Notice: It has been suggested that this article be renamed to Defeat.
Please discuss this proposal on the talk page, or rename the article if appropriate.
Reason: The English name has been consistently this ever sinceKirby and the Forgotten Land with no signs of slowing down
"Done In"[1][2] (also known as"That's That",[3]"Whoops!"[4] and"Defeat"[5]) is a short jingle that usually plays when Kirby or another playable character is defeated, typically as they fall off of the screen. It, like the 1-Up jingle, is one of the most common themes in the Kirby series, known for giving the feeling of a casual error rather than a catastrophic failure. In most games, the music stops abruptly for about a second before the jingle plays, but this method of focus is abandoned in multiplayer games such as theKirby Fighters series of games.
"Done In" is a short musical period in 3/8 featuring a chromatically descending passage from a C with a jump to E-flat, ending in a somewhat goofy rising G octave. The movement of the melody reflects how Kirby's defeat animation plays out.
Kirby's Dream Land was the debut of this jingle, and is unsurprisingly the most simple version. This version laid the foundation for defeat as a whole in the Kirby series, as it plays when Kirby runs out of health and loses a life. It is Music 07 on the game'sSound Test.
Kirby's Adventure uses a very similar arrangement to the previous entry, though it is not identical due to the NES's different sound hardware. Once again, it plays when Kirby runs out of health and loses a life. It is Music 27 (in hexadecimal, 39 in decimal) in theSound Test.
Kirby's Pinball Land features a slightly different version of the theme. It plays when a life is lost and there are lives remaining; if there are no lives remaining, the jingle doesn't play.
InKirby Super Star and its remake,Kirby Super Star Ultra, "Done In" plays when player 1 loses a life in any of the game's modes, as well as when a save file is deleted in the original SNES version. This arrangement of the jingle uses different instruments. It is Music 58 in theSound Test ofKirby Super Star, and Music 069 inKirby Super Star Ultra.
The normal "Done In" jingle is used inKirby's Dream Land 3 only if Gooey loses a life. It is very quick, does not pause the music, and is primarily played on a pair of bell-like instruments (with a "wobbling" sound like Gooey's thrashing tongue in the background). A jingle unique to this game is used if Kirby loses a life, which is similar to the melody of "Green Greens". In addition, when failing aMini-Game, a faster version of the jingle plays, being simply all eight main notes of it played very quickly.
Kirby 64: The Crystal Shards uses an uncommonly dramatic version of the theme, using very different instruments and a slower tempo as Kirby flops over. The jingle closer to its original interaction is used at the beginning of the game'sGame Over theme as well. "Done In" is Music 021 in the game'sSound Check, while the Game Over theme is Music 022.
InKirby: Nightmare in Dream Land, the theme reappears, naturally now arranged for the GBA. It plays under the same circumstances as in the originalKirby's Adventure, and also when Meta Knight is KO'd inMeta Knightmare. Moreover, in multiplayer, the jingle also plays when a Kirby is defeated, but the music does not stop, even if the Kirby controlled by the player is the one who is defeated. It is Music 26 in the game'sSound Test.
InKirby & The Amazing Mirror, "Done In" is Music 19 in theSound Player, and is unlocked there after collecting theDream Notes. This version is almost identical to theKirby: Nightmare in Dream Land one, but features some slightly different instruments.
InKirby: Canvas Curse, "Done In", raised a whole step from the original, is Music 38 in theSound Test. If the "Old School" setting is on, theKirby: Nightmare in Dream Land arrangement plays instead, which is track 66 in the Sound Test, named "Classic Song 2-22". This game is the first time the jingle was given an English name.
InKirby Mass Attack, the jingle, named"That's That" in this game, plays when all Kirbys are defeated, and the player gets a Game Over. It also plays when losing inKirby Brawlball.
Most games fromKirby's Return to Dream Land toKirby Fighters 2[edit]
Kirby's Return to Dream Land also features the first use of the current multiplayer variant of the jingle, which is simply the eight main notes played very quickly on a single bell-like instrument (similar to theKirby's Dream Land 3 mini-game variant). This is used to avoid interrupting the music if a player other than player 1 loses a life. This jingle was also used inKirby Fighters,Kirby Fighters Deluxe,Team Kirby Clash,Team Kirby Clash Deluxe,Kirby Battle Royale,Super Kirby Clash andKirby Fighters 2. However, in these games and sub-games, unlike the case withKirby's Return to Dream Land, the jingle is used even if player 1 is the one that runs out of health.
Kirby Star Allies's version of "Done In" is largely the same as theKirby's Return to Dream Land version, but is remastered with new instruments and extra reverb. It was again arranged by Jun Ishikawa, and can be found as track 69 in theJukebox and track 37 of disc 2 onKirby Star Allies: The Original Soundtrack. This version is titled"Defeat" onNintendo Music. The multiplayer variant also returns, playing in a similar manner asKirby's Return to Dream Land.
Furthermore, the originalKirby's Dream Land version plays exclusively if player 1 is KO'd in the Soul Melter or Soul Melter EX difficulties ofThe Ultimate Choice. This can be found as track 222 in the Jukebox (as of version 4.0.0) and track 11 of disc 5 onKirby Star Allies: The Original Soundtrack.
Kirby and the Forgotten Land /Kirby and the Forgotten Land – Nintendo Switch 2 Edition + Star-Crossed World[edit]
Kirby and the Forgotten Land and itsNintendo Switch 2 Edition feature a re-orchestration of the theme if Kirby runs out of health, now named"Defeat" in English for the first time. This version is again arranged by Jun Ishikawa and can be listened to at theWaddle Live! Corner Stage as track 51. The multiplayer variant also got a re-arrangement, used if Bandana Waddle Dee runs out of health in 2-player co-op.
In addition, a sped-up version of theKirby and the Forgotten Land multiplayer variant with an explosion sound layered on top is used for theBooming Blasters sub-game attraction inMerry Magoland when any player gets knocked out.
The "Done In" jingle makes a small appearance in theSuper Smash Bros. series, being part of the remix of "King Dedede's Theme" fromSuper Smash Bros. for Wii U, playing just before the song loops. This remix is titled "King Dedede's Theme Ver. 2", and is arranged and performed byHIDE×HIDE, a duo who play traditional Japanese music. It serves as a default theme forThe Great Cave Offensivestage in that game. This version also appears inSuper Smash Bros. Ultimate, under the name "King Dedede's Theme (for 3DS / Wii U)".
On theKirby's Star Stacker Original CD Masters album, composer Masahito Nakano rearranged "Done In" with new instrumentation. It can be found as track 21 and is titledまけ (Loss).
Done In ヤラレ derives from やられた, which is the passive past tense form of 遣る (to do something). Thus, it can be translated as "to be done in". Colloquially, it is used in this sense as well as the sense of "to be defeated". Loss Miss