Flamer is a fairly common reoccurringenemy in theKirby series, known for its speed and erratic temperament. First appearing inKirby's Adventure, this flying eyeball with spouting flame nozzles can be seen rolling along walls, floors, and ceilings, only detaching when it is angered. Flamer prefers to roll in a counter-clockwise motion - thus tending to make left turns rather than right ones - but will change direction under certain circumstances. Once it detaches from its rolling area, Flamer will spin in the air and home in on its target, and then burst forward in a fireball tackle, usually leaving the area after this move is completed.
Flamer was initially known for providing theBurningCopy Ability when swallowed byKirby. In more recent titles, however, it provides theFire ability, since the two abilities have since largely merged into one. Flamers usually come in a shade of pink with lighter pink spouts, but can be seen in other hues in certain areas, including blue, green, and yellow. This does not change their behavior or other attributes.
As this is a remake ofKirby's Return to Dream Land, Flamer's role does not change.
Kirby's Adventure /Kirby: Nightmare in Dream Land[edit]
Kirby inhaling a Flamer inKirby's Adventure.
Flamer made its debut appearance inKirby's Adventure, and showcased its main behaviors that it would become well-known for throughout the series. Flamers in this game are capable of moving at various speeds, with some moving blisteringly fast. This elevated pace is particularly noticeable inStage 4 ofRainbow Resort.
Flamer appears inKirby's Dream Course, spinning in place in various courses. It provides theFireball ability. In this game, Flamer is always spewing some fire, but this is only aesthetic and it does not hurtKirby.
InKirby's Dream Course, Flamer can be found in the following courses and holes:
Flamer appears inKirby's Dream Land 2, appearing in a monochrome style for the first time. It behaves the same way as inKirby's Adventure, but is generally slower and less aggressive.
InKirby's Dream Land 2, Flamer can be found in the following levels and stages:
Flamer appears as a common enemy inKirby's Block Ball, first introduced inStage 8. It is worth 1000 points when collided with and grants Kirby theBurn ability.
Kirby & The Amazing Mirror andKirby: Squeak Squad[edit]
Beam Kirby attacking a Flamer inKirby & The Amazing Mirror.
Kirby: Squeak Squad marked the first time that Flamer provided theFire ability instead ofBurning. Kirby is also able to possess Flamer in this title using theGhost ability. Doing so allows Kirby to move Flamer along walls and ceilings and change its direction, and also allows Kirby to make use of its hover and flame tackle.
InKirby & The Amazing Mirror, Flamer can be found in the following rooms:
Flamer returns as a common enemy inKirby: Canvas Curse, acting the same as usual. Here, Kirby merely needs to defeat it using aTouch Dash or by bumping into it while it is stunned to gain the Burning ability. This would be the last game in the series where Flamer would provide said ability.
InKirby: Canvas Curse, Flamer appears in the following locations:
InKirby's Epic Yarn, burning Flamers can light up dark areas.
Flamer appears in yarn form inKirby's Epic Yarn and its port—Kirby's Extra Epic Yarn, though it is colored orange instead of pink or red. Due to the nature of the games, it cannot provide any abilities, so it can be considered ability-neutral in these games.
Unlike their previous iterations, Flamers can actually charge in any direction, not just horizontally, and Kirby orPrince Fluff has to threaten them with theYarn Whip to make them charge. Just getting near them causes them to spew flames and increase speed, and their only attack is by contact before they are aggravated. After it charges, a Flamer leaves the area, just like inKirby's Adventure. As shown inTreat Land'sDark Manor, Flamers can use their flame to light up the area around them.
Flamer can be found in the following levels and stages inKirby's (Extra) Epic Yarn:
Flamer appears in theKirby Mass AttackSub-GameStrato Patrol EOS, serving as one of the regular enemies that will attempt to fly at the Kirbys. It does not appear in the main game.
Kirby's Return to Dream Land /Kirby's Return to Dream Land Deluxe[edit]
Kirby standing near two Flamers - one attached to a surface and the other flying through the air - inKirby's Return to Dream Land Deluxe
Kirby's Return to Dream Land marked Flamer's first appearance in 3D. Its behavior is still the same as ever, though it does benefit from increaseddurability, and if hit by a minor attack, will merely drop down to the next available floor or wall rather than getting angry immediately. If it uses two fireball tackles in a row, it will slowly rise and then explode. This game also introduced Flamer's nearer and further cousinsElec andSearches. Flamer would appear again inKirby's Return to Dream Land Deluxe, unchanged aside from its enhanced appearance.
InKirby's Return to Dream Land andKirby's Return to Dream Land Deluxe, Flamer can be found in the following levels and stages:
Flamer locations inKirby's Return to Dream Land andKirby's Return to Dream Land Deluxe
Flamer would reprise its role exactly as inKirby's Return to Dream Land in the follow-up games ofKirby: Triple Deluxe andKirby: Planet Robobot, though with the added ability to move in-between the foreground and background when angered.
Flamer'ssprite likeness fromKirby: Nightmare in Dream Land appears as a randomKeychain inKirby Triple Deluxe.
InKirby: Triple Deluxe, Flamer can be found in the following levels and stages:
Flamer is one of the few enemies which is capable of moving through walls, though it only does this when angered. It also cannot do this when possessed by Ghost Kirby inKirby: Squeak Squad.