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Dreamy Darkness

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Dreamy Darkness
Opening image forDreamy Darkness
Details
Host levelNeo Greo
Time Trial bonuses0:50:00
0:57:00
1:07:00
Line Trial bonuses0300ml
0150ml
0100ml
Stage order
Machine MansionPaletto Polis
Theme Music

Clip of the theme that plays in Dreamy Darkness.

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Dreamy Darkness is the second stage ofNeo Greo inKirby: Canvas Curse.Kirby travels through this area on his quest to defeatDrawcia. Dreamy Darkness is a collection of dark areas with a similar appearance toGhost Grounds. This stage also joinsRift Ruin by having more than three areas. Dreamy Darkness contains three hiddenmedals forMedal Swap purchases, and courses inRainbow Run offer six more medals.

Stage overview[edit]

Area / mapDescriptionMedal guide

Area 1
Keeping consistency with the name, this stage is completely dark. Only Kirby, enemies, and some objects are visible. The layout of the stage is mostly horizontal, but walls and ledges only open in staggered spots. Most of the openings are near an array ofspikes on the wall. When thelanterns are not lighting the area, the spiked patches of wall are likely to be hit, as they are invisible in the darkness. Open pits are another danger lurking in the dark.Waddle Dees,Bouncies,Shotzos, andTick can be found in this area. SeveralPoint Stars can be acquired from the middle chambers and just before the exit door.

This area appears as the Time Trial mode of Rainbow Run.

This medal is hidden in an alcove underneath the middle portion of the stage. To get in, Kirby needs theNeedle ability, which can be obtained from aTick further up the road.

Area 2
The second area is one of the smallest. Kirby begins at the lowest section. The room is divided into several floors with different enemies on each level. To reach the door, Kirby merely needs to ascend through each floor. The floors are "one-way" as backtracking to lower levels is not possible.

This area appears as the Line Trial challenge of Rainbow Run.

This medal can be obtained after climbing to the top of a wide area with sparse platforms. It can only be accessed using the Needle ability, which will need to have been obtained from the previous area.

Area 3
This treacherous area, though small drops Kirby through nests ofGordos, spiked surfaces, and contact activated fans. Point Stars are abundant, but can be hazardous to attempt obtaining.N/A

Area 4
Another very small and dangerous area. The walls and floors are lined with electrical blocks and the space between them is very narrow. Even the Waddle Dee in the area is damaged by the blocks. This area is also dark until activating one of the lanterns.This medal is located just to the left of the starting position, though it is buried in a Bomb Block barrier at first, which is not apparent until the lantern is lit.

Area 5
This small area again places Kirby near the top, requiring him to descend to the exit door. The area has plenty of point stars, but is also full of Gordos and clear blocks. AnEnergy Drink can be found just before the exit door.N/A

Area 6
The final area is at first a dark hallway, but the central room locks Kirby in and lights up. Kirby is challenged to destroy several parachuting bombs, in order to progress to the next chamber and exit door.N/A

Enemies and Copy Abilities[edit]

SpriteNameCopy AbilitySpriteNameCopy Ability
BouncyNoneShotzoN/A
CappyNoneTickNeedle
GordoN/AWaddle DeeNone
KabuNone

Gallery[edit]

  • Lights out.
    Lights out.
  • Before jumping down, Kirby lights the Lantern to see any dangers below.
    Before jumping down, Kirby lights the Lantern to see any dangers below.
  • Kirby takes a breather before lighting the next Lantern.
    Kirby takes a breather before lighting the next Lantern.
  • Kirby finds out that he needs a new ability before entering through here.
    Kirby finds out that he needs a new ability before entering through here.
  • Kirby rolls above the spikes.
    Kirby rolls above thespikes.
  • A descent of twists and turns awaits.
    A descent of twists and turns awaits.
  • Kirby takes the Needle ability from a local Tick.
    Kirby takes the Needle ability from a local Tick.
  • Catching the first Medal in the darkness
    Catching the firstMedal in the darkness
  • Kirby sticks to the wall near the end of this room.
    Kirby sticks to the wall near the end of this room.
  • Kirby will have to use his Needle skills again.
    Kirby will have to use his Needle skills again.
  • Kirby bravely conquers the heights.
    Kirby bravely conquers the heights.
  • Kirby uses his adhesion abilities to ease his progress to the medal above.
    Kirby uses his adhesion abilities to ease his progress to the medal above.
  • Needle Kirby sticks around for the second Medal.
    Needle Kirby sticks around for the second Medal.
  • Kirby ascends several floors with the help of the Rainbow Lines.
    Kirby ascends several floors with the help of theRainbow Lines.
  • Kirby launches himself carefully up along a wall of spikes.
    Kirby launches himself carefully up along a wall of spikes.
  • The margin for error shrinks further as Kirby progresses through spikier halls.
    The margin for error shrinks further as Kirby progresses through spikier halls.
  • The third Medal is top-priority before proceeding.
    The third Medal is top-priority before proceeding.
  • Kirby catches a lantern to see the danger around him.
    Kirby catches a lantern to see the danger around him.
  • Kirby is about to crash into a Gordo on the path.
    Kirby is about to crash into a Gordo on the path.
  • Encountering bombs on parachutes in an ambush room
    Encountering bombs on parachutes in an ambush room
  • Kirby reaches the goal door safe and sound.
    Kirby reaches the goal door safe and sound.
  • Stage map
    Stage map

Names in other languages[edit]

LanguageNameMeaning
Japaneseドリーミーダークネス
dorīmī dākunesu
Dreamy Darkness
European FrenchNuit NoireDark Night
GermanFiese FinsternisMean Darkness
ItalianBrivido BuioDark Shiver
European SpanishTúnel TenebrosoSinister Tunnel


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Kirby: Canvas Curse
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