk back to the ladder by a few fence posts, and attempt to dodge toward the boss. Alternatively, using aFire ability midair dash attack from the same location may skip the cutscene. It is somewhat inconsistent to achieve.[1]
This will make the fight begin without any cutscene playing. There will be no boss health bar, nor will there be any music. In The Tropical Terror specifically, Kirby will be unable to interact with the cage ofWaddle Dees. If Tropic Woods is defeated in this state, the defeat cutscene will play out as normal, theBlueprint will appear, a second cage of Waddle Dees will float down and land in the same place as the first one (Kirby can touch this cage to end the stage), and any missions that weren't already cleared beforehand besides "Clear the stage" will automatically be marked as such.
Waddle Dee Town softlocks[edit]
There are certain areas out-of-bounds in Waddle Dee Town that the player can reach with aFire,Ice orHammer Super Jump. [needs verification]
- Inside the Colosseum, there is a floor that Kirby can get stuck in if he jumps from underneath.
- Near the Flash Fishing pond, Kirby can get stuck in midair close to the leaves hanging off the town.
- In the lower left of the town, there is a certain area of water that if entered, Kirby cannot swim out.
Wall Clips[edit]
With auto swallow turned on, Kirby can trigger the animation of inhaling the copy ability while touching a wall. If Kirby does this while Bandana Waddle Dee teleports back to him, Bandana Waddle Dee will clip through the wall.
Windy, Freezing Seas out-of-bounds[edit]
InWindy, Freezing Seas, the third stage ofWinter Horns, Kirby can achieve enough height to go out-of-bounds by simplyHovering as soon as he leaves the bonus room that is hidden in the long, windy corridor.
Aesthetic glitches[edit]
These glitches only affect how the game looks or sounds.
Colosseum music stop[edit]
If Kirby goes far enough away from a Colosseum boss battle using an out-of-bounds glitch, the music will stop.
Early Chaos Elfilis health bar fill[edit]
On very rare occasions at the start of the second part of theChaos Elfilis battle in The Ultimate Cup Z, it's entirely possible for the health bar to fill up to full (complete with sound effects) near the end of the cutscene but before the health bar itself actually appears on-screen.[22]
Inhale expression[edit]
When Kirbyinhales an enemy,Star Block, or other object, he will retain his last-used expression when the object is in his mouth. For instance, when Kirby dodges an attack and inhales immediately afterwards, he will have an angry expression on his face.
Tornado hat squish[edit]
In various scenarios, such as at the end of a Pipe Mouth section, Tornado Kirby's hat will squish along with the rest of him. However, instead of the textures spinning around on the flattened model, the flattened model will spin. This abnormal behavior will continue until Kirby pops back up to normal.
Waddle Dee Town music stop[edit]
Whenthe Deedly Dees play a track that doesn't loop, there is a period of time at the end where exiting out of the track select menu will prevent the Waddle Dee Town music from playing again. The timing is between after the Deedly Dees and Kirby look at the track select chalkboard but before the track highlight changes from pink to gray.Pausing, entering a building, leavingWaddle Dee Town, or interacting with the Deedly Dees' chalkboard will disable the glitch.[23]
Hard to reproduce[edit]
These glitches have no known method of reproduction, or are extremely difficult to reproduce.
Permanent invincibility[edit]
The exact cause is unknown, but the most likely explanation is that if Kirby falls into ice water the frame hisInvincible Candy runs out, his health bar will continue to glow rainbow and he will be unable to interact with enemies, simply passing through them.[24]
Staircase duplication[edit]
Sometimes, a set of stairs forStairs Mouth may duplicate for unknown reasons.[25]
The Beast Pack's Final Stand crash[edit]
If Kirby uses the Hammer Super Jump glitch in theVending Mouth section ofThe Beast Pack's Final Stand, the game may corrupt textures and audio, make loud noises, and then crash.[26]
References
- ↑1.001.011.021.031.041.051.061.071.081.091.1015+ NEW GLITCHES In Kirby and the Forgotten Land by Icay on YouTube
- ↑10 INSANE Secrets You MISSED in Kirby and the Forgotten Land! (Moonlight Canyon)
- ↑Arch Mouth Skip (Kirby and the Forgotten Land Glitch) - luigifan32
- ↑4.04.1Glitching Player 2 onto the World Map in Kirby and the Forgotten Land - luigifan32
- ↑How to Fight Boss Gorimondo with Car-Mouthful in Kirby and the Forgotten Land (RetroArchive)
- ↑Kirby Forgotten Land - Car Stacking Glitch (Wmex 2)
- ↑【バグ】くるま増殖バグの簡単なやり方解説【星のカービィディスカバリー】
- ↑a very normal kirby final boss battle - void
- ↑What If You Fight 2 Chaos Elfilis At Once in Kirby and the Forgotten Land? - BeardBear
- ↑u/MighyMeme on Reddit
- ↑Meta Knight Cup Speedrun in Under 5 Seconds! - Kirby and the Forgotten Land (Splashy the III)
- ↑KatFL Star-Crossed World - Final Boss and Ending (No Ability) by skyguys
- ↑Kirby: Star-Crossed World - The Ultimate Cup Z EX (No Damage + No Copy Ability) by RetroArchive
- ↑Kirby: Star-Crossed World - The Ultimate Cup Z EX (No Abilities / No Dodge Roll / No Damage) by HaydenMapleGaming
- ↑Kirby and the Forgotten Land - The Ultimate Cup in 57.75 (おおいぬ)
- ↑Video showcasing the glitch
- ↑Ranking Every Kirby and the Forgotten Land Boss By Their Strongest Attack (Faye)
- ↑Kirby & the Forgotten Land: Star Crossed World - Ultimate Cup Z EX (Base Ice, No Items, No Buffs) by kirbypwnedyou
- ↑Leongar Skip Tutorial (Kirby and the Forgotten Land) (Kao)
- ↑ketsuwarp gaming (new kirby forgotten land glitch) - luigifan32
- ↑The Most Complicated Skip in Kirby and the Forgotten Land (2-3 arch skip tutorial) - luigifan32
- ↑https://www.youtube.com/watch?v=O6fF7CZ-HII?t=1341
- ↑No music in Waddle Dee Town glitch
- ↑@JadenGoodGirl on Twitter
- ↑@MTadzy on Twitter
- ↑@JacobTheEevee on Twitter
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